Honkai Impact 3 Wiki

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Herrscher of Sentience
Herrscher of Sentience
latest?format=originalS Rank
BIO Biologic
Herrscher of Sentience
Profile
Fu Hua battlesuit added in Version 4.6.
Physical support.
Can gather and impair enemies.
Performs combo slashes after activating Ultimate to deal high DMG.
Herrscher of Sentience (Chart).png
Burst
Survival
Support
Ease
Control
DMG
Core Strengths
Core Physical.png
Physical
Core Impair.png
Impair
Core Burst.png
Burst
Core Time Mastery.png
Time Mastery
Core Gather.png
Gather
Items needed to unlock the battlesuit: 28px Herrscher of Sentience Soul ×100
Items needed to evolve the battlesuit: 28px Herrscher of Sentience Soul ×850 (Total amount)

Herrscher of Sentience (Chinese: 识之律者) is a playable battlesuit in Honkai Impact 3rd. Similar to Herrscher of the Void, HoS isn't Fu Hua that has acquired or awakened Herrscher-level powers, but rather a completely different person on her own. Though, mechanically, she still benefits from all equipment bonuses meant for Fu Hua and is found under the same filter options.

Skills[]

Alliteration is an Agony

Leader Bonus: Team deals 26% Crit DMG in burst mode. For every BIO battlesuit on the team, team has 4% bonus Crit Rate.

Alliteration is an Agony latest?format=originalS2 Rank latest?format=originalThis skill is shared with

Team deals 30.0% Crit DMG in burst mode. For every BIO battlesuit on the team, team has 6.0% bonus Crit Rate.

Combo: Transcendence of Trinity

Hold [ATK] to perform enhanced attacks.
Consume full kinetic energy of the current weapon to perform Combo ATK.
Sword: Gather and Time-Lock enemies to smite them dealing 1390% ATK of Physical DMG.
Spear: Hurl the spear to gather and strike enemies before blinking over to follow up dealing 820% ATK of Physical DMG.
Chain blades: Launch AOE attacks dealing 850% ATK of Physical DMG and inflicting 1.2s of coma on enemies.

Riding the Blade Waves

Every weapon switch or QTE grants 5s of Psyched status where the next Combo ATK restores 5.0 bonus SP and removes the status.

Spear Stands for Strength

Spear Combo ATKs impair enemies and reduce their DEF by 50% for 15.0s.

Mercy Means Meekness latest?format=originalSS Rank

In Psyched status, Combo ATKs restore 2 bonus SP and have special effects:
Sword: The 2nd sequence inflicts 0.5s of coma on enemies hit. Spear: The 1st sequence Time Locks enemies for 1s on hit. Chain blades: Attacks impair enemies and reduce their DEF by 50% for 15s.

Ace Arsenal

Passive bonuses apply automatically.
Every weapon has an independent gauge of kinetic energy that starts at 300 and maxes at 300. Recovery:
The weapon in use restores 3 points every 0.1s.
Weapons not in use restore 1 point every 0.1s.
Sword & spear: Every hit of Basic ATK restores 9 points.
Chain blades: every hit of Basic ATK restores 12 points.
All weapons restore 300 points when Herrscher form ends. Certain attacks inflict coma on enemies. Enemies in a coma are immobilized and take 200% ATK of Physical DMG when the coma ends.

Innate Invulnerability

Combo ATKs grant Shield: I'm Untouchable to all unshielded team members. Shield HP equals 30% of Valkyrie's max HP. The shield grants 50% DMG Reduction, moderate Ignore Interrupt, and boosts team Crit DMG by 30.0%. Subsequent procs refresh the shield. CD: 12s.

Stellar Start latest?format=originalSSS Rank

Valkyrie has 20.0 bonus initial SP. Can only be triggered once every 10 minutes in Open World.

Against All Authority latest?format=originalThis skill is shared with

When Valkyrie sends an enemy into coma, they take 15.0% bonus Physical DMG from her for 15s (independent effect). In addition, when she impairs enemies with her own skills, they take 15.0% bonus Physical DMG while the Impair lasts (independent effect; mutually exclusive with Night Squire's skill Authority).

