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Exclusive Signets
Elysia provides Signets of ⬛⬛⬛, which cater exclusively towards the current Combat Valkyrie and differ between them.
Herrscher of Thunder

In burst mode, Bombard costs 300% Herrscher Charge and every hit deals 800% ATK of bonus Lightning DMG.

Tap [ATK] after evasion to connect into Basic ATK Sequence 4. Basic ATK Sequence 4 boosts Total DMG by 40% for 5s. Basic ATK Sequence 5 restores 10 bonus SP.

Basic ATK Sequence 5 unleashes 3 bolts of thundering sanction each dealing 1200% ATK of Lightning DMG on hit.

Max Herrscher Charge doubles and entering burst mode fully restores it. In burst mode, 75 Herrscher Charge is restored per second. Basic ATK Sequence 5 restores 300 bonus Herrscher Charge.

Finisher unleashes 8 bolts of thundering sanction each dealing 900% ATK of Lightning DMG on hit. Every 20 combo hits grant an additional bolt. 12 bolts max.
Herrscher of Reason

In non-bike mode, Charged ATKs create 6 hover guns to attack, each dealing 160% ATK of Ice DMG on hit.

Triggering Ultimate Evasion Skill fully restores Konstruktyom. When Konstruktyom is below 120, any evasion can trigger Ultimate Evasion Skill and additionally restore 10 SP.

Every hit from hover guns reduces weapon active CD by 0.7s and boosts Total DMG dealt by the weapon active by 3% for 5s. 24 stacks max.

In bike mode, for every 120 Konstruktyom consumed, Charged ATK inflicts a Structural Impact on enemies hit and deals 3000% ATK of Ice DMG.

Triggering an Ultimate Evasion by any means inflicts a Structural Impact on enemies hit and deals 5000% ATK of Ice DMG.
Herrscher of Flamescion

Triggering Ultimate Evasion Skill removes Overheat and clears Heat. Ultimate Evasion Skill has one more charge.

Aerial Combo ATKs reduce Ultimate Evasion Skill CD by 9s. Total DMG taken in midair is reduced by 30%.

For every black hole created by the Herrscher of Flamescion, Valkyrie restores 25 HP per second and deals 30% bonus Total DMG. Barrier HP increases by 25%.

When a black hole created by the Herrscher of Flamescion ends, a smaller black hole lasting 5s is generated to deal 400% ATK of Fire DMG per second. CD: 3s.

black holes generated by the Herrscher of Flamescion deals 100% bonus Fire DMG. Triggering Ultimate Evasion Skill creates an additional black hole dealing 1200% ATK of Fire DMG.
Stygian Nymph

Any mark resonance triggers the effect twice and deals 10% bonus Physical DMG. CD: 5s.

Triggering Ultimate Evasion Skill reduces Ultimate CD by 40%. At full Veilian Id or Saulian Ego, Charged ATK reduces Ultimate Evasion CD SkillUltimate Evasion CD Skill by 20%.

Within 12s after switching between Saule and Veliona, Total DMG increases by 10%, and resonances of either Sunnebrands or Veilmarks trigger the resonance effects of both marks on all marked enemies.

Switching between Saule and Veliona restores full Ultimate Evasion Skill charges. When evading through an enemy and triggering Ultimate Evasion Skill, the enemy takes 10% bonus Total DMG for 6s.

Casting Ultimate creates a resonance field (up to 3 can be present), which deals 200% ATK of bonus Physical DMG to enemies nearby after Charged ATK.
Argent Knight: Artemis

Inflicting Ice Cell also creates a self-centered Frost Ring lasting 6s which deals 360% ATK of Ice DMG per 0.3s to enemies nearby.

Tap [ATK] after evasion to hurl Frost Guisarmier which spins for 5s, gathers enemies nearby, and deals 5400% ATK of Ice DMG. CD: 8s. With 70% HP or more, Valkyrie attacks deal 50% bonus Ice DMG.

Enemies recovering from Ice Cell are inflicted with 1 stack of Hypothermia. Enemies affected by Hypothermia or Ice Cell take 20% bonus Total DMG.

Burst mode costs 50% more SP to maintain. In burst mode, Valkyrie deals 90% bonus Total DMG and 4.5% additional Total DMG every second.

Inflicting Ice Cell in burst mode also creates a Frost Ring centered around the target lasting 2s which deals 600% ATK of Ice DMG per 0.3s to enemies nearby. Up to 2 Frost Rings can be present.
Ritual Imayoh

When a Combo ATK with KE consumed hits, all gun turrets fire a laser beam at the target to deal Combo ATK stacks x 2200% ATK of Physical DMG.

At full KE, the next Combo ATK consumes all of it to constitute 4 stacks and additionally fire 4 homing missiles dealing 3600% ATK of Physical DMG (double against shields).

Homing missiles restore 3 SP on hit. Basic ATK Sequence 6 additionally fires 4 homing missiles each dealing 450% ATK of Physical DMG.

Tap [ATK] after evasion to dash to enemies for an aerial kick, which can be connected into Basic ATK Sequence 4. Basic ATK Sequence 6 restores 200 KE on every hit.

Ultimate replenishes 40 light bullets for every gun turret, boosts their Tech Level by 1 (caps at 3), and increases their firing speed. Each turret restores Tech Level x 50 KE per second.
Valkyrie Gloria

Entering Sprint triggers Stage 2 and until Sprint ends, attacks cost 40 Resolve more on hit to deal 330% ATK of Fire DMG. CD: 0.1s.

The last hit of Charged ATK or Throw ATK inflicts Magnifica Mark on enemies which explodes after a short delay to deal 2000% ATK of Fire DMG.

Within 3s after casting Ultimate Evasion Skill, Basic ATK Sequence 5 or the last hit of Charged ATK inflicts Magnifica Mark on enemies which explodes after a short delay to deal 2000% ATK of Fire DMG.

Weapon actives and Counter Throws deal 270% bonus Total DMG. Hitting an enemy with Charged ATK in Aura Ignis resets weapon active CD.

Triggering Ultimate Evasion Skill or detonating Magnifica Mark restores 15 SP and boosts Fire DMG by 30% for 8s.
Prinzessin der Verurteilung!

When Ultimate Evasion Skill is triggered, Oz unleashes dark lightning to deal 5600% ATK of Lightning DMG.

Grants 1 stack of Blessing of Retribution every 7s. 2 stacks max. QTE consumes 1 stack to create a small lightning field which lasts 2s and deals 4x225% ATK of Lightning DMG per 0.4s to enemies within. Starts with 2 stacks.

Weapon actives deal 300% bonus Total DMG. Summoning Oz with Charged ATK or casting Ultimate refills 2 weapon active charges.

When hitting an enemy with a weapon active, Oz unleashes dark lightning to deal 2000% ATK of Lightning DMG. Casting weapon actives reduces its CD by 50%.

During Ultimate, Oz lingers on for 7s after the arrow rain. Every 5 hits from Oz on enemies within the Ultimate range summons dark lightning to deal 1500% ATK of Lightning DMG. Every hit of Ultimate deals 125% ATK of Lightning DMG.
Miss Pink Elf♪

Ultimate lasts 20s longer. While Ultimate is active, a wave of ricochet occurs under Flawless Dome every second. The ricochets triggered in this way only ricochet 3 times but deal 130% ATK of Physical DMG (DMG source: Ultimate).

While Ultimate is active, each ricochet deals 20% ATK of bonus Physical DMG on hit. Every wave of ricochet reduces weapon active's CD by 0.6s.

Each Charged Shot: Cupid's Bolt restores 2 SP. While Ultimate is active, Charged Shot: Cupid's Bolt consumes 50% bonus Infatuation and deals 700% ATK of bonus Physical DMG.

Ultimate Evasion Skill has 1 more charge. Infatuation is fully restored and Physical DMG increases by 25% for 10s when Ultimate Evasion Skill is triggered. If Infatuation drops below 100 after using Charged Shot: Cupid's Bolt, you can consume 1 Ultimate Evasion charge to trigger Ultimate Evasion Skill.

Using weapon active restores 1 additional Ultimate Evasion charge. Enemies take 35% bonus Total DMG when a Crystalline Seed is attached to them.
Bright Knight: Excelsis

During Basic ATK SEQ 4, tap [ATK] repeatedly to thrust the lance at enemies in an increasingly violent manner to deal a total of 6000% ATK of Physical DMG, and Valkyrie is immune to frontal and flank attacks. When Valkyrie's SEQ 4 attack reaches its peak, Basic ATK SEQ 5 will be enhanced to deal 4500% ATK of bonus Physical DMG to enemies in a large area.

Basic ATK SEQ 5 creates a 3-sec Grav Singularity that pulls in surrounding enemies and deals 2100% ATK of Physical DMG to them. Basic ATK SEQ 4 & 5 and the explosion of the Grav Singularity boost Valkyrie's Total DMG by 3% for 40s (20 stacks max).

In Burst mode, Weapon Active has 70% shorter CD and can deal 2400% ATK of bonus Physical DMG at the cost of 8 SP. Weapon Active gains 4% Total DMG boost per second, and the boost resets when Burst mode is activated again.

Casting Weapon Active shortens Ultimate CD by 5s. Ultimate grants 5 stacks of Paragon, each of which boosts Total DMG by 4% for 15s.

Triggering Retaliation or Ultimate Evasion boosts Physical DMG by 40% for 8s. If triggered outside Burst mode, Valkyrie gains Iron Body for 8s; if triggered in Burst mode, Valkyrie additionally unleashes a counterattack cross strike before Phantom Cleave to deal 1200% ATK of Physical DMG.
Luna Kindred

Each Charged ATK only deals 160% ATK of Physical DMG, but every 4 consecutive Charged ATKs boost the speed of wielding the giant ax. Valkyrie gains a barrier with HP equal to 100% of her Max HP; when Sanguine Mark is below 50, every 3% Valkyrie HP will be converted to 1% barrier HP instead of Sanguine Mark cost.

Each Charged ATK that consumes Sanguine Mark will enable the next Charged ATK that consumes Sanguine Mark to deal bonus Physical DMG equal to 0.5x the amount of current HP loss.

Within the next 12s after Ultimate's final hit lands, each Charged ATK deals bonus Physical DMG equal to 1.5x the amount of current HP loss.

Triggered once at below 1% HP to deal Physical DMG equal to 1.5x the amount of current HP loss to surrounding enemies every 0.8s for 6s, during which Valkyrie will not die and restores 5% HP afterward. This effect's triggering chance will be reset after Valkyrie HP rises back to 33%.

Lower HP enables higher HP recovery (max boost: 300%). If Valkyrie restores more than 10% HP within a short period of time, all enemies will be impaired for 10s (DEF -40%).
Valkyrie Bladestrike

Gotamashi Edge deals 15% ATK of bonus Physical DMG. When casting Gotamashi Edge, each EM Reserve point consumed provides 2 bonus blades that can cut through enemies.

Gotamashi Edge deals 60% ATK of bonus Physical DMG. Casting Gotamashi Edge consumes all EM Reserves to generate additional penetrating Gotamashi Edges.

Increases the Physical DMG dealt by Combo ATK: Blade Flurry by 60%. For Every 4 EM Reserves restored, gains a barrier with 50% of her max HP that lasts 3s. Triggering it again resets the barrier's HP.

For every 4 EM Reserves restored, releases a burst of lightning that deals 1200% ATK of Physical DMG to surrounding enemies.

Can use Ultimate after entering Burst mode for 4s. After using Ultimate again in Burst Mode, her Total DMG will be increased by 40% until Burst mode ends.
Starchasm Nyx

In burst mode, every 4 Charged ATKs trigger a frost explosion to deal 1300% bonus Ice DMG. Within the first 8s of burst mode, it only takes 2 Charged ATKs to trigger the explosion.

In burst mode, every Carmine Gash consumed boosts Total DMG of Ultimate Sequence 2 by 35%. 10 stacks max.

Ultimate has 60% reduced CD. Nightmare Thorns pass-on DMG increases by 24%

In normal mode, consuming 6 Carmine Gashes causes Charged ATK to deal Ice DMG totalling 2400% ATK and restores 40 bonus SP. In burst mode, consuming 6 Carmine Gashes restores 40 bonus SP.

Weapon skill CD is reduced by 50%. Enemies hit by chain claws take 45% bonus Total DMG for 8s.
Infinite Ouroboros

Basic/Charged/Combo ATKs deal 50% bonus Lightning DMG. Linked enemies hit by Basic/Charged/Combo ATKs pass on 15% of the DMG to other linked enemies.

In submerged mode triggered by Ultimate Evasion Skill, enemies in contact take 250% ATK of Lightning DMG per 0.25s and take 40% bonus Total DMG for 8s.

Exiting submerged mode triggered by Ultimate Evasion Skill deals 2000% ATK of AoE Lightning DMG and enemies hit take 35% bonus Combo ATK DMG in the next 8s (independent effect).

Ultimate deals 300% bonus Lightning DMG. Every Genesis Seed consumed reduces Ultimate CD by 1s.

When Umbra of Ouroboros is active, enemies are struck by lightning once per second and take 800% ATK of Lightning DMG (DMG source: Basic ATK).
Midnight Absinthe

Feather Arrows, Feather Blades, Feathers, and Night Roamer stacks cap at 30. Night Roamer boosts Fire DMG by 20%.

The follow-up of Basic ATK Sequence 5 is no longer limited by Night Roamer stacks. Basic ATK Sequence 5 and every hit of the follow-up consume 10 Night Roamer stacks to shoot 5 more arrows, each dealing 180% ATK of Fire DMG.

Weapon actives restore 30 bonus SP and reduce Ultimate CD by 10s. Can only be triggered once per 8s.

Ultimate Evasion Skill reduces the ATK of enemies nearby by 75% and makes Valkyrie's attacks deal 35% ATK of bonus Fire DMG for 12s. Ultimate Evasion Skill has one extra charge.

Raven Cloud has a large range and deals 7500% DMG when it explodes. Raven Cloud vaporizes after the explosion.
Violet Executer

In Fervent state, Total DMG and DMG Reduction increase by 15% and 3% per second respectively for up to 10 stacks. Reset when exiting Fervent state.

Every 150 combo hits trigger slashing blades to deal 2x1000% ATK of Physical DMG and grant 40% Physical Breach lasting 7s. CD: 5s.

Ultimate Evasion Skill resets Fervor drain speed, boosts Physical DMG by 100% for 8s. Casting Feverish Barrage in Fervent state triggers Ultimate Evasion Skill but not Fang Execution.

Every 50 combo hits reduce Ultimate CD by 18% and restore 5 SP. CD: 2s. Ultimate deal 150% bonus Physical DMG and an additional 3000% ATK of Physical DMG. Blood Tide continuously gathers enemies nearby.

With Polarization Agent consumed, Feverish Barrage deals 3000% ATK of bonus Physical DMG and grants 10% bonus Move Speed for 20s. 6 stacks max.
Herrscher of Sentience

Combo ATK restores 1 SP and unleashes a plume attack on hit to deal 150% ATK of Physical DMG and make enemies hit take 30% bonus Total DMG for 5s. CD: 0.5s.

Sword, spear, and chain blades Combo ATKs restore 300 sword, spear, and chain blades energy respectively and boost Total DMG by 80% for 8s.

Shield: I'm Untouchable absorbs 100% of DMG taken and deals 5000% ATK of Physical DMG to enemies within 8 meters when it ends or resets. The shield's minimum CD is reduced to 8s.

In Herrscher Form, Combo ATK: Slashes can have up to 18 slashes. After reaching 7 slashes, every slash deals 750% ATK of bonus Physical DMG.

Casting Combo ATK summons an illusion (summoned entity) to replicate the attack. In Herrscher Form, the illusion only replicates the slashes each dealing 105% ATK of Physical DMG. The illusion has 500% of the Valkyrie's ATK.
Sweet 'n' Spicy

Charging speed accelerates and Physical DMG of Charged ATK increases by 20%. My Hands Are Burning stacks faster.

Armor Shredder maxes at 6 stacks and stacks twice each time.

Ground Charged ATK can charge up to 4 stages and deal 500% ATK of bonus Physical DMG.

Each charging stage reduces Ultimate CD by 1s. Ultimate and aerial Charged ATK deal 20% bonus Physical DMG to enemies not protected by shields.

Each stage of aerial charging stacks Momentum once up to 6 stacks. Each stack boosts Ultimate DMG by 15% and restores 200 HP. Removed upon Ultimate cast.
Silverwing: N-EX

The last sequence of Basic ATKs restores 2.5 SP and deals 200% of ATK as bonus Ice DMG. With scatter barrier present, Valkyrie deals 40% bonus Ice DMG and the last sequence of Basic ATKs reduces charging CD by 5s.

