Honkai Impact 3 Wiki

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Gyakushinn Miko (Portrait).png
latest?format=original
A Rank
BIO Biologic
Gyakushinn Miko
Profile

Yae Sakura battlesuit added in Version 2.0.
Melee DPS.
Marks targets to deal DMG spikes.
Can swiftly shuttle between enemies.

Gyakushinn Miko (Chart).png
Burst
Survival
Support
Ease
Control
DMG
Core Strengths
Core Physical.png
Physical
Core Burst.png
Burst
Core Bleed.png
Bleed

Items needed to unlock the battlesuit: Gyakushinn Miko Soul (Icon).png Gyakushinn Miko Soul ×30
Items needed to evolve the battlesuit: Gyakushinn Miko Soul (Icon).png Gyakushinn Miko Soul ×350 (Total amount)
Rank-up cost breakdown:
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A Rank
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S Rank
: Gyakushinn Miko Soul (Icon).png Gyakushinn Miko Soul ×50
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S Rank
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SS Rank
: Gyakushinn Miko Soul (Icon).png Gyakushinn Miko Soul ×100
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SS Rank
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SSS Rank
: Gyakushinn Miko Soul (Icon).png Gyakushinn Miko Soul ×200

Gyakushinn Miko is a playable battlesuit in Honkai Impact 3rd.

Skills[]

Heart of Prajna Skill.png
Heart of Prajna

Leader Bonus: When Combo Hit Count exceeds 20, team gains 12% Physical DMG.

Heart of Prajna Skill.png
Damage 1 Skill.png
This skill is shared with Crimson Impulse
Heart of Prajna latest?format=original
S Rank

Team gains 18% Physical DMG when Combo Hit Count exceeds 20.

Combo - Shunmetsu Skill.png
Combo: Shunmetsu

Penetrates enemy with a charged One Flash, dealing damage.
One Flash: 100% ATK of Physical DMG.
One Flash consumes Sakura Brands from enemies upon hit and unleashes One Slash, dealing 400% ATK of Physical DMG and knocking them airborne.

Switch 3 Skill.png
This skill is shared with Crimson Impulse
QTE: Void Triplex

Switch: Swift Kill. Triggers QTE when enemy is knocked airborne. Unleashes 3 blade waves, each wave dealing 50% + 154% ATK of Physical DMG and adding 1 Sakura Count.

Combo - Shunmetsu Skill.png
Damage 3 Skill.png
One Slash

Increases One Slash DMG to 400% + 600% ATK of Physical DMG.

Enhance 3 Skill.png
Chain Flash latest?format=original
S Rank

Triggers One Flash 5 additional times (once for each Sakura Brand present) when there are multiple enemies marked with a Sakura Brand.

Yae Sakura Passive Skill.png
Passive

Passive bonuses apply automatically.
Sakura Brand: Clears the Sakura Count on enemy once the count has reached 3 and inflicts a Sakura Brand. The Sakura Brand lasts for 10s.

Damage 2 Skill.png
This skill is shared with Crimson Impulse
Punctured Kabuto

Increases Crit Rate by X% and Crit DMG by X% when breaching the enemy's Elite Shield.

Yae Sakura Passive Skill.png
Damage 2 Skill.png
Sakura no Haku latest?format=original
SSS Rank

Basic ATKs deal additional 35.0% ATK of Physical DMG to enemies without a Sakura Brand.

Survival 2 Skill.png
This skill is shared with Crimson Impulse
Iaido latest?format=original
S Rank

Shortens CD of Ultimate Evasion by 4.0s.

Crimson Naraka Skill.png
Crimson Naraka

Trigger Valkyrie burst to augment attack mode and gain Ignore Interrupt.
Burst deals 50% ATK of DMG and inflicts a Sakura Brand onto enemy.
After activation, Basic ATKs turn into One Flash. Hitting an enemy with this One Flash adds 1 Sakura Count. Duration: 10s.

SP Cost: 100.

Damage 1 Skill.png
Blinding Draw

When unleashing Ultimate, deal 50%+200.0% ATK of Physical DMG to surrounding enemies.

Crimson Naraka Skill.png
Damage 2 Skill.png
Ardor latest?format=original
S Rank

Increases Crit DMG by 40.0% during Ultimate.

