Impairs Enemies

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Weapons[edit | edit source]

Weapon Rarity Effect
Mjolnir (5) (Icon).png
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png [SP: 18][CD: 13s] Drops a hammer of thunder that knocks down enemies, dealing 405% ATK of Physical DMG and impairing them, decreasing their DEF by 80% for 4.00s.
Gain 15% Crit Rate.
Hell Thunder (4) (Icon).png
Hell Thunder
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png [SP: 12][CD: 12s] Unleashes a blade wave that attacks enemies along the path to deal 300% ATK of Physical DMG and impair enemies, reducing their DEF by 60% for 3.00s.
Shennong's Guardians (5) (Icon).png
Shennong's Guardians
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png [SP: 20][CD: 20s] Generates a global aura that affects all enemies. Impairs target enemy (does not work on bosses), reducing its ATK by 46%. Immobilizes all other enemies besides target and inflicts Time Freeze. All other enemies except for the target cannot be targeted and take greatly reduced DMG. This aura lasts for 7.60s.
Attacks against weakened enemies gain 30% Total DMG Multiplier.
Book of Fuxi (5) (Icon).png
Book of Fuxi
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Against ignited, impaired, slowed, or frozen enemies, gain 20.0% to Total DMG Multiplier.
[SP: 6][CD: 8s] The weapon can transform and switch between 3 elemental forms: fire, lightning, and ice, and uses said elements to destroy the enemy.
  • Fire: Charged attacks launch fire balls that ignite enemies upon hit, dealing 400 Fire DMG every 0.5s for 3s.
  • Lightning: Charged attacks launch a homing explosive lightning orb. Hits have a 15.0% chance of dealing additional 150% ATK of Lightning DMG and impairing the enemy, reducing their DEF by 60% for 3s.
  • Ice: Launches a continuous ice fog. Hits will slow the Move Speed and Attack Speed of the enemy by 50% for 3s, and have a 2.0% chance to freeze the enemy for 3s.
Judgment by Dawn (5) (Icon).png
Judgment by Dawn
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png [SP: 18][CD: 24s] Revs up the spinning saw blades. Basic attacks (including charged attacks) gain 50.0% Attack Speed and 25.0% Crit Rate for 8s. Also increases Ignore Interrupt for the character in the duration.
Crit Hits have a 25.0% of unleashing a lightning circle centered on the enemy, dealing 1,800 Lightning DMG and impairing it for 4s. Impaired enemies have reduced Ignore Interrupt and 50% less DEF. CD: 7s.
Sky Breaker (5) (Icon).png
Sky Breaker
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png [SP: 20][CD: 18s] Attacks hit surrounding enemies multiple times, dealing a total of 400% ATK of Physical DMG. Last hit impairs enemies, reducing their DEF by 70% for 6.00s.
Upon ultimate evasion or when being hit, summon a bolt of lightning that strikes the attacker to deal 150% ATK of Lightning DMG in a small AOE and paralyzing enemies for 3.0s. CD: 10s. Attacks against impaired or paralyzed enemies gain 15% Total DMG Multiplier.
Xuanyuan Pistols (4) (Icon).png
Xuanyuan Pistols
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png [SP: 18][CD: 12s] Fire 6 penetrating lightning bullets in rapid succession, each bullet deals 233 Lightning DMG and impairs the target for 4s, decreasing it's DEF by 60%.
Stellar Tempo (5) (Icon).png
Stellar Tempo
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Fires a beam that continuously damages targets along a straight path. Continuous firing will overheat the weapon. Closer enemies will take more DMG, with DMG maximized at a range within 3 meters.

[SP: 11][CD: 20s] When unleashed, all Sparkling Stars on the battlefield will sparkle brightly, dealing 200% ATK of Physical DMG (per star) to nearby enemies and impairs them, reducing their DEF by 30% for 4.0s.

[Concert Stage] When picking up a Sparkling Star, all characters gain 10% Attack Speed for 5s. Effect cannot stack.