Restores 2.5 SP per second. Scatter barrier enables Combo ATK and each cast grants 1 stack of Repeating Sequence which costs 7 SP and make Combo ATK deal 24% ATK of bonus Ice DMG. 4 stacks max. Stacks are reset when scatter barrier is removed or created.

Attacks restore 75% bonus SP. Ultimate deals 3500% ATK of bonus Ice DMG. On hit, Ultimate boosts Elemental Breach by 10% and Total DMG by 65% for 10s. Triggering it again resets the duration.

After using support skills, tapping [ATK] triggers QTE. QTE boost Ice DMG by 30% for 30s. 2 stacks max. Triggering it again resets the duration. Support skills have 10% reduced CDs.

For 10s after landing the Ultimate, Basic ATKs deal 45% of ATK as bonus Ice DMG and Valkyrie restores 30 HP plus 4 SP per second. Triggering it again resets the duration.
Dea Anchora

Voidstar Anchor and Astral Flares EX cost no SP and restore 3 SP. Every 30 SP restored deals 1200% ATK of Fire DMG to enemies within 10 meters. CD: 6s.

Voidstar Anchor, Voidstar Anchor EX, Astral Flares, and Astral Flares EX deal 2800% ATK of Fire DMG to enemies within 8 meters of the target hit, gather them, and restore 50 Astrum. CD: 10s.

Voidstar Anchor EX and Astral Flares EX do not suspend Astrum consumption, but Seirios Ballista doesn't end Astral Harness and clear Astrum. Seirios Ballista costs 65 SP at most and every SP cost deals 70% ATK of Fire DMG.

In Astral Harness, all hits ignite enemies to deal 1.5 Ignite Trauma, and ignited enemies take 25% bonus Total DMG for 10s. If Seirios Ballista hits ignited enemies, regain extra SP consumed (20 max).

Ultimate deals 50% bonus Total DMG. Voidstar Anchor, Voidstar Anchor EX, Astral Flares, Astral Flares EX boost Valkyrie's Fire DMG by 20% for 5s. Can be refreshed.
Palatinus Equinox

The physical DMG of Valkyrie is increased by 40%, and the physical DMG of Elite Thrust is increased by 0.8% for every 1% of HP lost. The physical DMG of Sprint is increased by 0.3%. Each hit reduces HP by 5% and grants 1 SP. Consumes Knight Guardian to restore all ICHOR.

The physical DMG of Valkyrie is increased by 60%, the total DMG dealt by the Ultimate is increased by 200%, and the Ultimate Evasion Skill is refreshed twice after the Ultimate is cast.

Valkyrie's total DMG is increased by 30%, and the last hit of Equinox Severance will shatter the ground and consume Knight Guardian, dealing 1800% of ATK as physical DMG to all enemies and impairing them for 15s, reducing the enemies' DEF by 50%.

Valkyrie's physical DMG is increased by 50%, and the total DMG of weapon skills increases by 70%. The first two hits of Equinox Severance restore 3 SP per hit and reduce Ultimate CD by 1s. CD: 20s.

Valkyrie's total DMG is increased by 50%. Palatinus Equinox is enhanced when switching forms and unleashing the Ultimate. Valkyrie deals 50% more physical DMG for 15s, repeatedly triggering refreshes the duration.
Spina Astera

Each hit of Astral Flare unleashes Astral Flare: Erupt, casting 1 Astral Rend in front that deals 200% of ATK as Fire DMG. Each cast of Astral Rend exits Astral Harness state, restoring 3 SP and 80 Astrum, with a maximum of 8 casts.

When unleashing Astral Flare: Ignite, and Astral Flare: Combust, the 4th hit of Basic ATK in Astral Harness state deals 500% of ATK as Fire DMG to enemies within 10m, pulls them towards Valkyrie, and increases the total DMG taken by the target by 30%.

Hits dealt by Astral Flare +1. When Astral Flare hits the target, its Fire DMG increases by 60% for 5s. This effect can be refreshed.

Hits dealt by Astral Flare: Erupt +1. After unleashing Astral Flare: Erupt, the remaining Ultimate CD reduces by 20% and 300 Astrum is restored.

Astral Flare deals an additional 500% ATK of Fire DMG to the target for every 6 hits and increases the Fire DMG to the hit target by 30% (independent effect) for 5s. Can be refreshed.
Fallen Rosemary

When God Eater hits, a lightning bolt strikes, dealing 5x170% ATK of Lightning DMG to enemies nearby, and fully recharges Strix.

In Valfreyja form, Basic ATK siphons extra 50 Disir. It has 2 charges, which reset upon casting God Eater. Ormr Rune deals extra 120% ATK of Lightning DMG. Ulf Rune increases Lightning DMG by 70%.

In Valfreyja form, Lightning DMG is increased by 60%. After casting Helvegr, Trickster's attack will pull enemies again; After 3s, it will release a blast that deals 2600% ATK of Lightning DMG to nearby enemies, and reconjure Ulf/Ormr/Strix Rune.

Using God Eater increases Charged ATK's Total DMG by 120%, reduces Ultimate's CD by 5s, and increases Ultimate's Total DMG by 110% for 10s. Triggering it again resets its duration.

When Garmr/Strix/Linnorm hits, increases Lighting DMG by 10% for 15s. It stacks 8 times. Triggering it again resets its duration.
Reverist Calico

When Combo ATK/Paw Barrage/Predation hits, the target drops 10 Shiny Silvers. It has 5 charges, which reset every floor (unaffected by other effects). It also increases Ice DMG by 60% for 10s. Triggering it again resets its duration.

Combo ATK deals 100% more Total DMG. When Combo ATK hits, reduces Megaton Furball's CD by 4s (CD: 3s).

Paw Barrage/Predation deals 125% more Total DMG. Using Combo ATK reduces Paw Barrage's CD by 3s.

In Runaway state, using Combo ATK/Paw Barrage/Predation increases Total DMG by 25%. It stacks 5 times, and the 5th stack triggers a blast that deals 1500% ATK of Ice DMG within a 12m radius of the caster. Triggering the blast or exiting Runaway state removes all stacks.

Megaton Furball deals 240% more Ice DMG. Runaway state lasts 5s longer.
Disciplinary Perdition

Aponia gains 40% Total DMG Reduction. In Predictor's Sentence form, Lightning DMG increases 30% every 0.5s for a maximum of 180%. Inhibitor's Adjudication deals an additional 400% Lightning DMG.

Aponia's illusory Summoned Entity enters Predictor's Sentence whenever she does, dealing 385% Lightning DMG every second to surrounding enemies. The illusion's Total DMG increases 100% and restores 12 SP after leaving Predictor's Sentence form.

In Predictor's Sentence form, Redemption cost per second reduced by 55%; Total DMG dealt by Thunderstorms and Inhibitor's Adjudication increases 70% and count as Ultimates.

Restores 12 SP and reduces Ultimate CD by 6s when illusion uses QTE. Increases Ultimate's Total DMG by 60%. Ultimate restores up to 100% Redemption when used.

Illusory Summoned Entity will deal Paralyze Trauma alongside DMG. DMG dealt by your Ultimate Evasion Skill increases 120%. Lightning DMG dealt by you or your illusion increases 70%.
Golden Diva

Chord and Variation launch sound waves dealing 550% Lightning DMG. Each wave increases Total DMG Reduction by 30% and slightly raises Ignore Interrupt for 10s while restoring 2 or 4 SP respectively. Triggering it again resets the duration.

Ensemble combo sequence is increased by 6. Hurling pistols' Total DMG increases 140%.

During Sound of Nature, each note consumed increases Total DMG by 12% with a max stack of 10. This is reset when Sound of Nature ends.

Hurl pistols when using Ensemble Playing for 12 SP and dealing 350% Lightning DMG.

Each Combo ATK grants 1 Charge. At 4 Charge, Basic and Combo ATKs' Total DMG increase 60% for 15s. Charge consumed on use and cannot be restored during use. Restores 12 SP after use.
Molotov Cherry

Physical DMG from Basic ATKs (including Charged ATKs) increase 30% and restore 1 SP on hit. At 150 SP, Ultimate cost increases 50 SP. Total DMG dealt by Ultimate increases by 30%.

In Fervent Mode, surrounding enemies take 25% more Physical DMG; Fervent Juice consume 50% faster (cannon stack).

In Fervent Mode, Basic ATKs add 30% ATK of Physical DMG. The last hit of Ultimate adds 300% ATK of Physical DMG.

Charged ATK and Ultimate draw in enemies within a large radius and increase their Total DMG taken by 40% for 8s. Triggering it again resets the duration.

Ultimate CD is reduced 30% and Total DMG dealt is increased 400%. Weapon Active CD is reduced 2s each time Ultimate deals DMG. Strike Back EX is usable during the entirety of Fortress mode.
Starry Impression

Combo ATKs deal an additional 1200% ATK of Physical DMG for every Color Marker consumed. This DMG counts as bleeding DMG. Upon consuming a Red, Yellow, or Blue Color Marker, Valkyrie's Weapon Skill, Ultimate, and Ultimate Evasion Skill CDs are reduced 1s. Combo ATKs consuming all Color Markers can be connected into Basic ATK SEQ 3.

Valkyrie's ATK Speed increases 25% during Ultimate, and SEQ 3 and SEQ 5 of Basic ATKs gain an additional Color Markers (same color as would be normally granted). DMG dealt to all enemies during Ultimate increases 20% (cannot stack).

Total DMG dealt to enemies inflicted with Bleed increases 10% for every stack inflicted. Combo ATKs grant buffs upon consuming all Color Markers and deal 1000% ATK of Bleed DMG on hit. CD: 0.5s.

Triggering Ultimate Evasion Skill grants 3 Color Markers and boosts Total DMG taken by all enemies by 40% for 20s.

Physical DMG increases 40% and SEQ 4 of Basic ATKs draw in surrounding enemies within a wide radius.
Goushinnso Memento

Zankeki deals an extra 200% ATK of Ice DMG in a larger area. Each stack of Deep Freeze increases Zankeki's Ice DMG by 1%.

Zankeki's rush sequence restores KE to 200 and 1 Ultimate Evasion attempt on hitting an enemy. Triggering Ultimate Evasion Skill restores 1000 KE and 7 SP. When KE falls below 0, Ultimate Evasion Skill is auto-triggered.

With 20 stacks of Deep Freeze, Ultimate clears all stacks of Deep Freeze to deal 2000% + number of stacks x 50% ATK of Ice DMG, refresh 3 Ultimate Evasion Skill attempts, and make Zankeki deal 20% bonus Total DMG and consume 600 KE for 10s. Triggering it again refreshes the duration.

Raises the cap on Deep Freeze to 40 stacks. At the start of battle, gain 20 stacks of Deep Freeze and 75 SP. Whenever Deep Freeze stacks are gained or consumed, Total DMG increases by 0.3% until capping at 60%. Hitting the cap increases Total DMG by another 20%.

Triggering Ultimate Evasion or Ultimate Evasion Skill deals 500% ATK of Ice DMG to nearby enemies. This attack counts as Zankeki and deals an extra 100% ATK of Ice DMG for each exclusive signet owned.
Helical Contraption

Once Loud Armaments is destroyed, enter burst mode. Can summon a Blazing Spiral that lasts for 5s. It will continuously pull enemies and make them take 30% more Total DMG. A Blazing Spiral deals 600% ATK of Fire DMG when created, which increases by 400% ATK for every Loud Armaments destroyed.

In Special Weapon: No. 9, Interlude Salute and Evasion deal 60% more Total DMG. Casting Interlude Salute restores 6 SP. Every 3 casts of Interlude Salute refreshes weapon active CD, but exiting the combat vehicle resets the counter.

Weapon active deals 30% more Total DMG. In burst mode, casting weapon active restores 25 Chariot Heat Value, Total DMG increases by 40%, and hitting an enemy inflicts Target Lock on all enemies once; CD: 5s.

Target Lock becomes an AoE attack and deals 120% ATK more of Fire DMG. If Target Lock hits, Valkyrie deals 30% more Total DMG for 5s. Triggering it again refreshes the duration.

Within 15s of entering Special Weapon: No. 9 or Weapon Mode, Valkyrie deals 50% more Fire DMG (triggering it again refreshes the duration), and Target Lock hits 1 more time and recovers 0.5 more SP.
Herrscher of Human: Ego

Arrows from Charged ATKs in Herrscher of Human form pull enemies on their either side slightly towards the center. Charged ATK deals an additional 1500% ATK of Ice DMG. If a single Charged ATK hits more than 10 times, enemies take 10% more Total DMG from Charged ATKs for every Nexus Signet owned (independent). Equipping Flawless Benediction or Flawless Benediction: Legacy grants the following effect: In Herrscher of Human form, enemies take 50% more Ice DMG (independent).

In Herrscher of Origin form, Ice DMG increases by 100%. In Herrscher of Human form, using Charged ATKs shortens Ultimate CD by 1s and restores 25 SP and 20 Astral Ring Intensity. Equipping Flawless Benediction or Flawless Benediction: Legacy grants the following effects: Once Eternal Prayers ends, shortens Stellar Outburst CD to 5s and restores 20 Astral Ring Intensity; For every Nexus Signet owned, Eternal Prayers deals an additional 2022% ATK of Ice DMG and enemies take 8.12% more Ice DMG from Eternal Prayers (independent).

In Herrscher of Origin form, triggering Ultimate Evasion Skill restores 400 Herrscher Charge, and Charged ATKs and Special Weapon Skills deal an additional 2000% ATK of Ice DMG. Equipping Flawless Benediction or Flawless Benediction: Legacy grants the following effects: Gains 140 Astral Ring Intensity and 1 Ultimate Evasion Skill charge at the start of a battle; Generating Phantoms triggers Ultimate Evasion Skill.

When switching to Herrscher Form, increase DMG taken by all enemies by 50% for 5s and gain 4 Pristine Crystals. Charged ATKs in Herrscher of Human Form and Ultimate Evasion Skill in Herrscher of Origin Form will clear all Pristine Crystals to deal 1500% x 4 ATK of Ice DMG.

In Herrscher of Human form, Charged ATK is accelerated by 30% for 5s after triggering Ultimate Evasion Skill. After initiating Charged ATK, the rate of fire steadily increases up to 80%, and Move Speed increases by 100%, which both reset once Charged ATK ends. When Charged ATK hits, Ultimate Evasion CD is shortened by 2.5s and Weapon Skill CD is shortened by 1s. Gains 1 stack of Crystal Ice Mirror, which increases Ice DMG from Charged ATKs by 25%, for landing a Charged ATK. Equipping Flawless Benediction or Flawless Benediction: Legacy grants the following effects: The 3rd Charged ATK will trigger Ultimate Evasion Skill; After casting Charged ATK, if there is an enemy with Pristine Bloomage on the field, this character will auto-cast Weapon Skill.
Herrscher of the Void

Aerial explosion triggered after Ultimate ends deals 3000% ATK of Physical DMG. Gain Spatial Silence stacks after summoning Space Core. Triggering aerial explosion will clear all Spatial Silence stacks and deal additional number of Spacial Silence stacks x 200% ATK of Physical DMG while restoring number of Spatial Silence stacks x 5 SP.

Physical DMG dealt by Space Core increases by 80%. Regain 30 Herrscher Charge and gain 30% more Total DMG for 5s upon summoning Space Core. Triggering it again resets the duration. In Herrscher Form, Space Core's area of explosion is expanded and can gather surrounding enemies.

In Herrscher Form, the 3rd SEQ of Basic ATK includes one blow of Charged ATK: Time Tremor that deals 300% ATK of Physical DMG.

Ultimate Evasion Skill can be triggered even without Ultimate Evasion conditions when there are no enemies along the path of Phase Shuttle. Time-slow area of effect triggered by Ultimate Evasion Skill expands and all enemies in range take 40% more Total DMG for 12s. Triggering it again resets the duration.

Restores 2 SP and reduces CD of Ultimate Evasion Skill, weapon skill, and Ultimate by 6s each when summoning Space Core. In Herrscher Form, Basic ATKs directly connect to SEQ 3 for a short duration after triggering Ultimate Evasion.
Jade Knight

[ATK] will consume an additional 5 Blade Sanction in Sword Array, triggering [Cloud Cutter] 3 times, dealing DMG and 240% ATK of Ice DMG to enemies within 3m.

