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Bright Knight - Excelsis (Portrait).png
latest?format=originalS Rank
MECH Mecha
Bright Knight: Excelsis
Profile

Durandal battlesuit added in Version 3.9.
Melee Physical DMG dealer.
Deal massive DMG with Charged ATK after Retaliation.
Greatly gain DPS in Burst mode.
Capable of controlling enemies with Throw.

Core Strengths
Core Physical.png
Physical
Core Burst.png
Burst
Core Time Mastery.png
Time Mastery
Core Heavy ATK.png
Heavy ATK
Items needed to unlock the battlesuit: Bright Knight - Excelsis Fragment (Icon).png Bright Knight - Excelsis Fragment ×80
Items needed to evolve the battlesuit: Bright Knight - Excelsis Fragment (Icon).png Bright Knight - Excelsis Fragment ×300 (Total amount)

Bright Knight: Excelsis (Japanese: 輝騎士・月魄 Terukishi・Geppaku; Chinese: 辉骑士 · 月魄 Huī Qíshì · Yuè Pò) is a playable battlesuit in Honkai Impact 3rd.

Skills[]

Horns of Jericho Skill.png
Horns of Jericho

Leader Bonus: Grants 20.0% bonus Physical DMG and 20.0% bonus Crit DMG to the team.

Damage 3 Skill.png
When the Flag Flutters latest?format=originalS2 Rank

Ultimate Evasion restores 6 SP and boosts Crit Rate by 10.0% for 8s.

Horns of Jericho Skill.png
Damage 3 Skill.png
Horns of Jericho latest?format=originalS3 Rank

Team deals 25.0% bonus Physical DMG and 25.0% bonus Crit DMG.

Damage 3 Skill.png
When the Stars Sparkle latest?format=originalSS2 Rank

Every Retaliation grants 1 bonus Paragon stack.

Kontos Equites Skill.png
Kontos Equites

Tap or hold [ATK] after certain moves to perform Charged ATKs.
Hold [ATK] during the 5th sequence of Basic ATK or tap [ATK] after a successful Retaliation to perform Javelin or Javelin EX.
Javelin deals 4 x 100% ATK of Physical DMG.
Javelin EX deals 4 x 260% ATK of Physical DMG and pulls in enemies around the lance's landing point for 3s.
The 4th sequence of Basic ATK can be performed right after Javelin or Javelin EX.
In Burst mode, tap [ATK] upon a successful Retaliation to perform Phantom Blade or Phantom Cleave. Phantom Blade deals 650% ATK of Physical DMG. Phantom Cleave immediately pulls in all nearby enemies and then deals a total of 1,550% ATK of Physical DMG.
Javelin EX and Phantom Cleave are triggered by Focus EX.

Damage 1 Skill.png
Knightly Phalanx

Javelin and Javelin EX deal 20.0% more DMG against shields. Each hit of Javelin / Javelin EX additionally restores 1.4/2.0 SP respectively.

Kontos Equites Skill.png
Damage 2 Skill.png
Hallowed Oberhau

Phantom Cleave deals 150.0% ATK of bonus Physical DMG.

Durandal Passive Skill 2 Skill.png
Passive Skill

Passive bonuses apply automatically.
Paragon: Durandal stacks Paragon when taking damage, and every stack empowers her. 10 stacks max.

Survival 2 Skill.png
Castling

Every Paragon stack grants Durandal 3.0% total DMG reduction.

Durandal Passive Skill 2 Skill.png
Damage 2 Skill.png
Checkmate

At 10 Paragon stacks, self total DMG is boosted by 20.0%.

Damage 2 Skill.png
Queen's Promotion

Every hit taken grants Durandal a Paragon stack which boosts self total DMG by 4.0% for 40s (10 stacks max). Retaliation grants 2 bonus stacks.