A Worldful of Woes

Enter Herrscher form and use the weapon case to attack.
Hold [ULT] to enter Herrscher form, create an illusive space, and launch spiritual attacks on enemies in a large area, dealing 1800% ATK of Physical DMG. This attack has 40% bonus Crit Rate and temporarily suspends all skill timers (for self and enemies) and the stage timer. In Herrscher form (burst mode), all enemies are impaired and have 75% less DEF, while Valkyrie has improved Ignore Interrupt and 40% Total DMG Reduction for 15s.
Tap [ATK] repeatedly to perform a 3-sequence combo dealing 1120% ATK of Physical DMG.
Hold [ATK] to perform Combo ATK: Slashes dealing Nx105% + (800% + Nx50%) ATK of Physical DMG. Spam or hold [ATK] to increase slashes (max: 10). Every slash boosts self Total DMG by 2% until the Combo ATK ends.
Tap [ULT] to launch special ATK: Illusive Cataclysm, gathering enemies in a large area and dealing 350% ATK of Physical DMG. CD: 8s. The cataclysm lasts until the end of Herrscher form and enemies on it will not be knocked back.
SP cost: 125.

A Leaf for Lifeboat

In Herrscher form, Valkyrie deals 60.0% bonus Crit DMG.

Warden of the World

In Herrscher form, attacks from teammates summon a plume attack from HoS on hit, dealing 180.0% ATK of Physical DMG. CD: 0.5s. 15 procs max.

Votive in Vain

Using Ultimate or special ATK triggers a shield. Special ATK additionally inflicts 1.0s of coma on hit.

A Wraith without Trace

Quickly dodge enemy attacks. Can be performed twice in a row.
Ultimate Evasion triggers 2.5s of global Time Fracture. Base CD: 20s. Minimum CD: 16s. Evasions create an Illusion: Hit Me! lasting 3s which taunts enemies and explodes when hit or expired. The explosion deals 400% ATK of Physical DMG and procs Ultimate Evasion skill on hit. Only one illusion can exist and they cannot be created while Ultimate Evasion skill is in cooldown. In non-Herrscher form, Valkyrie begins sword riding after running for a duration and deals 50% ATK of Physical DMG per 0.5s to enemies nearby. Weapon switch ATKs are disabled while sword riding. Tap [ATK] to deal 150% ATK of Physical DMG and end sword riding.

Blown away with a Big Bang

Illusions can be detonated by Valkyrie attacks.

The Wicked Will never Win latest?format=originalSS3 Rank

Illusion explosions deal 400.0% ATK of bonus Physical DMG.

Fluffy and Florescent

When illusions explode, they drop a black plume on hit. Pick it up to restore 150.0 HP and 15.0 SP for all team members.

Trial of Trinity

Use the sword/spear/chain blades to attack.
Sword: 4 sequences dealing 810% ATK of Physical DMG.
Spear: 5 sequences dealing 775% ATK of Physical DMG. The 2nd & 5th sequences gather enemies.
Chain blades: 3 sequences dealing 750% ATK of Physical DMG. Tap [ULT] to switch weapon and perform weapon switch attack.
Sword to spear: Connect into the 2nd sequence of spear Basic ATK.
Spear to chain blades: 160% ATK of Physical DMG.
Chain blades to sword: 160% ATK of Physical DMG.

The Best of Both Worlds latest?format=originalThis skill is shared with

Upon entry or exit, Valkyrie deals 30.0% bonus Total DMG for 15s.

The World Is Never Enough

In non-Herrscher form, attacks restore 2.0 SP and 30.0 kinetic energy for all weapons on hit. Only procs once every 5s for every weapon.

QTE: Always Here, Always Ready

Triggered by Time-Slowed enemies in non-Herrscher form to launch spear attacks dealing 400.0% + 800.0% ATK of Physical DMG and restoring 300 spear energy.

Leader
Alliteration is an Agony

Leader Bonus: Team deals 26% Crit DMG in burst mode. For every BIO battlesuit on the team, team has 4% bonus Crit Rate.

