Honkai Impact 3 Wiki

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Honkai Impact 3 Wiki
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Blazing Hope (Portrait).png
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A Rank
BIO Biologic
Blazing Hope
Profile

Asuka battlesuit added in Version 4.5.
Melee Physical DMG dealer.
Builds up energy to perform Charged ATK and deal massive damage.
Ultimate boosts damage and enables finisher.

Core Strengths
Core Physical.png
Physical
Core Time Mastery.png
Time Mastery

Items needed to unlock the battlesuit: Blazing Hope Fragment (Icon).png Blazing Hope Fragment ×40
Items needed to evolve the battlesuit: Blazing Hope Fragment (Icon).png Blazing Hope Fragment ×660 (Total amount)
Rank-up cost breakdown:
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A Rank
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S Rank
: Blazing Hope Fragment (Icon).png Blazing Hope Fragment ×60
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S Rank
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SS Rank
: Blazing Hope Fragment (Icon).png Blazing Hope Fragment ×200
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SS Rank
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SSS Rank
: Blazing Hope Fragment (Icon).png Blazing Hope Fragment ×400

Blazing Hope is a playable battlesuit in Honkai Impact 3rd based on Asuka Shikinami Langley from the Rebuild of Evangelion film series. She was the first collaboration character to be featured in the game and, unlike Prinzessin der Verurteilung!, could not be obtained after the collab event ended.

Skills[]

Heart - Pure Again Skill.png
Heart: Pure Again

Leader Bonus: In the first 15s of battle, team deals 18.0% bonus Total DMG. Team Deals 20.0% bonus damage to shields if formed by 3 BIO battlesuits.

Heart - Pure Again Skill.png
Damage 3 Skill.png
Heart: Pure Again

In the first 15s of battle, team deals 26.0% bonus Total DMG. Team Deals 60.0% bonus damage to shields if formed by 3 BIO battlesuits.

Charged - Chance! Skill.png
Charged: Chance!

Charge for a duration or longer to perform different attacks.
Hold [ATK] to charge, during which Valkyrie takes 80% less Total DMG and has Iron Body.
Short charge and long charge result in different attacks.
Charged ATK I: Consume 100 Field Energy to charge forward dealing 4 x 100% ATK of Physical DMG.
Charged ATK II: Consume 200 Field Energy to charge forward dealing 3 x 100% + 700% ATK of Physical DMG.
In non-enhanced form, Charged ATK I restores 5 SP and Charged ATK II restores 15.
Performing a Charged ATK grants a barrier that reduces Total DMG taken from the next hit by 50%.

Enhance 2 Skill.png
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S Rank

In non-enhanced form, Charged ATK II restores 50.0 Field Energy.

Charged - Chance! Skill.png
Damage 1 Skill.png
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S Rank

Charged ATK II deals 20.0% bonus Total DMG to unshielded enemies, and the last hit deals 150.0% ATK of bonus Physical DMG after a 2s delay.

  • After level 4, the skill can only be increased when Valkyrie SS.png rank.
Damage 2 Skill.png
One More Hit

Charged ATK I deals 100.0% bonus damage to shields. In enhanced form, Charged ATKs deal 50.0% bonus damage to shields.

Say Goodbye Today Skill.png
Say Goodbye Today

Passive bonuses apply automatically.
Field Energy: Maxes at 200.

Damage 2 Skill.png
On the Journey of Hope latest?format=original
SS Rank

Valkyrie has 200.0 initial Field Energy.

  • After level 1, the skill can only be increased when Valkyrie SSS.png rank.
Say Goodbye Today Skill.png
Survival 2 Skill.png
Treasure Up the Joy

Valkyrie's imminent death procs 1.5s of invincibility and 30.0% HP regen. In the following 6s, she restores 5.0% HP per second. CD: 120s.

Survival 2 Skill.png
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SS Rank

Breaking enemy shield restores 10.0 SP. CD: 10s.