[Wild Swords] and [Heart Piercer] deal an additional 1000% ATK of Ice DMG. [Heart Piercer] draws in enemies when triggered. In Sword Array, [Heart Piercer] will be unleashed automatically when Blade Sanction reaches 0. Jade Knight will enter [Cloud Cut] mode when casting [Cloud Cutter]. Can stack 100 max, 8s duration. Triggering it again resets the duration. [Cloud Cutter] and [Heart Piercer]'s Ice DMG increases by 1.2% per stack.

Blade Sanction built up by Basic ATKs increases by 100%. Restores 10 SP when [Bolt Slash] strikes an enemy. Special Combo [Back Wind Slash] deals an additional 150% ATK of Ice DMG.

[ULT] during Sword Array triggers [Bolt Slash], dealing an additional 500% ATK of Ice DMG. Back Wind Slash restores an additional 10 SP.

Ultimate deals additional 3000% ATK of Ice DMG. Back Wind Slash reduces Ultimate CD by 8s. After casting Ultimate, Bolt Slash will not consume Blade Sanction and Ice DMG dealt increases by 50% for 5s. Triggering it again resets the duration.
Vermilion Knight: Eclipse

Each hit of Ultimate deals an extra 800% ATK of Fire DMG. Casting Ultimate costs 10% HP, but if HP is below 18%, it is restored to 18%. Ultimate is cast faster and only its SEQ 1 is performed, which will auto-connect into its SEQ 2 whenever having been performed 4 times.

Evasion can be connected into Guren Flash. Guren Flash is cast faster and restores 20 SP. Within 10s of triggering Ultimate Evasion Skill, Total DMG increases by 60%. Triggering again refreshes its duration.

Charged ATK is cast faster, deals 120% more Fire DMG, and produces less Heat.

Charged ATK's Schielhau deals an extra 800 + 1000% ATK of Fire DMG. Charged ATK SEQ 1 pulls surrounding enemies, CD: 3s.

When losing HP or casting Charged ATK, inflict Vulnerability on all enemies, which makes them receive 10% more Fire DMG for 10s. It can stack 5 times and has a CD of 0.5s. It also shortens the user's weapon active CD by 5s.

On hit, α/β/γ Chakram generates 1 Splitting Chakram, which deals 190% ATK of Fire DMG and can ricochet 2 times (including ricocheting off the user). CD: 0.2s.

Deal 120% more ignite DMG, and 20% more Fire DMG to ignited enemies. Casting Ultimte refills KE. The fire ring contracts after spreading, pulling enemies while dealing 2000% ATK of Fire DMG to them.

When chakram hits, gain 1 stack of Info Plus, which increases chakram's Fire DMG by 6%. It lasts 8s and can stack 40 times. Triggering it again refreshes its duration.

α/β/γ chakram deals an extra 120% ATK of Fire DMG. When knocking back 1 γ chakram unit, 2 β chakram units will be launched alongside it. On hit, α/β chakram unit restores 2 SP.

When knocking back chakram with Basic ATK or weapon skill Counterattack Order, 1 Splitting Chakram will be launched alongside it, which deals 190% ATK of Fire DMG and can ricochet 3 times (including ricocheting off the user).
Herrscher of Truth

In Continuation form, weapon active's attack time is increased to 5s, during which she recovers 20 Mech Propulsion per second. Casting Combo ATK refreshes weapon active CD.

In Continuation form, Combo ATK pulls nearby enemies. While casting Weapon Active, missiles are fired continuously, each dealing 150% ATK of Ice DMG as weapon skill damage. Enemies hit by them receive 20% more Total DMG for 15s. Triggering it again refreshes its duration.

After casting Ultimate, leave the Mecha as it flies into enemies and self-destructs, dealing 5000% ATK of Ice DMG over a large area as Ultimate damage. In Continuation form, Ultimate CD is reduced by 50%.

After casting Ultimate, leave the Mecha as it flies into enemies and creates 3 additional explosions, each dealing 2500% ATK of Ice DMG as Ultimate damage. Recover 35 SP after casting Ultimate.

Weapon active and Ultimate deal 50% more Total DMG. In Continuation form, if weapon active, Combo ATK, or Ultimate hits an IMG-type Nihilus Seed whose current phase has below 40% HP, this phase is insta-killed.
Sixth Serenade

Max Nachtsicht is increased to 1,200. When casting Combo ATK successively, each cast increases Total DMG by 20%. 5 stacks max. This also increases ATK Speed. After 2 or more casts, gain 1 stack of Graduation before Combo ATK ends.

When the Raven Cross Zone is created after using Ultimate, a Raven Feather Storm is generated within range for 6s, dealing 3 x 500% ATK of Ice DMG per second and pulling in nearby enemies.


Reduces Ultimate CD by 50%. Increases Raven form's duration by 6s and Ultimate's Total DMG by 50% after Ultimate. Increases Nachtsicht recovered per second in Raven form by 150.

In Raven form, deal 30% more Ice DMG and gain 1 stack of Graduation.
Herrscher of Origin

Stacking Twisted Origin grants 1 charge. At 2 charges, Malice Expunged consumes all charges to deal 1000% ATK of bonus Lightning DMG, gather enemies in a large area, and make enemies hit take 30% bonus Lightning DMG for 10s. Triggering it again resets the duration.

Malice Expunged deals 15 x 200% ATK of bonus Lightning DMG. When triggered, it reduces weapon active CD by 2s and increases Valkyrie's Total DMG by 40% for 10s. Triggering it again resets the duration.

Ultimate's CD reduces by 30% and it deals 100% bonus Total DMG. If it kills an enemy, Valkyrie recovers 5 SP per second for 7s. Triggering it again refreshes its duration.

Ultimate can slash up to 8 more times and deal an extra 500% ATK of bonus Lightning DMG.

Stacking Twisted Origin boosts Total DMG from Basic ATK and Combo ATK by 25% for 8s (5 stacks max), reduces weapon active CD by 3s, and grants 3s of Iron Body plus 80% DMG Reduction.
Herrscher of Finality

In Time Flint stance, enemies hit by Combo ATK take 35% more Total DMG for 10s. Triggering it again refreshes its duration. In Moon Blade stance, Combo ATK performs an extra AoE slash dealing 1600% ATK of Fire DMG.

Casting weapon active or Basic ATK reduces Ultimate CD by 1.2s and grants 1 stack of Perpetual Rift (disabled in Absolute Time Fracture), each stack boosting Ultimate Fire DMG by 25%. 12 stacks max. With Perpetual Rift stacks, character restores 2.5 SP per second. All stacks are removed when Ultimate ends.

In Finale stance, Combo ATK triggers Ultimate Evasion Skill. Absolute Time Fracture boosts character's Fire DMG by 15% and makes enemies take 30% bonus Total DMG for 40s. Triggering it again resets the duration.

After triggering Absolute Time Fracture, Combo ATK deals 35% bonus Fire DMG for 30s, and each cast restores 5 Descent (7 times max). Triggering it again resets the duration and the count. Absolute Time Fracture has 50% reduced CD. Enemies take 600% bonus Fire DMG from Combo ATK in Finale stance (cannot stack).

Character deals 50% bonus Total DMG. Ultimate unleashes an extra shockwave dealing 7500% ATK of Fire DMG as Ultimate DMG. After using support skills, tapping [ATK] triggers Character's QTE.
Shadow Knight

Combo ATK deals 45% more Total DMG. Combo ATK Ki Riptide, Ki Pulverize, or Shi-Ki Crescent's last SEQ deals an additional 500% ATK of Lightning DMG as Combo ATK DMG and Ultimate DMG.

Combo ATK Shi-Ki Onslaught deals an additional 5 x 40% ATK of Lightning DMG per flurry as Combo ATK DMG and Ultimate DMG. In Lunar Eclipse mode, can actively trigger Ultimate Evasion Skill Dark Sparrow after evasion, and Shi-Ki Onslaught reduces Dark Sparrow's CD by 1s on hit (CD: 0.60.6).

Combo ATK Shi-Ki Onslaught deals 30% more Lightning DMG. Its flurry accepts 3 more button presses. Its last SEQ deals an extra 150% ATK of Lightning DMG as Combo ATK DMG and Ultimate DMG. Shi-Ki Onslaught's last SEQ is a Heavy ATK with strong Trauma charge. Complete 6 flurries to inflict even more Trauma.

In Lunar Eclipse mode with sufficient SP, can trigger Ultimate Raging DragonDragon again, meanwhile Ultimate and attacks in this mode deal 60% more Lightning DMG.

Combo ATK Shi-Ki Crescent deals 60% more Total DMG and inflicts 10 Bleed Trauma. Host deals 40% more Total DMG to bleeding enemies.
Valkyrie Quicksand

When weapon active hits, the target drops 10 Shiny Silvers, up to 5 drops per floor (independent); the host also deals 15% more Physical DMG for 10s, up to 3 stacks (CD: 1s). Triggering it again refreshes its duration.

Decreases Ultimate CD by 55%. When Ultimate gets a Perfect judgment, additionally recover 10 SP and 2 Rhythm. Each Perfect judgment increases Total DMG by 6% when Ultimate ends for 30s; this increase can stack 5 times. Triggering it again refreshes its duration.

The gems tossed at the end of Combo ATK will leave a gem nebula after exploding. The gem nebula will continuously pull nearby enemies and explode 2 times, dealing 200% x 4 + 500% x 4 ATK of Bleed DMG and inflicting 12 Bleed Trauma.

Weapon active has an 80% shorter CD, deals an extra 200% ATK of Physical DMG, increases Rhythm by 3, and inflicts 6 Bleed Trauma. The enemies it hits also take 10% more Bleed DMG for 8s. Triggering it again refreshes its duration.

Casting Ultimate increases Rhythm by 6. Ultimate deals an extra 400% ATK of Physical DMG and inflicts 4 Bleed Trauma per hit.
Dreamweaver

Astral body can throw 4 more javelins. Kaleidoscope is enhanced and deals an extra 500% ATK of Physical DMG. Everytime she throws an extra javelin, she deals 10% more Physical DMG for 10s (the increase caps at 10% x number of extra javelins). Triggering it again resets the duration.

Astral body can throw 4 more short spears. Weapon skill and short spear throws deal an extra 200% ATK of Physical DMG. Every short spear hit adds 50 more combo hits; CD: 1s.

Physical body's Basic ATK SEQ 4 is enhanced. Javelin throw deals 800% x 4 ATK of Physical DMG and casting Assemblage of Ideas restores 25 SP. If she has more than 50 SP, tap [ATK] to consume 50 SP to immediately connect to Basic ATK SEQ 4. This attack is regarded as Ultimate.

Assemblage of Ideas deals an extra 270% x 4 ATK of Physical DMG, which regarded as Ultimate DMG.

Every 100 SP consumed in physical body or 50 combo hits reached in astral body make enemies take 40% more Total DMG for 10s. Triggering it again resets its duration.
Terminal Aide 0017

While in Defensive Status, recover 240 more Enthalpy per second, Combo ATK and Regen: Superpartner deal an extra 700% ATK of Physical DMG.

When Regen: Superpartner hits, it generates a forcefield at the target location, pulling nearby enemies temporarily, then dealing 200% ATK of Physical DMG per 0.5s. Enemies in the forcefiield take 30% more Total DMG for 5s. Triggering it again resets the duration.

Ultimate Evasion Skill's CD is reduced by 70%. Entering Defensive Status with full Enthalpy will immediately release Reversal Field and trigger Ultimate Evasion Skill, each hit dealing another 700% ATK of Physical DMG. Enables Regen: Superpartner to be triggered once after releasing Reversal Field.

Casting Combo ATK or Regen: Superpartner reduces Ultimate CD by 25% and restores 25 SP.

Enables Regen: Superpartner to be triggered once after unleashing Ultimate. Ultimate or Regen: Superpartner deals 3 x 300% ATK of Physical DMG, with a bonus 100% Crit Rate and 200% Crit DMG.
Sugary Starburst

Ultimate has shorter shooting intervals, deals 20% more Total DMG, and fires 6 shots instead of 3 shots. The last shot deal an additional 500% ATK of Ice DMG.

Charged ATKs deal 35% more Ice DMG. Casting Charged ATK reduces weapon skill CD by 6s.

Charged ATK fires an extra shot that deals an additional 1300% ATK of Ice DMG. Tapping [ATK] within 3s after casting weapon skill fires a Power Shot from her sniper rifle, dealing 1500% ATK of Ice DMG, triggering her QTE-related skills, and restoring Cheer. This DMG is counted as QTE DMG.

Every shot of Ultimate deals an additional 700% ATK of Ice DMG. Tapping [ATK] after evading fires a Power Shot from her sniper rifle, which deals 1500% ATK of Ice DMG and triggers her QTE-related skills, but does not restore Cheer. This DMG is counted as QTE DMG. Firing a Power Shot reduces Ultimate CD by 2s and restores 10 SP.

When the user restores HP, the user gains increased Ice DMG. The user deals 1% more Ice DMG for every 350 max HP. This increase caps at 40% and lasts for 20s. Triggering it again resets the duration.
Herrscher of Rebirth

In Soul Shaper Form, the Joint Combo inflicts additional 300% ATK of Physical DMG. Upon hitting 50 combo hits, enemies take 15% more Total DMG for 5s. Triggering it again resets the duration. In Life Binder Form, the Ultimate's final hit deals an extra 1700% ATK of Physical DMG. CD: 16s.

In Life Binder Form, Joint Weapon Skill's circling attack deals 50% ATK of Physical DMG per sequence, and Joint Weapon Skill restores 20 extra Herrscher Charge on hit (CD: 0.5s). Releasing Joint Combo reduces weapon skill CD by 15s (CD: 1s).

In Life Binder Form, each blow of Combo ATK and Joint Combo deals additional 350% ATK of Physical DMG and enemies hit take 40% more Total DMG for 8s. Triggering it again resets the duration. The character recovers 900 HP upon hitting enemies with Joint Combo (CD: 5s). Normal evasion can also trigger Ultimate Evasion Skill.

In Soul Shaper Form, hold [ATK] to continuously shoot with the last hit of the Basic ATK sequence. Every blow of the last hit of the Basic ATK sequence deals an additional 80% ATK of Physical DMG. Herrscher Charge will restore more slowly while shooting continuously. The last hit of Joint Combo deals an additional 800% ATK of Physical DMG.

When SP is above 40 in Soul Shaper Form, Soul Shaper Form's Joint Combo is unleashed by consuming 40 SP, and its Total DMG increases by 45%. While Dewy Twilight is active, every blow of the last hit of the Basic ATK sequence restores 900 HP and 50 SP, and grants 50 bonus combo hits for the character, while gathering enemies briefly (CD: 1s).
Miracle ☆ Magic Girl

Basic ATK SEQ 5 can also inflict Magic Sigil and trigger Cut. After performing Cut, tap [ATK] to consume 300 Starry Faith and directly perform Basic ATK SEQ 5. Basic ATK SEQ 5 and Cut deal 150% more Fire DMG.

Basic ATK SEQ 5's each hit deals an additional 150% ATK of Fire DMG as Ignite DMG. When Basic ATK SEQ 1 to 4 hits, reduces Ultimate Evasion Skill CD by 2.5s (CD: 0.5s). After triggering Ultimate Evasion Skill, Total DMG increases by 20% for 8s (retriggering refreshes duration).

Increases Total DMG by 30%. Releasing Ultimate resets weapon active CD, restores 2 Ultimate Evasion Skill charges and 600 Starry Faith, and gives 6 stacks of Glitter.

Each stack of Glitter increases the character's max Ignite stacks and max HP by 1 and 50 respectively. When her HP is under 30%, her HP recovery increases by 75%; otherwise, it decreases by 75% and she loses 300 HP per second. While charging, the Ignite stacks on enemies continue increasing until hitting the cap. Join deals an additional Ignite stack count x 150% ATK of Fire DMG as Ignite DMG.

Performing Join instantly triggers Ultimate Evasion Skill to restore 600 Starry Faith. On hit, Charged ATK deals an additional 100% ATK of Fire DMG as Ignite DMG, and the enemies will take 20% more Total DMG for 8s (retriggering refreshes duration). When Join hits, it reduces Ultimate CD by 0.4s and restores 1 SP for each stack of Glitter on the character.
Lunar Vow: Crimson Love

Hold [ATK] after evasion to connect into Basic ATK SEQ 4. The character's Basic ATK SEQ 4 and Combo ATK are enhanced, with each sequence dealing current lost HP percentage x 50%/150% ATK of bonus Lightning DMG (counts as Bleed DMG). The character gains a shield that can absorb DMG equal to 100% HP. While the shield lasts, the character has Iron Body. When SEQ 4 begins to slash enemies, 30% of max shield HP is restored at the cost of 70% of current character HP.