Alliteration is an Agony latest?format=originalS2 Rank latest?format=originalThis skill is shared with

Team deals 30.0% Crit DMG in burst mode. For every BIO battlesuit on the team, team has 6.0% bonus Crit Rate.

Special
Combo: Transcendence of Trinity

Hold [ATK] to perform enhanced attacks.
Consume full kinetic energy of the current weapon to perform Combo ATK.
Sword: Gather and Time-Lock enemies to smite them dealing 1390% ATK of Physical DMG.
Spear: Hurl the spear to gather and strike enemies before blinking over to follow up dealing 820% ATK of Physical DMG.
Chain blades: Launch AOE attacks dealing 850% ATK of Physical DMG and inflicting 1.2s of coma on enemies.

Riding the Blade Waves

Every weapon switch or QTE grants 5s of Psyched status where the next Combo ATK restores 5.0 bonus SP and removes the status.

Spear Stands for Strength

Spear Combo ATKs impair enemies and reduce their DEF by 50% for 15.0s.

Mercy Means Meekness latest?format=originalSS Rank

In Psyched status, Combo ATKs restore 2 bonus SP and have special effects:
Sword: The 2nd sequence inflicts 0.5s of coma on enemies hit. Spear: The 1st sequence Time Locks enemies for 1s on hit. Chain blades: Attacks impair enemies and reduce their DEF by 50% for 15s.

Passive
Ace Arsenal

Passive bonuses apply automatically.
Every weapon has an independent gauge of kinetic energy that starts at 300 and maxes at 300. Recovery:
The weapon in use restores 3 points every 0.1s.
Weapons not in use restore 1 point every 0.1s.
Sword & spear: Every hit of Basic ATK restores 9 points.
Chain blades: every hit of Basic ATK restores 12 points.
All weapons restore 300 points when Herrscher form ends. Certain attacks inflict coma on enemies. Enemies in a coma are immobilized and take 200% ATK of Physical DMG when the coma ends.

Innate Invulnerability

Combo ATKs grant Shield: I'm Untouchable to all unshielded team members. Shield HP equals 30% of Valkyrie's max HP. The shield grants 50% DMG Reduction, moderate Ignore Interrupt, and boosts team Crit DMG by 30.0%. Subsequent procs refresh the shield. CD: 12s.

Stellar Start latest?format=originalSSS Rank

Valkyrie has 20.0 bonus initial SP. Can only be triggered once every 10 minutes in Open World.

Against All Authority latest?format=originalThis skill is shared with

When Valkyrie sends an enemy into coma, they take 15.0% bonus Physical DMG from her for 15s (independent effect). In addition, when she impairs enemies with her own skills, they take 15.0% bonus Physical DMG while the Impair lasts (independent effect; mutually exclusive with Night Squire's skill Authority).

Ultimate
A Worldful of Woes

Enter Herrscher form and use the weapon case to attack.
Hold [ULT] to enter Herrscher form, create an illusive space, and launch spiritual attacks on enemies in a large area, dealing 1800% ATK of Physical DMG. This attack has 40% bonus Crit Rate and temporarily suspends all skill timers (for self and enemies) and the stage timer. In Herrscher form (burst mode), all enemies are impaired and have 75% less DEF, while Valkyrie has improved Ignore Interrupt and 40% Total DMG Reduction for 15s.
Tap [ATK] repeatedly to perform a 3-sequence combo dealing 1120% ATK of Physical DMG.
Hold [ATK] to perform Combo ATK: Slashes dealing Nx105% + (800% + Nx50%) ATK of Physical DMG. Spam or hold [ATK] to increase slashes (max: 10). Every slash boosts self Total DMG by 2% until the Combo ATK ends.
Tap [ULT] to launch special ATK: Illusive Cataclysm, gathering enemies in a large area and dealing 350% ATK of Physical DMG. CD: 8s. The cataclysm lasts until the end of Herrscher form and enemies on it will not be knocked back.
SP cost: 125.

A Leaf for Lifeboat

In Herrscher form, Valkyrie deals 60.0% bonus Crit DMG.

Warden of the World

In Herrscher form, attacks from teammates summon a plume attack from HoS on hit, dealing 180.0% ATK of Physical DMG. CD: 0.5s. 15 procs max.

