Honkai Impact 3 Wiki

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Disambig.svg
This article is about the playable battlesuit. For the Memorial Arena boss, see Argent Knight - Artemis (Memorial Arena).
Argent Knight - Artemis (Portrait).png
latest?format=original
S Rank
BIO Biologic
Argent Knight: Artemis
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Rita Rossweisse battlesuit added in Version 3.0.
Long-range AOE DPS. Inflicts Hypothermia that slows enemies.
Charged ATK removes 2 stacks of Hypothermia to deal massive DMG.
Burst: Massive DPS increase. Freezes enemies as well.

Argent Knight - Artemis (Chart).png
Burst
Survival
Support
Ease
Control
DMG
Core Strengths
Core Ice DMG.png
Ice DMG
Core Burst.png
Burst
Core Freeze.png
Freeze

Items needed to unlock the battlesuit: Argent Knight - Artemis Fragment (Icon).png Argent Knight - Artemis Fragment ×80
Items needed to evolve the battlesuit: Argent Knight - Artemis Fragment (Icon).png Argent Knight - Artemis Fragment ×300 (Total amount)

Argent Knight: Artemis is a playable battlesuit in Honkai Impact 3rd.

Skills[]

Herald of Dawn Skill.png
Herald of Dawn

Leader Bonus: Team gains 10% Total DMG Multiplier to Charged or Combo ATKs. For teams with characters of 3 different types, attacks gain 12% Elemental DMG.

Damage 2 Skill.png
Crescent Blade Valkyrie_SS1.png?format=original
SS1 Rank

In burst mode, Valkyrie's Attack Speed increases by 15.0%.

Herald of Dawn Skill.png
Enhance 2 Skill.png
Herald of Dawn latest?format=original
S3 Rank

Charged/Combo ATKs of all team members deal 16% more Total DMG. If the team if formed by battlesuits of 3 different types, all team members gain 18% All Elemental DMG.

Survival 3 Skill.png
Jade Moon latest?format=original
SS2 Rank

Crescent Shadow's summoning cooldown is reduced to 6.0s.

Charge - Frost Beam Skill.png
Charge: Frost Beam

Tap and hold the [ATK] during Basic ATK to remove 2 stacks of Hypothermia to deal massive DMG.
Hold [ATK] during any Basic ATK sequence to unleash Charged ATK, which deals 100% ATK of AoE Ice DMG, removes 2 stacks (if any) of Hypothermia, seals enemies in Ice Cell, and deals 4 x 100% ATK of Ice DMG. Enemies in Ice Cell receive 5 Rime Trauma.
Normal mode: Each Charged ATK restores 3 SP upon removing 2 stacks of Hypothermia.
Burst mode: Charged ATK penetrates enemies, to deal 2 x 150% ATK of Ice DMG, and upon hitting the first enemy, summons Crescent Harvest (summoned entity) those spinning scythe deals 5 x 125% ATK of Ice DMG.
Switch Skill: Enhanced Basic ATK SEQ 3 which deals 80% + 160% ATK of Physical DMG.

Damage 2 Skill.png
Argent Scythe

Charged ATK consumes 2 stacks of Hypothermia to deal multi-stage DMG. Each stage gains 120.0% ATK of Ice DMG.

Charge - Frost Beam Skill.png
Switch 3 Skill.png
QTE: Sudden Frost

QTE: Triggered when paralyzing or freezing the enemy, dealing 100% + 150% + 300.0% ATK of Physical DMG. Crescent Harvest deals 3 x 50% + 400.0% ATK of Ice DMG and applies 1 stack of Hypothermia.

Survival 3 Skill.png
Glacial Armor

When Charged ATK consumes 2 stacks of Hypothermia, gain Glacial Armor that gives a 50.0% Total DMG Reduction buff for 7.00s.

Hypothermia Skill.png
Hypothermia

Passive bonuses apply automatically.
Hypothermia: When Crescent Harvest is present, certain moves inflict Hypothermia (2 stacks max).
1 stack: Reduce enemy Ignore Interrupt for 10s and inflict 2 Rime Trauma;
2 stack: Within 6s, reduces enemy Ignore Interrupt & Interrupt, and slows enemy ATK Speed & Move Speed by 20%. Stacking inflicts 2 Rime Trauma.
Inflicting Hypothermia on enemies with 2 stacks will refresh the duration. This effect does not apply to enemies in Ice Cell.

Damage 2 Skill.png
Diamond Dust

Gains 50.0% or 80.0% Ice DMG against enemies with Hypothermia or Ice Cell respectively.

Hypothermia Skill.png
Damage 2 Skill.png
Robust Frigidity

Gains 15% Total DMG at above 33% and another 15% at above 66% HP.

Survival 3 Skill.png
Frost Prison

Enemies trapped in Ice Cell take 24.0% bonus Total DMG (independent effect).