Basic ATK SEQ 4 slashes increase to a maximum of 32 times. Lightning DMG dealt by Basic ATK and Combo ATK increases by 60%. In the Name of Protection deals an additional 50% ATK of Lightning DMG per sequence.

Each slash of Hunting Time reduces Ult CD by 0.25s. Heartfelt Vow caps at 30 stacks. Ending Ult fully restores Biting Mark and grants 30 stacks of Heartfelt Vow.

Charging the chainsaw restores more Biting Mark per second. Hunting Time consumes less Biting Mark and increases ATK Speed. Each stack of Heartfelt Vow makes Hunting Time deal 3% bonus Lightning DMG. With 20 stacks of Heartfelt Vow or more, Hunting Time deals 10% bonus Lightning DMG. Ultimate deals Heartfelt Vow stacks x 10% bonus Lightning DMG and resets Heartfelt Vow stacks when it ends.

Entering Frenzy increases the character's Total DMG by 60% for 20s. Triggering it again resets the duration.
Cosmic Expression

In Parry stance, if in the AOE of the meteor released by Traveler Looking into the Distance or the meteor shower released by Blessing of Meteorite, deflect meteor shards. Deflecting the meteor shower deals 35% ATK of Physical DMG per hit and reduces ultimate CD by 0.6s; Deflecting the meteor deals 200% ATK of Physical DMG and reduces Ultimate CD by 7s. They both count as weapon active and Bleed DMG. Deflecting a meteor shard restores 4 SP.

Basic ATK and Combo ATK deal 30% more Total DMG. Combo ATK has a greater radius, deals an additional 650% + 650% ATK of Physical DMG, and reduces Ultimate CD by 2s on use. Non-Ultimate Evasion can also trigger Ultimate Evasion Skill.

When using Combo ATK, if a beacon is present and her Internal Energy if full, consumes all Internal Energy to release 3 meteors and deploy the cross (disregards cross CD and does not consume SP) simultaneously. Each meteor deals 500% of ATK of Physical DMG, which counts as Combo ATK, weapon active, and Bleed DMG. Releasing meteors counts as using weapon active. Can use Ultimate during meteor fall.

After unleashing Ultimate, all laser sabers deal 20% more Physical DMG for 20s; retriggering refreshes duration. All enemies take 24% more Total DMG from the meteor (independent).

When using special weapon skill Traveler Looking into the Distance, the meteor is preceded by a meteor shower. During this, continue losing Internal Energy to deal 21 x 45% ATK of Physical DMG (counts as weapon active and Bleed DMG) and deploy the cross (disregards cross CD and does not consume SP). Cannot gain Internal Energy during the special weapon skill. The use of special weapon skill triggers Ultimate-related effects and the crash of meteor triggers Ultimate Evasion Skill. Using Combo ATK restores an additional 300 Internal Energy. Bleeding inflicted by the host deals 60% more Total DMG.
Deepspace Anchor: First Light

Thunder in Clear Skies deals 600% ATK of bonus Lighting DMG. During Thunderous Blazar, triggering Ultimate Evasion Skill extends Thunderous Blazar's duration by 3s. During Overheat, triggering Ultimate Evasion Skill clears Overheat.

Casting Ultimate or entering Stellar Outburst fully replenishes Ultimate Evasion Skill charges. Every time Ultimate Evasion Skill is triggered, weapon skills deal 10% bonus Total DMG and Ultimate deals 1500% ATK of bonus Lightning DMG for 15s, stacking up to 3 times. Retriggering refreshes duration. The effect ends when Ultimate hits. The character enters Thunderous Pulse upon triggering Ultimate Evasion Skill when not in Overheat.

Basic ATK, Combo ATK, and Charged ATK deal 30% bonus Lightning DMG. Triggering Ultimate Evasion Skill grants 1 stack (3 stacks max). The next Basic ATK SEQ 4, Thunder in Clear Skies, or Lightning Flash Anchor deals 1000% ATK of bonus Lightning DMG for each stack and consumes all stacks.

The character deals 25% bonus Lightning DMG. Using Thunder in Clear Skies or Lightning Flash Anchor can activate the Domain Resonance mark 2 more times. CD: 0.7s. Triggering Ultimate Evasion Skill restores 2 Domain Resonance mark activation charges.

Enemies hit by the electromagnetic field activated by the Domain Resonance mark will be electroshocked multiple times and take 160% x 3 ATK of Lightning DMG (DMG source: Resonance)
Valkyrie Blastmetal

Ultimate restores 50 Astral Ring Intensity and resets Stellar Outburst's CD. During Stellar Outburst, aerial Weapon Enhanced ATK has enhanced follow-up ability. Ultimate deals 1200% ATK of bonus Fire DMG. Valkyrie Blastmetal's Weapon Enhanced ATK deals 600% ATK of bonus Fire DMG.

During Stellar Outburst, the first 2 aerial Weapon Enhanced ATKs do not consume Quantum Mech Energy and each restores 5 SP and reduces Ultimate CD by 2s on hit. Weapon Skills and Ultimate deal 40% bonus Fire DMG.

Stage 1 Leap becomes Weapon Enhanced ATK SEQ 3, and restores 5 Hammering Feel or Quantum Mech Energy. Stage 2 Leap comes with an attack which deals 300% x 2 ATK of Fire DMG. Combo ATK has a larger range and consumes all Hammering Feel stacks. Each stack consumed makes Combo ATK deals 400% ATK of bonus Fire DMG per hit. With full Astral Ring Intensity, enemies take 50% bonus Fire DMG from the character (independent).

After Stage 2 Leap, the next Weapon Enhanced ATK does not const Hammering Feel. After consuming 5 stacks of Hammering Feel, the current Combo ATK deals 40% bonus Total DMG, and its last hit deals 3000% ATK of bonus Fire DMG.

The character has Iron Body while in the air, and deals 40% bonus Total DMG when in Iron Body or Invincibility.
Valkyrie Boltstorm

During Stellar Outburst, 2 extra exclusive marks are created. Rapid Shot can activate Domain Resonance marks. When hitting enemies, the exclusive marks unleash chain lightning which deals 1200% x 3 ATK of Lightning DMG to each enemy. Each mark can only trigger chain lightning once per second. The mark is removed after triggering 4 times or when Stellar Outburst ends. Stellar Outburst's duration is reduced to 15s. When not in Stellar Outburst, the character restores 15 Astral Ring Intensity on hit. CD: 1s.

When the character triggers follow-up attacks after unleashing Explosive Device, she immediately restores 200 Rapid Shot Energy plus 60 Astral Ring Intensity if Stellar Outburst is inactive. During Rapid Shot, the character gains 1 stack of Survey Marker every 0.2s. Casting Targeted Bombardment consumes all Survey Markers, and each stack consumed deals 120% ATK of bonus Lightning DMG, up to 3 stacks. When Astral Ring is active, the maximum stacks cap at 10, and the CD for grenades is reduced to 5s.

When not in Stellar Outburst, Rapid Shot deals 45% ATK of bonus Lightning DMG per hit and enemies drop Energy Catalyst on hit. The character can absorb Energy Catalyst when near to obtain 140 Rapid Shot Energy and trigger Targeted Bombardment (considered Weapon Skill). Additionally, if her Astral Ring is fully charged in 7s, she deals 40% bonus Total DMG; Rapid Shot consts no Rapid Shot Energy and she restores 30 HP per 0.5s. During Rapid Shot, her Move Speed increases by 100%. After an Energy Catalyst drops or is absorbed, no more can drop in 7s.

When not in Stellar Outburst, Rapid Shot deals 55% ATK of bonus Lightning DMG. After absorbing Energy Catalyst, the next attack creates a black hole which continuously gathers enemies in a large area.

During Ultimate, Time-frozen Domain is triggered which additionally deals 1500% ATK of bonus Lightning DMG and restores 200 Rapid Shot Energy.
Mad Pleasure: Shadowbringer

When Astral Ring Intensity is full: Evade to actively trigger Ultimate Evasion Skill. When Ultimate Evasion Skill restores all Banquet Enjoyments, Moment of Indulgence no longer consumes all Banquet Enjoyments. Tap [ATK] after casting it to consume 1 Banquet Enjoyment to charge toward enemies, dealing 260% ATK of Ice DMG and summoning one Phantom (summoned entity). When Moment of Indulgence ends, all Phantoms will rush toward the target and cause an additional explosion with a large range, dealing 400% x (no. of Phantoms) ATK of Ice DMG. The explosion is considered as a Combo ATK.

When Astral Ring Intensity is full: Gain additional 30 SP and restore two Ultimate Evasion Skill charges after casting Ultimate. After casting Ultimate, character deals 20% more Ice DMG for 20s. Each Moment of Indulgence cast reduces Ultimate CD by 3s.

During Stellar Outburst: Moment of Indulgence triggers Ultimate Evasion Skill and changes its effect to summoning a Phantom (summoned entity) which completes the attack. When the Phantom casts an assist attack, it will grant the character with Rondo In the Shadows for 30s. The Phantom's attacks reduce Ultimate Evasion Skill CD by 2s on hit. Astral Ring CD is changed to 5s. Astral Ring Intensity recovery rate is increased by 450%. Stellar Outburst duration is changed to 30s, during which Total DMG is increased by 35%.

During Stellar Outburst: The character generates more Phantoms and deals 30% more Ice DMG. Phantoms deal an additional 200% ATK of Ice DMG to enemies. During Rondo in the Shadows, enemies hit by Phantoms take 12% more Total DMG for 15s (independent). Retriggering refreshes the duration.

After casting Moment of Indulgence, the character deals 40% more Ice DMG for 20s. Retriggering refreshes duration.
Jovial Deception: Shadowdimmer

During Astral Ring Charging: Combo ATK deals 20% bonus Physical DMG. Casting Weapon Skill gathers enemies and recalls all Shadow Frames on the field. Each recalled Shadow Frame deals 180% ATK of Physical DMG (DMG source: Weapon Skill). The next Combo ATK summons 12 extra Shadow Frames (considered summoned entities).

During Astral Ring Charging: Increases the cap of Shadow Frame to 6. When casting Weapon Skill, for every Shadow Frame recalled, Weapon Skill deals 14% ATK of bonus Physical DMG. Tap [ATK] after casting Combo ATK to connect into Basic ATK SEQ 2, and the next Basic ATK SEQ 3 generates 4 extra Shadow Frames on hit.

During Stellar Outburst: Each sequence of Basic ATK consumes 1 Odd Thought to generate an illusion (summoned entity) that casts Weapon Skill, dealing 760%/860%/960% ATK of Physical DMG and restoring 10 Combo KE. Casting Combo ATK fully restores Odd Thoughts. Astral Ring's CD is reduced to 5s. Exiting Stellar Outburst fully restores Astral Ring Intensity.

During Stellar Outburst: Enemies take 35% more Total DMG from Basic ATK, Combo ATK, Charged ATK, and Weapon Skill. Basic ATK triggers an explosion at the target location on hit, dealing 700% ATK of Physical DMG to enemies within range. CD: 0.5s.

Casting Ultimate or entering Stellar Outburst makes all enemies on the field take 50% bonus Total DMG from the character for 10s. Retriggering refreshes the duration.
Schicksal's Imperative

During Astral Ring Charging, the duration of Break Time is extended to 150s, and Ultimate deals 35% bonus Total DMG. Knock Off Now! summons an additional set of puppets, whose attacks deal 200% ATK of Lightning DMG for every sequence. After casting Knock Off Now!, it inflicts Collapse on QUA enemies once, and it automatically triggers this effect for every 15s during Break Time.

During Astral Ring Charging: Ultimate deals 30% more Lighting DMG. During Break Time, each puppet launches 1 additional attack every 2s, pulling nearby enemies and dealing 120% ATK of Lightning DMG.

During Stellar Outburst: The character remains in the Let Me Leave Work! state and no longer gains Quantum Mech Energy. Basic ATK switches to continuous spiral attacks that deal 80%+100% ATK of Lightning DMG each sequence and grant 60 Stress (the character gains 300 Stress when Stress Transfer hits). Work Is Over Alarm additionally deals a total of 360% ATK of Lightning DMG and releases only 300 Stress. Changes the cooldown of Astral Ring to 5s. When exiting Stellar Outburst, restores all Astral Ring Intensity.

During Stellar Outburst: Work Is Over Alarm can activate Domain Resonance Mark without Quantum Mech Energy. In the Let Me Leave Work! state, deals 30% more Lightning DMG and evasion actively triggers the Ultimate Evasion Skill and restores additional 120 Stress.

When Ultimate or Combo ATK hits, enemies take 40% more Total DMG for 20s. Retriggering refreshes the duration.
Lone Planetfarer

During Astral Ring Charging: Basic ATK SEQ 4 in Planet Quaker form deals damage over time to enemies hit, dealing multiple hits that total up to 2400% ATK of Lightning DMG to enemies in the range over 1s. This counts as Basic ATK and Ultimate DMG. Combo ATK deals an additional 2000% ATK of Lightning DMG. Casting Combo ATK refreshes the duration of Planet Quaker form and Weapon Skill CD. Casting Weapon Skill restores 160 Intelligence.

During Astral Ring Charging: Basic ATK SEQ 3 in Planet Quaker form deals damage over time to enemies hit, dealing multiple hits that total up to 600% ATK of Lightning DMG to enemies in the range over 1s. This counts as Basic ATK and Ultimate DMG. Basic ATKs (including Combo ATKs and Charged ATKs) deal 50% more Lightning DMG.

During Stellar Outburst: The duration of Stellar Outburst is increased to 35s. When Intelligence is full, hold [ATK] to cast Combo ATK and enter Intelligence Unleashed Mode. Every hit on an enemy deals an additional 450% ATK of Lightning DMG and can trigger Ultimate Evasion Skill. When Celestial Rupture hits an enemy, Ultimate Evasion Skill CD is reduced by 6s. Casting Weapon Skill restores 160 Intelligence and reduces Astral Ring CD to 5s. When exiting Stellar Outburst, Astral Ring Intensity is fully restored.

During Stellar Outburst: When Celestial Rupture hits an enemy, it deals 1200% ATK of Lightning DMG to enemies in a large range. Lightning DMG dealt by Combo ATKs is increased by 60%.

When Weapon Skill or Combo ATK hits enemies, they take 40% more Total DMG for 15s. Retriggering refreshes the duration.
Reign Solaris

While moving or evading in Skyrider form, creates 4 javelins every 1s to attack nearby enemies, which deals 500% ATK of Physical DMG (counts as Charged ATK), pulls enemies, adds 10 combo hits, and restores 4 Astral Ring Intensity every 1s.

While moving or evading in Skyrider form, gains 1 stack of multiplier every 0.5s. It starts at 10 stacks and caps at 20 stacks. Each stack makes the next Sky-Splitting Flash deal an additional 600% ATK of Physical DMG, afterward they are all removed.

Casting <color=#7DFFFFE6>Sky-Splitting Flash</color><color=#7DFFFFE6>Sky-Splitting Flash</color> increases Total DMG by 60% for 60s (retriggering refreshes duration).</color></color>

Casting Take Off pulls nearby enemies. In Skyrider form, casting Touch Down or Charged ATK EX refreshes weapon skill's CD and consumes a Skylight Brilliance charge. In Skyrider form, L3 Charged ATK and Charged ATK EX deal an additional 1800% ATK of Physical DMG and Touch Down deals an additional 4x900% ATK of Physical DMG.

Casting Take Off or Sky-Splitting Flash will increase the Physical DMG of L3 Charged ATK, Charged ATK EX, and Touch Down in Skyrider form by 80% for 15s (retriggering refreshes duration).
Ba-Dum! Fiery Wishing Star

Triggering Ultimate Evasion Skill increases Total DMG by 60% for 15s. Retriggering refreshes duration.

In Merriment state, Basic ATK deals an additional 1000% ATK of Fire DMG, Basic ATK and Passion Mark's explosion on hit increase combo hit count by 10.

Ultimate will summon 8 Majestic Fortune Drums (count as summoned entities). You can double jump between Majestic Fortune Drums, each jump causing 1 Resonance Divine Drum to resonate and explode (counts as Weapon Skill), dealing 500% ATK of Fire DMG to all enemies, restoring 12 SP, and reducing Ultimate CD by 2s. After the last Resonance Divine Drum explodes, immediately jump to perform a downward Combo ATK, dealing 1000% ATK of Fire DMG. Total DMG dealt by Ultimate and Majestic Fortune Drums increases by 100%.

