Honkai Impact 3 Wiki

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Flame Sakitama (Portrait).png
latest?format=originalA Rank
BIO Biologic
Flame Sakitama
Profile

Yae Sakura battlesuit added in Version 2.2.3.
Melee DPS.
Deals Fire DMG at specific timing.
High sustainability.

Flame Sakitama (Chart).png
Burst
Survival
Support
Ease
Control
DMG
Core Strengths
Core Fire DMG.png
Fire DMG
Core Time Mastery.png
Time Mastery
Core Ignite.png
Ignite
Items needed to unlock the battlesuit: Flame Sakitama Soul (Icon).png Flame Sakitama Soul ×40
Items needed to evolve the battlesuit: Flame Sakitama Soul (Icon).png Flame Sakitama Soul ×910 (Total amount)
Rank-up cost breakdown:
latest?format=originalA Rank latest?format=originalS Rank: Flame Sakitama Soul (Icon).png Flame Sakitama Soul ×60
latest?format=originalS Rank latest?format=originalSS Rank: Flame Sakitama Soul (Icon).png Flame Sakitama Soul ×250
latest?format=originalSS Rank latest?format=originalSSS Rank: Flame Sakitama Soul (Icon).png Flame Sakitama Soul ×600

Flame Sakitama (Japanese: 真炎幸魂 Shinen Sakitama; Chinese: 真炎幸魂 Zhēn Yán Xìng Hún) is a playable battlesuit in Honkai Impact 3rd.

Skills[]

Heart of Prajna Skill.png
Eternal Cycle

Leader Bonus: Team gains 25% DEF in battle. BIO-type characters gain 6% Max HP.

Heart of Prajna Skill.png
Survival 1 Skill.png
This skill is shared with Valkyrie Bladestrike
Eternal Cycle latest?format=originalS Rank

Team gains 40% DEF in battle. BIO-type characters gain 9% Max HP.

Combo - Shunmetsu Skill.png
Combo: Firewind

Leaping Slash ATK with both blades drawn.
Combo Slash: 150% ATK of Physical DMG.
Combo Follow-up ATK: Pause tapping [ATK] after Combo ATK and tap [ATK] again when the circle appears.
Combo Follow-up ATK deals 220% ATK of Fire DMG and ignites enemies hit to deal 50 Fire DMG per 10s.

Damage 2 Skill.png
Asura

Combo follow-up attacks increase Fire DMG by 25% and Ice and Lightning DMG by 10% for 15s.

Combo - Shunmetsu Skill.png
Switch 1 Skill.png
QTE: Backfire

Triggers QTE when enemy is paralyzed, dealing 50.0% ATK x [ATK] button tap count (up to 12) + 100% ATK of Fire DMG.

Enhance 3 Skill.png
Crimson Sunset latest?format=originalS Rank

Switch entry triggers a 3.1s Time Fracture. CD: 32s. This effect can only be activated 10s after the stage begins.

Yae Sakura Passive Skill.png
Passive

Passive bonuses apply automatically.
After certain moves (4th hit of Basic ATK or Combo ATK), tap the [ATK] button when a flashing circle appears on the character to trigger follow-up attacks, dealing massive Fire DMG.

Enhance 2 Skill.png
This skill is shared with Valkyrie Bladestrike
Ancient Dream latest?format=originalS Rank

Ignores combo interruption once. Can be triggered once every 30s. Applies for the whole team.

Yae Sakura Passive Skill.png
Damage 3 Skill.png
This skill is shared with Valkyrie Bladestrike
Artful Blade latest?format=originalSS Rank

Basic follow-up attacks increase character's Zanshin by 225 upon hitting a target. For every 200 Zanshin, gain 17% (up to 68%) Total DMG Multiplier. When the character is deployed, consume 30 Zanshin per second.

Damage 2 Skill.png
This skill is shared with Valkyrie Bladestrike
Aerial Kill

Attacks against Time Slowed enemies gain 30.0% Physical and Elemental DMG.

Yae's Inferno Skill.png
Yae's Inferno

Attacks a random enemy multiple times and inflicts Time Lock to enemies within a large AOE.
Guren Lotus: Attacks a random enemy 8 times, with each time dealing 200% ATK of Fire DMG.
Karmic Flame: 400% ATK of Fire DMG to enemies in a large area and inflicts Time Slow for 4.5s.
Blazing Tempo: Empowers character from Iron Body and faster attack for 9s. Follow-up attacks can be triggered without having to tap the [ATK] button at the precise time.

Damage 3 Skill.png
Surya's Burn

Each hit of the Ultimate combo strike deals an additional 200% ATK of Fire DMG.

Yae's Inferno Skill.png
Damage 2 Skill.png
Red Cloud latest?format=originalS Rank

For 10s after casting Ultimate, character attacks gain 19% Total DMG Multiplier.