  • After level 1, the skill can only be increased when Valkyrie SS.png rank.
Rave of Artemis Skill.png
Rave of Artemis

Enters Burst mode: Gains Glacial Armor that increases Ignore Interrupt and grants 60% Total DMG Reduction. Basic ATK deal bonus Ice DMG, and the last hit of each SEQ converts 2 stacks of Hypothermia into Ice Cell. During Basic ATK, Crescent Harvest (summoned entity) assists Rita in attacking, and its SEQ 2 and 4 inflicts Hypothermia.
Lunar Burst: In burst mode, spend 10 SP to cast Ultimate again to end burst mode, deal 400% ATK of Ice DMG in a huge area, inflict Ice Cell lasting 3s (2s for Bosses), inflict 10 Rima Trauma, and return to 2 stacks of Hypothermia.

CD: 6s. Min activation SP: 80. SP consumption: 0-8s: 7 SP/s; 8-16s: 10 SP/s; after 16s: 15 SP/s. Max duration: 24s.

Survival 3 Skill.png
Waxing Moon

Performing the Ultimate heals the character for 600.0 HP.

Rave of Artemis Skill.png
Control 2 Skill.png
Frost Cells latest?format=original
SSS Rank

Lunar Burst deals another 300.0% ATK of Ice DMG. Extends Ice Cell duration by 1.50s (duration against elites or bosses is extended by 1.00s).

Damage 3 Skill.png
Winter Harvest

Burst: 5-sequence Basic ATK and Charged ATK of character / Crescent Harvest gain 60.0%/80.0% Ice DMG (including the multi-stage DMG inflicted by consuming 2 stacks of Hypothermia).

Phantom Dance Skill.png
Phantom Dance

Quickly evades enemy attack. Can be performed twice in a row.
Immediately launch the 4th sequence of Basic ATK after Ultimate Evasion.
Phantom Dance: Summons Crescent Harvest (summoned entity) on the attacker upon Ultimate Evasion, dealing 6 x 80% ATK of AOE Ice DMG and inflicting Hypothermia; CD: 20s.

Enhance 3 Skill.png
Uranian Mirror latest?format=original
S1 Rank

Shortens CD of Phantom Dance by 3.0s.

Phantom Dance Skill.png
Damage 2 Skill.png
Waning Crescent

Crescent Harvest summoned by Phantom Dance gain 50.0% ATK of Ice DMG for every ATK sequence.

Survival 3 Skill.png
Rimy World latest?format=original
S2 Rank

Each Charged ATK boosts Crescent Harvest's Ice DMG by 30.0% for 3s.

Cold Moon Skill.png
Cold Moon

5-sequence scythe sweeps.
1st Sequence: 80% ATK of Physical DMG.
2nd Sequence: 40% + 100% ATK of Physical DMG.
3rd Sequence: 40% + 100% ATK of Physical DMG.
4th Sequence: 2 x 60% + 160% ATK of Physical DMG; pulls in enemies within a small AOE.
5th Sequence: 150% + 250% ATK of Physical DMG, summons Crescent Harvest (summoned entity) to unleash a hit dealing 150% ATK of Ice DMG.
During the 5-sequence Basic ATK, tap [ATK] immediately after Evasion to continue the sequence.

Damage 2 Skill.png
Frost Scythe

Each strike of the 5-sequence Basic ATK gains 50.0% ATK of Ice DMG.

Cold Moon Skill.png
Enhance 3 Skill.png
Crimson Astarte

Hitting enemies not affected by Ice Cell or 2 stacks of Hypothermia with first 4 sequences of Basic ATK summons Crescent Harvest at the enemy's location, striking 1 time to deal 450.0% ATK of AOE Ice DMG and inflict Hypothermia. Summon CD: 6.00s.

Enhance 3 Skill.png
Crescent Shadow

When team mates hit enemies with Charged or Combo ATKs, summon Crescent Harvest at the enemy's location, striking 1 time to deal 300.0% ATK of AOE Ice DMG and apply Hypothermia. Summon CD: 12.00s. CD is counted separately from each team mate.

Leader
Herald of Dawn Skill.png
Herald of Dawn

Leader Bonus: Team gains 10% Total DMG Multiplier to Charged or Combo ATKs. For teams with characters of 3 different types, attacks gain 12% Elemental DMG.

Damage 2 Skill.png
Crescent Blade Valkyrie_SS1.png?format=original
SS1 Rank

In burst mode, Valkyrie's Attack Speed increases by 15.0%.

Herald of Dawn Skill.png
Enhance 2 Skill.png
Herald of Dawn latest?format=original
S3 Rank

Charged/Combo ATKs of all team members deal 16% more Total DMG. If the team if formed by battlesuits of 3 different types, all team members gain 18% All Elemental DMG.