When the character is deployed, 1 Sparkling Star appears nearby every 3s. Sparkling Star lasts 4.5s. When picking up the Sparkling Star, deal 200% ATK of Physical DMG to a random, nearby target and enemies surrounding it.
Swan Lake (5) (Icon).png
Swan Lake
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png [SP: 18][CD: 30s] Triggers 2 explosions that deal 50% + 300% + 500% ATK of Physical DMG. The 2nd explosion impairs the enemy (DEF lowered by 50%) for 8.0s. Can hold 2 charges. Performing Retaliation EX gives the Blueberry Blitz 1 charge. The next use of Austenite Blade gives 9 SP in return.
When Ultimate hits, wielder gains 40.0% Physical DMG and 40.0% Crit DMG for 9.0s.
ARC Serratus (5) (Icon).png
ARC Serratus
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png [SP: 18][CD: 18s] When scoring a hit, deals 500% ATK of AOE Physical DMG and impairs enemies (-40% DEF) for 12s. Wielder gains 5s Iron Will buff: greatly increased Ignore Interrupt and each Combo ATK decreases target's DEF by 4% (CD: 0.4s. Max stack: 5) and refreshes the duration of the impair debuff.
When Iron Will is active, wielder gains 50% Crit DMG and 50% Shield DMG. When Iron Will ends, gain a 6s Iron Legacy buff. When Iron Legacy is active, if the wielder exits the battlefield, the whole team gains 40% Melee Crit DMG for 12s.
Briareus EX (6) (Icon).png
Briareus EX
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png [SP: 0][CD: 30s] Creates a 6s spacetime field to deal 8x450.0% ATK of Physical DMG against the enemies within the AOE, inflicting Time Slow and impairing them (DEF down by 65.0%) during the duration. The impairing debuff lasts another 4s after the field ends. During the weapon active, the wielder remains invincible and can be switched out without interrupting the field channeling. After the weapon active is cast, it cannot be cast again by other wielder(s) within the next 30s.
Performing certain attacks switches the weapon's attack mode, and every switch grants 1 stack of boost for 40s (10 stacks max; subsequent procs refresh the duration). Each stack grants Valkyrie 3.00% Total DMG Reduction, 2.00% bonus Crit Rate, and 2% Move Speed.
  • HoR: triggered by Charged ATKs; switch order: missiles, cannon, and laser; each switch restores 2 SP.
  • Black Nucleus: triggered by 3rd sequence Charged ATKs; switch order: Multiple Cluster Missiles, Multiple Cluster Missiles, and special laser; each switch restores 5.0 SP.
  • Others: triggered by 3rd sequence Charged ATKs; switch order: Multiple Cluster Missiles, Autocannon, and special laser; each switch restores 5.0 SP.
Boosts Valkyrie Attack Speed by 25%. This weapon is considered cannon, missile, and rapid fire for weapon type bonuses. Wielders of different types have different bonuses.
  • MECH: 16.0% bonus total DMG.
  • BIO: 20.0% bonus Physical DMG.
  • PSY: 20.0% bonus Attack Speed.
Twins of Eden (5) (Icon).png
Twins of Eden
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png [SP: 6][CD: 18s] Fires a Grav Bomb at target lasting 7s and dealing 600% ATK of Physical DMG. The damage is boosted by 150% against shield. While Grav Bomb exists, [Grav Lock] is inflicted on the target if their shield breaks, disabling them and freezing shield regen for 3s. Grav Bomb explodes in 3s dealing 500% ATK of AOE Physical DMG. The generation of Grav Lock and explosion of Grav Bomb both grant 12.0% bonus team Physical DMG for 9s (can be refreshed but not stacked).

Grav Bomb instantly explodes if hitting enemies with no or broken shield.

The generation of Grav Lock and explosion of Grav Bomb both impair enemies in the area, lowering their DEF by 65% for 9s (can be refreshed but not stacked).
In co-op raids, character gains 40.0% Crit DMG and 5.0% Crit Rate.

Stigmata[edit | edit source]

Rarity Icon Type HP ATK DEF CRIT Effect

2 Set Effects[edit | edit source]

Rarity Icons Set Effect
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Isaac Newton (T) (Icon).pngIsaac Newton (M) (Icon).pngIsaac Newton (B) (Icon).png Basic ATKs (including Combo and Charged ATKs) have a 10% chance to inflict one the following debuffs for 6.0s: paralyze, freeze, stun, slow, ignite, impair, and weaken. CD: 2.0s.

3 Set Effects[edit | edit source]

Rarity Icons Set Effect
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Zorro (T) (Icon).pngZorro (M) (Icon).pngZorro (B) (Icon).png After Ultimate Evasion, the next attack unleashes a Z-slash (CD: 10s). The Z-slash deals 300% ATK of Physical DMG to enemies within a small AOE. Also applies impair, lowering enemy DEF by 50% for 5s.
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Dirac (T) (Icon).pngDirac (M) (Icon).pngDirac (B) (Icon).png If all 3 stigmata effects are active, Ultimate/Burst mode ATKs also apply Impair to non-impaired enemies on hit, lowering their DEF by 50.0% for 3s. When this effect is triggered, the durations of all 3 stigmata effects are reset and extended to 18s.
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Dante (T) (Icon).pngDante (M) (Icon).pngDante (B) (Icon).png In Burst mode, the host deals 30.0% more DMG against shields, and her Charged ATKs can impair unimpaired enemies, reducing their DEF by 40.0% for 8s. Durandal equip bonus: The impairing debuff reduces enemy DEF by 60.0% instead.