|[SP: 0][CD: 30s] Creates a 6s spacetime field to deal 8x253.5% ATK of Physical DMG against the enemies within the AOE, inflicting Time Slow and impairing them (DEF down by 53.2%) during the duration. The impairing debuff lasts another 4s after the field ends. During the weapon active, the wielder remains invincible and can be switched out without interrupting the field channeling. After the weapon active is cast, it cannot be cast again by other wielder(s) within the next 30s.|
|Performing certain attacks switches the weapon's attack mode, and every switch grants 1 stack of boost for 40s (10 stacks max; subsequent procs refresh the duration). Each stack grants Valkyrie 1.82% Total DMG Reduction, 1.22% bonus Crit Rate, and 2% Move Speed.
- HoR: triggered by Charged ATKs; switch order: missiles, cannon, and laser; each switch restores 2 SP.
- Black Nucleus: triggered by 3rd sequence Charged ATKs; switch order: Multiple Cluster Missiles, Multiple Cluster Missiles, and special laser; each switch restores 3.0 SP.
- Others: triggered by 3rd sequence Charged ATKs; switch order: Multiple Cluster Missiles, Autocannon, and special laser; each switch restores 3.0 SP.
|Boosts Valkyrie Attack Speed by 25%. This weapon is considered cannon, missile, and rapid fire for weapon type bonuses. Wielders of different types have different bonuses.
- MECH: 12.9% bonus total DMG.
- BIO: 16.1% bonus Physical DMG.
- PSY: 16.1% bonus Attack Speed.