In Merriment state: Basic ATK starts from SEQ 3, ground or aerial SEQ 4 can be connected into each other, Immaculate Duet deals an additional 2025% ATK of Fire DMG and detonates 3 more Passion Marks; Merriment state no longer has a time limit, perform 2 Immaculate Duets and exit Merriment state to refresh Ultimate Evasion Skill's CD; Fully recovers Astral Ring Intensity at the start of a battle.

Ultimate deals an additional 1500% ATK of Fire DMG. Within 10s of casting Ultimate, each double jump reduces Ultimate Evasion Skill CD by 2s and increases Fire DMG dealt by 11% (max 99%); DMG increase's rate and duration refreshed by retriggering.
Peregrine Sword

In Augmented Ascension state, Leaf Sweep and Swaying with Wind and Rain pull nearby enemies.
When the character enters battle, restores 200 Astral Ring Intensity. When Astral Ring Intensity is not full, restores 18 Astral Ring Intensity per 1s. Astral Ring CD is reduced to 10s.
Delicious Delights's duration is extended by 11s.
In Augmented Ascension state or quickly after it ends, tap [Weapon] to cast Swaying with Wind and Rain for 2 more times. Swaying with Wind and Rain deals an additional 650% ATK of Physical DMG.
In Augmented Ascension state, Leaf Sweep and Swaying with Wind and Rain pull nearby enemies.
When the character enters battle, restores 200 Astral Ring Intensity. When Astral Ring Intensity is not full, restores 18 Astral Ring Intensity per 1s. Astral Ring CD is reduced to 10s.
Delicious Delights's duration is extended by 11s.

In Augmented Ascension state, Forest Piercer, Leaf Sweep, and Swaying with Wind and Rain deal 40% more Total DMG, Forest Piercer/Leaf Sweep/Swaying with Wind and Rain's Joint ATK deals an additional 30%x11/30%/30%x4 ATK of Physical DMG, and all enemies take 30% more Physical DMG.

When throwing a phantom umbrella, Forest Piercer can be triggered if the number of umbrellas reaches 3. This Forest Piercer will detonate all phantom umbrellas to deal 1000% ATK of Physical DMG (plus any remaining accumulated damage not yet dealt) and reset Weapon Skill CD. If Sword Force is at maximum concurrently, consume all Sword Force to increase the detonation's Total DMG by 40%. When the detonation occurs, the following effect may apply: If not in Augmented Ascension state, her Weapon Skill deals 30% more Total DMG for 5s (retriggering refreshes duration).
Tap [Weapon] to throw the umbrella, doing so only restores 1 level of Sword Force on hit, but refreshes Ultimate Evasion Skill's CD, and the thrown umbrella changes into a phantom umbrella that no longer returns to its user. Instead, it stays on the field to pull nearby enemies for up to 5s and deal up to 800% ATK of Physical DMG. This skill will not immediately trigger Forest Piercer. Ultimate Evasion Skill can be actively triggered. Each time Ultimate Evasion Skill is triggered, Weapon Skill CD is reset.
When throwing a phantom umbrella, Forest Piercer can be triggered if the number of umbrellas reaches 3. This Forest Piercer will detonate all phantom umbrellas to deal 1200% ATK of Physical DMG (plus any remaining accumulated damage not yet dealt) and reset Weapon Skill CD. If Sword Force is at maximum concurrently, consume all Sword Force to increase the detonation's Total DMG by 50%. When the detonation occurs, the following effect may apply: If not in Augmented Ascension state, her Weapon Skill deals 30% more Total DMG for 5s (retriggering refreshes duration).

Outside of Augmented Ascension state, phantom umbrella and all Weapon Skills deal 60% more Total DMG, and phantom umbrella's sequences and explosion all deal an additional 70% ATK of Physical DMG.

Using Weapon Skill or Combo ATK makes all enemies take 40% more Total DMG for 25s. Retriggering it refreshes its duration.
Planar Armament: Warped Spacetime

During Stellar Outburst: The character's attacks create afterimages. Basic ATK becomes quicker, deals 20% more Total DMG, its last SEQ restores 30 more SP on hit, and can be chained into Ruptured Wind by tapping [ATK] immediately at the cost of 100 SP. When Stellar Outburst ends, restores Astral Ring Energy and reduces Astral Ring's current CD to 1.5s

During Stellar Outburst: Rainless Skies deals 150% more Total DMG, and Basic ATK'S last SEQ additionally restores 20 SP.

After consuming SP, the character deals 50% more Total DMG for 15s (refreshes on retrigger).

During Astral Ring Charging: Ultimate deals 40% more Total DMG. Weapon Skill has no CD, and on hit restores 25 extra SP and significantly increases movement speed temporarily. After using Weapon Skill, the next Ultimate only consumes 50 SP and only releases Felled Cloud.

During Astral Ring Charging: Weapon Skill and Ultimate deal 40% more Total DMG. After using Ultimate, Combo ATK deals 50% more Total DMG; this effect stacks up to 5 times and is removed after using Combo ATK.
General Signets
Signets of Deliverance (Kevin)
These Signets provide buffs related to Ultimates.

Ultimate boosts Total DMG by 42% for 7s.
Ultimate boosts Total DMG by 49% for 7s.
Ultimate boosts Total DMG by 56% for 7s.

Ultimate boosts Physical DMG by 36% for 7s.
Ultimate boosts Physical DMG by 42% for 7s.
Ultimate boosts Physical DMG by 48% for 7s.

Ultimate boosts Elemental DMG by 36% for 7s.
Ultimate boosts Elemental DMG by 42% for 7s.
Ultimate boosts Elemental DMG by 48% for 7s.

Ultimate boosts Physical Breach by 40% for 7s.
Ultimate boosts Physical Breach by 45% for 7s.
Ultimate boosts Physical Breach by 50% for 7s.

Ultimate boosts Elemental Breach by 24% for 7s.
Ultimate boosts Elemental Breach by 28% for 7s.
Ultimate boosts Elemental Breach by 32% for 7s.

Ultimate restores 3.5 SP per second for 7s.
Ultimate restores 4 SP per second for 7s.
Ultimate restores 4.5 SP per second for 7s.

This signet cannot be upgraded.

Attacks used in Final Battle state are registered as attacks used in burst mode. Attacks deal 24% more Total DMG in burst mode.
Attacks used in Final Battle state are registered as attacks used in burst mode. Attacks deal 28% more Total DMG in burst mode.
Attacks used in Final Battle state are registered as attacks used in burst mode. Attacks deal 32% more Total DMG in burst mode.

After 0.5s into Final Battle, all buffs provided by Normal Signets of Deliverance increase by 108% instead of 50%.
After 0.5s into Final Battle, all buffs provided by Normal Signets of Deliverance increase by 126% instead of 50%.
After 0.5s into Final Battle, all buffs provided by Normal Signets of Deliverance increase by 144% instead of 50%.

Duration of Final Battle and all buffs provided by Normal Signets of Deliverance are extended to 10s.
Duration of Final Battle and all buffs provided by Normal Signets of Deliverance are extended to 10.5s.
Duration of Final Battle and all buffs provided by Normal Signets of Deliverance are extended to 11s.

This signet cannot be upgraded.

In War of Deliverance, all buffs provided by Normal Signets of Deliverance are enhanced by 70%.
In War of Deliverance, all buffs provided by Normal Signets of Deliverance are enhanced by 80%.
In War of Deliverance, all buffs provided by Normal Signets of Deliverance are enhanced by 90%.

Every hit of Ultimate or burst mode ATKs boosts Total DMG by 0.6% (caps at 60%).
Every hit of Ultimate or burst mode ATKs boosts Total DMG by 0.7% (caps at 70%).
Every hit of Ultimate or burst mode ATKs boosts Total DMG by 0.8% (caps at 80%).

War of Deliverance state enhances the Valkyrie's attacks. After landing the first attack, attacks ignore enemy DEF and Elemental Resists for 8s. After this enhancement ends, all enemies take 20% more Total DMG.
War of Deliverance state enhances the Valkyrie's attacks. After landing the first attack, attacks ignore enemy DEF and Elemental Resists for 10s. After this enhancement ends, all enemies take 20% more Total DMG.
War of Deliverance state enhances the Valkyrie's attacks. After landing the first attack, attacks ignore enemy DEF and Elemental Resists for 10s. After this enhancement ends, all enemies take 30% more Total DMG.
Signets of Gold (Eden)
These Signets provide buffs related to SP.

The higher your SP, the higher the Total DMG you will deal. Every 10 remaining SP increases Total DMG by 3.6% (max: 180%).
The higher your SP, the higher the Total DMG you will deal. Every 10 remaining SP increases Total DMG by 4.2% (max: 210%).
The higher your SP, the higher the Total DMG you will deal. Every 10 remaining SP increases Total DMG by 4.8% (max: 240%).

The higher your SP, the higher the Physical and Elemental DMG you will deal. Every 10 remaining SP increases Physical & Elemental DMG by 3.0% (max: 150%).
The higher your SP, the higher the Physical and Elemental DMG you will deal. Every 10 remaining SP increases Physical & Elemental DMG by 3.5% (max: 175%).
The higher your SP, the higher the Physical and Elemental DMG you will deal. Every 10 remaining SP increases Physical & Elemental DMG by 4.0% (max: 200%).

Every 10 SP left reduces Total DMG taken by 3.0% (max: 80%).
Every 10 SP left reduces Total DMG taken by 3.5% (max: 80%).
Every 10 SP left reduces Total DMG taken by 4.0% (max: 80%).

The lower the SP, the more SP can be restored from attack (SP regen boost maxed at 120%).
The lower the SP, the more SP can be restored from attack (SP regen boost maxed at 140%).
The lower the SP, the more SP can be restored from attack (SP regen boost maxed at 160%).

Restore 2.4 SP per second.
Restore 2.8 SP per second.
Restore 3.2 SP per second.

Initial SP and max SP increase by 60.
Initial SP and max SP increase by 70.
Initial SP and max SP increase by 80.

This signet cannot be upgraded.

Intoxicated enemies take 18% more Total DMG. Can stack up to 3 times.
Intoxicated enemies take 21% more Total DMG. Can stack up to 3 times.
Intoxicated enemies take 24% more Total DMG. Can stack up to 3 times.

Every hit on an Intoxicated enemy restores 1.2 SP for the Valkyrie.
Every hit on an Intoxicated enemy restores 1.4 SP for the Valkyrie.
Every hit on an Intoxicated enemy restores 1.6 SP for the Valkyrie.

If 3 Lightning of Aria bolts hit the same enemy, it will trigger Thunder Symphony, which deals 1440% ATK of Adaptive DMG and inflicts Paralyze with 3 Paralyze Trauma in a large AoE.
If 3 Lightning of Aria bolts hit the same enemy, it will trigger Thunder Symphony, which deals 1680% ATK of Adaptive DMG and inflicts Paralyze with 3 Paralyze Trauma in a large AoE.
If 3 Lightning of Aria bolts hit the same enemy, it will trigger Thunder Symphony, which deals 1920% ATK of Adaptive DMG and inflicts Paralyze with 3 Paralyze Trauma in a large AoE.

This signet cannot be upgraded.

After lasting over 3s, Final Echo boosts max SP by 50% and restores 1.2% SP per second until it ends.
After lasting over 3s, Final Echo boosts max SP by 50% and restores 1.4% SP per second until it ends.
After lasting over 3s, Final Echo boosts max SP by 50% and restores 1.6% SP per second until it ends.

After Final Echo state lasts over 3s, deal 360% ATK of Adaptive DMG to nearby enemies per second until it ends.
After Final Echo state lasts over 3s, deal 420% ATK of Adaptive DMG to nearby enemies per second until it ends.
After Final Echo state lasts over 3s, deal 480% ATK of Adaptive DMG to nearby enemies per second until it ends.

After lasting over 3s, Final Echo reduces the ATK, DEF, and Elemental Resists of enemies nearby by 2.4% per second (max at 48%) until it ends.
After lasting over 3s, Final Echo reduces the ATK, DEF, and Elemental Resists of enemies nearby by 2.8% per second (max at 56%) until it ends.
After lasting over 3s, Final Echo reduces the ATK, DEF, and Elemental Resists of enemies nearby by 3.2% per second (max at 64%) until it ends.
Signets of Decimation (Kalpas)
These Signets provide buffs related to HP loss.

The lower your HP, the higher the Total DMG you will deal. Every 100 HP lost increases Total DMG by 1.2% (max: 216%).
The lower your HP, the higher the Total DMG you will deal. Every 100 HP lost increases Total DMG by 1.4% (max: 252%).
The lower your HP, the higher the Total DMG you will deal. Every 100 HP lost increases Total DMG by 1.6% (max: 288%).

The lower your HP, the higher the Physical and Elemental DMG you will deal. Every 100 HP lost increases Physical and Elemental DMG by 1.0% (max: 180%).
The lower your HP, the higher the Physical and Elemental DMG you will deal. Every 100 HP lost increases Physical and Elemental DMG by 1.1% (max: 198%).
The lower your HP, the higher the Physical and Elemental DMG you will deal. Every 100 HP lost increases Physical and Elemental DMG by 1.3% (max: 234%).

The lower your HP, the lower the Total DMG you will receive. Every 100 HP lost decreases the Total DMG you receive by 1.0% (max: 80%).
The lower your HP, the lower the Total DMG you will receive. Every 100 HP lost decreases the Total DMG you receive by 1.1% (max: 80%).
The lower your HP, the lower the Total DMG you will receive. Every 100 HP lost decreases the Total DMG you receive by 1.3% (max: 80%).

Max HP increases by 30%
Max HP increases by 35%
Max HP increases by 40%

Losing HP boosts Total DMG taken by all enemies by 30% for 8s.
Losing HP boosts Total DMG taken by all enemies by 35% for 8s.
Losing HP boosts Total DMG taken by all enemies by 40% for 8s.

Losing HP restores SP equal to 2.4% of this time's HP loss.
Losing HP restores SP equal to 2.8% of this time's HP loss.
Losing HP restores SP equal to 3.2% of this time's HP loss.

This signet cannot be upgraded.

Losing HP recharges 360 points for Blood Boil. CD: 1s.
Losing HP recharges 420 points for Blood Boil. CD: 1s.
Losing HP recharges 480 points for Blood Boil. CD: 1s.

Deals 48% more Total DMG to enemies with a higher HP percentage than yourself. Total DMG dealt by Blood Boil will also increase by another 72%.
Deals 56% more Total DMG to enemies with a higher HP percentage than yourself. Total DMG dealt by Blood Boil will also increase by another 84%.
Deals 64% more Total DMG to enemies with a higher HP percentage than yourself. Total DMG dealt by Blood Boil will also increase by another 96%.

Blood Boil costs 20% of current HP, deals additional 150% ATK of Adaptive DMG for every 100 HP consumed (max: 5400%), and increases Physical and Elemental DMG by 48% for 5s.
Blood Boil costs 20% of current HP, deals additional 180% ATK of Adaptive DMG for every 100 HP consumed (max: 6480%), and increases Physical and Elemental DMG by 56% for 5s.
Blood Boil costs 20% of current HP, deals additional 210% ATK of Adaptive DMG for every 100 HP consumed (max: 7560%), and increases Physical and Elemental DMG by 64% for 5s.

This signet cannot be upgraded.

The cap of Bloodboil Armor charges rises by 600. At over 1500 charges, Bloodboil Armor can absorb DMG equal to 1% of its charges.
The cap of Bloodboil Armor charges rises by 700. At over 1500 charges, Bloodboil Armor can absorb DMG equal to 1% of its charges.
The cap of Bloodboil Armor charges rises by 800. At over 1500 charges, Bloodboil Armor can absorb DMG equal to 1% of its charges.

The cap of Bloodboil Armor charges increases by 600. At over 1500 charges, Bloodboil Armor grants 60% Physical Breach and 30% Elemental Breach.
The cap of Bloodboil Armor charges increases by 700. At over 1500 charges, Bloodboil Armor grants 70% Physical Breach and 35% Elemental Breach.
The cap of Bloodboil Armor charges increases by 800. At over 1500 charges, Bloodboil Armor grants 80% Physical Breach and 40% Elemental Breach.

