Fu Hua battlesuit added in Version 4.6.
Physical support.
Can gather and impair enemies.
Performs combo slashes after activating Ultimate to deal high DMG.
Herrscher of Sentience is a playable battlesuit in Honkai Impact 3rd.
Sources[ | ]
- Fragments - manually unlockable once Herrscher of Sentience Soul ×100 are obtained.
- The unlock option can be accessed by clicking the Valkyrie button on the bridge and then selecting the battlesuit.
- Herrscher of Sentience Rank-up Stamp cannot be used to unlock the battlesuit.
Time-limited[ | ]
- 2023: Seize Sensational Sentience - complete 4 event missions to obtain the character card.
Stats[ | ]
Rank | Lvl | HP | SP | ATK | DEF | CRT |
---|---|---|---|---|---|---|
80 | 1871 | 255 | 668 | 192 | 64 | |
80 | 1637 | 245 | 584 | 168 | 56 | |
80 | 1403 | 234 | 501 | 144 | 48 |
※All stats are taken from BBS.
Skills[ | ]
- Top Leader subskill Alliteration is an Agony
- unlocks at S2
- increases its level cap to maximum at SS2
- Top Passive subskill Innate Invulnerability
- increases its level cap to maximum at S3
- Bottom Passive subskill Stellar Start
- unlocks at SSS
- Middle Evasion subskill The Wicked Will never Win
- unlocks at SS3
- Top Ultimate subskill A Leaf for Lifeboat
- increases its level cap to maximum at S1
- Middle Ultimate subskill Warden of the World
- increases its level cap to maximum at SS1
- Bottom Special Attack subskill Mercy Means Meekness
- unlocks at SS
Leader Bonus: Team deals 26% bonus Crit DMG in burst mode. For every BIO battlesuit on the team, team gains 4% Crit Rate.
Team deals 30.0% Crit DMG in burst mode. For every BIO battlesuit on the team (up to 3), team has 6.0% bonus Crit Rate.
Passive bonuses apply automatically.
Every weapon has an independent gauge of kinetic energy that starts at 300 and maxes at 300. Recovery:
The weapon in use restores 3 points every 0.1s.
Weapons not in use restore 1 point every 0.1s.
Sword & spear: Every hit of Basic ATK restores 9 points.
Chain blades: every hit of Basic ATK restores 12 points.
All weapons restore 300 points when Herrscher form ends.
Certain attacks inflict coma on enemies. Enemies in a coma are immobilized and take 200% ATK of Physical DMG when the coma ends.
Combo ATKs grant Shield: I'm Untouchable to all unshielded team members. Shield HP equals 30% of Valkyrie's max HP. The shield grants 50% DMG Reduction, moderate Ignore Interrupt, and boosts team Crit DMG by 30.0%. Triggering it again resets the shield. CD: 12s.
When Valkyrie sends an enemy into coma, they take 15.0% bonus Physical DMG from her for 15s (independent effect). In addition, when she impairs enemies with her own skills, they take 15.0% bonus Physical DMG while the Impair lasts (independent effect; mutually exclusive with Night Squire's skill Authority).
Valkyrie has 40.0 bonus initial SP. Can only be triggered once every 10 minutes in Open World.
Quickly dodge enemy attacks. Can be performed twice in a row.
Ultimate Evasion triggers 2.5s of Global Time Fracture. Base CD: 20s. Minimum CD: 16s.
Evasions create an Illusion: Hit Me! lasting 3s which taunts enemies and explodes when hit or expired. The explosion deals 400% ATK of Physical DMG and triggers Ultimate Evasion skill on hit. Only one illusion can exist and it cannot be created while Ultimate Evasion skill is on cooldown.
In non-Herrscher form, Valkyrie begins sword riding after running for a duration and deals 50% ATK of Physical DMG per 0.5s to enemies nearby. Weapon switch ATKs are disabled while sword riding. Tap [ATK] to deal 150% ATK of Physical DMG and end sword riding.
Illusions can be detonated by Valkyrie attacks.
Illusion explosions deal 600.0% ATK of bonus Physical DMG.
When illusions explode, they drop a black plume on hit. Pick it up to restore 150.0 HP and 15.0 SP for all team members.
Use the sword/spear/chain blades to attack.
Sword: 4 sequences dealing 810% ATK of Physical DMG.
Spear: 5 sequences dealing 775% ATK of Physical DMG. The 2nd & 5th sequences gather enemies.
Chain blades: 3 sequences dealing 750% ATK of Physical DMG.
Tap [ULT] to switch weapon and perform weapon switch attack.
Sword to spear: Connect into the 2nd sequence of spear Basic ATK.
Spear to chain blades: 160% ATK of Physical DMG.
Chain blades to sword: 160% ATK of Physical DMG.
Upon entry or exit, Valkyrie deals 30.0% bonus Total DMG for 15s.
In non-Herrscher form, attacks restore 2.0 SP and 30.0 kinetic energy for all weapons on hit. Can only be triggered once every 5s for every weapon.
QTE: Triggered when an enemy is Time-Slowed while Valkyrie is in non-Herrscher form to launch spear attacks dealing 400.0% + 800.0% ATK of Physical DMG and restoring 300 spear energy.
