Honkai Impact 3 Wiki

Hello, Captains.

We're still in the process of making fundamental changes to the battlesuits' skills template. However, all skill text should be displayed normally now, with only the associated icons missing.

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Disambig.png
This article is about the playable battlesuit. For the Memorial Arena boss, see Argent Knight - Artemis (Memorial Arena).
Argent Knight - Artemis
Argent Knight - Artemis
latest?format=originalS Rank
BIO Biologic
Argent Knight: Artemis
Profile
Rita Rossweisse battlesuit added in Version 3.0.
Long-range AOE DPS. Inflicts Hypothermia that slows enemies.
Charged ATK removes 2 stacks of Hypothermia to deal massive DMG.
Burst: Massive DPS increase. Freezes enemies as well.
Argent Knight - Artemis (Chart).png
Burst
Survival
Support
Ease
Control
DMG
Core Strengths
Core Ice DMG.png
Ice DMG
Core Burst.png
Burst
Core Freeze.png
Freeze
Items needed to unlock the battlesuit: Argent Knight - Artemis Fragment (Icon).png Argent Knight - Artemis Fragment ×80
Items needed to evolve the battlesuit: Argent Knight - Artemis Fragment (Icon).png Argent Knight - Artemis Fragment ×300 (Total amount)

Argent Knight: Artemis (Chinese: 苍骑士 · 月魂) is a playable battlesuit in Honkai Impact 3rd.

Skills[]

Herald of Dawn Skill.png
Herald of Dawn

Leader Bonus:
Setting Moon: Team gains 10% Total DMG Multiplier to Charged or Combo ATKs. For teams with characters of 3 different types, attacks gain 12% Elemental DMG.

Crescent Blade Valkyrie_SS1.png?format=originalSS1 Rank

In burst mode, Valkyrie's Attack Speed increases by 15%.

Herald of Dawn Skill.png
Herald of Dawn Skill.png
Herald of Dawn latest?format=originalS3 Rank

Team gains 16% Total DMG Multiplier to Charged or Combo ATKs. For teams with characters of 3 different types, attacks gain 18% Elemental DMG.

Jade Moon latest?format=originalSS2 Rank

Crescent Shadow's summoning cooldown is reduced to 6.0s.

Frost Beam Skill.png
Charge: Frost Beam

Tap and hold the [ATK] button during the 5-sequence Basic ATK to remove 2 stacks of Hypothermia to deal massive DMG.
Hold [ATK] button during any sequence of Basic ATK to unleash Charged ATK, which deals 100% ATK of AOE Ice DMG, removes 2 stacks (if any) of Hypothermia, seals enemies in Ice Cell, and deals 4x100% ATK of Ice DMG. Enemies will be frozen in Ice Cell.
Normal mode: Each Charged ATK recovers 3 SP upon removing 2 stacks of Hypothermia.
Burst mode: Charged ATK shuttles through enemies, deals 2x150% ATK of Ice DMG, and summons Crescent Harvest (summoned entity), which deals 5x125% ATK of Ice DMG with a spinning scythe in the position of the 1st enemy hit.
Switch: Enhanced 3rd sequence of Basic ATK dealin 80%+160% ATK of Physical DMG.

Argent Scythe

Charged ATK consumes 2 stacks of Hypothermia to deal multi-stage DMG. Each stage gains 120.0% ATK of Ice DMG.

Frost Beam Skill.png
QTE: Sudden Frost

QTE: Triggered when paralyzing or freezing the enemy, dealing 100% + 150% + 300.0% ATK of Physical DMG. Crescent Harvest deals 3x50% + 400.0% ATK of Ice DMG and applies 1 stack of Hypothermia.

Glacial Armor

When Charged ATK consumes 2 stacks of Hypothermia, gain Glacial Armor that gives a 50% Total DMG Reduction buff for 7.00s.

Hypothermia Skill.png
Hypothermia

Passive bonuses apply automatically.
Hypothermia: When Crescent Harvest is present, hits from certain skills apply Hypothermia (2 stacks max) to enemies.
1 stack of Hypothermia: Reduce enemy Ignore Interrupt for 10s and inflict minor Rime Trauma; 2 stack of Hypothermia: Reduce enemy Ignore Interrupt & Interrupt, slows their Attack and Move speed by 20% for 6s, and inflict minor Rime Trauma.
Inflicting Hypothermia on enemies with 2 stacks will refresh the duration. Hypothermia does not work on enemies in Ice Cell.

