Honkai Impact 3 Wiki

Hello, Captains.

We're still in the process of making fundamental changes to the battlesuits' skills template. However, all skill text should be displayed normally now, with only the associated icons missing.

We'll solve it shortly. Thank you for your patience.

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Black Nucleus
Black Nucleus
latest?format=originalS Rank
BIO Biologic
Black Nucleus
Profile
Bronya Zaychik battlesuit added in Version 2.2.2.
Close-ranged scattershot DPS.
Many DMG buffs.
Stealth mode: Stealth attack from behind to deal massive DMG.
Black Nucleus (Chart).png
Burst
Survival
Support
Ease
Control
DMG
Core Strengths
Core Physical.png
Physical
Core Stun.png
Stun
Items needed to unlock the battlesuit: Black Nucleus Soul (Icon).png Black Nucleus Soul ×100
Items needed to evolve the battlesuit: Black Nucleus Soul (Icon).png Black Nucleus Soul ×850 (Total amount)
Rank-up cost breakdown:
latest?format=originalS Rank latest?format=originalSS Rank: Black Nucleus Soul (Icon).png Black Nucleus Soul ×250
latest?format=originalSS Rank latest?format=originalSSS Rank: Black Nucleus Soul (Icon).png Black Nucleus Soul ×600

Black Nucleus (Chinese: 异度黑核侵蚀) is a playable battlesuit in Honkai Impact 3rd.

Skills[]

Complex Operations

Leader Bonus:
Complex Operations: Shortens CDs of main effects triggered by whole team's Ultimate Evasion and Perfect Defense by 3.5s.

Complex Operations latest?format=originalSS Rank latest?format=originalThis skill is shared with Snowy Sniper

Shortens the CDs of primary effects triggered by Ultimate Evasions and Perfect Defense by 4.5s for the team.

Switch: Mecha Smash

Switch skill unleashes a slam attack with robot arms.
Slams enemies with robot arms, dealing 175% ATK of Physical DMG to enemies within the AOE.

Hardened Chassis

Buffs the Switch Skill to deal 175%+175% ATK of Physical DMG.

QTE-Field Suppression

QTE: Triggers when an enemy is knocked airborne or affected by Time Slow. Ground slams enemies within a large AOE, dealing 3x320% ATK of Physical DMG, then gain invisibility for 6s (invisibility is not triggered by normal evasions during QTE).

Passive Skill

Passive bonuses apply automatically.

Field Breach latest?format=originalThis skill is shared with Snowy Sniper

Gain 39.0% Total DMG Multiplier when attacking an enemy from the side or from behind.

Target Locked latest?format=originalThis skill is shared with Snowy Sniper

When attacked or when triggering Ultimate Evasion, 40% chance to apply Locked Mode onto the attacker, making it take 25.0% more Physical DMG for 4.5s.

Thermal Activation latest?format=originalSS Rank

The Valkyrie gains 30% Crit DMG. Each Crit hit additionally deals 30.0% ATK of Fire DMG.

Suppression Barrage

Unloads the entire arsenal to bombard the designated area.
Suppression Barrage: Creates a small immobilizing field surrounding the target and bombards the AOE to deal 20x80% ATK of Physical DMG.
SP Cost: 125

Mortar Cannon

Enhances Bombardment, with each hit dealing an additional 100% ATK of Physical DMG and 12.0% chance to ignite enemies, dealing 450 Fire DMG every 0.5s for 7s.

Blinding Munitions latest?format=originalSS Rank

Stuns enemies 0.5s after being hit by Bombardment for 5.00s.

Dimensional Interruption

Dodges sideways to evade enemy attacks and becomes invisible.
Dimensional Interruption: Enters 6s invisibility upon Ultimate Evasion. CD: 20s.
Invisibility: Cannot be targeted by enemies; ignore all DMG taken when attacked; gain immunity against common debuffs; and greatly increased Move Speed and Attack Speed.
Invisibility ends when tapping the [ATK] button, using weapon skills or Ultimates, or switching characters.

Stealth Assassination

When invisible, character attacks gain 35.0% Physical DMG. Lasts until 2.80s after invisibility ends.

Time Bomb

Ultimate Evasion drops 8 bomblets at the enemy's location that explodes after a short delay, dealing 80% ATK of Physical DMG.

Particle Reset latest?format=originalThis skill is shared with Snowy Sniper

Shortens CD of Dimensional Interruption by 4.0s.

Charge: Shrapnel Shell

Charged cannon fire. Higher charge sequence deals greater DMG.
Arm Switch: Charging mode changes with type of equipped weapon.
Guidance MOD: Equipping missile-type weapons transforms attacks to scatter shot shells. Each charge sequence increases the number of shells fired by 30%. Every shell deals a small AOE explosion. The 1st, 2nd, and 3rd charge sequences deal 50%, 60%, and 80% ATK of Physical DMG, respectively, and increases Interrupt.

Precision Charge latest?format=originalThis skill is shared with Snowy Sniper

Releasing the [ATK] button at the moment of entering the next charge sequence increases Crit Rate of this attack by 30.0%.

Flash Dodge latest?format=originalThis skill is shared with Snowy Sniper

Force evasion when attacked during charging. Can be triggered once every 4.0s. Effect does not interrupt charging.

Primed Charge latest?format=originalSSS Rank

Releasing the [ATK] button upon entering the 3rd charge sequence increases DMG of this attack by 20.0%, and gain 100% Move Speed for the next 3s.

Leader
Complex Operations

Leader Bonus:
Complex Operations: Shortens CDs of main effects triggered by whole team's Ultimate Evasion and Perfect Defense by 3.5s.