Survival 3 Skill.png
Jade Moon latest?format=original
SS2 Rank

Crescent Shadow's summoning cooldown is reduced to 6.0s.

Special
Charge - Frost Beam Skill.png
Charge: Frost Beam

Tap and hold the [ATK] during Basic ATK to remove 2 stacks of Hypothermia to deal massive DMG.
Hold [ATK] during any Basic ATK sequence to unleash Charged ATK, which deals 100% ATK of AoE Ice DMG, removes 2 stacks (if any) of Hypothermia, seals enemies in Ice Cell, and deals 4 x 100% ATK of Ice DMG. Enemies in Ice Cell receive 5 Rime Trauma.
Normal mode: Each Charged ATK restores 3 SP upon removing 2 stacks of Hypothermia.
Burst mode: Charged ATK penetrates enemies, to deal 2 x 150% ATK of Ice DMG, and upon hitting the first enemy, summons Crescent Harvest (summoned entity) those spinning scythe deals 5 x 125% ATK of Ice DMG.
Switch Skill: Enhanced Basic ATK SEQ 3 which deals 80% + 160% ATK of Physical DMG.

Damage 2 Skill.png
Argent Scythe

Charged ATK consumes 2 stacks of Hypothermia to deal multi-stage DMG. Each stage gains 120.0% ATK of Ice DMG.

Charge - Frost Beam Skill.png
Switch 3 Skill.png
QTE: Sudden Frost

QTE: Triggered when paralyzing or freezing the enemy, dealing 100% + 150% + 300.0% ATK of Physical DMG. Crescent Harvest deals 3 x 50% + 400.0% ATK of Ice DMG and applies 1 stack of Hypothermia.

Survival 3 Skill.png
Glacial Armor

When Charged ATK consumes 2 stacks of Hypothermia, gain Glacial Armor that gives a 50.0% Total DMG Reduction buff for 7.00s.

Passive
Hypothermia Skill.png
Hypothermia

Passive bonuses apply automatically.
Hypothermia: When Crescent Harvest is present, certain moves inflict Hypothermia (2 stacks max).
1 stack: Reduce enemy Ignore Interrupt for 10s and inflict 2 Rime Trauma;
2 stack: Within 6s, reduces enemy Ignore Interrupt & Interrupt, and slows enemy ATK Speed & Move Speed by 20%. Stacking inflicts 2 Rime Trauma.
Inflicting Hypothermia on enemies with 2 stacks will refresh the duration. This effect does not apply to enemies in Ice Cell.

Damage 2 Skill.png
Diamond Dust

Gains 50.0% or 80.0% Ice DMG against enemies with Hypothermia or Ice Cell respectively.

Hypothermia Skill.png
Damage 2 Skill.png
Robust Frigidity

Gains 15% Total DMG at above 33% and another 15% at above 66% HP.

Survival 3 Skill.png
Frost Prison

Enemies trapped in Ice Cell take 24.0% bonus Total DMG (independent effect).

  • After level 1, the skill can only be increased when Valkyrie SS.png rank.
Ultimate
Rave of Artemis Skill.png
Rave of Artemis

Enters Burst mode: Gains Glacial Armor that increases Ignore Interrupt and grants 60% Total DMG Reduction. Basic ATK deal bonus Ice DMG, and the last hit of each SEQ converts 2 stacks of Hypothermia into Ice Cell. During Basic ATK, Crescent Harvest (summoned entity) assists Rita in attacking, and its SEQ 2 and 4 inflicts Hypothermia.
Lunar Burst: In burst mode, spend 10 SP to cast Ultimate again to end burst mode, deal 400% ATK of Ice DMG in a huge area, inflict Ice Cell lasting 3s (2s for Bosses), inflict 10 Rima Trauma, and return to 2 stacks of Hypothermia.

CD: 6s. Min activation SP: 80. SP consumption: 0-8s: 7 SP/s; 8-16s: 10 SP/s; after 16s: 15 SP/s. Max duration: 24s.

Survival 3 Skill.png
Waxing Moon

Performing the Ultimate heals the character for 600.0 HP.

Rave of Artemis Skill.png
Control 2 Skill.png
Frost Cells latest?format=original
SSS Rank

Lunar Burst deals another 300.0% ATK of Ice DMG. Extends Ice Cell duration by 1.50s (duration against elites or bosses is extended by 1.00s).

Damage 3 Skill.png
Winter Harvest

Burst: 5-sequence Basic ATK and Charged ATK of character / Crescent Harvest gain 60.0%/80.0% Ice DMG (including the multi-stage DMG inflicted by consuming 2 stacks of Hypothermia).

