Honkai Impact 3 Wiki

Hello, Captains.

We're still in the process of making fundamental changes to the battlesuits' skills template. However, all skill text should be displayed normally now, with only the associated icons missing.

We'll solve it shortly. Thank you for your patience.


Honkai Impact 3 Wiki
  • Ignite effect makes enemy take continuous Fire Damage


Weapon Rarity Effect
Markov Type A (4) (Icon).png
Markov Type A
★★★★ Charged Cannon.
  • 1st Sequence: Single shot.
  • 2nd Sequence: Empowered double shot.
  • 3rd Sequence: Super-powered triple shot.

Wielder's QTE ATK gains 25.00% Physical DMG.

60% chance to ignite target, dealing 150 DMG every 0.5s for 4.10s.
Oath of Fire (3) (Icon).png
Oath of Fire
★★★ [SP: 20][CD: 12s] Deploys the weapon. For the next 6s, enemies within the AOE are ignited, taking 450 Fire DMG every 0.5s.
Fire Spirit Type-I (4) (Icon).png
Fire Spirit Type-I
★★★★ Hits have a 10% chance of igniting target, dealing 120 DMG every 0.5s for 2.07s.
Fire Spirit Type-II (4) (Icon).png
Fire Spirit Type-II
★★★★ [SP: 18][CD: 12s] Launches an explosive shell. Deals 250% ATK of Physical DMG to enemies within the blast AOE and applies ignite, dealing 115 Fire DMG per 0.5s for 3s. Stores 2 charges.
Sunfire (5) (Icon).png
★★★★★ [SP: 20][CD: 12s] Leaps up and lands on the target to knock surrounding enemies airborne. Deals 2,890 Fire DMG and ignites enemies to further deal 308 Fire DMG every 0.5s for 6s.
Gain 30% Fire DMG.
Fafnir Flame (5) (Icon).png
Fafnir Flame
★★★★★ [SP: 15][CD: 20s] Generates three explosions to blow up nearby enemies. Each explosion deals 240% ATK of Physical DMG and ignites enemies, dealing 400 Fire DMG every 0.5s for 3s.
During Burst Mode, gain 18% Physical DMG. When hit or when triggering Ultimate Evasion, cast 1 burst of Active Skill. CD: 5s.
Blaze Destroyer (5) (Icon).png
Blaze Destroyer
★★★★★ [SP: 20][CD: 9s] Knocks enemies in a small AOE in front of the character airborne, dealing 100% ATK of Physical DMG. Targets explode after a short period of time, dealing 1,888 Fire DMG and igniting other enemies. Ignited enemies receive 196 Fire DMG every 0.5s for 4.5s.
For every enemy ignited, each attack deals an additional 41 Fire DMG. Stacks up to 5 times.
Fire Angel (4) (Icon).png
Fire Angel
★★★★ [SP: 20][CD: 15s] Deploys the weapon, launching a penetrating fire ball at a random enemy within range every 0.8s for the next 7s. A fire ball deals 680 Fire DMG and ignites enemy, dealing 160 Fire DMG every 0.5s for 3s.
Dominators (5) (Icon).png
★★★★★ [SP: 25][CD: 10s] Unleash a humongous uppercut with mecha power. Deals 50% ATK of Physical DMG multiple times and ignites enemies in the AOE, dealing 149 Fire DMG every 0.5s for 2.10s.
Hits against enemies gain 25 Fire DMG.
Devourer (5) (Icon).png
★★★★★ Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies will take more DMG, with DMG maximized at a range within 3 meters.
[SP: 25][CD: 20s] Slams the ground with robot arms to unleash a psychic impact wave that generates multiple explosions. Each explosion deals 214 Fire DMG and ignites enemies, dealing 134 Fire DMG every 0.5s for 4s. Provides a temporary Move Speed boost after using the skill.
Star Destroyer 19C (5) (Icon).png
Star Destroyer 19C
★★★★★ Launches homing missiles at multiple targets. Slightly decreases DMG when hitting the same target multiple times.
  • 1st Sequence: 2 missiles.
  • 2nd Sequence: 5 missiles.
  • 3rd Sequence: 11 missiles.

Each missile or scatter shot shell that hits an enemy from the back gains 40% Crit DMG, with each hit dealing 400 more Fire DMG.

