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|core_strengths = Physical, Bleed, Burst, Fast ATK, Time Mastery |
|core_strengths = Physical, Bleed, Burst, Fast ATK, Time Mastery |
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|profile = Melee DPS. |
|profile = Melee DPS. |
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− | |||
Spends Ripple to boost Combo ATK DMG. |
Spends Ripple to boost Combo ATK DMG. |
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− | |||
Ultimate: Non-stop combo attacks. |
Ultimate: Non-stop combo attacks. |
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|unlock_cost = {{currency|Night Squire Fragment|30}} |
|unlock_cost = {{currency|Night Squire Fragment|30}} |
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|ss-sss_cost = {{currency|Night Squire Fragment|200}} |
|ss-sss_cost = {{currency|Night Squire Fragment|200}} |
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}} |
}} |
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− | + | '''Night Squire''' is a playable [[battlesuit]] in ''Honkai Impact 3rd''. |
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==Skills== |
==Skills== |
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{{Battlesuit Skills |
{{Battlesuit Skills |
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|leader = Night Squire |
|leader = Night Squire |
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− | |leaderEffect = Team gains 12.0% max HP. BIO-type characters gain 24.0% Crit DMG. |
+ | |leaderEffect = Team gains '''12.0%''' max HP. BIO-type characters gain '''24.0%''' Crit DMG. |
|leaderMiddle = Night Squire |
|leaderMiddle = Night Squire |
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|leaderMiddleEffect = Team gains <span class="inc">18.0%</span> max HP. BIO-type characters gain <span class="inc">36.0%</span> Crit DMG. |
|leaderMiddleEffect = Team gains <span class="inc">18.0%</span> max HP. BIO-type characters gain <span class="inc">36.0%</span> Crit DMG. |
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|leaderMiddleUnlock = S |
|leaderMiddleUnlock = S |
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|leaderMiddleImage = Damage 1 |
|leaderMiddleImage = Damage 1 |
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+ | |||
|special = Combo: Aurora |
|special = Combo: Aurora |
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− | |specialEffect = |
+ | |specialEffect = Different Six Fists moves can be connected to various Combo ATKs. |
⚫ | |||
− | |||
− | + | Ri-Ki Rending Claw: Up to '''460%''' ATK of Physical DMG. |
|
⚫ | |||
− | |||
− | + | Ri-Ki Moon Anseri: Up to '''520%''' of ATK of Physical DMG. |
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⚫ | |||
− | |||
⚫ | |||
− | |||
⚫ | |||
− | |||
⚫ | |||
|specialTop = Switch: Seven Deaths |
|specialTop = Switch: Seven Deaths |
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|specialTopEffect = Deals <span class="inc">360.0%</span> ATK of Physical DMG. |
|specialTopEffect = Deals <span class="inc">360.0%</span> ATK of Physical DMG. |
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|specialBottomUnlock = SS |
|specialBottomUnlock = SS |
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|specialBottomImage = Survival 2 |
|specialBottomImage = Survival 2 |
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+ | |||
|passive = Passive |
|passive = Passive |
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− | |passiveEffect = |
+ | |passiveEffect = Passive bonuses apply automatically. |
+ | |passiveImage = Fu Hua Passive |
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|passiveTop = Magister |
|passiveTop = Magister |
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|passiveTopEffect = When the character has Ripple, last hit of Combo ATKs consumes 1 Ripple (will not be consumed again with Vanguard) and gains <span class="inc">40.0%</span> ATK of Physical DMG for <span class="inc">4.0</span>s. Consuming the Ripple again resets the duration. |
|passiveTopEffect = When the character has Ripple, last hit of Combo ATKs consumes 1 Ripple (will not be consumed again with Vanguard) and gains <span class="inc">40.0%</span> ATK of Physical DMG for <span class="inc">4.0</span>s. Consuming the Ripple again resets the duration. |
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|passiveBottomUnlock = S |
|passiveBottomUnlock = S |
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|passiveBottomImage = Survival 3 |
|passiveBottomImage = Survival 3 |
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+ | |||
|ultimate = Thousand Stars |