  • After level 1, the skill can only be increased when Valkyrie SSS.png rank.
Thorny Lance Bloom Skill.png
Thorny Lance Bloom

Enter enhanced form and enable different attack moves.
1st Sequence: 3 x 70% ATK of Physical DMG.
2st Sequence: 3 x 100% ATK of Physical DMG.
3st Sequence: 400% ATK of Physical DMG.
Charged ATK: Skip the charging to directly perform Charged ATK II dealing 3 x 200% + 800% ATK of Physical DMG.
Finisher: Tap [ULT] again in enhanced form to hurl the lance up in the air. When it lands, the lance deals 1,500% + 15 x 50% + 500% ATK of Physical DMG and enhanced form ends.
Entering enhanced form restores 200 Field Energy instantly and 30 Field Energy every second after until it ends.

CD: 18s. SP cost: 100. Duration: 12s.

Damage 1 Skill.png
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S Rank

In enhanced form, enemies take 20.0% bonus Physical DMG.

  • After level 6, the skill can only be increased when Valkyrie SS.png rank.
Thorny Lance Bloom Skill.png
Enhance 3 Skill.png
Field: Blessing

In enhanced form, Valkyrie takes 30.0% less Total DMG and has higher Ignore Interrupt.

Damage 2 Skill.png
Field: Impact

In enhanced form, Crit Rate increases by 15.0% and Crit DMG of charged ATK / Mind, Matching, Moment / Ultimate finisher increases by 30.0%.

Eins Zwei Drei Skill.png
Eins Zwei Drei

Evade enemy attacks up to twice in row.
Ultimate Evasion triggers 3s of global Time Fracture. CD: 15s.
Tap [ATK] after Ultimate Evasion to perform Ultimate Evasion ATK dealing 4 x 120% ATK of Physical DMG and restoring 60 Field Energy.

Survival 2 Skill.png
No More Prayers

Ultimate Evasion ATKs deal 30.0% bonus Physical DMG.

Eins Zwei Drei Skill.png
Enhance 2 Skill.png
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S Rank

Eins Zwei Drei's CD is reduced by 3.0s.

Anta Baka? Skill.png
Anta Baka?

Lance attacks.
1st Sequence: 40% + 60% ATK of Physical DMG and 20 Field Energy regen.
2nd Sequence: 50% + 50% ATK of Physical DMG and 20 Field Energy regen.
3rd Sequence: 3 x 60% ATK of Physical DMG and 30 Field Energy regen.
4th Sequence: 3 x 70% ATK of Lightning DMG and 30 Field Energy regen.
5th Sequence: 300% ATK of Physical DMG and 30 Field Energy regen.

Damage 1 Skill.png
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S Rank

Valkyrie deals 30.0% bonus Physical DMG against single enemies.

Anta Baka? Skill.png
Survival 1 Skill.png
I'm More Than Enough

During 3rd/4th/5th sequence of Basic ATK, Valkyrie has higher Ignore Interrupt and takes 30.0% less Total DMG.

Enhance 1 Skill.png
QTE: So Look at Me Please

Triggered by knocked-airborne enemies. Procs 3s of global Time Fracture and deals 900.0% ATK of Physical DMG.

Mind, Matching, Moment Skill.png
Mind, Matching, Moment

Tap [ATK] after Charged ATK to perform special attack.
After Charged ATK I/II, tap [ATK] to perform special attack dealing 300% ATK of Physical DMG, or dealing double the damage and restoring 50 Field Energy in enhanced form.

Damage 2 Skill.png
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S Rank

Mind, Matching, Moment deals 20.0% bonus Total DMG and restores 4.0 SP.

Mind, Matching, Moment Skill.png
Damage 2 Skill.png
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SS Rank

In non-enhanced form, Mind, Matching, Moment enhances teammates on hit for 12s. Can be refreshed. Attacks from teammates restore 3.0 SP for Valkyrie when she's on standby. Team-shared CD: 1s.

Damage 2 Skill.png
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SSS Rank

Mind, Matching, Moment restores 120.0 HP on hit.

Leader
Heart - Pure Again Skill.png
Heart: Pure Again

Leader Bonus: In the first 15s of battle, team deals 18.0% bonus Total DMG. Team Deals 20.0% bonus damage to shields if formed by 3 BIO battlesuits.

