Leader Bonus: Mark of Cain: Shortens duration of most debuffs by 25% for the team. BIO-type character gains 15% Physical DMG.
Mark of Cain
Shortens debuff durations by 40% for the team. BIO-type characters gain 24% Physical DMG.
Charge ATK: Axe of the Fallen
Charge during the 4-sequence Basic ATK to swing an Axe!.
Tap and hold the [ATK] button during the 4-sequence Basic ATK to unleash Axe of the Fallen.
After charging, tap the [ATK] button to swing the Axe. Other actions unsummon the Axe. 50 or more Sanguine Mark: Attacks consume 50 Sanguine Mark. 1st Sequence: 150%+250% ATK 2nd Sequence: 150%+250% ATK of Physical DMG Less than 50 Sanguine Mark: Hits deal 100%+200% ATK of Physical DMG
Sanguine Mark cap: 200
Sanguine Mark recovery: 5/s. Does not regenerate while undeployed.
Charged ATKs that consume Sanguine Mark bleed enemies hit, dealing 240 Physical DMG every 0.5s for 6.5s.
Deals 320.0% ATK of Physical DMG.
QTE: Blood Moon Kiss
QTE: Triggers when enemy is paralyzed. Deals 700.0% ATK of Physical DMG and bleeds enemies to further deal 240.0 Physical DMG every 0.5s for 6.5s.
Passive bonuses apply automatically.
Gain 30.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World.
After deploying the Cross, gain X% faster Attack Speed for Xs.
Attacks against bleeding enemies gain 60.0% Physical DMG. When attacked by bleeding enemies, gain 25.0% Total DMG Reduction.
Feast for the Dead
Drop the Axe of Fallen from the sky for large AOE damage. Axe Drop: 2x300%+600% ATK of Physical DMG.
SP cost to activate: 75
Tomb for the Living
Final sequence of Ultimate deals an additional 300% ATK of Physical DMG. When scoring a hit, triggers a global Time Fracture for 5.0s.
When Ultimate deals DMG, gain 100 Sanguine Mark. During Ultimate, gain 12 Sanguine Mark per second while Charged ATKs gain 40.0% Total DMG Multiplier. Duration: 8.0.
Quick sideways dodge to evade enemy attack. Can be triggered 2 times in a row.
After Ultimate Evasion, gain 40% Move Speed for 3s. Time Fracture: Triggers Time Fracture upon an Ultimate Evasion, slowing all enemies for 3s. CD: 15s.
Night of Fright
Extends the duration of Time Fracture by Xs.
Shortens CD of Ultimate Evasion skill by Xs.
Charged ATK gains 12.0% Crit Rate.
Basic ATK: 4-sequence twin blade Melee ATK. 1st Sequence: 2x50% ATK of Physical DMG. 2nd Sequence: 2x50% ATK of Physical DMG. 3rd Sequence: 2x60%+70% ATK of Physical DMG. 4th Sequence: 2x50%+2x70% ATK of Physical DMG.
Basic ATK (and Charged ATK) hits have a X% chance to weaken the enemy and reduce its ATK by 50% for 2s. After the weaken debuff ends, the enemy takes an additional X% ATK of Physical DMG. CD between triggers: 2s.
When any hit of the Basic ATK sequence deals DMG against a bleeding enemy, heal 27.0 HP and gain 20.00 Sanguine Mark. Effect applies to non-bleeding enemies at below 50 Sanguine Mark.
When Combo Hit Count exceeds 30, each of the 4 Basic ATK sequences deals an additional 20.0% ATK of Physical DMG.
Her life had no meaning since its inception. She was a vat-grown marionette made for the purpose to extend her sister's life. She was not permitted to see anyone or venture beyond her room. The only ones she could talk to were her grandfather and sleeping sister. Everything must serve grandpa's wishes and vain dreams.
Valkyrie Armor Story 2
She finally escaped her prison with her sister's help. But things got a lot more complicated. She could not control her lust for blood in a world populated by humans. She hid in the darkness, afraid of her own powers, until that fateful encounter with a new... "friend"...
Valkyrie Armor Story 3
The "friend" showed her what the world is and things that she had never seen before. She finally felt the wonders and happiness of being alive. But nobody, not even her nor the "friend", could expect the fateful gunshot that inevitably happened in the future.
This page was last edited on 18 February 2020, at 03:02.
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