Sceptum Regalis Skill.png
Sceptum Regalis

Enter Burst mode and unlock the true potential of Bright Knight: Excelsis.
1st sequence: 150% ATK of Physical DMG.
2nd sequence: 180% + 200% ATK of Physical DMG.
3rd sequence: 280% ATK of Physical DMG.
4th sequence: 6 x 70% ATK of Physical DMG.
5th sequence: 450% ATK of Physical DMG.
Evade forward to deal 100% ATK of Physical DMG and enter Turbojet state, enabling Turbojet Assault, which deals 200% + 250% ATK of Physical DMG. The 3rd sequence of Basic ATK can be performed right after Turbojet Assault.
When Focus EX in not in cooldown, hit an enemy upon entering Turbojet (forward evasion) to trigger Focus EX.

Burst mode lasts 23s and costs 100 SP to activate, during which Durandal gains Iron Body. CD: 25s.
Switching out will end Burst mode.

Damage 1 Skill.png
Benoni's Breaker

In Burst mode, the Valkyrie deals 20.0% more DMG against shields and 30.0% more Physical DMG against shieldless enemies.

Sceptum Regalis Skill.png
Enhance 3 Skill.png
Caro-Kann Bulwark latest?format=originalSSS Rank

The ending of Burst mode recovers 15 SP.

Damage 2 Skill.png
Knight's Tour

In Burst mode, Total DMG is boosted by 50.0%.

Scutum Divinitas Skill.png
Scutum Divinitas

Durandal adopts defense posture to block incoming attacks and retaliate.
Tap [Evade] (non-directional) for Defense, during which incoming attacks trigger Retaliation, nullifying the attacks and returning 50% ATK of Physical DMG.
Retaliation and Ultimate Evasion can both trigger Focus EX.
Focus EX triggers brief Time Slow and enables Javelin EX or Phantom Cleave. CD: 10s. Minimum CD: 8s.

Survival 2 Skill.png
Giuoco's Serenity

Retaliation recovers 10.0% of max HP and grants 50.0% of bonus Physical DMG plus 30.0% total DMG reduction to self for 8s.

Scutum Divinitas Skill.png
Enhance 2 Skill.png
Evans Assault latest?format=originalSS Rank

Enemies hit by Retaliation are inflicted with Physical Vulnerability and take 10.0% bonus Physical DMG for 10s.

Gladius Milites Skill.png
Gladius Milites

Lance attacks.
1st Sequence: 100% ATK of Physical DMG.
2nd Sequence: 120% ATK of Physical DMG.
3rd Sequence: 200% ATK of Physical DMG.
4th Sequence: 4 x 100% ATK of Physical DMG.
5th Sequence: 150% + 250% ATK of Physical DMG.

Survival 1 Skill.png
Seize the Center

When not in Burst mode, 4th and 5th sequences grant Ignore Interrupt and 30.0% total DMG reduction.

Gladius Milites Skill.png
Enhance 1 Skill.png
King's Gambit

When not in Burst mode, every hit of 4th sequence of Basic ATK recovers 1.7 bonus SP.

Enhance 2 Skill.png
QTE - Falkbeer's Counter

QTE: Triggered when an enemy is Time-Slowed to deal 5 x 40% + 800% ATK of Physical DMG and grants 2 stacks of Paragon.

Leader
Horns of Jericho Skill.png
Horns of Jericho

Leader Bonus: Grants 20.0% bonus Physical DMG and 20.0% bonus Crit DMG to the team.

Damage 3 Skill.png
When the Flag Flutters latest?format=originalS2 Rank

Ultimate Evasion restores 6 SP and boosts Crit Rate by 10.0% for 8s.

Horns of Jericho Skill.png
Damage 3 Skill.png
Horns of Jericho latest?format=originalS3 Rank

Team deals 25.0% bonus Physical DMG and 25.0% bonus Crit DMG.

Damage 3 Skill.png
When the Stars Sparkle latest?format=originalSS2 Rank

Every Retaliation grants 1 bonus Paragon stack.

