Profile Rita Rossweisse battlesuit added in
Version 3.0 .
Melee AOE DPS. Inflicts Hypothermia that slows enemies.
Charged ATK removes 2 stacks of Hypothermia to deal massive DMG.
Burst: Massive DPS increase. Freezes enemies as well.
Core Strengths Ice DMG, Freeze, Burst
Argent Knight: Artemis is a playable battlesuit in Honkai Impact 3rd .
Sources [ ]
Stats [ ]
Rank
Lvl
HP
SP
ATK
DEF
CRT
80
2405
204
668
224
32
80
2104
196
584
196
28
80
1804
187
501
168
24
※All stats are taken from MiHoYo BBS.
Skills [ ]
Rank-up Overview
Leader
Top Leader subskill Crescent Blade Middle Leader subskill Herald of Dawn Bottom Leader subskill Jade Moon Evasion
Top Evasion subskill Uranian Mirror Bottom Evasion subskill Rimy World Ultimate
Middle Ultimate subskill Frost Cells
Leader
Passive
Evasion
Basic ATK
Ultimate
Special Attack
Herald of Dawn
Leader Bonus: Team gains 10% Total DMG Multiplier to Charged or Combo ATKs. For teams with characters of 3 different types, attacks gain 12% Elemental DMG.
① Crescent Blade
In burst mode, Valkyrie's Attack Speed increases by 15.0% .
Unlocked at
. Has a maxed level cap when unlocked.
② Herald of Dawn
Charged/Combo ATKs of all team members deal 16% more Total DMG. If the team if formed by battlesuits of 3 different types, all team members gain 18% All Elemental DMG.
Unlocked at
. Has a maxed level cap when unlocked.
③ Jade Moon
Crescent Shadow's summoning cooldown is reduced to 6.0s .
Unlocked at
. Has a maxed level cap when unlocked.
Hypothermia
Passive bonuses apply automatically.
Hypothermia: When Crescent Harvest is present, certain moves inflict Hypothermia (
2 stacks max).
1 stack: Reduce enemy Ignore Interrupt for
10s and inflict
2 Rime Trauma ;
2 stack: Within
6s , reduces enemy Ignore Interrupt & Interrupt, and slows enemy ATK Speed & Move Speed by
20% . Stacking inflicts
2 Rime Trauma .
Inflicting Hypothermia on enemies with
2 stacks will refresh the duration. This effect does not apply to enemies in Ice Cell.
① Diamond Dust
Gains 50.0% or 80.0% Ice DMG against enemies with Hypothermia or Ice Cell respectively.
Unlocked by default. Has a maxed level cap when unlocked.
② Robust Frigidity
Gains 15% Total DMG at above 33% and another 15% at above 66% HP.
Unlocked by default. Has a maxed level cap when unlocked.
③ Frost Prison
Enemies trapped in Ice Cell take
24.0% bonus Total DMG (independent effect).
* After level 1, the skill can only be increased when
rank.
Unlocked by default. Has a maxed level cap when unlocked.
Phantom Dance
Quickly evades enemy attack. Can be performed twice in a row. Immediately launch the 4th sequence of Basic ATK after Ultimate Evasion. Phantom Dance: Summons Crescent Harvest (summoned entity) on the attacker upon Ultimate Evasion, dealing 6 x 80% ATK of AOE Ice DMG and inflicting Hypothermia; CD: 20s .
① Uranian Mirror
Shortens CD of Phantom Dance by 3.0s .
Unlocked at
. Has a maxed level cap when unlocked.
② Waning Crescent
Crescent Harvest summoned by Phantom Dance gain 50.0% ATK of Ice DMG for every ATK sequence.
Unlocked by default. Has a maxed level cap when unlocked.
③ Rimy World
Each Charged ATK boosts Crescent Harvest's Ice DMG by 30.0% for 3s .
Unlocked at
. Has a maxed level cap when unlocked.
Cold Moon
5-sequence scythe sweeps. 1st Sequence: 80% ATK of Physical DMG. 2nd Sequence: 40% + 100% ATK of Physical DMG. 3rd Sequence: 40% + 100% ATK of Physical DMG. 4th Sequence: 2 x 60% + 160% ATK of Physical DMG; pulls in enemies within a small AOE. 5th Sequence: 150% + 250% ATK of Physical DMG, summons Crescent Harvest (summoned entity) to unleash a hit dealing 150% ATK of Ice DMG. During the 5-sequence Basic ATK, tap [ATK] immediately after Evasion to continue the sequence.
① Frost Scythe
Each strike of the 5-sequence Basic ATK gains 50.0% ATK of Ice DMG.
Unlocked by default. Has a maxed level cap when unlocked.
② Crimson Astarte
Hitting enemies not affected by Ice Cell or 2 stacks of Hypothermia with first 4 sequences of Basic ATK summons Crescent Harvest at the enemy's location, striking 1 time to deal 450.0% ATK of AOE Ice DMG and inflict Hypothermia. Summon CD: 6.00s .
Unlocked by default. Has a maxed level cap when unlocked.
③ Crescent Shadow
When team mates hit enemies with Charged or Combo ATKs, summon Crescent Harvest at the enemy's location, striking 1 time to deal 300.0% ATK of AOE Ice DMG and apply Hypothermia. Summon CD: 12.00s . CD is counted separately from each team mate.