Enter Herrscher form and use the weapon case to attack.
Hold [ULT] to enter Herrscher form, create an illusive space, and launch spiritual attacks on enemies in a large area, dealing 1800% ATK of Physical DMG. This attack has 40% bonus Crit Rate and triggers Time-frozen Domain to temporarily suspend all skill timers (for self and enemies) and the stage timer.
In Herrscher form (burst mode), all enemies are impaired and have 75% less DEF, while Valkyrie has improved Ignore Interrupt and 40% Total DMG Reduction for 15s.
Tap [ATK] repeatedly to perform a 3-sequence combo dealing 1120% ATK of Physical DMG.
Hold [ATK] to perform Combo ATK: Slashes dealing N x 105% + (800% + N x 50%) ATK of Physical DMG. Spam or hold [ATK] to increase slashes (max: 10). Every slash boosts self Total DMG by 2% until the Combo ATK ends.
Tap [ULT] to launch special ATK: Illusive Cataclysm, gathering enemies in a large area and dealing 350% ATK of Physical DMG. CD: 8s. The cataclysm lasts until the end of Herrscher form and enemies on it will not be knocked back.
SP cost: 125.
In Herrscher form, Valkyrie deals 60.0% bonus Crit DMG.
In Herrscher form, attacks from teammates summon a plume attack from HoS on hit, dealing 180.0% ATK of Physical DMG. CD: 0.5s. Can be triggered up to 15 times.
Using Ultimate or special ATK triggers a shield. Special ATK additionally inflicts 1.0s of coma on hit.
Hold [ATK] to perform enhanced attacks.
Consume full kinetic energy of the current weapon to perform Combo ATK.
Sword: Gather and Time-Lock enemies to smite them dealing 1390% ATK of Physical DMG.
Spear: Hurl the spear to gather and strike enemies before blinking over to follow up dealing 820% ATK of Physical DMG.
Chain blades: Launch AOE attacks dealing 850% ATK of Physical DMG and inflicting 1.2s of coma on enemies.
Every weapon switch or QTE grants 5s of Psyched status where the next Combo ATK restores 5.0 bonus SP and removes the status.
Spear Combo ATKs impair enemies and reduce their DEF by 50% for 15.0s.
In Psyched status, Combo ATKs restore 2 bonus SP and have special effects:
Sword: The 2nd sequence inflicts 0.5s of coma on enemies hit. Spear: The 1st sequence Time Locks enemies for 1s on hit. Chain blades: Attacks impair enemies and reduce their DEF by 50% for 15s.
Leader Bonus: Team deals 26% bonus Crit DMG in burst mode. For every BIO battlesuit on the team, team gains 4% Crit Rate.
Team deals 30.0% Crit DMG in burst mode. For every BIO battlesuit on the team (up to 3), team has 6.0% bonus Crit Rate.
Passive bonuses apply automatically.
Every weapon has an independent gauge of kinetic energy that starts at 300 and maxes at 300. Recovery:
The weapon in use restores 3 points every 0.1s.
Weapons not in use restore 1 point every 0.1s.
Sword & spear: Every hit of Basic ATK restores 9 points.
Chain blades: every hit of Basic ATK restores 12 points.
All weapons restore 300 points when Herrscher form ends.
Certain attacks inflict coma on enemies. Enemies in a coma are immobilized and take 200% ATK of Physical DMG when the coma ends.
Combo ATKs grant Shield: I'm Untouchable to all unshielded team members. Shield HP equals 30% of Valkyrie's max HP. The shield grants 50% DMG Reduction, moderate Ignore Interrupt, and boosts team Crit DMG by 30.0%. Triggering it again resets the shield. CD: 12s.
When Valkyrie sends an enemy into coma, they take 15.0% bonus Physical DMG from her for 15s (independent effect). In addition, when she impairs enemies with her own skills, they take 15.0% bonus Physical DMG while the Impair lasts (independent effect; mutually exclusive with Night Squire's skill Authority).
Valkyrie has 40.0 bonus initial SP. Can only be triggered once every 10 minutes in Open World.
Quickly dodge enemy attacks. Can be performed twice in a row.
Ultimate Evasion triggers 2.5s of Global Time Fracture. Base CD: 20s. Minimum CD: 16s.
Evasions create an Illusion: Hit Me! lasting 3s which taunts enemies and explodes when hit or expired. The explosion deals 400% ATK of Physical DMG and triggers Ultimate Evasion skill on hit. Only one illusion can exist and it cannot be created while Ultimate Evasion skill is on cooldown.
In non-Herrscher form, Valkyrie begins sword riding after running for a duration and deals 50% ATK of Physical DMG per 0.5s to enemies nearby. Weapon switch ATKs are disabled while sword riding. Tap [ATK] to deal 150% ATK of Physical DMG and end sword riding.
Illusions can be detonated by Valkyrie attacks.
Illusion explosions deal 600.0% ATK of bonus Physical DMG.
When illusions explode, they drop a black plume on hit. Pick it up to restore 150.0 HP and 15.0 SP for all team members.