The cap of Bloodboil Armor charges rises by 600. When its charges exceed 1500, if it gains HP recovery, when it next deals DMG to enemies, it will come with a bonus 800% ATK of adaptive DMG. CD: 5s.
The cap of Bloodboil Armor charges rises by 700. When its charges exceed 1500, if it gains HP recovery, when it next deals DMG to enemies, it will come with a bonus 800% ATK of adaptive DMG. CD: 5s.
The cap of Bloodboil Armor charges rises by 800. When its charges exceed 1500, if it gains HP recovery, when it next deals DMG to enemies, it will come with a bonus 800% ATK of adaptive DMG. CD: 5s.
Signets of Bodhi (Su)
These Signets provide buffs related to Combo Hit count.

Combo count is reset at 150 to boost Total DMG by 66% for 10s.
Combo count is reset at 150 to boost Total DMG by 77% for 10s.
Combo count is reset at 150 to boost Total DMG by 88% for 10s.

Combo count is reset at 150 to boost Total DMG taken by all enemies by 42% for 10s.
Combo count is reset at 150 to boost Total DMG taken by all enemies by 49% for 10s.
Combo count is reset at 150 to boost Total DMG taken by all enemies by 56% for 10s.

Combo hits are reset at 150 to reduce Total DMG taken by the Valkyrie by 38% for 10s.
Combo hits are reset at 150 to reduce Total DMG taken by the Valkyrie by 45% for 10s.
Combo hits are reset at 150 to reduce Total DMG taken by the Valkyrie by 51% for 10s.

Combo hits are reset at 150 to restore 36 SP.
Combo hits are reset at 150 to restore 42 SP.
Combo hits are reset at 150 to restore 48 SP.

Combo hits are immediately increased to 70 when below 70. CD: 10s. Characters that have fast attacks will deal 30% more Physical DMG.
Combo hits are immediately increased to 80 when below 80. CD: 10s. Characters that have fast attacks will deal 30% more Physical DMG.
Combo hits are immediately increased to 90 when below 90. CD: 10s. Characters that have fast attacks will deal 30% more Physical DMG.

Attacks grant 30 bonus combo hits on hit. CD: 5s. Characters that have fast attacks will deal 30% more Elemental DMG.
Attacks grant 35 bonus combo hits on hit. CD: 5s. Characters that have fast attacks will deal 30% more Elemental DMG.
Attacks grant 40 bonus combo hits on hit. CD: 5s. Characters that have fast attacks will deal 30% more Elemental DMG.

This signet cannot be upgraded.

When Karma Wheels hit enemies without a shield or with a broken shield, character gains 60% Physical Breach and 30% Elemental Breach for 10s.
When Karma Wheels hit enemies without a shield or with a broken shield, character gains 70% Physical Breach and 35% Elemental Breach for 10s.
When Karma Wheels hit enemies without a shield or with a broken shield, character gains 80% Physical Breach and 40% Elemental Breach for 10s.

The next attack within 8s from an enemy hit by Karma Wheels deals 60% less Total DMG. The enemy will also take 36% more Total DMG for 8s.
The next attack within 8s from an enemy hit by Karma Wheels deals 70% less Total DMG. The enemy will also take 42% more Total DMG for 8s.
The next attack within 8s from an enemy hit by Karma Wheels deals 80% less Total DMG. The enemy will also take 48% more Total DMG for 8s.

Karma Wheels deal 120% bonus DMG to shields and 600% ATK of bonus adaptive DMG to unshielded enemies.
Karma Wheels deal 140% bonus DMG to shields and 700% ATK of bonus adaptive DMG to unshielded enemies.
Karma Wheels deal 150% bonus DMG to shields and 800% ATK of bonus adaptive DMG to unshielded enemies.

This signet cannot be upgraded.

For every debuff on the target enemy, it takes 180% ATK of bonus adaptive DMG when hit by Bodhi: Eyes Open.
For every debuff on the target enemy, it takes 210% ATK of bonus adaptive DMG when hit by Bodhi: Eyes Open.
For every debuff on the target enemy, it takes 240% ATK of bonus adaptive DMG when hit by Bodhi: Eyes Open.

The Bodhi: Eyes Open debuffs last for 3s longer. Enemies take 24% more Total DMG. Additionally, for every debuff on the target enemy, it takes 6% more Total DMG. Can stack up to 5 times.
The Bodhi: Eyes Open debuffs last for 3s longer. Enemies take 28% more Total DMG. Additionally, for every debuff on the target enemy, it takes 7% more Total DMG. Can stack up to 5 times.
The Bodhi: Eyes Open debuffs last for 3s longer. Enemies take 32% more Total DMG. Additionally, for every debuff on the target enemy, it takes 8% more Total DMG. Can stack up to 5 times.

Bodhi: Eyes Open inflicts 3 random debuffs lasting 4s on hit.
Bodhi: Eyes Open inflicts 3 random debuffs lasting 5s on hit.
Bodhi: Eyes Open inflicts 3 random debuffs lasting 6s on hit.
Signets of Setsuna (Sakura)
These Signets provide buffs related to Ultimate Evasions.

Triggering Ultimate Evasion Skill boosts Attack Speed & Move Speed by 48% for 8s.
Triggering Ultimate Evasion Skill boosts Attack Speed & Move Speed by 56% for 8s.
Triggering Ultimate Evasion Skill boosts Attack Speed & Move Speed by 64% for 8s.

Triggering Ultimate Evasion Skill boosts Total DMG taken by all enemies by 36% for 8s.
Triggering Ultimate Evasion Skill boosts Total DMG taken by all enemies by 42% for 8s.
Triggering Ultimate Evasion Skill boosts Total DMG taken by all enemies by 48% for 8s.

Triggering Ultimate Evasion Skill boosts Total DMG by 48% for 8s.
Triggering Ultimate Evasion Skill boosts Total DMG by 56% for 8s.
Triggering Ultimate Evasion Skill boosts Total DMG by 64% for 8s.


Ultimate Evasion Skill has 1 more charge and 12% reduced CD.
Ultimate Evasion Skill has 1 more charge and 14% reduced CD.
Ultimate Evasion Skill has 1 more charge and 16% reduced CD.

Triggering Ultimate Evasion Skill restores 15.0 bonus SP.
Triggering Ultimate Evasion Skill restores 18.0 bonus SP.
Triggering Ultimate Evasion Skill restores 21.0 bonus SP.

This signet cannot be upgraded.


When Sakura Screen is active, every attack deals additional 60% of ATK of Adaptive DMG. CD: 0.1s.
When Sakura Screen is active, every attack deals additional 70% of ATK of Adaptive DMG. CD: 0.1s.
When Sakura Screen is active, every attack deals additional 80% of ATK of Adaptive DMG. CD: 0.1s.


This signet cannot be upgraded.

Triggering Ultimate Evasion Skill 3 times also unleashes Setsuna Blade: Karuma. This Setsuna Blade: Karuma deals an extra 240% ATK of Adaptive DMG per sequence.
Triggering Ultimate Evasion Skill 3 times also unleashes Setsuna Blade: Karuma. This Setsuna Blade: Karuma deals an extra 280% ATK of Adaptive DMG per sequence.
Triggering Ultimate Evasion Skill 3 times also unleashes Setsuna Blade: Karuma. This Setsuna Blade: Karuma deals an extra 320% ATK of Adaptive DMG per sequence.

Unleashing Setsuna Blade: Karuma reduces Ultimate Evasion Skill's remaining CD by 30%.
Unleashing Setsuna Blade: Karuma reduces Ultimate Evasion Skill's remaining CD by 35%.
Unleashing Setsuna Blade: Karuma reduces Ultimate Evasion Skill's remaining CD by 40%.

Every cast of Setsuna Blade: Karuma makes the next deal an additional 30% ATK of Adaptive DMG on every hit. 8 stacks max.
Every cast of Setsuna Blade: Karuma makes the next deal an additional 35% ATK of Adaptive DMG on every hit. 8 stacks max.
Every cast of Setsuna Blade: Karuma makes the next deal an additional 40% ATK of Adaptive DMG on every hit. 8 stacks max.
Signets of Infinity (Mobius)
These Signets provide buffs related to ELFs, self-summoned entities and support Valkyries.

For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie deals 10% bonus Total DMG (7 stacks max).
For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie deals 10% bonus Total DMG (9 stacks max).
For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie deals 10% bonus Total DMG (12 stacks max).

For every AstralOp, summoned entity, ELF, or Support Valkyrie present, enemies take 8% bonus Total DMG (7 stacks max).
For every AstralOp, summoned entity, ELF, or Support Valkyrie present, enemies take 8% bonus Total DMG (9 stacks max).
For every AstralOp, summoned entity, ELF, or Support Valkyrie present, enemies take 8% bonus Total DMG (12 stacks max).

For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie takes 8% less Total DMG (7 stacks max).
For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie takes 8% less Total DMG (9 stacks max).
For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie takes 8% less Total DMG (12 stacks max).

Total DMG from summoned entities, AstralOps, ELFs, and Support Valkyries increases by 72%.
Total DMG from summoned entities, AstralOps, ELFs, and Support Valkyries increases by 84%.
Total DMG from summoned entities, AstralOps, ELFs, and Support Valkyries increases by 96%.

Astral Ring has 14% reduced CD. ELF Ultimates and Support Valkyries' support skills have 24% reduced CD.
Astral Ring has 16% reduced CD. ELF Ultimates and Support Valkyries' support skills have 28% reduced CD.
Astral Ring has 18% reduced CD. ELF Ultimates and Support Valkyries' support skills have 32% reduced CD.

Astral Ring Intensity restores 24% faster. ELFs restore SP 90% faster.
Astral Ring Intensity restores 26% faster. ELFs restore SP 105% faster.
Astral Ring Intensity restores 28% faster. ELFs restore SP 120% faster.

This signet cannot be upgraded.

For every second in Mind Sync, Valkyrie herself, summoned entities, AstralOps, ELFs, and Support Valkyries deal 13% bonus Total DMG, 5 stacks max, 9 stacks max with any summoned entity present. Reset on exiting Mind Sync.
For every second in Mind Sync, Valkyrie herself, summoned entities, AstralOps, ELFs, and Support Valkyries deal 16% bonus Total DMG, 5 stacks max, 9 stacks max with any summoned entity present. Reset on exiting Mind Sync.
For every second in Mind Sync, Valkyrie herself, summoned entities, AstralOps, ELFs, and Support Valkyries deal 16% bonus Total DMG, 5 stacks max, 12 stacks max with any summoned entity present. Reset on exiting Mind Sync.

Triggering Mind Sync again during Mind Sync reduces the the CD of Astral Ring by 1s and also that of ELF Ultimates and Support Valkyries' support skills by 2s. With any summoned entity present, the CD of Astral Ring is further reduced by 1s, and that of ELF Ultimates and Support Valkyries' support skills are further reduced by 3s. This effect can only be triggered once per 4s.
Triggering Mind Sync again during Mind Sync reduces the the CD of Astral Ring by 1s and also that of ELF Ultimates and Support Valkyries' support skills by 2s. With any summoned entity present, the CD of Astral Ring is further reduced by 1s, and that of ELF Ultimates and Support Valkyries' support skills are further reduced by 4s. This effect can only be triggered once per 4s.
Triggering Mind Sync again during Mind Sync reduces the the CD of Astral Ring by 1s and also that of ELF Ultimates and Support Valkyries' support skills by 2s. With any summoned entity present, the CD of Astral Ring is further reduced by 1s, and that of ELF Ultimates and Support Valkyries' support skills are further reduced by 5s. This effect can only be triggered once per 4s.

Valkyries in Mind Sync state gain 35% Physical Breach and 23% Elemental Breach.
Valkyries in Mind Sync state gain 40% Physical Breach and 26% Elemental Breach.
Valkyries in Mind Sync state gain 45% Physical Breach and 29% Elemental Breach.

This signet cannot be upgraded.

When a self-generated summoned entity remains for more than 1s, it increases the duration of Sentience Sync by 1s every second when it's active and increases the transfer progress by 20% per second when it's inactive.
When a self-generated summoned entity remains for more than 1s, it increases the duration of Sentience Sync by 1s every second when it's active and increases the transfer progress by 25% per second when it's inactive.
When a self-generated summoned entity remains for more than 1s, it increases the duration of Sentience Sync by 1s every second when it's active and increases the transfer progress by 30% per second when it's inactive.

User-summoned entities deal 5% more Physical and Elemental DMG per second (caps at 50%). When entering Sentience Sync state, immediately gain 50% of all Physical and Elemental DMG bonuses applied to all active summoned entities, then deal 2.5% more Physical and Elemental DMG per second (caps at 35%).
User-summoned entities deal 5% more Physical and Elemental DMG per second (caps at 50%). When entering Sentience Sync state, immediately gain 50% of all Physical and Elemental DMG bonuses applied to all active summoned entities, then deal 2.5% more Physical and Elemental DMG per second (caps at 40%).
User-summoned entities deal 5% more Physical and Elemental DMG per second (caps at 50%). When entering Sentience Sync state, immediately gain 50% of all Physical and Elemental DMG bonuses applied to all active summoned entities, then deal 2.5% more Physical and Elemental DMG per second (caps at 45%).

Each time a summoned entity deals DMG, enemies take 1.2% more Total DMG. In Sentience Sync state, each attack makes enemies take 1.2% more Total DMG (caps at 36%).
Each time a summoned entity deals DMG, enemies take 1.4% more Total DMG. In Sentience Sync state, each attack makes enemies take 1.4% more Total DMG (caps at 42%).
Each time a summoned entity deals DMG, enemies take 1.6% more Total DMG. In Sentience Sync state, each attack makes enemies take 1.6% more Total DMG (caps at 48%).
Signets of Vicissitude (Hua)
These Signets provide stackable buffs over time. Stacks are reduced upon getting hit.

Total DMG increases by 1.2% per second. 40 stacks max. Taking DMG reduces 10 stacks.
Total DMG increases by 1.4% per second. 40 stacks max. Taking DMG reduces 10 stacks.
Total DMG increases by 1.6% per second. 40 stacks max. Taking DMG reduces 10 stacks.

Physical DMG increases by 1.0% per second. 40 stacks max. Taking DMG reduces 10 stacks.
Physical DMG increases by 1.1% per second. 40 stacks max. Taking DMG reduces 10 stacks.
Physical DMG increases by 1.3% per second. 40 stacks max. Taking DMG reduces 10 stacks.

Elemental DMG increases by 1.0% per second. 40 stacks max. Taking DMG reduces 10 stacks.
Elemental DMG increases by 1.1% per second. 40 stacks max. Taking DMG reduces 10 stacks.
Elemental DMG increases by 1.3% per second. 40 stacks max. Taking DMG reduces 10 stacks.

Elemental Breach increases by 0.7% per second. 40 stacks max. Taking DMG reduces 10 stacks.
Elemental Breach increases by 0.8% per second. 40 stacks max. Taking DMG reduces 10 stacks.
Elemental Breach increases by 1.0% per second. 40 stacks max. Taking DMG reduces 10 stacks.

Total DMG taken decreases by 1.0% per second. 40 stacks max. Taking DMG reduces 10 stacks.
Total DMG taken decreases by 1.1% per second. 40 stacks max. Taking DMG reduces 10 stacks.
Total DMG taken decreases by 1.3% per second. 40 stacks max. Taking DMG reduces 10 stacks.

Physical Breach increases by 1.2% per second. 40 stacks max. Taking DMG reduces 10 stacks.
Physical Breach increases by 1.4% per second. 40 stacks max. Taking DMG reduces 10 stacks.
Physical Breach increases by 1.6% per second. 40 stacks max. Taking DMG reduces 10 stacks.

This signet cannot be upgraded.

Valkyrie has 4 initial stacks of Soldier's Resolve.
Valkyrie has 5 initial stacks of Soldier's Resolve.
Valkyrie has 6 initial stacks of Soldier's Resolve.


All buffs provided by Normal Signets of Vicissitude can stack up to 60 times, and at 30 stacks or more, Soldier's Resolve stacks once per 7 seconds.
All buffs provided by Normal Signets of Vicissitude can stack up to 60 times, and at 30 stacks or more, Soldier's Resolve stacks once per 6 seconds.
All buffs provided by Normal Signets of Vicissitude can stack up to 60 times, and at 30 stacks or more, Soldier's Resolve stacks once per 5 seconds.

This signet cannot be upgraded.

With Soldier's Remembrance stacks, Total DMG increases by the same percentage as 100% of Total DMG Reduction from all Signets.
With Soldier's Remembrance stacks, Total DMG increases by the same percentage as 120% of Total DMG Reduction from all Signets.
With Soldier's Remembrance stacks, Total DMG increases by the same percentage as 140% of Total DMG Reduction from all Signets.