Shuryu Slash Skill.png
Shuryu Slash

Quick dash to evade enemy attacks.
Ultimate Evasion: Generates a 3-sequence sword aura, each hit dealing 10% ATK of Physical DMG to surrounding enemies.
Shuryu Slash: Each sword aura hit adds a Sakura count onto the target upon Ultimate Evasion. CD: 15s.

Damage 3 Skill.png
Lethal Mark latest?format=original
SS Rank

Enhances the sword barrage generated upon an Ultimate Evasion, with each hit gaining 60.0% ATK of Physical DMG.

Shuryu Slash Skill.png
Enhance 3 Skill.png
This skill is shared with Crimson Impulse
Zanshin latest?format=original
S Rank

Upon Ultimate Evasion, gain 20.0% Attack Speed for 4.0s to self.

Sakuraoti Skill.png
Sakuraoti

Switch 6-sequence slash attack.
1st Sequence: 50% ATK of DMG.
2nd Sequence: 70% ATK of DMG.
3rd Sequence: 100% ATK of DMG.
4th Sequence: 120% ATK of DMG.
5th Sequence: 120% ATK of DMG.
6th Sequence: 150% ATK of DMG.
The 3rd and 5th sequences of the Basic ATK adds 1 Sakura Count to the target.

Damage 2 Skill.png
This skill is shared with Crimson Impulse
Thorny Blossoms

20.0% chance to bleed enemies hit, dealing 32.0 DMG every 0.5s for 5.0s.

Sakuraoti Skill.png
Damage 1 Skill.png
This skill is shared with Crimson Impulse
Flourish

When Combo Hit Count exceeds 20 and 50, gain 29.0% and 50.0% Total DMG Multiplier respectively.

Enhance 3 Skill.png
San-Ge Brand

Extends the duration of Sakura Brand to applied by self to 20.0s. 5-sequence Basic ATKs gains 20.0% Total DMG Multiplier.

Leader
Heart of Prajna Skill.png
Heart of Prajna

Leader Bonus: When Combo Hit Count exceeds 20, team gains 12% Physical DMG.

Heart of Prajna Skill.png
Damage 1 Skill.png
This skill is shared with Crimson Impulse
Heart of Prajna latest?format=original
S Rank

Team gains 18% Physical DMG when Combo Hit Count exceeds 20.

Special
Combo - Shunmetsu Skill.png
Combo: Shunmetsu

Penetrates enemy with a charged One Flash, dealing damage.
One Flash: 100% ATK of Physical DMG.
One Flash consumes Sakura Brands from enemies upon hit and unleashes One Slash, dealing 400% ATK of Physical DMG and knocking them airborne.

Switch 3 Skill.png
This skill is shared with Crimson Impulse
QTE: Void Triplex

Switch: Swift Kill. Triggers QTE when enemy is knocked airborne. Unleashes 3 blade waves, each wave dealing 50% + 154% ATK of Physical DMG and adding 1 Sakura Count.

Combo - Shunmetsu Skill.png
Damage 3 Skill.png
One Slash

Increases One Slash DMG to 400% + 600% ATK of Physical DMG.

Enhance 3 Skill.png
Chain Flash latest?format=original
S Rank

Triggers One Flash 5 additional times (once for each Sakura Brand present) when there are multiple enemies marked with a Sakura Brand.

Passive
Yae Sakura Passive Skill.png
Passive

Passive bonuses apply automatically.
Sakura Brand: Clears the Sakura Count on enemy once the count has reached 3 and inflicts a Sakura Brand. The Sakura Brand lasts for 10s.

Damage 2 Skill.png
This skill is shared with Crimson Impulse
Punctured Kabuto

Increases Crit Rate by X% and Crit DMG by X% when breaching the enemy's Elite Shield.

Yae Sakura Passive Skill.png
Damage 2 Skill.png
Sakura no Haku latest?format=original
SSS Rank

Basic ATKs deal additional 35.0% ATK of Physical DMG to enemies without a Sakura Brand.

Survival 2 Skill.png
This skill is shared with Crimson Impulse
Iaido latest?format=original
S Rank

Shortens CD of Ultimate Evasion by 4.0s.

Ultimate
Crimson Naraka Skill.png
Crimson Naraka

Trigger Valkyrie burst to augment attack mode and gain Ignore Interrupt.
Burst deals 50% ATK of DMG and inflicts a Sakura Brand onto enemy.
After activation, Basic ATKs turn into One Flash. Hitting an enemy with this One Flash adds 1 Sakura Count. Duration: 10s.