Heart - Pure Again Skill.png
Damage 3 Skill.png
Heart: Pure Again

In the first 15s of battle, team deals 26.0% bonus Total DMG. Team Deals 60.0% bonus damage to shields if formed by 3 BIO battlesuits.

Special
Charged - Chance! Skill.png
Charged: Chance!

Charge for a duration or longer to perform different attacks.
Hold [ATK] to charge, during which Valkyrie takes 80% less Total DMG and has Iron Body.
Short charge and long charge result in different attacks.
Charged ATK I: Consume 100 Field Energy to charge forward dealing 4 x 100% ATK of Physical DMG.
Charged ATK II: Consume 200 Field Energy to charge forward dealing 3 x 100% + 700% ATK of Physical DMG.
In non-enhanced form, Charged ATK I restores 5 SP and Charged ATK II restores 15.
Performing a Charged ATK grants a barrier that reduces Total DMG taken from the next hit by 50%.

Enhance 2 Skill.png
Don't Order Me latest?format=original
S Rank

In non-enhanced form, Charged ATK II restores 50.0 Field Energy.

Charged - Chance! Skill.png
Damage 1 Skill.png
I Knew It Already latest?format=original
S Rank

Charged ATK II deals 20.0% bonus Total DMG to unshielded enemies, and the last hit deals 150.0% ATK of bonus Physical DMG after a 2s delay.

  • After level 4, the skill can only be increased when Valkyrie SS.png rank.
Damage 2 Skill.png
One More Hit

Charged ATK I deals 100.0% bonus damage to shields. In enhanced form, Charged ATKs deal 50.0% bonus damage to shields.

Passive
Say Goodbye Today Skill.png
Say Goodbye Today

Passive bonuses apply automatically.
Field Energy: Maxes at 200.

Damage 2 Skill.png
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SS Rank

Valkyrie has 200.0 initial Field Energy.

  • After level 1, the skill can only be increased when Valkyrie SSS.png rank.
Say Goodbye Today Skill.png
Survival 2 Skill.png
Treasure Up the Joy

Valkyrie's imminent death procs 1.5s of invincibility and 30.0% HP regen. In the following 6s, she restores 5.0% HP per second. CD: 120s.

Survival 2 Skill.png
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SS Rank

Breaking enemy shield restores 10.0 SP. CD: 10s.

  • After level 1, the skill can only be increased when Valkyrie SSS.png rank.
Ultimate
Thorny Lance Bloom Skill.png
Thorny Lance Bloom

Enter enhanced form and enable different attack moves.
1st Sequence: 3 x 70% ATK of Physical DMG.
2st Sequence: 3 x 100% ATK of Physical DMG.
3st Sequence: 400% ATK of Physical DMG.
Charged ATK: Skip the charging to directly perform Charged ATK II dealing 3 x 200% + 800% ATK of Physical DMG.
Finisher: Tap [ULT] again in enhanced form to hurl the lance up in the air. When it lands, the lance deals 1,500% + 15 x 50% + 500% ATK of Physical DMG and enhanced form ends.
Entering enhanced form restores 200 Field Energy instantly and 30 Field Energy every second after until it ends.

CD: 18s. SP cost: 100. Duration: 12s.

Damage 1 Skill.png
Field: Spikes latest?format=original
S Rank

In enhanced form, enemies take 20.0% bonus Physical DMG.

  • After level 6, the skill can only be increased when Valkyrie SS.png rank.
Thorny Lance Bloom Skill.png
Enhance 3 Skill.png
Field: Blessing

In enhanced form, Valkyrie takes 30.0% less Total DMG and has higher Ignore Interrupt.

Damage 2 Skill.png
Field: Impact

In enhanced form, Crit Rate increases by 15.0% and Crit DMG of charged ATK / Mind, Matching, Moment / Ultimate finisher increases by 30.0%.

Evasion
Eins Zwei Drei Skill.png
Eins Zwei Drei

Evade enemy attacks up to twice in row.
Ultimate Evasion triggers 3s of global Time Fracture. CD: 15s.
Tap [ATK] after Ultimate Evasion to perform Ultimate Evasion ATK dealing 4 x 120% ATK of Physical DMG and restoring 60 Field Energy.