Use the sword/spear/chain blades to attack.
Sword: 4 sequences dealing 810% ATK of Physical DMG.
Spear: 5 sequences dealing 775% ATK of Physical DMG. The 2nd & 5th sequences gather enemies.
Chain blades: 3 sequences dealing 750% ATK of Physical DMG.
Tap [ULT] to switch weapon and perform weapon switch attack.
Sword to spear: Connect into the 2nd sequence of spear Basic ATK.
Spear to chain blades: 160% ATK of Physical DMG.
Chain blades to sword: 160% ATK of Physical DMG.
Upon entry or exit, Valkyrie deals 30.0% bonus Total DMG for 15s.
In non-Herrscher form, attacks restore 2.0 SP and 30.0 kinetic energy for all weapons on hit. Can only be triggered once every 5s for every weapon.
QTE: Triggered when an enemy is Time-Slowed while Valkyrie is in non-Herrscher form to launch spear attacks dealing 400.0% + 800.0% ATK of Physical DMG and restoring 300 spear energy.
Enter Herrscher form and use the weapon case to attack.
Hold [ULT] to enter Herrscher form, create an illusive space, and launch spiritual attacks on enemies in a large area, dealing 1800% ATK of Physical DMG. This attack has 40% bonus Crit Rate and triggers Time-frozen Domain to temporarily suspend all skill timers (for self and enemies) and the stage timer.
In Herrscher form (burst mode), all enemies are impaired and have 75% less DEF, while Valkyrie has improved Ignore Interrupt and 40% Total DMG Reduction for 15s.
Tap [ATK] repeatedly to perform a 3-sequence combo dealing 1120% ATK of Physical DMG.
Hold [ATK] to perform Combo ATK: Slashes dealing N x 105% + (800% + N x 50%) ATK of Physical DMG. Spam or hold [ATK] to increase slashes (max: 10). Every slash boosts self Total DMG by 2% until the Combo ATK ends.
Tap [ULT] to launch special ATK: Illusive Cataclysm, gathering enemies in a large area and dealing 350% ATK of Physical DMG. CD: 8s. The cataclysm lasts until the end of Herrscher form and enemies on it will not be knocked back.
SP cost: 125.
In Herrscher form, Valkyrie deals 60.0% bonus Crit DMG.
In Herrscher form, attacks from teammates summon a plume attack from HoS on hit, dealing 180.0% ATK of Physical DMG. CD: 0.5s. Can be triggered up to 15 times.
Using Ultimate or special ATK triggers a shield. Special ATK additionally inflicts 1.0s of coma on hit.
Hold [ATK] to perform enhanced attacks.
Consume full kinetic energy of the current weapon to perform Combo ATK.
Sword: Gather and Time-Lock enemies to smite them dealing 1390% ATK of Physical DMG.
Spear: Hurl the spear to gather and strike enemies before blinking over to follow up dealing 820% ATK of Physical DMG.
Chain blades: Launch AOE attacks dealing 850% ATK of Physical DMG and inflicting 1.2s of coma on enemies.
Every weapon switch or QTE grants 5s of Psyched status where the next Combo ATK restores 5.0 bonus SP and removes the status.
Spear Combo ATKs impair enemies and reduce their DEF by 50% for 15.0s.
In Psyched status, Combo ATKs restore 2 bonus SP and have special effects:
Sword: The 2nd sequence inflicts 0.5s of coma on enemies hit. Spear: The 1st sequence Time Locks enemies for 1s on hit. Chain blades: Attacks impair enemies and reduce their DEF by 50% for 15s.
※Any numbers shown are for MAX level skills.
Guides[ | ]
Videos[ | ]
BBS Equipment Builds[ | ]
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 95% |
Functionality | 85% |
Compatibility | 100% |
Universal Equipment | |
Offensive Ability | 80% |
Functionality | 85% |
Compatibility | 95% |
Transitional Equipment | |
Offensive Ability | 50% |
Functionality | 10% |
Compatibility | 40% |
Gallery[ | ]
Trivia[ | ]
- This is the first battlesuit that introduced a mechanic which causes enemies' actions, status effects' durations and stage timer becoming suspended temporarily, often lasts until action that triggers it ends.
- Since Version 6.4, said mechanic is now referred as Time-frozen Domain.
- In Version 7.1, her skills received new icons.
Other Languages[ | ]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Herrscher of Sentience | — |
Chinese (Simplified) |
识之律者 Shí Zhī Lǜ Zhě |
Lawmaker of Mind/Knowledge |
Chinese (Traditional) |
識之律者 Shí Zhī Lǜ Zhě |
|
Japanese | 識の律者 Shiki no Ritsu-Sha |
Ruler of Consciousness |
Korean | 의식의 율자 Uisig-ui Yulja |
Ruler of Consciousness |
French | Herrscher de la sentience | |
Thai | Herrscher of Sentience แฮชเชอร์แห่งการหยั่งรู้ |
— |
Vietnamese | Herrscher of Sentience | — |
German | Herrscher der Empfindung | Ruler of Sentience |
Indonesian | Herrscher of Sentience | — |