Diamond Dust

Gains 50.0% or 80.0% Ice DMG against enemies with Hypothermia or Ice Cell respectively.

Hypothermia Skill.png
Robust Frigidity

Gains 15% Total DMG at above 33% and another 15% at above 66% HP.

Frost Prison

Enemies trapped in Ice Cell take 24.0% bonus Total DMG (independent effect).

  • After level 1, the skill can only be increased when Valkyrie SS.png rank.

Rave of Artemis Skill.png
Rave of Artemis

Enters Burst mode: Gains Glacial Armor, Ignore Interrupt, and 60% Total DMG Reduction. Basic ATKs (BATK) gain Ice DMG, and the last hit of each BATK sequence turns Hypothermia Stack 2 into Ice Cell; Crescent Harvest (summoned entity) assists Rita during BATK and inflicts Hypothermia with ATK sequences 2 and 4..
Lunar Burst: During Burst, spend 10 SP to cast Ultimate again to end Burst mode, deal 400% ATK of large AOE Ice DMG, and inflict Ice Cell for 3s (2s for Bosses); enemies freeze for 5s and return to Hypothermia Stack 2 after that. CD: 6s. Min activation SP: 80. SP consumption: 0-8s: 7 SP/s; 8-16s: 10 SP/s; after 16s: 15 SP/s. Max duration: 24s.

Waxing Moon

Performing the Ultimate heals the character for 600.0 HP.

Rave of Artemis Skill.png
Frost Cells latest?format=originalSSS Rank

Lunar Burst deals another 300.0% ATK of Ice DMG. Extends Ice Cell duration by 1.50s (duration against elites or bosses is extended by 1.00s).

Winter Harvest

Burst: 5-sequence Basic ATK and Charged ATK of character / Crescent Harvest gain 60.0%/80.0% Ice DMG (including the multi-stage DMG inflicted by consuming 2 stacks of Hypothermia).

Phantom Dance

Quickly evades enemy attack. Can be performed twice in a row.
Immediately launch the 4th sequence of Basic ATK after Ultimate Evasion.
Phantom Dance: Summons Crescent Harvest (summoned entity) on the attacker upon Ultimate Evasion, dealing 6x80% ATK of AOE Ice DMG and inflicting Hypothermia; CD: 20s.

Uranian Mirror latest?format=originalS1 Rank

Shortens CD of Phantom Dance by 3.0s.

Waning Crescent

Crescent Harvest summoned by Phantom Dance gain 50.0% ATK of Ice DMG for every ATK sequence.

Rimy World latest?format=originalS2 Rank

Each Charged ATK boosts Crescent Harvest's Ice DMG by 30.0% for 3s.

Cold Moon

5-sequence scythe attack.
1st Sequence: 80% ATK of Physical DMG.
2nd Sequence: 40% + 100% ATK of Physical DMG.
3rd Sequence: 40% + 100% ATK of Physical DMG.
4th Sequence: 2x60% + 160% ATK of Physical DMG; pulls in enemies within a small AOE.
5th Sequence: 150% + 250% ATK of Physical DMG, summons Crescent Harvest (summoned entity) to unleash a hit dealing 150% ATK of Ice DMG.
During the 5-sequence Basic ATK, tap the [ATK] immediately after Evasion to continue the sequence.

Frost Scythe

Each strike of the 5-sequence Basic ATK gains 50.0% ATK of Ice DMG.

Crimson Astarte

Hitting enemies not affected by Ice Cell or 2 stacks of Hypothermia with first 4 sequences of Basic ATK summons Crescent Harvest at the enemy's location, striking 1 time to deal 450.0% ATK of AOE Ice DMG and inflict Hypothermia. Summon CD: 6.00s.

Crescent Shadow

When team mates hit enemies with Charged or Combo ATKs, summon Crescent Harvest at the enemy's location, striking 1 time to deal 300.0% ATK of AOE Ice DMG and apply Hypothermia. Summon CD: 12.00s. CD is counted separately from each team mate.