Absorbing DMG more times extends the invincibility from Soldier's Remembrance. Every time it absorbs DMG extends the invincibility by 0.35s and recovers 18 SP.
Absorbing DMG more times extends the invincibility from Soldier's Remembrance. Every time it absorbs DMG extends the invincibility by 0.4s and recovers 21 SP.
Absorbing DMG more times extends the invincibility from Soldier's Remembrance. Every time it absorbs DMG extends the invincibility by 0.45s and recovers 24 SP.

With Soldier's Remembrance stacks, the max stacks of all buffs from Normal Signets of Vicissitude increase by 20. Losing all Soldier's Remembrance stacks reduces the max stacks by 5 but restores 1 Soldier's Remembrance stack. Can be triggered once every battle.
With Soldier's Remembrance stacks, the max stacks of all buffs from Normal Signets of Vicissitude increase by 20. Losing all Soldier's Remembrance stacks restores 1 Soldier's Remembrance stack. Can be triggered once every battle.
With Soldier's Remembrance stacks, the max stacks of all buffs from Normal Signets of Vicissitude increase by 20. Losing all Soldier's Remembrance stacks restores 1 Soldier's Remembrance stack. Can only be triggered 2 times every battle.
Signets of Discipline (Aponia)
These Signets provide stackable buffs over time that are reduced by committing certain actions, so they have anti-synergy with certain Valkyries and Signets.

Exhortation increases by 5 per second and caps at 200. Basic ATK's Total DMG increases by 0.36% of Exhortation. Triggering Ultimate Evasion Skill reduces 50% Exhortation.
Exhortation increases by 5 per second and caps at 200. Basic ATK's Total DMG increases by 0.42% of Exhortation. Triggering Ultimate Evasion Skill reduces 50% Exhortation.
Exhortation increases by 5 per second and caps at 200. Basic ATK's Total DMG increases by 0.48% of Exhortation. Triggering Ultimate Evasion Skill reduces 50% Exhortation.

Exhortation increases by 5 per second and caps at 200. Character has Total DMG Reduction equal to 0.36% of Exhortation. Summoning entities reduces 50% Exhortation.
Exhortation increases by 5 per second and caps at 200. Character has Total DMG Reduction equal to 0.42% of Exhortation. Summoning entities reduces 50% Exhortation.
Exhortation increases by 5 per second and caps at 200. Character has Total DMG Reduction equal to 0.48% of Exhortation. Summoning entities reduces 50% Exhortation.

Exhortation increases by 5 per second and caps at 200. Character has bonus SP regen per second equal to 1.2% of Exhortation. Reaching 160 combo hits reduces 50% Exhortation.
Exhortation increases by 5 per second and caps at 200. Character has bonus SP regen per second equal to 1.4% of Exhortation. Reaching 160 combo hits reduces 50% Exhortation.
Exhortation increases by 5 per second and caps at 200. Character has bonus SP regen per second equal to 1.6% of Exhortation. Reaching 160 combo hits reduces 50% Exhortation.

Exhortation increases by 5 per second and caps at 200. Ultimate and Burst mode attack's Physical DMG and Elemental DMG increase by 0.36% of Exhortation. Using weapon skills reduces 50% Exhortation.
Exhortation increases by 5 per second and caps at 200. Ultimate and Burst mode attack's Physical DMG and Elemental DMG increase by 0.42% of Exhortation. Using weapon skills reduces 50% Exhortation.
Exhortation increases by 5 per second and caps at 200. Ultimate and Burst mode attack's Physical DMG and Elemental DMG increase by 0.48% of Exhortation. Using weapon skills reduces 50% Exhortation.

Valkyries start with 40 bonus Exhortation. Whenever Exhortation is reduced, enemies take 25% bonus Total DMG for 5s. Can be refreshed.
Valkyries start with 40 bonus Exhortation. Whenever Exhortation is reduced, enemies take 30% bonus Total DMG for 5s. Can be refreshed.
Valkyries start with 40 bonus Exhortation. Whenever Exhortation is reduced, enemies take 35% bonus Total DMG for 5s. Can be refreshed.

Boosts Valkyrie Total DMG by 45% and keeps Exhortation from decreasing for 40s upon QTE hitting an enemy. Triggering it again resets the duration.
Boosts Valkyrie Total DMG by 50% and keeps Exhortation from decreasing for 40s upon QTE hitting an enemy. Triggering it again resets the duration.
Boosts Valkyrie Total DMG by 55% and keeps Exhortation from decreasing for 40s upon QTE hitting an enemy. Triggering it again resets the duration.

This signet cannot be upgraded.

In Mortification, Basic ATK has 36% Physical Breach and Elemental Breach but the character will take 15% more Total DMG.
In Mortification, Basic ATK has 42% Physical Breach and Elemental Breach but the character will take 15% more Total DMG.
In Mortification, Basic ATK has 48% Physical Breach and Elemental Breach but the character will take 15% more Total DMG.

Exhortation starts at 85 and won't drop below 85.
Exhortation starts at 90 and won't drop below 90.
Exhortation starts at 100 and won't drop below 100.

In Mortification, Ultimate deals 48% bonus Total DMG but the character takes 15% more Total DMG.
In Mortification, Ultimate deals 56% bonus Total DMG but the character takes 15% more Total DMG.
In Mortification, Ultimate deals 64% bonus Total DMG but the character takes 15% more Total DMG.

This signet cannot be upgraded.

Enemies struck by You Shall Know Your Sins two or more times take 30% more Total DMG. 3.5 SP is restored when these enemies are hit by You Shall Know Your Sins. If there are no other Discipline enhanced signets, this Signet's effect will be boosted by 50%.
Enemies struck by You Shall Know Your Sins two or more times take 35% more Total DMG. 3.5 SP is restored when these enemies are hit by You Shall Know Your Sins. If there are no other Discipline enhanced signets, this Signet's effect will be boosted by 50%.
Enemies struck by You Shall Know Your Sins two or more times take 50% more Total DMG. 3.5 SP is restored when these enemies are hit by You Shall Know Your Sins. If there are no other Discipline enhanced signets, this Signet's effect will be boosted by 50%.

You Shall Know Your Sins' Total DMG dealt increases 30% and increases Physical and Elemental Breach by 0.15% of Exhortation for 6s upon hitting an enemy. Triggering it again resets the duration. If there are no other Discipline enhanced signets, this Signet's effect will be boosted by 50%.
You Shall Know Your Sins' Total DMG dealt increases 30% and increases Physical and Elemental Breach by 0.17% of Exhortation for 6s upon hitting an enemy. Triggering it again resets the duration. If there are no other Discipline enhanced signets, this Signet's effect will be boosted by 50%.
You Shall Know Your Sins' Total DMG dealt increases 30% and increases Physical and Elemental Breach by 0.19% of Exhortation for 6s upon hitting an enemy. Triggering it again resets the duration. If there are no other Discipline enhanced signets, this Signet's effect will be boosted by 50%.

Triggering You Shall Know Your Sins causes the Valkyrie to enter Penance for 8s. In Penance, the Valkyrie takes 20% less Total DMG and deals 30% more Physical and Elemental DMG to enemies. Valkyrie deals 520% ATK of Adaptive DMG to attacking enemies when hit; CD: 5s. If there are no other Discipline enhanced signets, this Signet's effect will be boosted by 50%.
Triggering You Shall Know Your Sins causes the Valkyrie to enter Penance for 8s. In Penance, the Valkyrie takes 20% less Total DMG and deals 35% more Physical and Elemental DMG to enemies. Valkyrie deals 520% ATK of Adaptive DMG to attacking enemies when hit; CD: 5s. If there are no other Discipline enhanced signets, this Signet's effect will be boosted by 50%.
Triggering You Shall Know Your Sins causes the Valkyrie to enter Penance for 8s. In Penance, the Valkyrie takes 20% less Total DMG and deals 40% more Physical and Elemental DMG to enemies. Valkyrie deals 520% ATK of Adaptive DMG to attacking enemies when hit; CD: 5s. If there are no other Discipline enhanced signets, this Signet's effect will be boosted by 50%.
Signets of Helix (Vill-V)
These Signets provide buffs for using Weapon Active Skill.

Using a weapon active boosts its Total DMG by 12%. 6 stacks max. Reset at the end of each battle.
Using a weapon active boosts its Total DMG by 14%. 6 stacks max. Reset at the end of each battle.
Using a weapon active boosts its Total DMG by 16%. 6 stacks max. Reset at the end of each battle.

Using a weapon active makes enemies take 24% bonus Total DMG for 4.5s. Triggering it again resets the duration.
Using a weapon active makes enemies take 28% bonus Total DMG for 4.5s. Triggering it again resets the duration.
Using a weapon active makes enemies take 32% bonus Total DMG for 4.5s. Triggering it again resets the duration.

Using a weapon active boosts Valkyrie Total DMG by 36% for 4.5s. Triggering it again resets the duration.
Using a weapon active boosts Valkyrie Total DMG by 42% for 4.5s. Triggering it again resets the duration.
Using a weapon active boosts Valkyrie Total DMG by 48% for 4.5s. Triggering it again resets the duration.

Using a weapon active boosts Physical DMG and Elemental DMG from Charged ATK and Combo ATK by 36% for 4.5s. Triggering it again resets the duration.
Using a weapon active boosts Physical DMG and Elemental DMG from Charged ATK and Combo ATK by 42% for 4.5s. Triggering it again resets the duration.
Using a weapon active boosts Physical DMG and Elemental DMG from Charged ATK and Combo ATK by 48% for 4.5s. Triggering it again resets the duration.

Using a weapon active boosts Valkyrie ranged Total DMG by 48% for 4.5s. Triggering it again resets the duration.
Using a weapon active boosts Valkyrie ranged Total DMG by 56% for 4.5s. Triggering it again resets the duration.
Using a weapon active boosts Valkyrie ranged Total DMG by 62% for 4.5s. Triggering it again resets the duration.

Using a weapon active restores 15 SP in 5s and reduces its CD by 15%.
Using a weapon active restores 18 SP in 5s and reduces its CD by 15%.
Using a weapon active restores 20 SP in 5s and reduces its CD by 15%.

This signet cannot be upgraded.

Valkyrie deals 30% more Physical DMG. Marvellous Magic creates 2 extra round blades dealing 2x480% ATK of Physical DMG.
Valkyrie deals 30% more Physical DMG. Marvellous Magic creates 2 extra round blades dealing 2x560% ATK of Physical DMG.
Valkyrie deals 30% more Physical DMG. Marvellous Magic creates 2 extra round blades dealing 2x620% ATK of Physical DMG.

Marvellous Magic costs 5 SP to boost its base Physical DMG by 40% and grants 45% Physical Breach for 6s.
Marvellous Magic costs 5 SP to boost its base Physical DMG by 45% and grants 50% Physical Breach for 6s.
Marvellous Magic costs 5 SP to boost its base Physical DMG by 50% and grants 55% Physical Breach for 6s.

Marvellous Magic deals 100% bonus DMG to shields, and every cast boosts its Total DMG by 7% for up to 70%.
Marvellous Magic deals 100% bonus DMG to shields, and every cast boosts its Total DMG by 8% for up to 80%.
Marvellous Magic deals 100% bonus DMG to shields, and every cast boosts its Total DMG by 9% for up to 90%.

This signet cannot be upgraded.

Extends Global Time Fracture caused by Special Weapon: No. 4's detonating by 3s. During Global Time Fracture, gain 36% Physical and Elemental Breach.
Extends Global Time Fracture caused by Special Weapon: No. 4's detonating by 3s. During Global Time Fracture, gain 42% Physical and Elemental Breach.
Extends Global Time Fracture caused by Special Weapon: No. 4's detonating by 3s. During Global Time Fracture, gain 48% Physical and Elemental Breach.

During Gravitational Field, enemies take 24% more Total DMG. During Global Time Fracture caused by detonation, enemies take 36% more Total DMG in addition.
During Gravitational Field, enemies take 28% more Total DMG. During Global Time Fracture caused by detonation, enemies take 42% more Total DMG in addition.
During Gravitational Field, enemies take 32% more Total DMG. During Global Time Fracture caused by detonation, enemies take 48% more Total DMG in addition.

Gravitational Field affects a larger area and gains a stronger pull. DMG-dealing hits deal an extra 600% ATK of Adaptive DMG.
Gravitational Field affects a larger area and gains a stronger pull. DMG-dealing hits deal an extra 700% ATK of Adaptive DMG.
Gravitational Field affects a larger area and gains a stronger pull. DMG-dealing hits deal an extra 800% ATK of Adaptive DMG.
Signets of Daybreak (Kosma)
These Signets are centered around a debuff “Rend” that is inflicted upon performing certain actions. Debuffed enemies receive Adaptve DMG and Valkyrie is buffed depending on the Signets chosen.

Basic/Combo/Charged ATKs inflict a stack of Rend on hit, each stack dealing 25% ATK of Adaptive DMG per second for 10s. 70 stacks max. Stacking CD: 0.9s. Characters who can inflict Bleed deal 30% more Physical and Elemental DMG to Bleeding enemies.
Basic/Combo/Charged ATKs inflict a stack of Rend on hit, each stack dealing 25% ATK of Adaptive DMG per second for 10s. 70 stacks max. Stacking CD: 0.8s. Characters who can inflict Bleed deal 30% more Physical and Elemental DMG to Bleeding enemies.
Basic/Combo/Charged ATKs inflict a stack of Rend on hit, each stack dealing 25% ATK of Adaptive DMG per second for 10s. 70 stacks max. Stacking CD: 0.6s. Characters who can inflict Bleed deal 30% more Physical and Elemental DMG to Bleeding enemies.

Ultimate Evasion Skill inflicts 15 stacks of Rend on all enemies, each stack dealing 25% ATK of Adaptive DMG per second for 10s. 70 stacks max. CD: 13s. Characters who can inflict Bleed deal 30% more Total DMG to Bleeding enemies.
Ultimate Evasion Skill inflicts 15 stacks of Rend on all enemies, each stack dealing 25% ATK of Adaptive DMG per second for 10s. 70 stacks max. CD: 11s. Characters who can inflict Bleed deal 30% more Total DMG to Bleeding enemies.
Ultimate Evasion Skill inflicts 15 stacks of Rend on all enemies, each stack dealing 25% ATK of Adaptive DMG per second for 10s. 70 stacks max. CD: 9s. Characters who can inflict Bleed deal 30% more Total DMG to Bleeding enemies.

Ultimate inflicts 15 stacks of Rend on all enemies, each stack dealing 25% ATK of Adaptive DMG per second for 10s. 70 stacks max. CD: 13s. Characters who can inflict Bleed deal 20% more Bleed DMG to Bleeding enemies.
Ultimate inflicts 15 stacks of Rend on all enemies, each stack dealing 25% ATK of Adaptive DMG per second for 10s. 70 stacks max. CD: 11s. Characters who can inflict Bleed deal 20% more Bleed DMG to Bleeding enemies.
Ultimate inflicts 15 stacks of Rend on all enemies, each stack dealing 25% ATK of Adaptive DMG per second for 10s. 70 stacks max. CD: 9s. Characters who can inflict Bleed deal 20% more Bleed DMG to Bleeding enemies.

For every stack of Rend the enemy has, the Valkyrie can deal 12% more DMG to its shield and it will also take 0.7% more Total DMG.
For every stack of Rend the enemy has, the Valkyrie can deal 14% more DMG to its shield and it will also take 0.8% more Total DMG.
For every stack of Rend the enemy has, the Valkyrie can deal 16% more DMG to its shield and it will also take 0.9% more Total DMG.

Inflicting Rend on an already affected enemy restores 14 SP. CD: 5s.
Inflicting Rend on an already affected enemy restores 16 SP. CD: 5s.
Inflicting Rend on an already affected enemy restores 18 SP. CD: 5s.

Rend lasts 6s longer.
Rend lasts 7s longer.
Rend lasts 8s longer.

This signet cannot be upgraded.

For every stack of Rend on any enemy, the Valkyrie gains 2.4% Physical Breach and 1.2% Elemental Breach, up to a maximum of 60% Physical Breach and 30% Elemental Breach.
For every stack of Rend on any enemy, the Valkyrie gains 2.8% Physical Breach and 1.4% Elemental Breach, up to a maximum of 70% Physical Breach and 35% Elemental Breach.
For every stack of Rend on any enemy, the Valkyrie gains 3.2% Physical Breach and 1.6% Elemental Breach, up to a maximum of 80% Physical Breach and 40% Elemental Breach.

