



Kiana Kaslana battlesuit added in Version 1.8.
High melee DPS.
Debuffs enemies.
Effective team HP healer.



Divine Prayer (Japanese: 聖女祈祷 Seijo Kitō; Chinese: 圣女祈祷 Shèng Nǚ Qídǎo) is a playable battlesuit in Honkai Impact 3rd.
Skills[]
Launches spin kick and charging kick attacks after 3 consecutive kicks.
Spin Kick: 150% ATK of Physical DMG x3.
Charging Kick: 200% ATK of Physical DMG and knocks enemies back.
Switch entry unleashes a forward kick that deals 200% + 300% ATK of Physical DMG, and applies a 5.0s stun if hitting an enemy already knocked airborne.
QTE: Triggered when an enemy is paralyzed. Unleashes a powerful whirlwind kick, dealing 3,563 Physical DMG + 240% ATK of Physical DMG. If the last hit of the QTE successfully hits the enemy, heals team for 100 HP.


Combo ATKs gain 40.0% Crit Rate.
Passive bonuses automatically apply.
When on standby, inflict Divine Penalty on a random enemy every 10s, dealing 1,103 Lightning DMG and Impairing the target to lower its DEF by 80.0% for 6.0s.


Enters the battle automatically right before a teammate dies and recovers her HP by 600. Can only be triggered once per stage.


Switch entry dispels most debuffs from all characters and increases own DEF by 50.0% for 4.0s.
Activate divine energy burst to enter Holy Light mode.
Burst: Consumes SP continuously to increase ATK. Time Fracture is active throughout the Burst.
Holy Light: Once the sub-skill is activated, heals HP for the entire team every 0.5s.
At over 75 SP, consumes 20 SP to activate Ultimate and 10 SP/s afterwards. Duration: 60s or until SP is depleted, during which the SP consumption rate increases after 20s.
Heals the whole team for 67.2 HP every 0.5s during Burst. Effective on summoned characters (illusions, etc.).


Upon Burst, instantly heal the whole team for 320 HP.


During Burst, the whole team gains 50% Move Speed and 30% Attack Speed.
Quickly cartwheels away to evade enemy attacks. Can be performed twice in a row.
Time Fetters: Triggers upon Ultimate Evasion. Knocks the attacker airborne and inflicts Time Lock for 4s. CD: 8s.
4-kick attack sequence.
1st Sequence: 100% ATK of Physical DMG.
2nd Sequence: 100% ATK of Physical DMG.
3rd Sequence: 100% ATK of Physical DMG.
4th Sequence: 300% ATK of AOE Physical DMG.
Launches spin kick and charging kick attacks after 3 consecutive kicks.
Spin Kick: 150% ATK of Physical DMG x3.
Charging Kick: 200% ATK of Physical DMG and knocks enemies back.
Switch entry unleashes a forward kick that deals 200% + 300% ATK of Physical DMG, and applies a 5.0s stun if hitting an enemy already knocked airborne.
QTE: Triggered when an enemy is paralyzed. Unleashes a powerful whirlwind kick, dealing 3,563 Physical DMG + 240% ATK of Physical DMG. If the last hit of the QTE successfully hits the enemy, heals team for 100 HP.


Combo ATKs gain 40.0% Crit Rate.
Passive bonuses automatically apply.
When on standby, inflict Divine Penalty on a random enemy every 10s, dealing 1,103 Lightning DMG and Impairing the target to lower its DEF by 80.0% for 6.0s.


Enters the battle automatically right before a teammate dies and recovers her HP by 600. Can only be triggered once per stage.


Switch entry dispels most debuffs from all characters and increases own DEF by 50.0% for 4.0s.
Activate divine energy burst to enter Holy Light mode.
Burst: Consumes SP continuously to increase ATK. Time Fracture is active throughout the Burst.
Holy Light: Once the sub-skill is activated, heals HP for the entire team every 0.5s.
At over 75 SP, consumes 20 SP to activate Ultimate and 10 SP/s afterwards. Duration: 60s or until SP is depleted, during which the SP consumption rate increases after 20s.
Heals the whole team for 67.2 HP every 0.5s during Burst. Effective on summoned characters (illusions, etc.).


Upon Burst, instantly heal the whole team for 320 HP.


During Burst, the whole team gains 50% Move Speed and 30% Attack Speed.
Quickly cartwheels away to evade enemy attacks. Can be performed twice in a row.
Time Fetters: Triggers upon Ultimate Evasion. Knocks the attacker airborne and inflicts Time Lock for 4s. CD: 8s.
4-kick attack sequence.
1st Sequence: 100% ATK of Physical DMG.
2nd Sequence: 100% ATK of Physical DMG.
3rd Sequence: 100% ATK of Physical DMG.
4th Sequence: 300% ATK of AOE Physical DMG.
※Any numbers shown are for MAX level skills.
Guides[]
BBS Equipment Builds[]
BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 60% |
Functionality | 100% |
Compatibility | 100% |
Auxiliary Equipment | |
Offensive Ability | 70% |
Functionality | 90% |
Compatibility | 90% |
Universal Equipment | |
Offensive Ability | 50% |
Functionality | 80% |
Compatibility | 80% |
Transitional Equipment | |
Offensive Ability | 40% |
Functionality | 50% |
Compatibility | 60% |
Trivia[]
- As a powerful character that can be obtained early, she was the first character to get a second outfit.