Honkai Impact 3 Wiki

Hello, Captains.

We're still in the process of making fundamental changes to the battlesuits' skills template. However, all skill text should be displayed normally now, with only the associated icons missing.

We'll solve it shortly. Thank you for your patience.

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Dimension Breaker
Dimension Breaker
latest?format=originalS Rank
MECH Mecha
Dimension Breaker
Profile
Bronya Zaychik battlesuit added in Version 1.8.
Stable mid-ranged DPS.
Switch triggers small AOE Time Slow.
Ultimate: Unleash Project Bunny to taunts enemies.
Dimension Breaker (Chart).png
Burst
Survival
Support
Ease
Control
DMG
Core Strengths
Core Physical.png
Physical
Core Burst.png
Burst
Core Time Mastery.png
Time Mastery
Core Bleed.png
Bleed
Core Paralyze.png
Paralyze
Items needed to unlock the battlesuit: Dimension Breaker Fragment (Icon).png Dimension Breaker Fragment ×80
Items needed to evolve the battlesuit: Dimension Breaker Fragment (Icon).png Dimension Breaker Fragment ×300 (Total amount)
Rank-up cost breakdown:

Dimension Breaker (Chinese: 次元边界突破) is a playable battlesuit in Honkai Impact 3rd.

Skills[]

Metal Gear

Leader Bonus:
Metal Gear: Increases SP recovery by 25% for the team. Teams with 3 MECH-type characters gain 20% Total DMG Multiplier.

Metal Gear latest?format=originalSS Rank

Accelerates Attack SP Recovery of team by 29%. Teams with 3 MECH-type characters gain 26% Total DMG Multiplier.

Fusion

Increases own Crit DMG by 28.0% when Kiana and Mei are on the team.

Switch: Dimension Pull

Switch skill immediately knocks target and all enemies in a small surrounding area airborne and inflicts Time Lock.
Dimensional Razor: 100% ATK of Physical DMG and inflicts Time Lock for 4s.

Spacetime Cutter

When hitting an enemy affected by Time Slow, character attacks gain 80.0% Physical and Elemental DMG for 6s. Triggering this again resets the duration. Enemies affected by Time Lock of Dimension Pull will bleed and take 248 Physical DMG every 0.5s.

Dimension Edge

Extends the range of Dimension Pull by 3.0 times and its duration by 3.0s.

QTE: Complex Infinity

QTE: Triggered when enemy is paralyzed, dealing 10x70.0% ATK of Fire DMG to enemies in a large AOE. Knocks affected enemies airborne and inflicts Time Lock on them.

Passive Skill

Passive bonuses apply automatically.
Planes Walker: Become a Planes Walker after moving for 2s and significantly gains Move Speed.

Dark Matter Furnace latest?format=originalSS Rank

When on standby, the Valkyrie restores 2 SP every 5.0s.

Project Bunny

Project Bunny activates autonomous attack protocols.
Mech Frenzy: Consumes 100 SP to enter a 10s Burst mode, during which Project Bunny (summoned entity) is invincible and draws enemies towards it.
Surplus Energy: Turns own attacks into laser attacks.
Heat Reset: Heat meters of laser-type weapons will be reset upon burst mode activation.

Self Destruct

Project Bunny explodes at the end of the duration, dealing 600% ATK of AOE Physical DMG.

Anti-Matter Core

When Project Bunny is unleashed, character laser attacks gain 20% Physical and Elemental DMG. For every point of SP above 110, further increase the DMG bonus by 0.6%. Stacks up to 200 times.

S2 Cell latest?format=originalSS Rank

Extends the duration of Project Bunny's detachment to 16.0s.

Dimension Reduction

Raises the shield to defend against frontal attacks.
Counterstrike: Release the Defense button at the moment of the attack to unleash a counterstrike.
Perfect Defense: Counterstrike knocks surrounding enemies airborne, paralyzing them and applying Time Lock for 4s and accelerating the character's Attack SPD by 30% for 3s. Perfect Defense base CD: 15s.

Reflexive Guard

Frontal defense deals 50% ATK of Physical DMG to the attacker. Can be triggered once every 0.5s. Gains 30.0% Crit Rate for 6.0s during Ultimate Defense.

Mech Propulsion

Gain 150% Move Speed when defending with a shield.

Absorptive Barrier

When attacked, spend 3 SP to trigger Project Bunny Block, preventing interruption and gaining 20% Total DMG Reduction. Effect does not trigger at 0 SP.

Charge: Particle Cannon

Charged Cannon ATK. Deals greater DMG at higher charge sequence.
Arm Switch: Changes the way of charging based on the weapon equipped.

Perfect Cooling: A CD circle will appear when laser weapons overheat. Tap [ATK] right before the circle shrinks to its smallest size to instantly reset the CD and greatly accelerate ATK Speed for a short duration.
Within a short duration after activating Perfect Cooling, hitting a target with a laser will inflict a 4s Time Slow on the target and nearby enemies.

Dimension Ignite

Each laser beam attack of Basic ATK and Ultimate additionally deals 30% ATK of Fire DMG. Rapid-fire weapon attacks at the 3rd charge sequence gain double bonus Fire DMG.

Energy Absorb latest?format=originalSS Rank

Reduces overheat time for rapid-fire weapons by 40.0%.

Leader
Metal Gear

Leader Bonus:
Metal Gear: Increases SP recovery by 25% for the team. Teams with 3 MECH-type characters gain 20% Total DMG Multiplier.