Leader
Herald of Dawn Skill.png
Herald of Dawn

Leader Bonus:
Setting Moon: Team gains 10% Total DMG Multiplier to Charged or Combo ATKs. For teams with characters of 3 different types, attacks gain 12% Elemental DMG.

Crescent Blade Valkyrie_SS1.png?format=originalSS1 Rank

In burst mode, Valkyrie's Attack Speed increases by 15%.

Herald of Dawn Skill.png
Herald of Dawn Skill.png
Herald of Dawn latest?format=originalS3 Rank

Team gains 16% Total DMG Multiplier to Charged or Combo ATKs. For teams with characters of 3 different types, attacks gain 18% Elemental DMG.

Jade Moon latest?format=originalSS2 Rank

Crescent Shadow's summoning cooldown is reduced to 6.0s.

Special
Frost Beam Skill.png
Charge: Frost Beam

Tap and hold the [ATK] button during the 5-sequence Basic ATK to remove 2 stacks of Hypothermia to deal massive DMG.
Hold [ATK] button during any sequence of Basic ATK to unleash Charged ATK, which deals 100% ATK of AOE Ice DMG, removes 2 stacks (if any) of Hypothermia, seals enemies in Ice Cell, and deals 4x100% ATK of Ice DMG. Enemies will be frozen in Ice Cell.
Normal mode: Each Charged ATK recovers 3 SP upon removing 2 stacks of Hypothermia.
Burst mode: Charged ATK shuttles through enemies, deals 2x150% ATK of Ice DMG, and summons Crescent Harvest (summoned entity), which deals 5x125% ATK of Ice DMG with a spinning scythe in the position of the 1st enemy hit.
Switch: Enhanced 3rd sequence of Basic ATK dealin 80%+160% ATK of Physical DMG.

Argent Scythe

Charged ATK consumes 2 stacks of Hypothermia to deal multi-stage DMG. Each stage gains 120.0% ATK of Ice DMG.

Frost Beam Skill.png
QTE: Sudden Frost

QTE: Triggered when paralyzing or freezing the enemy, dealing 100% + 150% + 300.0% ATK of Physical DMG. Crescent Harvest deals 3x50% + 400.0% ATK of Ice DMG and applies 1 stack of Hypothermia.

Glacial Armor

When Charged ATK consumes 2 stacks of Hypothermia, gain Glacial Armor that gives a 50% Total DMG Reduction buff for 7.00s.

Passive
Hypothermia Skill.png
Hypothermia

Passive bonuses apply automatically.
Hypothermia: When Crescent Harvest is present, hits from certain skills apply Hypothermia (2 stacks max) to enemies.
1 stack of Hypothermia: Reduce enemy Ignore Interrupt for 10s and inflict minor Rime Trauma; 2 stack of Hypothermia: Reduce enemy Ignore Interrupt & Interrupt, slows their Attack and Move speed by 20% for 6s, and inflict minor Rime Trauma.
Inflicting Hypothermia on enemies with 2 stacks will refresh the duration. Hypothermia does not work on enemies in Ice Cell.

Diamond Dust

Gains 50.0% or 80.0% Ice DMG against enemies with Hypothermia or Ice Cell respectively.

Hypothermia Skill.png
Robust Frigidity

Gains 15% Total DMG at above 33% and another 15% at above 66% HP.

Frost Prison

Enemies trapped in Ice Cell take 24.0% bonus Total DMG (independent effect).

  • After level 1, the skill can only be increased when Valkyrie SS.png rank.

Ultimate
Rave of Artemis Skill.png
Rave of Artemis

Enters Burst mode: Gains Glacial Armor, Ignore Interrupt, and 60% Total DMG Reduction. Basic ATKs (BATK) gain Ice DMG, and the last hit of each BATK sequence turns Hypothermia Stack 2 into Ice Cell; Crescent Harvest (summoned entity) assists Rita during BATK and inflicts Hypothermia with ATK sequences 2 and 4..
Lunar Burst: During Burst, spend 10 SP to cast Ultimate again to end Burst mode, deal 400% ATK of large AOE Ice DMG, and inflict Ice Cell for 3s (2s for Bosses); enemies freeze for 5s and return to Hypothermia Stack 2 after that. CD: 6s. Min activation SP: 80. SP consumption: 0-8s: 7 SP/s; 8-16s: 10 SP/s; after 16s: 15 SP/s. Max duration: 24s.