Special
Kontos Equites Skill.png
Kontos Equites

Tap or hold [ATK] after certain moves to perform Charged ATKs.
Hold [ATK] during the 5th sequence of Basic ATK or tap [ATK] after a successful Retaliation to perform Javelin or Javelin EX.
Javelin deals 4 x 100% ATK of Physical DMG.
Javelin EX deals 4 x 260% ATK of Physical DMG and pulls in enemies around the lance's landing point for 3s.
The 4th sequence of Basic ATK can be performed right after Javelin or Javelin EX.
In Burst mode, tap [ATK] upon a successful Retaliation to perform Phantom Blade or Phantom Cleave. Phantom Blade deals 650% ATK of Physical DMG. Phantom Cleave immediately pulls in all nearby enemies and then deals a total of 1,550% ATK of Physical DMG.
Javelin EX and Phantom Cleave are triggered by Focus EX.

Damage 1 Skill.png
Knightly Phalanx

Javelin and Javelin EX deal 20.0% more DMG against shields. Each hit of Javelin / Javelin EX additionally restores 1.4/2.0 SP respectively.

Kontos Equites Skill.png
Damage 2 Skill.png
Hallowed Oberhau

Phantom Cleave deals 150.0% ATK of bonus Physical DMG.

Passive
Durandal Passive Skill 2 Skill.png
Passive Skill

Passive bonuses apply automatically.
Paragon: Durandal stacks Paragon when taking damage, and every stack empowers her. 10 stacks max.

Survival 2 Skill.png
Castling

Every Paragon stack grants Durandal 3.0% total DMG reduction.

Durandal Passive Skill 2 Skill.png
Damage 2 Skill.png
Checkmate

At 10 Paragon stacks, self total DMG is boosted by 20.0%.

Damage 2 Skill.png
Queen's Promotion

Every hit taken grants Durandal a Paragon stack which boosts self total DMG by 4.0% for 40s (10 stacks max). Retaliation grants 2 bonus stacks.

Ultimate
Sceptum Regalis Skill.png
Sceptum Regalis

Enter Burst mode and unlock the true potential of Bright Knight: Excelsis.
1st sequence: 150% ATK of Physical DMG.
2nd sequence: 180% + 200% ATK of Physical DMG.
3rd sequence: 280% ATK of Physical DMG.
4th sequence: 6 x 70% ATK of Physical DMG.
5th sequence: 450% ATK of Physical DMG.
Evade forward to deal 100% ATK of Physical DMG and enter Turbojet state, enabling Turbojet Assault, which deals 200% + 250% ATK of Physical DMG. The 3rd sequence of Basic ATK can be performed right after Turbojet Assault.
When Focus EX in not in cooldown, hit an enemy upon entering Turbojet (forward evasion) to trigger Focus EX.

Burst mode lasts 23s and costs 100 SP to activate, during which Durandal gains Iron Body. CD: 25s.
Switching out will end Burst mode.

Damage 1 Skill.png
Benoni's Breaker

In Burst mode, the Valkyrie deals 20.0% more DMG against shields and 30.0% more Physical DMG against shieldless enemies.

Sceptum Regalis Skill.png
Enhance 3 Skill.png
Caro-Kann Bulwark latest?format=originalSSS Rank

The ending of Burst mode recovers 15 SP.

Damage 2 Skill.png
Knight's Tour

In Burst mode, Total DMG is boosted by 50.0%.

Evasion
Scutum Divinitas Skill.png
Scutum Divinitas

Durandal adopts defense posture to block incoming attacks and retaliate.
Tap [Evade] (non-directional) for Defense, during which incoming attacks trigger Retaliation, nullifying the attacks and returning 50% ATK of Physical DMG.
Retaliation and Ultimate Evasion can both trigger Focus EX.
Focus EX triggers brief Time Slow and enables Javelin EX or Phantom Cleave. CD: 10s. Minimum CD: 8s.

Survival 2 Skill.png
Giuoco's Serenity

Retaliation recovers 10.0% of max HP and grants 50.0% of bonus Physical DMG plus 30.0% total DMG reduction to self for 8s.

Scutum Divinitas Skill.png
Enhance 2 Skill.png
Evans Assault latest?format=originalSS Rank

Enemies hit by Retaliation are inflicted with Physical Vulnerability and take 10.0% bonus Physical DMG for 10s.

