Honkai Impact 3 Wiki

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Fervent Tempo Δ
Fervent Tempo Δ
latest?format=originalS Rank
PSY Psychic
Fervent Tempo Δ
Profile
Rozaliya Olenyeva battlesuit added in Version 4.3.
Augment Core upgrade of Molotov Cherry.
Core Strengths
Items needed to unlock the battlesuit: Fervent Core (Icon).png Fervent Core ×20
Items needed to evolve the battlesuit: Fervent Core (Icon).png Fervent Core ×250 + Smelted Core (Small).png smelted Core ×30 (Total amount)

Fervent Tempo Δ (Chinese: 狂热蓝调Δ) is a playable battlesuit in Honkai Impact 3rd.

Skills[]

SHOWTIME!

Leader Bonus: SHOWTIME!: Entire team gains 20.0% Melee Physical DMG.

SHOWTIME! latest?format=originalSS Rank

Entire team gains 40.0% Melee Physical DMG.

Dissociated Harmony Skill.png
Charged ATK: Dissociated Harmony

Attack enemies with the weapon fully charged.
Condition: full CYAN Juice & PINK Juice.
Consume all Juice to deal 400% ATK of Physical DMG and enter Fervent Mode.
1st Sequence: 240% ATK of Physical DMG.
2nd Sequence: 240% ATK of Physical DMG.
3rd Sequence: 560% ATK of Physical DMG.
In Fervent Mode: Valkyrie has improved Ignore Interrupt; Charged ATK is disabled; PINK/CYAN Juice cannot be restored.

Infectious Mood ★

In Fervent Mode, enemies take 18.0% bonus Physical DMG from Molotov Cherry's attacks (independent effect).

Dissociated Harmony Skill.png
Flash of Inspiration ★★★★

Charged ATKs deal 400.0% ATK of bonus Physical DMG.

Double Stencil Skill.png
Double Stencil

Passive bonuses apply automatically.
CYAN & PINK Juice: Starts at 0 and maxes at 1200). Different moves restore different Juice.
With full CYAN & PINK Juice, Charged ATK consumes all Juice to induce Fervent Mode and evolve Valkyrie's skillset.
Valkyrie enters Fervent Mode with 2400 Fervent Juice (4800 max) and consumes 75 per 0.2s. Fervent Mode ends when Fervent Juice runs out.

Cognitive Fuzz

When Combo Hit Count exceeds 10/30, character gains a 20.0%/50.0% Total DMG Multiplier buff. Character gains a 40.0% Total DMG Multiplier buff against enemies affected by Weaken or Time Slow.

Double Stencil Skill.png
Auto-Mend latest?format=originalSS Rank

Heal 15.0 HP/s when enemies are nearby.

Unsynced Cycle ★

Valkyrie has 15.0% bonus Crit Rate and deals 15.0% bonus Crit DMG. Criting further boosts Crit DMG by 15.0% for 5s. Subsequent procs reset the duration.

Phantom Memories Skill.png
Phantom Memories

Adopts DEF stance to negate incoming attacks.
SP cost: 50. Base CD: 9s.
Maintain DEF Stance for up to 0.7s.
When DEF Stance ends or when attacked while it's active, performs Strike Back to deal 400%+400% ATK of Physical DMG.
If attacked upon activating DEF Stance, then performs Strike Back EX to deal 100%+400%+1000% ATK of Physical DMG and trigger a 1.6s global Time Fracture.
Valkyrie enters Fervent Mode upon Ultimate, and CYAN/PINK Juice will resume to previous levels after Fervent Mode ends.

Odette's Curse ★

Ultimate boosts Valkyrie's Crit Rate by 15.0% and Physical DMG by 15.0% for 9.0s.

Phantom Memories Skill.png
Talia's Wound ★★★★★★

Strike Back EX has 30.0% bonus Crit Rate and deals 20.0% bonus Crit DMG.

Trick Evader

Quickly dodge enemy attacks. Can be performed twice in a row and grants 200 PINK Juice.
VODKA SHIELD: Ultimate Evasion triggers 3s of global Time Fracture, grants 400 PINK Juice and a barrier lasting 6s which can absorb Total DMG equal to 15% max HP. CD: 15s.
In Fervent Mode, no Fervent Juice is consumed within 3s after Time Fracture is triggered.