Damage 2 Skill.png
Phoenix Blade latest?format=originalSSS Rank

Every Basic follow-up ATK deals additional 19% ATK of Fire DMG.

Shuryu Slash Skill.png
Blazing Dance

Quickly cartwheels away to evade enemy attacks.
Time Fracture: Triggers Time Fracture upon an Ultimate Evasion, slowing all enemies for 3s. CD: 15s.

Survival 3 Skill.png
Hazy Moon

Upon triggering an Ultimate Evasion, gains Ignore Interrupt and 30.0% Total DMG Multiplier for 4s.

Shuryu Slash Skill.png
Survival 1 Skill.png
This skill is shared with Valkyrie Bladestrike
Shokudai Kiri

Shortens CD of Time Fracture by 2.5s.

Sakuraoti Skill.png
Ryuka Blade

Quick 5-sequence slash. Evading during the first 3 sequence will not break the sequence.
1st to 3rd Sequences: 100% + 100% + 150% ATK of Physical DMG.
4th Sequence: 150% ATK of Physical DMG.
5th Sequence: 150% ATK of Physical DMG.
Basic Follow-up ATK: After the 4th Sequence, wait for a flashing circle to appear and then immediately tap [ATK].
Basic Follow-up ATK deals 650% ATK of Fire DMG and Ignites the target to further deal 50 Fire DMG per 0.5s for 10s.

Survival 2 Skill.png
Transcendent Realms

When Combo Hit Counts reach 30 and 50, each sequence of the Basic ATK deals another 30.0% and 50.0% Fire DMG, respectively. Character also gains Ignore Interrupt during Basic ATKs.

Sakuraoti Skill.png
Damage 1 Skill.png
This skill is shared with Valkyrie Bladestrike
Imperial Tachi

First 4 sequences of the Basic ATK gain 30% Attack Speed. For the 4th sequence, gain 80% Total DMG Reduction and greatly increased Ignore Interrupt.

Enhance 3 Skill.png
Living Sword latest?format=originalSS Rank

If basic follow-up attacks score a hit, character gains 3.5 SP.

Leader
Heart of Prajna Skill.png
Eternal Cycle

Leader Bonus: Team gains 25% DEF in battle. BIO-type characters gain 6% Max HP.

Heart of Prajna Skill.png
Survival 1 Skill.png
This skill is shared with Valkyrie Bladestrike
Eternal Cycle latest?format=originalS Rank

Team gains 40% DEF in battle. BIO-type characters gain 9% Max HP.

Special
Combo - Shunmetsu Skill.png
Combo: Firewind

Leaping Slash ATK with both blades drawn.
Combo Slash: 150% ATK of Physical DMG.
Combo Follow-up ATK: Pause tapping [ATK] after Combo ATK and tap [ATK] again when the circle appears.
Combo Follow-up ATK deals 220% ATK of Fire DMG and ignites enemies hit to deal 50 Fire DMG per 10s.

Damage 2 Skill.png
Asura

Combo follow-up attacks increase Fire DMG by 25% and Ice and Lightning DMG by 10% for 15s.

Combo - Shunmetsu Skill.png
Switch 1 Skill.png
QTE: Backfire

Triggers QTE when enemy is paralyzed, dealing 50.0% ATK x [ATK] button tap count (up to 12) + 100% ATK of Fire DMG.

Enhance 3 Skill.png
Crimson Sunset latest?format=originalS Rank

Switch entry triggers a 3.1s Time Fracture. CD: 32s. This effect can only be activated 10s after the stage begins.

Passive
Yae Sakura Passive Skill.png
Passive

Passive bonuses apply automatically.
After certain moves (4th hit of Basic ATK or Combo ATK), tap the [ATK] button when a flashing circle appears on the character to trigger follow-up attacks, dealing massive Fire DMG.

Enhance 2 Skill.png
This skill is shared with Valkyrie Bladestrike
Ancient Dream latest?format=originalS Rank

Ignores combo interruption once. Can be triggered once every 30s. Applies for the whole team.

Yae Sakura Passive Skill.png
Damage 3 Skill.png
This skill is shared with Valkyrie Bladestrike
Artful Blade latest?format=originalSS Rank

Basic follow-up attacks increase character's Zanshin by 225 upon hitting a target. For every 200 Zanshin, gain 17% (up to 68%) Total DMG Multiplier. When the character is deployed, consume 30 Zanshin per second.

Damage 2 Skill.png
This skill is shared with Valkyrie Bladestrike
Aerial Kill

Attacks against Time Slowed enemies gain 30.0% Physical and Elemental DMG.