Survival 2 Skill.png
No More Prayers

Ultimate Evasion ATKs deal 30.0% bonus Physical DMG.

Eins Zwei Drei Skill.png
Enhance 2 Skill.png
Time Weaving latest?format=original
S Rank

Eins Zwei Drei's CD is reduced by 3.0s.

Basic
Anta Baka? Skill.png
Anta Baka?

Lance attacks.
1st Sequence: 40% + 60% ATK of Physical DMG and 20 Field Energy regen.
2nd Sequence: 50% + 50% ATK of Physical DMG and 20 Field Energy regen.
3rd Sequence: 3 x 60% ATK of Physical DMG and 30 Field Energy regen.
4th Sequence: 3 x 70% ATK of Lightning DMG and 30 Field Energy regen.
5th Sequence: 300% ATK of Physical DMG and 30 Field Energy regen.

Damage 1 Skill.png
I'm Special latest?format=original
S Rank

Valkyrie deals 30.0% bonus Physical DMG against single enemies.

Anta Baka? Skill.png
Survival 1 Skill.png
I'm More Than Enough

During 3rd/4th/5th sequence of Basic ATK, Valkyrie has higher Ignore Interrupt and takes 30.0% less Total DMG.

Enhance 1 Skill.png
QTE: So Look at Me Please

Triggered by knocked-airborne enemies. Procs 3s of global Time Fracture and deals 900.0% ATK of Physical DMG.

SP
Mind, Matching, Moment Skill.png
Mind, Matching, Moment

Tap [ATK] after Charged ATK to perform special attack.
After Charged ATK I/II, tap [ATK] to perform special attack dealing 300% ATK of Physical DMG, or dealing double the damage and restoring 50 Field Energy in enhanced form.

Damage 2 Skill.png
Try Again latest?format=original
S Rank

Mind, Matching, Moment deals 20.0% bonus Total DMG and restores 4.0 SP.

Mind, Matching, Moment Skill.png
Damage 2 Skill.png
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SS Rank

In non-enhanced form, Mind, Matching, Moment enhances teammates on hit for 12s. Can be refreshed. Attacks from teammates restore 3.0 SP for Valkyrie when she's on standby. Team-shared CD: 1s.

Damage 2 Skill.png
Shall We Dance? latest?format=original
SSS Rank

Mind, Matching, Moment restores 120.0 HP on hit.

※Any numbers shown are for MAX level skills.

Guides[]

BBS Equipment Builds[]

What is BBS and what do the meters mean?

BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".

Tiers serve as means of separating all the different gear builds. Available tiers:

  • Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
  • Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
  • Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
  • Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.

Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:

  • Offensive Ability: How much does the build help the battlesuit deal more dmg?
  • Functionality: How functional the build is when put together?
  • Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment
Lance of Longinus (5) (Icon).png
Frame (5 Stars) (NoText).png
Columbus (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Columbus (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Columbus (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
100%
Functionality
90%
Compatibility
100%
Universal Equipment
Abyss Flower - Liminal Spiral (6) (Icon).png
Frame (6 Stars) (NoText).png
Kafka (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Kafka (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Isaac Newton (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
80%
Functionality
20%
Compatibility
80%
Transitional Equipment
Endothermic Lance VF (5) (Icon).png
Frame (5 Stars) (NoText).png
Ryunosuke Akutagawa (T) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Top.png
Ryunosuke Akutagawa (M) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Middle.png
Ryunosuke Akutagawa (B) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
50%
Functionality
10%
Compatibility
50%

Other Languages[]

Language Official Name Literal Translation (Unofficial)
English Blazing Hope
Chinese
(Simplified)
明日福音
Míngrì Fúyīn
Japanese 明日への祈り
Ashita e no Inori
Prayer for Tomorrow
Language Official Name Literal Translation (Unofficial)
English Blazing Hope
Chinese
(Simplified)
明日福音
Míngrì Fúyīn
Japanese 明日への祈り
Ashita e no Inori
Prayer for Tomorrow

Navigation[]

Navigation table cannot be enabled for mobile due to technical difficulties, please browse Category:Playable_Characters or Category:Battlesuits instead.
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