Mind Lock

Activating Ultimate Evasion skill immobilizes nearby enemies for 4.0s.

Illusive Mirage latest?format=originalSS Rank

With the Ultimate Evasion barrier on, Crit Rate increases by 25.0%.

Blazing Tones

Greatsword attack.
1st Sequence: 120% ATK of Physical DMG.
2nd Sequence: 70%+70% ATK of Physical DMG.
3rd Sequence: 40%+120% ATK of Physical DMG.
4th Sequence: 180% ATK of Physical DMG.
5th Sequence: 140%+140% ATK of Physical DMG.
6th Sequence: 300% ATK of Physical DMG.
Evade and attack during the first 3 sequences to perform the next sequence.
Evade and attack during the 4th to 6th sequence to perform the 4th sequence.
Each sequence grants 150 CYAN Juice.

Storm Dervish ★★

Attacks in Fervent Mode and Ultimate deal 50.0% bonus Total DMG to BIO-type enemies.

QTE: Neon Impact ★★

QTE: Triggered when an enemy is Weakened or an teammate is attacked (does not work in co-op mode) to deal 1,000% ATK of Physical DMG to enemies nearby, gather, and stun them for 5.0s. Restores 600 CYAN/PINK Juice and can be connected into Charged ATK at full Juice.

Graded Momentum ★★

During the 4th to 6th sequence of Basic ATK, Valkyrie has higher Ignore Interrupt, takes 40.0% less Total DMG, and every hit restores takes 1.0 bonus SP.

Leader
SHOWTIME!

Leader Bonus: SHOWTIME!: Entire team gains 20.0% Melee Physical DMG.

SHOWTIME! latest?format=originalSS Rank

Entire team gains 40.0% Melee Physical DMG.

Special
Dissociated Harmony Skill.png
Charged ATK: Dissociated Harmony

Attack enemies with the weapon fully charged.
Condition: full CYAN Juice & PINK Juice.
Consume all Juice to deal 400% ATK of Physical DMG and enter Fervent Mode.
1st Sequence: 240% ATK of Physical DMG.
2nd Sequence: 240% ATK of Physical DMG.
3rd Sequence: 560% ATK of Physical DMG.
In Fervent Mode: Valkyrie has improved Ignore Interrupt; Charged ATK is disabled; PINK/CYAN Juice cannot be restored.

Infectious Mood ★

In Fervent Mode, enemies take 18.0% bonus Physical DMG from Molotov Cherry's attacks (independent effect).

Dissociated Harmony Skill.png
Flash of Inspiration ★★★★

Charged ATKs deal 400.0% ATK of bonus Physical DMG.

Passive
Double Stencil Skill.png
Double Stencil

Passive bonuses apply automatically.
CYAN & PINK Juice: Starts at 0 and maxes at 1200). Different moves restore different Juice.
With full CYAN & PINK Juice, Charged ATK consumes all Juice to induce Fervent Mode and evolve Valkyrie's skillset.
Valkyrie enters Fervent Mode with 2400 Fervent Juice (4800 max) and consumes 75 per 0.2s. Fervent Mode ends when Fervent Juice runs out.

Cognitive Fuzz

When Combo Hit Count exceeds 10/30, character gains a 20.0%/50.0% Total DMG Multiplier buff. Character gains a 40.0% Total DMG Multiplier buff against enemies affected by Weaken or Time Slow.

Double Stencil Skill.png
Auto-Mend latest?format=originalSS Rank

Heal 15.0 HP/s when enemies are nearby.

Unsynced Cycle ★

Valkyrie has 15.0% bonus Crit Rate and deals 15.0% bonus Crit DMG. Criting further boosts Crit DMG by 15.0% for 5s. Subsequent procs reset the duration.