Evasion
Phantom Dance Skill.png
Phantom Dance

Quickly evades enemy attack. Can be performed twice in a row.
Immediately launch the 4th sequence of Basic ATK after Ultimate Evasion.
Phantom Dance: Summons Crescent Harvest (summoned entity) on the attacker upon Ultimate Evasion, dealing 6 x 80% ATK of AOE Ice DMG and inflicting Hypothermia; CD: 20s.

Enhance 3 Skill.png
Uranian Mirror latest?format=original
S1 Rank

Shortens CD of Phantom Dance by 3.0s.

Phantom Dance Skill.png
Damage 2 Skill.png
Waning Crescent

Crescent Harvest summoned by Phantom Dance gain 50.0% ATK of Ice DMG for every ATK sequence.

Survival 3 Skill.png
Rimy World latest?format=original
S2 Rank

Each Charged ATK boosts Crescent Harvest's Ice DMG by 30.0% for 3s.

Basic
Cold Moon Skill.png
Cold Moon

5-sequence scythe sweeps.
1st Sequence: 80% ATK of Physical DMG.
2nd Sequence: 40% + 100% ATK of Physical DMG.
3rd Sequence: 40% + 100% ATK of Physical DMG.
4th Sequence: 2 x 60% + 160% ATK of Physical DMG; pulls in enemies within a small AOE.
5th Sequence: 150% + 250% ATK of Physical DMG, summons Crescent Harvest (summoned entity) to unleash a hit dealing 150% ATK of Ice DMG.
During the 5-sequence Basic ATK, tap [ATK] immediately after Evasion to continue the sequence.

Damage 2 Skill.png
Frost Scythe

Each strike of the 5-sequence Basic ATK gains 50.0% ATK of Ice DMG.

Cold Moon Skill.png
Enhance 3 Skill.png
Crimson Astarte

Hitting enemies not affected by Ice Cell or 2 stacks of Hypothermia with first 4 sequences of Basic ATK summons Crescent Harvest at the enemy's location, striking 1 time to deal 450.0% ATK of AOE Ice DMG and inflict Hypothermia. Summon CD: 6.00s.

Enhance 3 Skill.png
Crescent Shadow

When team mates hit enemies with Charged or Combo ATKs, summon Crescent Harvest at the enemy's location, striking 1 time to deal 300.0% ATK of AOE Ice DMG and apply Hypothermia. Summon CD: 12.00s. CD is counted separately from each team mate.

※Any numbers shown are for MAX level skills.

Guides[]

BBS Equipment Builds[]

What is BBS and what do the meters mean?

BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".

Tiers serve as means of separating all the different gear builds. Available tiers:

  • Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
  • Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
  • Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
  • Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.

Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:

  • Offensive Ability: How much does the build help the battlesuit deal more dmg?
  • Functionality: How functional the build is when put together?
  • Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment
Skadi of Thrymheim (6) (Icon).png
Frame (6 Stars) (NoText).png
Ana Schariac (Stigmata) (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Ana Schariac (Stigmata) (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Ana Schariac (Stigmata) (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
100%
Functionality
60%
Compatibility
100%
Universal Equipment
Skadi Ondurgud (5) (Icon).png
Frame (5 Stars) (NoText).png
Robert Peary (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Robert Peary (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Robert Peary (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
90%
Functionality
50%
Compatibility
90%
Transitional Equipment
Azure Storm (4) (Icon).png
Frame (4 Stars) (NoText).png
Scott (T) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Top.png
Scott (M) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Middle.png
Scott (B) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
50%
Functionality
20%
Compatibility
60%

Other Languages[]

Language Official Name Literal Translation (Unofficial)
English Argent Knight: Artemis
Chinese
(Simplified)
苍骑士·月魂
Cāng Qíshì · Yuè Hún
Chinese
(Traditional)
蒼騎士·月魂
Japanese 蒼騎士・月魂
Aokishi・Gekkon
Blue Knight - Moon Soul
Korean 창기사·월혼
French Chevaleresse d'Argent : Artemis
Thai Argent Knight: Artemis
Vietnamese Sky Knight·Moon Soul
German Silberritter: ArtemisSilver Knight: Artemis
Indonesian Argent Knight: Artemis
Language Official Name Literal Translation (Unofficial)
English Argent Knight: Artemis
Chinese
(Simplified)
苍骑士·月魂
Cāng Qíshì · Yuè Hún
Chinese
(Traditional)
蒼騎士·月魂
Japanese 蒼騎士・月魂
Aokishi・Gekkon
Blue Knight - Moon Soul
Korean 창기사·월혼
French Chevaleresse d'Argent : Artemis
Thai Argent Knight: Artemis
Vietnamese Sky Knight·Moon Soul
German Silberritter: ArtemisSilver Knight: Artemis
Indonesian Argent Knight: Artemis

Navigation[]

Navigation table cannot be enabled for mobile due to technical difficulties, please browse Category:Playable_Characters or Category:Battlesuits instead.
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