



Fu Hua battlesuit added in Version 2.3.
Melee DPS.
Spends Ripple to boost Combo ATK DMG.
Ultimate: Non-stop combo attacks.



Night Squire (Japanese: 白夜の使者 Byakuya no Shisha; Chinese: 白夜执事 Báiyè Zhíshì) is a playable battlesuit in Honkai Impact 3rd.
Skills[]
Leader Bonus: Team gains 12.0% max HP. BIO-type characters gain 24.0% Crit DMG.


Team gains 18.0% max HP. BIO-type characters gain 36.0% Crit DMG.
Different Six Fists moves can be connected to various Combo ATKs.
Ri-Ki Raptor Strike: Up to 400% ATK of Physical DMG.
Ri-Ki Rending Claw: Up to 460% ATK of Physical DMG.
Ri-Ki Talon Storm: Up to 490% ATK of Physical DMG.
Ri-Ki Moon Anseri: Up to 520% of ATK of Physical DMG.
Initial Ripple: 3. Can store up to 5 charges.
Deals 360.0% ATK of Physical DMG.
QTE: Triggered when enemy is knocked airborne, dealing 900.0% ATK of Physical DMG. If the Combo ATK hits the enemy, trigger a global Time Fracture for 3.0s.


Recovers 1 Ripple every 2.5s when off the field. When exiting with 0 Ripple, team gains 15.0% Total DMG Multiplier for 10.0s.
Passive bonuses apply automatically.


When the character has Ripple, last hit of Combo ATKs consumes 1 Ripple (will not be consumed again with Vanguard) and gains 40.0% ATK of Physical DMG for 4.0s. Consuming the Ripple again resets the duration.


With available Ripple, attacks against bleeding, ignited, or move slowed enemies gain 30.0% Total DMG Multiplier.


When the last strike of Ri-Ki Raptor or Ri-Ki Rending Claw hits an enemy, mark the enemy with a brand for 10.0s. When the last strike of Ri-Ki Talon Storm or Ri-Ki Moon Anseri hit said enemy or when the brand expires, clear the brand. Said enemy will then take an additional 200.0% ATK of Physical DMG.
Consume 100 SP to enter Burst mode for 8s.
Burst mode: Gain 30% Attack Speed. Tapping any [ATK] button quickly directly triggers Combo ATK to deal tons of DMG.
During Burst Mode: Enemies in a small AOE around the character suffer 50% slower Move Speed.
Burst mode activation provides max Ripple.


Under Burst mode, gain a 80.0% Attack Speed buff.


Under Burst mode, enemies within a small AOE around the Valkyrie take 40.0% more Physical DMG (independent effect).


Under Burst mode, character bleeds nearby enemies in a small AOE, dealing 150.0 Physical DMG every 0.5s.
Quick shift for evading enemy attacks.
Time Fracture: Ultimate Evasion triggers global Time Fracture, slowing all enemies for 3s. CD: 15s.
Gain 1 Ripple with Ultimate Evasion.
Extends duration of Time Fracture of Ultimate Evasion to 4.5s.


Shortens CD of Ultimate Evasion skill by 4.0s. Upon triggering Time Fracture, character gains 25.0% Crit Rate.
Fight using the Six Fists.
Ri-Ki Darting Kite: 400% ATK of Physical DMG.
Ri-Ki Phoenix Soar: 370% ATK of Physical DMG.
When Ri-Ki Darting Kite and Ri-Ki Phoenix Soar hit an enemy, gain 1 Ripple and Iron Body to take 40.0% less Physical DMG for 5.0s.
When the character has stored charge, final hit of Combo ATKs consumes 1 Ripple (this will not be consumed again with Magister). This Combo ATK deals an additional 300.0% ATK of Physical DMG.


Whenever the last strike of Combo ATKs hit the enemy, gain 4.0% Crit Rate for 5.0s. Stacks up to 5 times. Triggering this skill again resets the duration.
Leader Bonus: Team gains 12.0% max HP. BIO-type characters gain 24.0% Crit DMG.