Ultimate
Phantom Memories Skill.png
Phantom Memories

Adopts DEF stance to negate incoming attacks.
SP cost: 50. Base CD: 9s.
Maintain DEF Stance for up to 0.7s.
When DEF Stance ends or when attacked while it's active, performs Strike Back to deal 400%+400% ATK of Physical DMG.
If attacked upon activating DEF Stance, then performs Strike Back EX to deal 100%+400%+1000% ATK of Physical DMG and trigger a 1.6s global Time Fracture.
Valkyrie enters Fervent Mode upon Ultimate, and CYAN/PINK Juice will resume to previous levels after Fervent Mode ends.

Odette's Curse ★

Ultimate boosts Valkyrie's Crit Rate by 15.0% and Physical DMG by 15.0% for 9.0s.

Phantom Memories Skill.png
Talia's Wound ★★★★★★

Strike Back EX has 30.0% bonus Crit Rate and deals 20.0% bonus Crit DMG.

Evasion
Trick Evader

Quickly dodge enemy attacks. Can be performed twice in a row and grants 200 PINK Juice.
VODKA SHIELD: Ultimate Evasion triggers 3s of global Time Fracture, grants 400 PINK Juice and a barrier lasting 6s which can absorb Total DMG equal to 15% max HP. CD: 15s.
In Fervent Mode, no Fervent Juice is consumed within 3s after Time Fracture is triggered.

Mind Lock

Activating Ultimate Evasion skill immobilizes nearby enemies for 4.0s.

Illusive Mirage latest?format=originalSS Rank

With the Ultimate Evasion barrier on, Crit Rate increases by 25.0%.

Basic
Blazing Tones

Greatsword attack.
1st Sequence: 120% ATK of Physical DMG.
2nd Sequence: 70%+70% ATK of Physical DMG.
3rd Sequence: 40%+120% ATK of Physical DMG.
4th Sequence: 180% ATK of Physical DMG.
5th Sequence: 140%+140% ATK of Physical DMG.
6th Sequence: 300% ATK of Physical DMG.
Evade and attack during the first 3 sequences to perform the next sequence.
Evade and attack during the 4th to 6th sequence to perform the 4th sequence.
Each sequence grants 150 CYAN Juice.

Storm Dervish ★★

Attacks in Fervent Mode and Ultimate deal 50.0% bonus Total DMG to BIO-type enemies.

QTE: Neon Impact ★★

QTE: Triggered when an enemy is Weakened or an teammate is attacked (does not work in co-op mode) to deal 1,000% ATK of Physical DMG to enemies nearby, gather, and stun them for 5.0s. Restores 600 CYAN/PINK Juice and can be connected into Charged ATK at full Juice.

Graded Momentum ★★

During the 4th to 6th sequence of Basic ATK, Valkyrie has higher Ignore Interrupt, takes 40.0% less Total DMG, and every hit restores takes 1.0 bonus SP.

※Any numbers shown are for MAX level skills.

Guides[]

BBS Equipment Builds[]

What is BBS and what do the meters mean?

BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".

Tiers serve as means of separating all the different gear builds. Available tiers:

  • Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
  • Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
  • Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
  • Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.

Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:

  • Offensive Ability: How much does the build help the battlesuit deal more dmg?
  • Functionality: How functional the build is when put together?
  • Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment
Frame (Yellow) (NoText).png
Sleeper's Dream (6) (Icon).png
Frame (6 Stars) (NoText).png
Frame (Purple) (NoText).png
Dickens (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Dickens (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Dickens (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
100%
Functionality
90%
Compatibility
100%
Auxiliary Equipment
Frame (Purple) (NoText).png
Blood Dance (5) (Icon).png
Frame (5 Stars) (NoText).png
Frame (Purple) (NoText).png
Turgenev (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Mei - Beach Party (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Turgenev (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
30%
Functionality
80%
Compatibility
70%
Universal Equipment
Frame (Yellow) (NoText).png
Sleeper's Dream (6) (Icon).png
Frame (6 Stars) (NoText).png
Frame (Purple) (NoText).png
Shuijing (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Shuijing (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Shuijing (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
90%
Functionality
30%
Compatibility
70%
Transitional Equipment
Frame (Purple) (NoText).png
Judgment by Dawn (5) (Icon).png
Frame (5 Stars) (NoText).png
Frame (Purple) (NoText).png
Jingwei (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Marco Polo (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Lier (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
60%
Functionality
10%
Compatibility
50%
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