[SP: 25][CD: 12s] Directly fires a scatter shot of 18 cannon shells, each shell dealing 75.0% ATK of Physical DMG, knocks enemies airborne, and ignites them. Ignited enemies receive 600 Fire DMG every 0.5s for 4s.
Thermal Cutter (4) (Icon).png
Thermal Cutter
★★★★ [SP: 2][CD: 10s] Wielder sprints and unleashes a sweeping heat blast that deals 270% ATK of Physical DMG and ignites enemies to deal 600 Fire DMG every 0.5s for 4s.
Thermal Cutter (3) (Icon).png
Thermal Cutter
★★★ [SP: 2][CD: 10s] Wielder sprints and unleashes a sweeping heat blast that deals 270% ATK of Physical DMG and ignites enemies to deal 380 Fire DMG every 0.5s for 4s.
Book of Fuxi (5) (Icon).png
Book of Fuxi
★★★★★ Against ignited, impaired, slowed, or frozen enemies, gain 20,0% to Total DMG Multiplier.
[SP: 6][CD: 8s] The weapon can transform and switch between 3 elemental forms: fire, lightning, and ice, and uses said elements to destroy the enemy.
  • Fire: Charged attacks launch fire balls that ignite enemies upon hit, dealing 400 Fire DMG every 0.5s for 3s.
  • Lightning: Charged attacks launch a homing explosive lightning orb. Hits have a 15,0% chance of dealing additional 150% ATK of Lightning DMG and impairing the enemy, reducing their DEF by 60% for 3s.
  • Ice: Launches a continuous ice fog. Hits will slow the Move Speed and Attack Speed of the enemy by 50% for 3s, and have a 2.0% chance to freeze the enemy for 3s.
Jingwei's Wings (5) (Icon).png
Jingwei's Wings
★★★★★ [SP: 18][CD: 25s] Summons a meteor shower to smite random enemies. Deals 90% ATK of Physical DMG and ignites them to cause 97 Fire DMG every 0.5s for 1.5s. This meteor shower lasts 12s.
For each repeated hit on the same target (target resets if no attacks occur in 2.5s), the next attack gains 2.0% Crit Rate (caps at 20%) and 5.0% Crit DMG (caps at 50%).
Xuanyuan Sword (5) (Icon).png
Xuanyuan Sword
★★★★★ [SP: 9][CD: 12s] Continually discharges lightning, fire, and ice elements, each dealing 240% Physical DMG plus 240% of the corresponding Elemental DMG. Each corresponding Elemental DMG can either paralyze, ignite, or freeze enemies. The skill can be charged 3 times.
For a period after using the active skill (lightning: 4s, Fire: 7s, Ice: 10s), all enemies in the battlefield take 100% ATK of Elemental DMG from lightning, meteors, or hailstones every 1s.
Charged ATK gains 20% Total DMG Multiplier. When attacked or after Ultimate Evasion, launch 2 penetrating ethereal Xuanyuan swords towards the enemy target, knocking all enemies airborne along the way and dealing 200% ATK of Physical DMG to enemies hit. CD: 10s.
In co-op raids, team gains 20.0% All Elemental DMG and takes 15.0% All Elemental DMG Reduction for 6.0s whenever a character uses a weapon skill.
Twin Phoenix (4) (Icon).png
Twin Phoenix
★★★★ Attacks have a 20.5% chance of igniting enemies, dealing 160 Fire DMG every 0.5s for 2.5s. CD: 7s. When Mei is in the team, also ignite enemies in a small AOE around the target.
Ruinous Sakura (6) (Icon).png
Ruinous Sakura
★★★★★★ [SP: 0][CD: 21s] Unleashes 2 slashes: the 1st slash deals 500% ATK of Fire DMG, during which the wielder is invincible, and gains a buff (buff effect: additionally deals 200% ATK of Fire DMG) for her 2nd slash, if she takes any hits, then the wielder gains immunity to the 1st hit taken within the next 5s; the 2nd hit deals 300% ATK of Fire DMG and ignites the target to further deal 65 Fire DMG per 0.5s for 5s, during which the wielder is invincible. If wielded by Flame Sakitama, enemies hit by 1st slash take 42.0% more Fire Dmg and 10% more Ice and Lightning DMG for 17s (does not stack with the effects of Combo Follow-up Attack).
The wielder deals 45% more Fire DMG.
While unleashing Ultimate, the powers of the Demonblade boost the wielder's Total DMG by 10.0% for 15s, during which the wielder is also cursed by the Demonblade and loses 1% of her max HP per second (will not cause death). The 2nd hit of Bloodefrye Frenzy releases the powers of the Demonblade in the form of flames, and for every 1% of the wielder's HP loss, this hit additionally deals 80% ATK of Fire DMG (max stacks: 10). The wielder stops losing Hp after unleashing the 2nd hit.
Surtr Muspellsverd (6) (Icon).png
Surtr Muspellsverd
★★★★★★ [SP: 0][CD: 25s] Consume 50% HP, ignite enemies to deal 20.0% ATK of Fire DMG per 0.5s, and create a shield that can absorb damage equal to 80% of max base HP (5000 max). Shield lasts for 12s, during which: Blood Rose's Ultimate costs no HP; Vermilion Knight: Eclipse’s Ultimate restores 8.0 SP and her Charged ATK and Ultimate deal 30.0% bonus Fire DMG. Weapon active unusable below 20% HP.
When Ultimate or burst mode attacks hit, wielder deals 12% bonus Fire DMG for 13.0s. CD: 1s. 4 stacks max (subsequent procs reset the duration).
Wielder gains 20% SP recovery, 20% Attack Speed, and 30% Total DMG.


Rarity Icon Type HP ATK DEF CRIT Effect
★★★★★ Shakespeare - Adrift (T) (Icon).png Stigmata Top.png 411 113 44 0 Boosts Fire DMG by 25.0%. Raising or refreshing Alignment deals 150.0% ATK of Fire DMG and ignites enemies dealing further 30.0% ATK of Fire DMG per 0.5s for 6s.

2 Set Effects[]

Rarity Icons Set Effect
★★★★★ Isaac Newton (T) (Icon).pngIsaac Newton (M) (Icon).pngIsaac Newton (B) (Icon).png Basic ATKs (including Combo and Charged ATKs) have a 10% chance to inflict one the following debuffs for 6.0s: paralyze, freeze, stun, slow, ignite, impair, and weaken. CD: 2.0s.
★★★★★ New Year (T) (Icon).pngNew Year (M) (Icon).pngNew Year (B) (Icon).png Fireworks explosions ignite enemies, dealing 100 Fire DMG every 0.5s for 5s. Attacks against ignited enemies gain 15% Fire DMG. This effect cannot stack.

3 Set Effects[]

Rarity Icons Set Effect
★★★★★ Leeuwenhoek (T) (Icon).pngLeeuwenhoek (M) (Icon).pngLeeuwenhoek (B) (Icon).png The host gains 2.0% Total DMG Reduction each time she ignites an enemy; stacks up to 15 times; effect lasts until the battle ends.
Durandal equip bonus: Auto-triggers the 2-pc bonus when entering the battlefield.