Basic
Gladius Milites Skill.png
Gladius Milites

Lance attacks.
1st Sequence: 100% ATK of Physical DMG.
2nd Sequence: 120% ATK of Physical DMG.
3rd Sequence: 200% ATK of Physical DMG.
4th Sequence: 4 x 100% ATK of Physical DMG.
5th Sequence: 150% + 250% ATK of Physical DMG.

Survival 1 Skill.png
Seize the Center

When not in Burst mode, 4th and 5th sequences grant Ignore Interrupt and 30.0% total DMG reduction.

Gladius Milites Skill.png
Enhance 1 Skill.png
King's Gambit

When not in Burst mode, every hit of 4th sequence of Basic ATK recovers 1.7 bonus SP.

Enhance 2 Skill.png
QTE - Falkbeer's Counter

QTE: Triggered when an enemy is Time-Slowed to deal 5 x 40% + 800% ATK of Physical DMG and grants 2 stacks of Paragon.

※Any numbers shown are for MAX level skills.

Guides[]

BBS Equipment Builds[]

What is BBS and what do the meters mean?

BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".

Tiers serve as means of separating all the different gear builds. Available tiers:

  • Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
  • Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
  • Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
  • Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.

Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:

  • Offensive Ability: How much does the build help the battlesuit deal more dmg?
  • Functionality: How functional the build is when put together?
  • Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment
Frame (Yellow) (NoText).png
Abyss Flower - Liminal Spiral (6) (Icon).png
Frame (6 Stars) (NoText).png
Frame (Purple) (NoText).png
Dante (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Dante (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Elysia (Stigmata) (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
100%
Functionality
80%
Compatibility
100%
Universal Equipment
Frame (Purple) (NoText).png
Abyss Flower (5) (Icon).png
Frame (5 Stars) (NoText).png
Frame (Purple) (NoText).png
Columbus (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Elysia (Stigmata) (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Elysia (Stigmata) (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
80%
Functionality
60%
Compatibility
80%
Transitional Equipment
Frame (Purple) (NoText).png
Endothermic Lance VF (5) (Icon).png
Frame (5 Stars) (NoText).png
Frame (Purple) (NoText).png
Marco Polo (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Marco Polo (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Marco Polo (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
40%
Functionality
0%
Compatibility
40%

Chess references[]

The armor skill names are heavily inspired by chess glossary.

Chess pieces[]

  • Castle means Rook.
  • Vanguard means Pawn, the most basic piece in chess corresponds to the basic attack of the armor.
  • Holy Spirit means Bishop.
  • Knight means Knight in chess, also refers to the "Lance" weapon used on Bright Knight - Excelsis Armor.
  • Royal means King and Queen in chess, also refers to 「KING」 and 「QUEEN」 on Bright Knight - Excelsis Armor.

Chess actions[]

  • Castling: Castling is a move in the game of chess involving a player's king and either of the player's original rooks. It is the only move in chess in which a player moves two pieces in the same move, and it is the only move aside from the knight's move where a piece can be said to "jump over" another.
  • Check: A check is a condition in chess that occurs when a player's king is under threat of capture on their opponent's next turn. A king so threatened is said to be in check.
    A player must get out of check, if possible, by interposing a piece between the threatening piece and the king, capturing the threatening piece, or moving the king to a square where it is no longer in check.
    If the player cannot move out of check, the game ends in checkmate and the player loses. Players cannot make any move that puts their own king in check.
  • Promotion: Promotion in chess is a rule that requires a pawn that reaches its eighth rank to be replaced by the player's choice of a queen, knight, rook, or bishop of the same color.
  • Gambit: A gambit (from ancient Italian gambetto, meaning "to trip") is a chess opening in which a player, more often White, sacrifices material, usually a pawn, with the hope of achieving a resulting advantageous position.
  • Countergambit: A gambit offered by Black.
  • Defence: Part of the name of chess opening played by Black.

Game openings[]

Gambit[]

Countergambit[]

Defense[]

Navigation[]

Navigation table cannot be enabled for mobile due to technical difficulties, please browse Category:Playable_Characters or Category:Battlesuits instead.
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