Waxing Moon

Performing the Ultimate heals the character for 600.0 HP.

Rave of Artemis Skill.png
Frost Cells latest?format=originalSSS Rank

Lunar Burst deals another 300.0% ATK of Ice DMG. Extends Ice Cell duration by 1.50s (duration against elites or bosses is extended by 1.00s).

Winter Harvest

Burst: 5-sequence Basic ATK and Charged ATK of character / Crescent Harvest gain 60.0%/80.0% Ice DMG (including the multi-stage DMG inflicted by consuming 2 stacks of Hypothermia).

Evasion
Phantom Dance

Quickly evades enemy attack. Can be performed twice in a row.
Immediately launch the 4th sequence of Basic ATK after Ultimate Evasion.
Phantom Dance: Summons Crescent Harvest (summoned entity) on the attacker upon Ultimate Evasion, dealing 6x80% ATK of AOE Ice DMG and inflicting Hypothermia; CD: 20s.

Uranian Mirror latest?format=originalS1 Rank

Shortens CD of Phantom Dance by 3.0s.

Waning Crescent

Crescent Harvest summoned by Phantom Dance gain 50.0% ATK of Ice DMG for every ATK sequence.

Rimy World latest?format=originalS2 Rank

Each Charged ATK boosts Crescent Harvest's Ice DMG by 30.0% for 3s.

Basic
Cold Moon

5-sequence scythe attack.
1st Sequence: 80% ATK of Physical DMG.
2nd Sequence: 40% + 100% ATK of Physical DMG.
3rd Sequence: 40% + 100% ATK of Physical DMG.
4th Sequence: 2x60% + 160% ATK of Physical DMG; pulls in enemies within a small AOE.
5th Sequence: 150% + 250% ATK of Physical DMG, summons Crescent Harvest (summoned entity) to unleash a hit dealing 150% ATK of Ice DMG.
During the 5-sequence Basic ATK, tap the [ATK] immediately after Evasion to continue the sequence.

Frost Scythe

Each strike of the 5-sequence Basic ATK gains 50.0% ATK of Ice DMG.

Crimson Astarte

Hitting enemies not affected by Ice Cell or 2 stacks of Hypothermia with first 4 sequences of Basic ATK summons Crescent Harvest at the enemy's location, striking 1 time to deal 450.0% ATK of AOE Ice DMG and inflict Hypothermia. Summon CD: 6.00s.

Crescent Shadow

When team mates hit enemies with Charged or Combo ATKs, summon Crescent Harvest at the enemy's location, striking 1 time to deal 300.0% ATK of AOE Ice DMG and apply Hypothermia. Summon CD: 12.00s. CD is counted separately from each team mate.

※Any numbers shown are for MAX level skills.

Guides[]

BBS Equipment Builds[]

What is BBS and what do the meters mean?

BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".

Tiers serve as means of separating all the different gear builds. Available tiers:

  • Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
  • Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
  • Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
  • Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.

Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:

  • Offensive Ability: How much does the build help the battlesuit deal more dmg?
  • Functionality: How functional the build is when put together?
  • Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment
Frame (Yellow) (NoText).png
Skadi of Thrymheim (6) (Icon).png
Frame (6 Stars) (NoText).png
Frame (Purple) (NoText).png
Ana Schariac (Stigmata) (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Ana Schariac (Stigmata) (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Ana Schariac (Stigmata) (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
100%
Functionality
60%
Compatibility
100%
Universal Equipment
Frame (Purple) (NoText).png
Skadi Ondurgud (5) (Icon).png
Frame (5 Stars) (NoText).png
Frame (Purple) (NoText).png
Robert Peary (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Robert Peary (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Robert Peary (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
90%
Functionality
50%
Compatibility
90%
Transitional Equipment
Frame (Purple) (NoText).png
Azure Storm (4) (Icon).png
Frame (4 Stars) (NoText).png
Frame (Purple) (NoText).png
Scott (T) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Scott (M) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Scott (B) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
50%
Functionality
20%
Compatibility
60%
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