Restores 5 SP when Evil's Doom hits a shield-broken or unshielded enemy. CD: 5s. The Valkyrie also gains 48% more Physical and Elemental DMG for 10s.
Restores 5 SP when Evil's Doom hits a shield-broken or unshielded enemy. CD: 5s. The Valkyrie also gains 56% more Physical and Elemental DMG for 10s.
Restores 5 SP when Evil's Doom hits a shield-broken or unshielded enemy. CD: 5s. The Valkyrie also gains 64% more Physical and Elemental DMG for 10s.

For every stack of Rend on any enemy, the Valkyrie deals 1.9% more Total DMG, up to a maximum of 48%.
For every stack of Rend on any enemy, the Valkyrie deals 2.2% more Total DMG, up to a maximum of 56%.
For every stack of Rend on any enemy, the Valkyrie deals 2.5% more Total DMG, up to a maximum of 64%.

This signet cannot be upgraded.

While Rended, recovering HP reduces Total DMG taken by 1.2% each time (max: 36%), and losing HP increases Physical Breach by 4% (max: 72%) and Elemental Breach by 2.4% (max: 36%) each time.
While Rended, recovering HP reduces Total DMG taken by 1.4% each time (max: 42%), and losing HP increases Physical Breach by 4% (max: 84%) and Elemental Breach by 2.8% (max: 42%) each time.
While Rended, recovering HP reduces Total DMG taken by 1.6% each time (max: 48%), and losing HP increases Physical Breach by 4% (max: 96%) and Elemental Breach by 3.2% (max: 48%) each time.

When Combo and Charged ATKs hit, unleash Righteous Retribution once, dealing 3600% ATK of Adaptive DMG to nearby enemies as well as restoring 0.5% of HP for each stack of Rend on Valkyrie. CD: 10s.
When Combo and Charged ATKs hit, unleash Righteous Retribution once, dealing 4200% ATK of Adaptive DMG to nearby enemies as well as restoring 0.5% of HP for each stack of Rend on Valkyrie. CD: 10s.
When Combo and Charged ATKs hit, unleash Righteous Retribution once, dealing 4800% ATK of Adaptive DMG to nearby enemies as well as restoring 0.5% of HP for each stack of Rend on Valkyrie. CD: 10s.

Each stack of Rend on Valkyrie makes her deal 1.8% more Physical and Elemental DMG.
Each stack of Rend on Valkyrie makes her deal 2.1% more Physical and Elemental DMG.
Each stack of Rend on Valkyrie makes her deal 2.4% more Physical and Elemental DMG.
Signets of Stars (Griseo)
These Signets taint enemies with colors upon performing certain actions. Tainted enemies can be debuffed and Valkyrie is buffed depending on the Signets chosen.

Using a weapon active taints enemies nearby with red paint for 8s and makes them take 24% bonus Physical and Elemental DMG (cannot stack). Triggering it again resets the duration.
Using a weapon active taints enemies nearby with red paint for 8s and makes them take 28% bonus Physical and Elemental DMG (cannot stack). Triggering it again resets the duration.
Using a weapon active taints enemies nearby with red paint for 8s and makes them take 32% bonus Physical and Elemental DMG (cannot stack). Triggering it again resets the duration.

Triggering an Ultimate Evasion Skill taints enemies nearby with blue paint for 8s and reduces their Total DMG and Move Speed by 36%. Triggering it again resets the duration.
Triggering an Ultimate Evasion Skill taints enemies nearby with blue paint for 8s and reduces their Total DMG and Move Speed by 42%. Triggering it again resets the duration.
Triggering an Ultimate Evasion Skill taints enemies nearby with blue paint for 8s and reduces their Total DMG and Move Speed by 48%. Triggering it again resets the duration.

Using an Ultimate taints enemies nearby with yellow paint for 8s and makes them take 36% bonus Total DMG. Triggering it again resets the duration:
Using an Ultimate taints enemies nearby with yellow paint for 8s and makes them take 42% bonus Total DMG. Triggering it again resets the duration:
Using an Ultimate taints enemies nearby with yellow paint for 8s and makes them take 48% bonus Total DMG. Triggering it again resets the duration:

Every time an enemy is tainted, Valkyries deals 12% bonus Physical and Elemental DMG for 20s. 4 stacks max.
Every time an enemy is tainted, Valkyries deals 14% bonus Physical and Elemental DMG for 20s. 4 stacks max.
Every time an enemy is tainted, Valkyries deals 16% bonus Physical and Elemental DMG for 20s. 4 stacks max.

Every time an enemy is tainted, Valkyrie restores 14 SP. CD: 5s.
Every time an enemy is tainted, Valkyrie restores 16 SP. CD: 5s.
Every time an enemy is tainted, Valkyrie restores 18 SP. CD: 5s.

Enemies stay tainted for 6s longer.
Enemies stay tainted for 7s longer.
Enemies stay tainted for 8s longer.

This signet cannot be upgraded.

When enemies are tainted with both blue and red paints, Valkyries deal 60% more Total DMG to them. When a tainted enemy dies, enemies surrounding it will also be tainted with the same color after a 1s delay.
When enemies are tainted with both blue and red paints, Valkyries deal 70% more Total DMG to them. When a tainted enemy dies, enemies surrounding it will also be tainted with the same color after a 1s delay.
When enemies are tainted with both blue and red paints, Valkyries deal 80% more Total DMG to them. When a tainted enemy dies, enemies surrounding it will also be tainted with the same color after a 1s delay.

When enemies are tainted with both yellow and red paints, Valkyries have 60% more Physical Breach and 30% more Elemental Breach against them.
When enemies are tainted with both yellow and red paints, Valkyries have 70% more Physical Breach and 35% more Elemental Breach against them.
When enemies are tainted with both yellow and red paints, Valkyries have 80% more Physical Breach and 40% more Elemental Breach against them.

When enemies are tainted with both yellow and blue paints, Valkyrie attacks against them deal 3600% ATK of bonus Adaptive DMG to enemies within 6 meters. CD: 8s.
When enemies are tainted with both yellow and blue paints, Valkyrie attacks against them deal 4200% ATK of bonus Adaptive DMG to enemies within 6 meters. CD: 8s.
When enemies are tainted with both yellow and blue paints, Valkyrie attacks against them deal 4800% ATK of bonus Adaptive DMG to enemies within 6 meters. CD: 8s.

This signet cannot be upgraded.

When red and blue taints trigger Blending, deal 1200% and 500% ATK of Adaptive DMG to an enemy and those within 8meters of it respectively; CD: 3s. It also taints you purple for 15s. Each enhanced signet of a different Flame-Chaser owned improves the bonuses from red, yellow, and blue taints by 12% (caps at 48%); triggering it again refreshes its duration.
When red and blue taints trigger Blending, deal 1200% and 500% ATK of Adaptive DMG to an enemy and those within 8meters of it respectively; CD: 3s. It also taints you purple for 15s. Each enhanced signet of a different Flame-Chaser owned improves the bonuses from red, yellow, and blue taints by 14% (caps at 56%); triggering it again refreshes its duration.
When red and blue taints trigger Blending, deal 1200% and 500% ATK of Adaptive DMG to an enemy and those within 8meters of it respectively; CD: 3s. It also taints you purple for 15s. Each enhanced signet of a different Flame-Chaser owned improves the bonuses from red, yellow, and blue taints by 16% (caps at 64%); triggering it again refreshes its duration.

When yellow and blue taints trigger Blending, trigger an AoE ATK that deals 800% ATK of Adaptive DMG; CD: 3s. It also taints you green for 15s. Each enhanced signet of a different Flame-Chaser owned makes Faded Stars further increase Total DMG from each taint by 6% (caps at 24%); triggering it again resets the duration.
When yellow and blue taints trigger Blending, trigger an AoE ATK that deals 800% ATK of Adaptive DMG; CD: 3s. It also taints you green for 15s. Each enhanced signet of a different Flame-Chaser owned makes Faded Stars further increase Total DMG from each taint by 7% (caps at 28%); triggering it again resets the duration.
When yellow and blue taints trigger Blending, trigger an AoE ATK that deals 800% ATK of Adaptive DMG; CD: 3s. It also taints you green for 15s. Each enhanced signet of a different Flame-Chaser owned makes Faded Stars further increase Total DMG from each taint by 8% (caps at 32%); triggering it again resets the duration.

When red and yellow taint triggers Blending, taint yourself with orange taint for 15s and trigger 2.5s of Time Fracture, reducing 24% Physical DEF and 12% Elemental Resist of all enemies. For every different type of Flame-Chaser enhanced signet owned, decrease all enemies' Physical DEF by another 6% (max: 24%), Elemental Resist by 3% (max: 12%) for 10s. CD: 7s. Triggering it again resets the duration.
When red and yellow taint triggers Blending, taint yourself with orange taint for 15s and trigger 2.5s of Time Fracture, reducing 28% Physical DEF and 14% Elemental Resist of all enemies. For every different type of Flame-Chaser enhanced signet owned, decrease all enemies' Physical DEF by another 7% (max: 28%), Elemental Resist by 3.5% (max: 14%) for 10s. CD: 7s. Triggering it again resets the duration.
When red and yellow taint triggers Blending, taint yourself with orange taint for 15s and trigger 2.5s of Time Fracture, reducing 32% Physical DEF and 16% Elemental Resist of all enemies. For every different type of Flame-Chaser enhanced signet owned, decrease all enemies' Physical DEF by another 8% (max: 32%), Elemental Resist by 4% (max: 16%) for 10s. CD: 7s. Triggering it again resets the duration.
Signets of Reverie (Pardofelis)
These Signets give buffs based on amount of Shiny Silvers obtained, kept or spend.

Every 100 Shiny Silvers obtained this round boost Total DMG by 1.2%.
Every 100 Shiny Silvers obtained this round boost Total DMG by 1.4%.
Every 100 Shiny Silvers obtained this round boost Total DMG by 1.6%.

Every 100 Silvers obtained this round boost Physical and Elemental DMG by 1%.
Every 100 Silvers obtained this round boost Physical and Elemental DMG by 1.2%.
Every 100 Silvers obtained this round boost Physical and Elemental DMG by 1.4%.

Every 100 Shiny Silvers obtained this round boost max HP by 30 and max SP by 1.2.
Every 100 Shiny Silvers obtained this round boost max HP by 35 and max SP by 1.4.
Every 100 Shiny Silvers obtained this round boost max HP by 40 and max SP by 1.6.

Every 100 Shiny Silvers obtained this round restore 1.2 HP and 0.12 SP. Taking DMG disables this effect for 5s.
Every 100 Shiny Silvers obtained this round restore 1.4 HP and 0.14 SP. Taking DMG disables this effect for 5s.
Every 100 Shiny Silvers obtained this round restore 1.6 HP and 0.16 SP. Taking DMG disables this effect for 5s.

After finishing each floor, the number of currently owned Shiny Silvers grows by 12% for up to 120 (independent effect).
After finishing each floor, the number of currently owned Shiny Silvers grows by 14% for up to 140 (independent effect).
After finishing each floor, the number of currently owned Shiny Silvers grows by 16% for up to 160 (independent effect).

Enemy kills grant bonus Shiny Silvers. Non-boss enemies grant 6 each. Boss enemies grant 120 each (independent effect).
Enemy kills grant bonus Shiny Silvers. Non-boss enemies grant 7 each. Boss enemies grant 140 each (independent effect).
Enemy kills grant bonus Shiny Silvers. Non-boss enemies grant 8 each. Boss enemies grant 160 each (independent effect).

Note: Version 5.8 updated the effect but not the description text: Adjusted the trigger condition of Reverie's Nexus Signet [Empty Dreams, Self, Set, and Joy] from "Shiny Silvers owned" to "Shiny Silvers obtained this round".
This signet cannot be upgraded.

Note: Version 5.8 updated the effect but not the full description text: Adjusted the effect of Reverie's Enhanced Signet [Improvised Drama] from "Every 100 Shiny Silvers owned grant 200% ATK of bonus Adaptive DMG" to "Every 100 Shiny Silvers obtained in this round grant 100% ATK of bonus Adaptive DMG".
Ultimate Evasion Skills trigger Pardo's Signature Move which deals 500% ATK of Adaptive DMG to enemies nearby. Every 100 Shiny Silvers owned grant 120% ATK of bonus Adaptive DMG. CD: 15s.
Ultimate Evasion Skills trigger Pardo's Signature Move which deals 500% ATK of Adaptive DMG to enemies nearby. Every 100 Shiny Silvers owned grant 140% ATK of bonus Adaptive DMG. CD: 15s.
Ultimate Evasion Skills trigger Pardo's Signature Move which deals 500% ATK of Adaptive DMG to enemies nearby. Every 100 Shiny Silvers owned grant 160% ATK of bonus Adaptive DMG. CD: 15s.

Note: Version 5.8 updated the effect but not the full description text: Adjusted the effect of Reverie's Enhanced Signet [Setsuna Paw] from "Every 100 Shiny Silvers owned grant 200% ATK of bonus Adaptive DMG" to "Every 100 Shiny Silvers obtained in this round grant 100% ATK of bonus Adaptive DMG".
Ultimates trigger Pardo's Signature Move which deals 500% ATK of Adaptive DMG to enemies nearby. Every 100 Shiny Silvers owned grant 120% ATK of bonus Adaptive DMG. CD: 15s.
Ultimates trigger Pardo's Signature Move which deals 500% ATK of Adaptive DMG to enemies nearby. Every 100 Shiny Silvers owned grant 140% ATK of bonus Adaptive DMG. CD: 15s.
Ultimates trigger Pardo's Signature Move which deals 500% ATK of Adaptive DMG to enemies nearby. Every 100 Shiny Silvers owned grant 160% ATK of bonus Adaptive DMG. CD: 15s.

Note: Version 5.8 updated the effect but not the full description text: Adjusted the effect of Reverie's Enhanced Signet [This Is Not Where We Die] from "Every 100 Shiny Silvers owned grant 1% Physical and Elemental Breach" to "Every 100 Shiny Silvers obtained in this round grant 0.8% Physical and Elemental Breach". Meanwhile, "Every 500 Shiny Silvers owned increase shield block by 1" has been adjusted to "Every 1000 Shiny Silvers obtained in this round increase shield block by 1".
Valkyries enters with a Good Luck shield. While the shield holds, every 100 Shiny Silvers owned grant 1% Physical and Elemental Breach. The shield can block incoming DMG twice before it breaks, and every 1000 Shiny Silvers owned grant one more block.
Valkyries enters with a Good Luck shield. While the shield holds, every 100 Shiny Silvers owned grant 1.2% Physical and Elemental Breach. The shield can block incoming DMG twice before it breaks, and every 1000 Shiny Silvers owned grant one more block.
Valkyries enters with a Good Luck shield. While the shield holds, every 100 Shiny Silvers owned grant 1.4% Physical and Elemental Breach. The shield can block incoming DMG twice before it breaks, and every 1000 Shiny Silvers owned grant one more block.

This signet cannot be upgraded.

10% off shop items. A newly gained stack of VIP Service increases Total DMG by another 12%.
10% off shop items. A newly gained stack of VIP Service increases Total DMG by another 14%.
10% off shop items. A newly gained stack of VIP Service increases Total DMG by another 16%.

A newly gained stack of VIP Service lasts for 6 floors. Can gain 2 more stack of VIP Service at most on a shop visit.
A newly gained stack of VIP Service lasts for 6 floors. Can gain 3 more stack of VIP Service at most on a shop visit.
A newly gained stack of VIP Service lasts for 6 floors. Can gain 4 more stack of VIP Service at most on a shop visit.

With 1/2/3 stacks of VIP Service, release Making Money every 15/10/5 seconds in an area around Valkyrie, dealing 1000% ATK of Adaptive DMG and making enemies take 60% more Total DMG for 5s. This debuff will diminish to nothing over 5s.
With 1/2/3 stacks of VIP Service, release Making Money every 15/10/5 seconds in an area around Valkyrie, dealing 1200% ATK of Adaptive DMG and making enemies take 70% more Total DMG for 5s. This debuff will diminish to nothing over 5s.
With 1/2/3 stacks of VIP Service, release Making Money every 15/10/5 seconds in an area around Valkyrie, dealing 1400% ATK of Adaptive DMG and making enemies take 80% more Total DMG for 5s. This debuff will diminish to nothing over 5s.