Unlocked by default. Has a maxed level cap when unlocked.
Rave of Artemis
Enters Burst mode: Gains Glacial Armor that increases Ignore Interrupt and grants 60% Total DMG Reduction. Basic ATK deal bonus Ice DMG, and the last hit of each SEQ converts 2 stacks of Hypothermia into Ice Cell. During Basic ATK, Crescent Harvest (summoned entity) assists Rita in attacking, and its SEQ 2 and 4 inflicts Hypothermia. Lunar Burst: In burst mode, spend 10 SP to cast Ultimate again to end burst mode, deal 400% ATK of Ice DMG in a huge area, inflict Ice Cell lasting 3s (2s for Bosses), inflict 10 Rima Trauma, and return to 2 stacks of Hypothermia. CD: 6s . Min activation SP: 80 . SP consumption: 0 -8s : 7 SP/s; 8 -16 s: 10 SP/s; after 16s : 15 SP/s. Max duration: 24s .
① Waxing Moon
Performing the Ultimate heals the character for 600.0 HP.
Unlocked by default. Has a maxed level cap when unlocked.
② Frost Cells
Lunar Burst deals another 300.0% ATK of Ice DMG. Extends Ice Cell duration by 1.50s (duration against elites or bosses is extended by 1.00s ).
Unlocked at
. Has a maxed level cap when unlocked.
③ Winter Harvest
Burst: 5-sequence Basic ATK and Charged ATK of character / Crescent Harvest gain 60.0% /80.0% Ice DMG (including the multi-stage DMG inflicted by consuming 2 stacks of Hypothermia).
Unlocked by default. Has a maxed level cap when unlocked.
Charge: Frost Beam
Tap and hold the [ATK] during Basic ATK to remove
2 stacks of Hypothermia to deal massive DMG.
Hold [ATK] during any Basic ATK sequence to unleash Charged ATK, which deals
100% ATK of AoE Ice DMG, removes
2 stacks (if any) of Hypothermia, seals enemies in Ice Cell, and deals
4 x
100% ATK of Ice DMG. Enemies in Ice Cell receive
5 Rime Trauma .
Normal mode: Each Charged ATK restores
3 SP upon removing
2 stacks of Hypothermia.
Burst mode: Charged ATK penetrates enemies, to deal
2 x
150% ATK of Ice DMG, and upon hitting the first enemy, summons Crescent Harvest (summoned entity) those spinning scythe deals
5 x
125% ATK of Ice DMG.
Switch Skill: Enhanced Basic ATK SEQ 3 which deals
80% +
160% ATK of Physical DMG.
① Argent Scythe
Charged ATK consumes 2 stacks of Hypothermia to deal multi-stage DMG. Each stage gains 120.0% ATK of Ice DMG.
Unlocked by default. Has a maxed level cap when unlocked.
② QTE: Sudden Frost
QTE: Triggered when paralyzing or freezing the enemy, dealing 100% + 150% + 300.0% ATK of Physical DMG. Crescent Harvest deals 3 x 50% + 400.0% ATK of Ice DMG and applies 1 stack of Hypothermia.
Unlocked by default. Has a maxed level cap when unlocked.
③ Glacial Armor
When Charged ATK consumes 2 stacks of Hypothermia, gain Glacial Armor that gives a 50.0% Total DMG Reduction buff for 7.00s .
Unlocked by default. Has a maxed level cap when unlocked.
※Any numbers shown are for MAX level skills.
Skill Inputs [ ]
Skill
Input
Special Charge: Frost Beam
During Basic ATK: Tap and hold
Ultimate Rave of Artemis
Evasion Phantom Dance
Basic Cold Moon
Guides [ ]
Videos [ ]
Battlesuit Guide by miHoYo
BBS Equipment Builds [ ]
What is BBS and what do the meters mean?
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
Offensive Ability: How much does the build help the battlesuit deal more dmg?
Functionality: How functional the build is when put together?
Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment
Offensive Ability
100%
Functionality
60%
Compatibility
100%
Universal Equipment
Offensive Ability
90%
Functionality
50%
Compatibility
90%
Transitional Equipment
Offensive Ability
50%
Functionality
20%
Compatibility
60%
Gallery [ ]
Old icon for Herald of Dawn
Old icon for Charge: Frost Beam
Old icon for Hypothermia
Old icon for Rave of Artemis
Old icon for Phantom Dance
Old icon for Cold Moon
Trivia [ ]
Other Languages [ ]
Language
Official Name
Literal Translation (Unofficial)
English
Argent Knight: Artemis —
Chinese(Simplified)
苍骑士·月魂 Cāng Qíshì - Yuè Hún
Chinese(Traditional)
蒼騎士·月魂
Japanese
蒼騎士・月魂 Aokishi - Gekkon
Blue Knight - Moon Soul
Korean
창기사·월혼
French
Chevaleresse d'argent : Artémis
Thai
Argent Knight: Artemis
—
Vietnamese
Sky Knight·Moon Soul —
German
Silberritter: Artemis Silver Knight: Artemis
Indonesian
Argent Knight: Artemis —
Other Sites [ ]
Navigation [ ]
Notes [ ]
References [ ]