Votive in Vain

Using Ultimate or special ATK triggers a shield. Special ATK additionally inflicts 1.0s of coma on hit.

Evasion
A Wraith without Trace

Quickly dodge enemy attacks. Can be performed twice in a row.
Ultimate Evasion triggers 2.5s of global Time Fracture. Base CD: 20s. Minimum CD: 16s. Evasions create an Illusion: Hit Me! lasting 3s which taunts enemies and explodes when hit or expired. The explosion deals 400% ATK of Physical DMG and procs Ultimate Evasion skill on hit. Only one illusion can exist and they cannot be created while Ultimate Evasion skill is in cooldown. In non-Herrscher form, Valkyrie begins sword riding after running for a duration and deals 50% ATK of Physical DMG per 0.5s to enemies nearby. Weapon switch ATKs are disabled while sword riding. Tap [ATK] to deal 150% ATK of Physical DMG and end sword riding.

Blown away with a Big Bang

Illusions can be detonated by Valkyrie attacks.

The Wicked Will never Win latest?format=originalSS3 Rank

Illusion explosions deal 400.0% ATK of bonus Physical DMG.

Fluffy and Florescent

When illusions explode, they drop a black plume on hit. Pick it up to restore 150.0 HP and 15.0 SP for all team members.

Basic
Trial of Trinity

Use the sword/spear/chain blades to attack.
Sword: 4 sequences dealing 810% ATK of Physical DMG.
Spear: 5 sequences dealing 775% ATK of Physical DMG. The 2nd & 5th sequences gather enemies.
Chain blades: 3 sequences dealing 750% ATK of Physical DMG. Tap [ULT] to switch weapon and perform weapon switch attack.
Sword to spear: Connect into the 2nd sequence of spear Basic ATK.
Spear to chain blades: 160% ATK of Physical DMG.
Chain blades to sword: 160% ATK of Physical DMG.

The Best of Both Worlds latest?format=originalThis skill is shared with

Upon entry or exit, Valkyrie deals 30.0% bonus Total DMG for 15s.

The World Is Never Enough

In non-Herrscher form, attacks restore 2.0 SP and 30.0 kinetic energy for all weapons on hit. Only procs once every 5s for every weapon.

QTE: Always Here, Always Ready

Triggered by Time-Slowed enemies in non-Herrscher form to launch spear attacks dealing 400.0% + 800.0% ATK of Physical DMG and restoring 300 spear energy.

※Any numbers shown are for MAX level skills.

Guides[]

BBS Equipment Builds[]

What is BBS and what do the meters mean?

BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".

Tiers serve as means of separating all the different gear builds. Available tiers:

  • Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
  • Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
  • Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
  • Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.

Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:

  • Offensive Ability: How much does the build help the battlesuit deal more dmg?
  • Functionality: How functional the build is when put together?
  • Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment
Frame (Yellow) (NoText).png
Domain of Sentience (6) (Icon).png
Frame (6 Stars) (NoText).png
Frame (Purple) (NoText).png
Raksha (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Sushang (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Empyrea Phoenix (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
90%
Functionality
100%
Compatibility
100%
Auxiliary Equipment
Frame (Yellow) (NoText).png
Domain of Sentience (6) (Icon).png
Frame (6 Stars) (NoText).png
Frame (Purple) (NoText).png
Theresa - Gluttony (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Mei - Beach Party (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Isaac Newton (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
30%
Functionality
80%
Compatibility
70%
Universal Equipment
Frame (Yellow) (NoText).png
Domain of Sentience (6) (Icon).png
Frame (6 Stars) (NoText).png
Frame (Purple) (NoText).png
Sirin - Ascendant (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Dirac (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Dirac (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
100%
Functionality
70%
Compatibility
80%
Transitional Equipment
Frame (Purple) (NoText).png
Grips of Tai Xuan (5) (Icon).png
Frame (5 Stars) (NoText).png
Frame (Purple) (NoText).png
Ryunosuke Akutagawa (T) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Ryunosuke Akutagawa (M) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Ryunosuke Akutagawa (B) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
50%
Functionality
10%
Compatibility
40%
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