Complex Operations latest?format=originalSS Rank latest?format=originalThis skill is shared with Snowy Sniper

Shortens the CDs of primary effects triggered by Ultimate Evasions and Perfect Defense by 4.5s for the team.

Special
Switch: Mecha Smash

Switch skill unleashes a slam attack with robot arms.
Slams enemies with robot arms, dealing 175% ATK of Physical DMG to enemies within the AOE.

Hardened Chassis

Buffs the Switch Skill to deal 175%+175% ATK of Physical DMG.

QTE-Field Suppression

QTE: Triggers when an enemy is knocked airborne or affected by Time Slow. Ground slams enemies within a large AOE, dealing 3x320% ATK of Physical DMG, then gain invisibility for 6s (invisibility is not triggered by normal evasions during QTE).

Passive
Passive Skill

Passive bonuses apply automatically.

Field Breach latest?format=originalThis skill is shared with Snowy Sniper

Gain 39.0% Total DMG Multiplier when attacking an enemy from the side or from behind.

Target Locked latest?format=originalThis skill is shared with Snowy Sniper

When attacked or when triggering Ultimate Evasion, 40% chance to apply Locked Mode onto the attacker, making it take 25.0% more Physical DMG for 4.5s.

Thermal Activation latest?format=originalSS Rank

The Valkyrie gains 30% Crit DMG. Each Crit hit additionally deals 30.0% ATK of Fire DMG.

Ultimate
Suppression Barrage

Unloads the entire arsenal to bombard the designated area.
Suppression Barrage: Creates a small immobilizing field surrounding the target and bombards the AOE to deal 20x80% ATK of Physical DMG.
SP Cost: 125

Mortar Cannon

Enhances Bombardment, with each hit dealing an additional 100% ATK of Physical DMG and 12.0% chance to ignite enemies, dealing 450 Fire DMG every 0.5s for 7s.

Blinding Munitions latest?format=originalSS Rank

Stuns enemies 0.5s after being hit by Bombardment for 5.00s.

Evasion
Dimensional Interruption

Dodges sideways to evade enemy attacks and becomes invisible.
Dimensional Interruption: Enters 6s invisibility upon Ultimate Evasion. CD: 20s.
Invisibility: Cannot be targeted by enemies; ignore all DMG taken when attacked; gain immunity against common debuffs; and greatly increased Move Speed and Attack Speed.
Invisibility ends when tapping the [ATK] button, using weapon skills or Ultimates, or switching characters.

Stealth Assassination

When invisible, character attacks gain 35.0% Physical DMG. Lasts until 2.80s after invisibility ends.

Time Bomb

Ultimate Evasion drops 8 bomblets at the enemy's location that explodes after a short delay, dealing 80% ATK of Physical DMG.

Particle Reset latest?format=originalThis skill is shared with Snowy Sniper

Shortens CD of Dimensional Interruption by 4.0s.

Basic
Charge: Shrapnel Shell

Charged cannon fire. Higher charge sequence deals greater DMG.
Arm Switch: Charging mode changes with type of equipped weapon.
Guidance MOD: Equipping missile-type weapons transforms attacks to scatter shot shells. Each charge sequence increases the number of shells fired by 30%. Every shell deals a small AOE explosion. The 1st, 2nd, and 3rd charge sequences deal 50%, 60%, and 80% ATK of Physical DMG, respectively, and increases Interrupt.

Precision Charge latest?format=originalThis skill is shared with Snowy Sniper

Releasing the [ATK] button at the moment of entering the next charge sequence increases Crit Rate of this attack by 30.0%.

Flash Dodge latest?format=originalThis skill is shared with Snowy Sniper

Force evasion when attacked during charging. Can be triggered once every 4.0s. Effect does not interrupt charging.

Primed Charge latest?format=originalSSS Rank

Releasing the [ATK] button upon entering the 3rd charge sequence increases DMG of this attack by 20.0%, and gain 100% Move Speed for the next 3s.

※Any numbers shown are for MAX level skills.

Guides[]

BBS Equipment Builds[]

What is BBS and what do the meters mean?

BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".

Tiers serve as means of separating all the different gear builds. Available tiers:

  • Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
  • Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
  • Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
  • Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.

Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:

  • Offensive Ability: How much does the build help the battlesuit deal more dmg?
  • Functionality: How functional the build is when put together?
  • Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment
Frame (Yellow) (NoText).png
Star Destroyer 19C-X (6) (Icon).png
Frame (6 Stars) (NoText).png
Frame (Purple) (NoText).png
Schrodinger (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Planck (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Sin Mal (Stigmata) (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
90%
Functionality
50%
Compatibility
90%
Auxiliary Equipment
Frame (Yellow) (NoText).png
Briareus EX (6) (Icon).png
Frame (6 Stars) (NoText).png
Frame (Purple) (NoText).png
Gustav Klimt (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Gustav Klimt (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Isaac Newton (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
50%
Functionality
80%
Compatibility
50%
Universal Equipment
Frame (Yellow) (NoText).png
Briareus EX (6) (Icon).png
Frame (6 Stars) (NoText).png
Frame (Purple) (NoText).png
Schrodinger (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Planck (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Lier (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
90%
Functionality
50%
Compatibility
85%
Transitional Equipment
Frame (Purple) (NoText).png
X-01 Azure Eye (4) (Icon).png
Frame (4 Stars) (NoText).png
Frame (Purple) (NoText).png
Marco Polo (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Marco Polo (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Marco Polo (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
60%
Functionality
40%
Compatibility
60%
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