Ultimate
Yae's Inferno Skill.png
Yae's Inferno

Attacks a random enemy multiple times and inflicts Time Lock to enemies within a large AOE.
Guren Lotus: Attacks a random enemy 8 times, with each time dealing 200% ATK of Fire DMG.
Karmic Flame: 400% ATK of Fire DMG to enemies in a large area and inflicts Time Slow for 4.5s.
Blazing Tempo: Empowers character from Iron Body and faster attack for 9s. Follow-up attacks can be triggered without having to tap the [ATK] button at the precise time.

Damage 3 Skill.png
Surya's Burn

Each hit of the Ultimate combo strike deals an additional 200% ATK of Fire DMG.

Yae's Inferno Skill.png
Damage 2 Skill.png
Red Cloud latest?format=originalS Rank

For 10s after casting Ultimate, character attacks gain 19% Total DMG Multiplier.

Damage 2 Skill.png
Phoenix Blade latest?format=originalSSS Rank

Every Basic follow-up ATK deals additional 19% ATK of Fire DMG.

Evasion
Shuryu Slash Skill.png
Blazing Dance

Quickly cartwheels away to evade enemy attacks.
Time Fracture: Triggers Time Fracture upon an Ultimate Evasion, slowing all enemies for 3s. CD: 15s.

Survival 3 Skill.png
Hazy Moon

Upon triggering an Ultimate Evasion, gains Ignore Interrupt and 30.0% Total DMG Multiplier for 4s.

Shuryu Slash Skill.png
Survival 1 Skill.png
This skill is shared with Valkyrie Bladestrike
Shokudai Kiri

Shortens CD of Time Fracture by 2.5s.

Basic
Sakuraoti Skill.png
Ryuka Blade

Quick 5-sequence slash. Evading during the first 3 sequence will not break the sequence.
1st to 3rd Sequences: 100% + 100% + 150% ATK of Physical DMG.
4th Sequence: 150% ATK of Physical DMG.
5th Sequence: 150% ATK of Physical DMG.
Basic Follow-up ATK: After the 4th Sequence, wait for a flashing circle to appear and then immediately tap [ATK].
Basic Follow-up ATK deals 650% ATK of Fire DMG and Ignites the target to further deal 50 Fire DMG per 0.5s for 10s.

Survival 2 Skill.png
Transcendent Realms

When Combo Hit Counts reach 30 and 50, each sequence of the Basic ATK deals another 30.0% and 50.0% Fire DMG, respectively. Character also gains Ignore Interrupt during Basic ATKs.

Sakuraoti Skill.png
Damage 1 Skill.png
This skill is shared with Valkyrie Bladestrike
Imperial Tachi

First 4 sequences of the Basic ATK gain 30% Attack Speed. For the 4th sequence, gain 80% Total DMG Reduction and greatly increased Ignore Interrupt.

Enhance 3 Skill.png
Living Sword latest?format=originalSS Rank

If basic follow-up attacks score a hit, character gains 3.5 SP.

※Any numbers shown are for MAX level skills.

Guides[]

BBS Equipment Builds[]

What is BBS and what do the meters mean?

BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".

Tiers serve as means of separating all the different gear builds. Available tiers:

  • Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
  • Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
  • Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
  • Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.

Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:

  • Offensive Ability: How much does the build help the battlesuit deal more dmg?
  • Functionality: How functional the build is when put together?
  • Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment
Frame (Yellow) (NoText).png
Ruinous Sakura (6) (Icon).png
Frame (6 Stars) (NoText).png
Frame (Purple) (NoText).png
Leeuwenhoek (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Nuwa (Stigmata) (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Leeuwenhoek (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
100%
Functionality
70%
Compatibility
80%
Auxiliary Equipment
Frame (Yellow) (NoText).png
Ruinous Sakura (6) (Icon).png
Frame (6 Stars) (NoText).png
Frame (Purple) (NoText).png
Jin Shengtan (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Jin Shengtan (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Isaac Newton (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
20%
Functionality
80%
Compatibility
70%
Universal Equipment
Frame (Purple) (NoText).png
Demonblade - Florid Sakura (5) (Icon).png
Frame (5 Stars) (NoText).png
Frame (Purple) (NoText).png
Fu Hua Musician (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Fu Hua Musician (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Fu Hua Musician (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
60%
Functionality
50%
Compatibility
50%
Transitional Equipment
Frame (Purple) (NoText).png
Pulse Katana Type-17 (4) (Icon).png
Frame (4 Stars) (NoText).png
Frame (Purple) (NoText).png
Wang Zhaojun (T) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Wang Zhaojun (M) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Wang Zhaojun (B) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
60%
Functionality
50%
Compatibility
50%

Navigation[]

Navigation table cannot be enabled for mobile due to technical difficulties, please browse Category:Playable_Characters or Category:Battlesuits instead.
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