Team gains 18.0% max HP. BIO-type characters gain 36.0% Crit DMG.
Different Six Fists moves can be connected to various Combo ATKs.
Ri-Ki Raptor Strike: Up to 400% ATK of Physical DMG.
Ri-Ki Rending Claw: Up to 460% ATK of Physical DMG.
Ri-Ki Talon Storm: Up to 490% ATK of Physical DMG.
Ri-Ki Moon Anseri: Up to 520% of ATK of Physical DMG.
Initial Ripple: 3. Can store up to 5 charges.
Deals 360.0% ATK of Physical DMG.
QTE: Triggered when enemy is knocked airborne, dealing 900.0% ATK of Physical DMG. If the Combo ATK hits the enemy, trigger a global Time Fracture for 3.0s.


Recovers 1 Ripple every 2.5s when off the field. When exiting with 0 Ripple, team gains 15.0% Total DMG Multiplier for 10.0s.
Passive bonuses apply automatically.


When the character has Ripple, last hit of Combo ATKs consumes 1 Ripple (will not be consumed again with Vanguard) and gains 40.0% ATK of Physical DMG for 4.0s. Consuming the Ripple again resets the duration.


With available Ripple, attacks against bleeding, ignited, or move slowed enemies gain 30.0% Total DMG Multiplier.


When the last strike of Ri-Ki Raptor or Ri-Ki Rending Claw hits an enemy, mark the enemy with a brand for 10.0s. When the last strike of Ri-Ki Talon Storm or Ri-Ki Moon Anseri hit said enemy or when the brand expires, clear the brand. Said enemy will then take an additional 200.0% ATK of Physical DMG.
Consume 100 SP to enter Burst mode for 8s.
Burst mode: Gain 30% Attack Speed. Tapping any [ATK] button quickly directly triggers Combo ATK to deal tons of DMG.
During Burst Mode: Enemies in a small AOE around the character suffer 50% slower Move Speed.
Burst mode activation provides max Ripple.


Under Burst mode, gain a 80.0% Attack Speed buff.


Under Burst mode, enemies within a small AOE around the Valkyrie take 40.0% more Physical DMG (independent effect).


Under Burst mode, character bleeds nearby enemies in a small AOE, dealing 150.0 Physical DMG every 0.5s.
Quick shift for evading enemy attacks.
Time Fracture: Ultimate Evasion triggers global Time Fracture, slowing all enemies for 3s. CD: 15s.
Gain 1 Ripple with Ultimate Evasion.
Extends duration of Time Fracture of Ultimate Evasion to 4.5s.


Shortens CD of Ultimate Evasion skill by 4.0s. Upon triggering Time Fracture, character gains 25.0% Crit Rate.
Fight using the Six Fists.
Ri-Ki Darting Kite: 400% ATK of Physical DMG.
Ri-Ki Phoenix Soar: 370% ATK of Physical DMG.
When Ri-Ki Darting Kite and Ri-Ki Phoenix Soar hit an enemy, gain 1 Ripple and Iron Body to take 40.0% less Physical DMG for 5.0s.
When the character has stored charge, final hit of Combo ATKs consumes 1 Ripple (this will not be consumed again with Magister). This Combo ATK deals an additional 300.0% ATK of Physical DMG.


Whenever the last strike of Combo ATKs hit the enemy, gain 4.0% Crit Rate for 5.0s. Stacks up to 5 times. Triggering this skill again resets the duration.
※Any numbers shown are for MAX level skills.
Ri-Ki Raptor Strike | |
---|---|
Ri-Ki Rending Claw | |
Ri-Ki Talon Storm | |
Ri-Ki Moon Anseri | |
Ri-Ki Darting Kite | |
Ri-Ki Phoenix Soar |
Guides[]
BBS Equipment Builds[]
BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 100% |
Functionality | 100% |
Compatibility | 100% |
Universal Equipment | |
Offensive Ability | 80% |
Functionality | 90% |
Compatibility | 90% |
Transitional Equipment | |
Offensive Ability | 70% |
Functionality | 50% |
Compatibility | 70% |