|ultimate = Thousand Stars |
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− | |ultimateEffect = ''' |
+ | |ultimateEffect = Consume '''100''' SP to enter Burst mode for '''8s'''. |
⚫ | |||
− | |||
⚫ | |||
⚫ | |||
− | |||
⚫ | |||
− | |||
Burst mode activation provides max Ripple. |
Burst mode activation provides max Ripple. |
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|ultTop = Devouring Wolf |
|ultTop = Devouring Wolf |
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|ultBottomUnlock = SS |
|ultBottomUnlock = SS |
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|ultBottomImage = Control 2 |
|ultBottomImage = Control 2 |
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+ | |||
|evasion = Blink |
|evasion = Blink |
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− | |evasionEffect = |
+ | |evasionEffect = Quick shift for evading enemy attacks. |
⚫ | |||
− | |||
⚫ | |||
⚫ | |||
− | |||
⚫ | |||
|evasionTop = Vengeance |
|evasionTop = Vengeance |
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|evasionTopEffect = Extends duration of Time Fracture of Ultimate Evasion to <span class="inc">4.5</span>s. |
|evasionTopEffect = Extends duration of Time Fracture of Ultimate Evasion to <span class="inc">4.5</span>s. |
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|evasionMiddleUnlock = S |
|evasionMiddleUnlock = S |
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|evasionMiddleImage = Enhance 3 |
|evasionMiddleImage = Enhance 3 |
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+ | |||
|basic = Iron Strike |
|basic = Iron Strike |
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− | |basicEffect = |
+ | |basicEffect = Fight using the Six Fists. |
⚫ | |||
− | |||
− | + | Ri-Ki Phoenix Soar: '''370%''' ATK of Physical DMG. |
|
− | |||
⚫ | |||
− | |||
|basicTop = Chancellor |
|basicTop = Chancellor |
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|basicTopEffect = When Ri-Ki Darting Kite and Ri-Ki Phoenix Soar hit an enemy, gain 1 Ripple and Iron Body to take <span class="inc">40.0%</span> less Physical DMG for <span class="inc">5.0</span>s. |
|basicTopEffect = When Ri-Ki Darting Kite and Ri-Ki Phoenix Soar hit an enemy, gain 1 Ripple and Iron Body to take <span class="inc">40.0%</span> less Physical DMG for <span class="inc">5.0</span>s. |
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|BBStr_compatibility = 70% |
|BBStr_compatibility = 70% |
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}} |
}} |
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+ | ==Other Languages== |
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+ | {{Other Languages |
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+ | |en = Night Squire |
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+ | |zhs = 白夜执事 |
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+ | |zhs_rm = Báiyè Zhíshì |
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+ | |zht = 白夜執事 |
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+ | |zht_rm = |
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+ | |zh_tl = |
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+ | |ja = 白夜の使者 |
||
+ | |ja_rm = Byakuya no Shisha |
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+ | |ja_tl = Midnight Messenger |
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+ | |ko = 백야집사 |
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+ | |ko_rm = |
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+ | |ko_tl = |
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+ | |fr = Écuyère Nocturne |
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+ | |fr_tl = |
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+ | |th = Night Squire |
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+ | |th_rm = |
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+ | |th_tl = |
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+ | |vi = Đêm Trắng Sasaki |
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+ | |vi_tl = |
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+ | |de = Nachtknappe |
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+ | |de_tl = Night-squire |
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+ | |id = Night Squire |
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+ | |id_tl = |
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+ | }} |
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+ | |||
==Navigation== |
==Navigation== |
||
{{Valkyrie Navbox}} |
{{Valkyrie Navbox}} |
Revision as of 17:03, 5 June 2022
Fu Hua battlesuit added in Version 2.3.
Melee DPS.