Metal Gear latest?format=originalSS Rank

Accelerates Attack SP Recovery of team by 29%. Teams with 3 MECH-type characters gain 26% Total DMG Multiplier.

Fusion

Increases own Crit DMG by 28.0% when Kiana and Mei are on the team.

Special
Switch: Dimension Pull

Switch skill immediately knocks target and all enemies in a small surrounding area airborne and inflicts Time Lock.
Dimensional Razor: 100% ATK of Physical DMG and inflicts Time Lock for 4s.

Spacetime Cutter

When hitting an enemy affected by Time Slow, character attacks gain 80.0% Physical and Elemental DMG for 6s. Triggering this again resets the duration. Enemies affected by Time Lock of Dimension Pull will bleed and take 248 Physical DMG every 0.5s.

Dimension Edge

Extends the range of Dimension Pull by 3.0 times and its duration by 3.0s.

QTE: Complex Infinity

QTE: Triggered when enemy is paralyzed, dealing 10x70.0% ATK of Fire DMG to enemies in a large AOE. Knocks affected enemies airborne and inflicts Time Lock on them.

Passive
Passive Skill

Passive bonuses apply automatically.
Planes Walker: Become a Planes Walker after moving for 2s and significantly gains Move Speed.

Dark Matter Furnace latest?format=originalSS Rank

When on standby, the Valkyrie restores 2 SP every 5.0s.

Ultimate
Project Bunny

Project Bunny activates autonomous attack protocols.
Mech Frenzy: Consumes 100 SP to enter a 10s Burst mode, during which Project Bunny (summoned entity) is invincible and draws enemies towards it.
Surplus Energy: Turns own attacks into laser attacks.
Heat Reset: Heat meters of laser-type weapons will be reset upon burst mode activation.

Self Destruct

Project Bunny explodes at the end of the duration, dealing 600% ATK of AOE Physical DMG.

Anti-Matter Core

When Project Bunny is unleashed, character laser attacks gain 20% Physical and Elemental DMG. For every point of SP above 110, further increase the DMG bonus by 0.6%. Stacks up to 200 times.

S2 Cell latest?format=originalSS Rank

Extends the duration of Project Bunny's detachment to 16.0s.

Evasion
Dimension Reduction

Raises the shield to defend against frontal attacks.
Counterstrike: Release the Defense button at the moment of the attack to unleash a counterstrike.
Perfect Defense: Counterstrike knocks surrounding enemies airborne, paralyzing them and applying Time Lock for 4s and accelerating the character's Attack SPD by 30% for 3s. Perfect Defense base CD: 15s.

Reflexive Guard

Frontal defense deals 50% ATK of Physical DMG to the attacker. Can be triggered once every 0.5s. Gains 30.0% Crit Rate for 6.0s during Ultimate Defense.

Mech Propulsion

Gain 150% Move Speed when defending with a shield.

Absorptive Barrier

When attacked, spend 3 SP to trigger Project Bunny Block, preventing interruption and gaining 20% Total DMG Reduction. Effect does not trigger at 0 SP.

Basic
Charge: Particle Cannon

Charged Cannon ATK. Deals greater DMG at higher charge sequence.
Arm Switch: Changes the way of charging based on the weapon equipped.

Perfect Cooling: A CD circle will appear when laser weapons overheat. Tap [ATK] right before the circle shrinks to its smallest size to instantly reset the CD and greatly accelerate ATK Speed for a short duration.
Within a short duration after activating Perfect Cooling, hitting a target with a laser will inflict a 4s Time Slow on the target and nearby enemies.

Dimension Ignite

Each laser beam attack of Basic ATK and Ultimate additionally deals 30% ATK of Fire DMG. Rapid-fire weapon attacks at the 3rd charge sequence gain double bonus Fire DMG.

Energy Absorb latest?format=originalSS Rank

Reduces overheat time for rapid-fire weapons by 40.0%.

※Any numbers shown are for MAX level skills.

Guides[]

BBS Equipment Builds[]

What is BBS and what do the meters mean?

BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".

Tiers serve as means of separating all the different gear builds. Available tiers:

  • Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
  • Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
  • Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
  • Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.

Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:

  • Offensive Ability: How much does the build help the battlesuit deal more dmg?
  • Functionality: How functional the build is when put together?
  • Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment
Frame (Purple) (NoText).png
Hand of Tyr (5) (Icon).png
Frame (5 Stars) (NoText).png
Frame (Purple) (NoText).png
Schrodinger (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Planck (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Isaac Newton (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
70%
Functionality
70%
Compatibility
80%
Auxiliary Equipment
Frame (Purple) (NoText).png
Dark Star (5) (Icon).png
Frame (5 Stars) (NoText).png
Frame (Purple) (NoText).png
Holmes (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Holmes (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Holmes (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
40%
Functionality
70%
Compatibility
60%
Universal Equipment
Frame (Purple) (NoText).png
Project Bunny 19C (5) (Icon).png
Frame (5 Stars) (NoText).png
Frame (Purple) (NoText).png
Michelangelo (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Ekaterina (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Michelangelo (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
70%
Functionality
80%
Compatibility
60%
Transitional Equipment
Frame (Purple) (NoText).png
Markov Type A (4) (Icon).png
Frame (4 Stars) (NoText).png
Frame (Purple) (NoText).png
Theresa - Origins (T) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Theresa - Origins (M) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Theresa - Origins (B) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
40%
Functionality
50%
Compatibility
50%
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