SP Cost: 100.

Damage 1 Skill.png
Blinding Draw

When unleashing Ultimate, deal 50%+200.0% ATK of Physical DMG to surrounding enemies.

Crimson Naraka Skill.png
Damage 2 Skill.png
Ardor latest?format=original
S Rank

Increases Crit DMG by 40.0% during Ultimate.

Evasion
Shuryu Slash Skill.png
Shuryu Slash

Quick dash to evade enemy attacks.
Ultimate Evasion: Generates a 3-sequence sword aura, each hit dealing 10% ATK of Physical DMG to surrounding enemies.
Shuryu Slash: Each sword aura hit adds a Sakura count onto the target upon Ultimate Evasion. CD: 15s.

Damage 3 Skill.png
Lethal Mark latest?format=original
SS Rank

Enhances the sword barrage generated upon an Ultimate Evasion, with each hit gaining 60.0% ATK of Physical DMG.

Shuryu Slash Skill.png
Enhance 3 Skill.png
This skill is shared with Crimson Impulse
Zanshin latest?format=original
S Rank

Upon Ultimate Evasion, gain 20.0% Attack Speed for 4.0s to self.

Basic
Sakuraoti Skill.png
Sakuraoti

Switch 6-sequence slash attack.
1st Sequence: 50% ATK of DMG.
2nd Sequence: 70% ATK of DMG.
3rd Sequence: 100% ATK of DMG.
4th Sequence: 120% ATK of DMG.
5th Sequence: 120% ATK of DMG.
6th Sequence: 150% ATK of DMG.
The 3rd and 5th sequences of the Basic ATK adds 1 Sakura Count to the target.

Damage 2 Skill.png
This skill is shared with Crimson Impulse
Thorny Blossoms

20.0% chance to bleed enemies hit, dealing 32.0 DMG every 0.5s for 5.0s.

Sakuraoti Skill.png
Damage 1 Skill.png
This skill is shared with Crimson Impulse
Flourish

When Combo Hit Count exceeds 20 and 50, gain 29.0% and 50.0% Total DMG Multiplier respectively.

Enhance 3 Skill.png
San-Ge Brand

Extends the duration of Sakura Brand to applied by self to 20.0s. 5-sequence Basic ATKs gains 20.0% Total DMG Multiplier.

※Any numbers shown are for MAX level skills.

Guides[]

BBS Equipment Builds[]

What is BBS and what do the meters mean?

BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".

Tiers serve as means of separating all the different gear builds. Available tiers:

  • Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
  • Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
  • Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
  • Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.

Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:

  • Offensive Ability: How much does the build help the battlesuit deal more dmg?
  • Functionality: How functional the build is when put together?
  • Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment
Dawn Breaker - Talwar (5) (Icon).png
Frame (5 Stars) (NoText).png
Schrodinger (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Planck (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Lier (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
95%
Functionality
80%
Compatibility
80%
Universal Equipment
Sakura Blossom (5) (Icon).png
Frame (5 Stars) (NoText).png
Michelangelo (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Ekaterina (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Michelangelo (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
85%
Functionality
60%
Compatibility
80%
Transitional Equipment
Jizo Mitama (5) (Icon).png
Frame (5 Stars) (NoText).png
Marco Polo (T) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Top.png
Marco Polo (M) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Middle.png
Marco Polo (B) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
60%
Functionality
30%
Compatibility
40%

Other Languages[]

Language Official Name Literal Translation (Unofficial)
English Gyakushinn Miko
Chinese
(Simplified)
逆神巫女
Nì Shén Wūnǚ
Japanese 逆神の巫女
Gyakushin no Miko
Shrine Maiden of the Reverse God
German Gyakushinn Miko
Language Official Name Literal Translation (Unofficial)
English Gyakushinn Miko
Chinese
(Simplified)
逆神巫女
Nì Shén Wūnǚ
Japanese 逆神の巫女
Gyakushin no Miko
Shrine Maiden of the Reverse God
German Gyakushinn Miko

Navigation[]

Navigation table cannot be enabled for mobile due to technical difficulties, please browse Category:Playable_Characters or Category:Battlesuits instead.
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