Spends Ripple to boost Combo ATK DMG.
Ultimate: Non-stop combo attacks.
Night Squire is a playable battlesuit in Honkai Impact 3rd.
Skills
Leader Bonus: Team gains 12.0% max HP. BIO-type characters gain 24.0% Crit DMG.
Passive bonuses apply automatically.
Quick shift for evading enemy attacks.
Time Fracture: Ultimate Evasion triggers global Time Fracture, slowing all enemies for 3s. CD: 15s.
Gain 1 Ripple with Ultimate Evasion.
Fight using the Six Fists.
Ri-Ki Darting Kite: 400% ATK of Physical DMG.
Ri-Ki Phoenix Soar: 370% ATK of Physical DMG.
Consume 100 SP to enter Burst mode for 8s.
Burst mode: Gain 30% Attack Speed. Tapping any [ATK] button quickly directly triggers Combo ATK to deal tons of DMG.
During Burst Mode: Enemies in a small AOE around the character suffer 50% slower Move Speed.
Burst mode activation provides max Ripple.
Different Six Fists moves can be connected to various Combo ATKs.
Ri-Ki Raptor Strike: Up to 400% ATK of Physical DMG.
Ri-Ki Rending Claw: Up to 460% ATK of Physical DMG.
Ri-Ki Talon Storm: Up to 490% ATK of Physical DMG.
Ri-Ki Moon Anseri: Up to 520% of ATK of Physical DMG.
Initial Ripple: 3. Can store up to 5 charges.
Leader Bonus: Team gains 12.0% max HP. BIO-type characters gain 24.0% Crit DMG.
Passive bonuses apply automatically.
Quick shift for evading enemy attacks.
Time Fracture: Ultimate Evasion triggers global Time Fracture, slowing all enemies for 3s. CD: 15s.
Gain 1 Ripple with Ultimate Evasion.
Fight using the Six Fists.
Ri-Ki Darting Kite: 400% ATK of Physical DMG.
Ri-Ki Phoenix Soar: 370% ATK of Physical DMG.
Consume 100 SP to enter Burst mode for 8s.
Burst mode: Gain 30% Attack Speed. Tapping any [ATK] button quickly directly triggers Combo ATK to deal tons of DMG.
During Burst Mode: Enemies in a small AOE around the character suffer 50% slower Move Speed.
Burst mode activation provides max Ripple.
Different Six Fists moves can be connected to various Combo ATKs.
Ri-Ki Raptor Strike: Up to 400% ATK of Physical DMG.
Ri-Ki Rending Claw: Up to 460% ATK of Physical DMG.
Ri-Ki Talon Storm: Up to 490% ATK of Physical DMG.
Ri-Ki Moon Anseri: Up to 520% of ATK of Physical DMG.
Initial Ripple: 3. Can store up to 5 charges.
※Any numbers shown are for MAX level skills.
Ri-Ki Raptor Strike | |
---|---|
Ri-Ki Rending Claw | |
Ri-Ki Talon Storm | |
Ri-Ki Moon Anseri | |
Ri-Ki Darting Kite | |
Ri-Ki Phoenix Soar |
Guides
BBS Equipment Builds
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 100% |
Functionality | 100% |
Compatibility | 100% |
Universal Equipment | |
Offensive Ability | 80% |
Functionality | 90% |
Compatibility | 90% |
Transitional Equipment | |
Offensive Ability | 70% |
Functionality | 50% |
Compatibility | 70% |
Other Languages
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Night Squire | — |
Chinese (Simplified) |
白夜执事 Báiyè Zhíshì |
|
Chinese (Traditional) |
白夜執事 |
|
Japanese | 白夜の使者 Byakuya no Shisha |
Midnight Messenger |
Korean | 백야집사 |
|
French | Écuyère Nocturne | |
Thai | Night Squire |
|
Vietnamese | Đêm Trắng Sasaki | |
German | Nachtknappe | Night-squire |
Indonesian | Night Squire |