Leader Bonus: Setting Moon: Team gains 10% Total DMG Multiplier to Charged or Combo ATKs. For teams with characters of 3 different types, attacks gain 12% Elemental DMG.
Herald of Dawn
Team gains 16% Total DMG Multiplier to Charged or Combo ATKs. For teams with characters of 3 different types, attacks gain 18% Elemental DMG.
Charge: Frost Beam
Tap and hold the [ATK] button during the 5-sequence Basic ATK to remove 2 stacks of Hypothermia to deal massive DMG.
Hold [ATK] button during any sequence of the 5-sequence Basic ATK to unleash Charged ATK, deals 100% ATK of Ice DMG to enemies in the AOE, removes 2 stacks (if any) of Hypothermia, seals enemies in Ice Cell, and deals 4x100% ATK of Ice DMG. Enemies will be frozen in Ice Cell. Normal mode: Each Charged ATK recovers 3 SP upon removing 2 stacks of Hypothermia. Burst mode: Charged ATK shuttles through enemies, deals 2x150% ATK of Ice DMG, and summons Crescent Harvest, who deals 5x125%
Charged ATK consumes 2 stacks of Hypothermia to deal multi-stage DMG. Each stage gains 120.0% ATK of Ice DMG.
QTE: Sudden Frost
QTE: Triggered when paralyzing or freezing the enemy, dealing 100% + 150% + 300.0% ATK of Physical DMG. Crescent Harvest deals 3x50% + 400.0% ATK of Ice DMG and applies 1 stack of Hypothermia.
When Charged ATK consumes 2 stacks of Hypothermia, gain Glacial Armor that gives a 50% Total DMG Reduction buff for 7.00s.
Character automatically gains passive bonuses. Hypothermia: Crescent Harvest's hits from some skills can apply up to 2 stacks of Hypothermia to enemies. Hypothermia Stack 1: Reduce Ignore Interrupt for 10s. Hypothermia Stack 2: Reduce Ignore Interrupt and Interrupt, also slows ATK and Move speeds by 20% for 6s.
Duration resets when Hypothermia Stack 2 is re-applied. Hypothermia does not work on enemies in Ice Cell.
Character gains 50.0% or 80.0% Ice DMG against enemies with Hypothermia or trapped in Ice Cell respectively.
Character gains 15% and another 15% Total DMG Multiplier at above 33% and 66% HP respectively.
Enemies trapped in Ice Cell take 24.0% more Total DMG (independent effect).
After level 1, the skill can only be increased when rank.
Rave of Artemis
Enters Burst mode: Gains Glacial Armor, Ignore Interrupt, and 60% Total DMG Reduction. Basic ATKs (BATK) gain Ice DMG, and the last hit of each BATK sequence turns Hypothermia Stack 2 into Ice Cell; Crescent Harvest (summoned entity) assists Rita during BATK and inflicts Hypothermia with ATK sequences 2 and 4.. Lunar Burst: During Burst, spend 10 SP to cast Ultimate again to end Burst mode, deal 400% ATK of large AOE Ice DMG, and infict Ice Cell for 3s (2s for Bosses); enemies freeze for 5s and return to Hypothermia Stack 2 after that. SP consumption: 0-8s: 7 SP/s; 8-16s: 10 SP/s; after 16s: 15 SP/s. Max duration: 24s.
Performing the Ultimate heals the character for 600.0 HP.
Lunar Burst deals another 300.0% ATK of Ice DMG. Extends Ice Cell duration by 1.50s (duration against elites or bosses is extended by 1.00s).
Burst: 5-sequence Basic ATK and Charged ATK of character/Crescent Harvest gain 60.0%/80.0% Ice DMG (including the multi-stage DMG inflicted by consuming 2 stacks of Hypothermia).
Quickly evades enemy attack.
Immediately launch Basic ATK 4th sequence after Ultimate Evasion. Phantom Dance: summon Crescent Harvest in the position of enemies after Ultimate Evasion, who deals 6x80% ATK of AOE Ice DMG and applies Hypothermia. CD: 20s.
Shortens CD of Phantom Dance by 3.0s.
Crescent Harvest summoned by Phantom Dance gain 50.0% ATK of Ice DMG for every ATK sequence.
5-sequence sweeping scythe attack.<br>
1st Sequence: 80% ATK of Physical DMG. 2nd Sequence: 40% + 100% ATK of Physical DMG. 3rd Sequence: 40% + 100% ATK of Physical DMG. 4th Sequence: 2x60% + 160% ATK of Physical DMG and pulls-in enemies within a small AOE. 5th Sequence: 150% + 250% ATK of Physical DMG, summons Crescent Harbest to hit once for 150% ATK of Ice DMG.
After evading during the 5-sequence Basic ATK, quickly tap the [ATK] button to continue the sequence.
Each strike of the 5-sequence Basic ATK gains 50.0% ATK of Ice DMG.
First 4 sequences of Basic ATK hitting enemies not in Ice Cell or 2 stacks of Hypothermia summons Crescent Harvest at the enemy's location, striking 1 time to deal 450.0% ATK of AOE Ice DMG and apply Hypothermia. Summon CD: 6.00s.
When team mates hit enemies with Charged or Combo ATKs, summon Crescent Harvest at the enemy's location, striking 1 time to deal 300.0% ATK of AOE Ice DMG and apply Hypothermia. Summon CD: 12.00s.CD is counted separately from each team mate.
Prototype 4th Generation Valkyrie Godsbane-class Battlesuit, designed specifically for Rita Rossweisse.
Valkyrie Armor Story 2
Crescent Mode Argent Knight: Artemis is furnished with a unique particle dispersion system. Activating the Mode spreads the gossamer wings at the back of the battlesuit to disperse Crescent Particles in a large AOE. These particles will quickly sap heat from the surrounds to create a subzero immobilizing cell. This stasis cell will cause mechanical parts to fail and biological hypothermia. Immune to such effects, the Argent Knight can waltz through her stricken enemies and reap the harvest with her scythe.
Valkyrie Armor Story 3
Crescent Harvest When Crescent Particle concentration goes beyond a threshold, a humanoid phantom known as [Crescent Harvest] will materialize behind the battlesuit. Crescent Harvest is the embodiment of Death, and would gladly litter the battlefield with corpses to apply merciless frost.
This page was last edited on 22 September 2020, at 00:42.
Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Fandom, Inc. and is not affiliated with the game publisher.