Honkai Impact 3 Wiki

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Phantom Iron (Portrait).png
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A Rank
MECH Mecha
Phantom Iron
Profile

Rita Rossweisse battlesuit added in Version 3.0.
Melee DPS.
Charged ATK converts Basic ATK DMG into buffed Lightning DMG.
Ultimate: Summons Stalker Carbon to buff team Elemental DPS.

Phantom Iron (Chart).png
Burst
Survival
Support
Ease
Control
DMG
Core Strengths
Core Lightning DMG.png
Lightning DMG
Core Paralyze.png
Paralyze

Items needed to unlock the battlesuit: Phantom Iron Fragment (Icon).png Phantom Iron Fragment ×30
Items needed to evolve the battlesuit: Phantom Iron Fragment (Icon).png Phantom Iron Fragment ×350 (Total amount)
Rank-up cost breakdown:
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A Rank
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S Rank
: Phantom Iron Fragment (Icon).png Phantom Iron Fragment ×50
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S Rank
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SS Rank
: Phantom Iron Fragment (Icon).png Phantom Iron Fragment ×100
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SS Rank
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SSS Rank
: Phantom Iron Fragment (Icon).png Phantom Iron Fragment ×200

Phantom Iron is a playable battlesuit in Honkai Impact 3rd.

Skills[]

Ex Machina Skill.png
Ex Machina

Leader Bonus: Team takes 15.0% less Elemental DMG. MECH-type characters: Basic ATK gains 12.0% Total DMG Multiplier.

Ex Machina Skill.png
Enhance 3 Skill.png
Ex Machina latest?format=original
S Rank

Team takes 30.0% less Elemental DMG. Basic ATKs (including Charged ATKs and Combo ATKs) of MECH-type battlesuits deal 21.0% more Total DMG.

Charge - Lightning Phantom Skill.png
Charge: Lightning Phantom

Hold [ATK] during the 5-sequence Basic ATK to shuttle through the target and enter Supercharged mode.
Charged ATK: Shuttles through the target, dealing 4 x 150% ATK of Lightning DMG, then enters Supercharged state.
Supercharged state: 5-sequence Basic ATK deals Lightning DMG instead (same amount).

Enhance 3 Skill.png
Extrasensory Intuition latest?format=original
S Rank

Supercharged: Every enemy kill lowers Load by 119.

Charge - Lightning Phantom Skill.png
Switch 3 Skill.png
QTE: Mental Torrent

QTE: Triggered when an enemy is Time-Slowed. Deals 60% + 240% ATK of Physical DMG + 2 x 300.0% ATK of Lightning DMG in a large area and knocks enemies airborne. Can be connected into Basic ATK SEQ 5. Inflicts 10 Paralyze Trauma (CD: 10s).

Damage 3 Skill.png
Superconductivity

Supercharged: Character deals 30.0% more Lightning DMG.

Super Discharge Skill.png
Super Discharge

Character automatically gain passive bonuses.
Load: Starts at (0). Maxes out at 200.
Supercharged: Gain 30% Move Speed but Load increases by 25/s.
Max Load (200): Becomes Depleted, with Move Speed becoming 20% slower.
Depleted: Load decreases by 15/s until zero (0).

Damage 2 Skill.png
Total Sterilization latest?format=original
SS Rank

Character attacks against Paralyzed or Ignited enemies gain 20.0% Total DMG Multiplier.

Super Discharge Skill.png
Survival 3 Skill.png
Pattern Recognition latest?format=original
S Rank

Team gains 15.0% Elemental DMG when attacking enemies with active shields.

Enhance 3 Skill.png
Hostile EWS

Depleted: Load reduces by another 10.0 per 0.4s when there are nearby enemies.

Stalker Carbon Skill.png
Stalker Carbon

Deploys Stalker Carbon (summoned entity) for 24s (no recast during this time).
Special moves release a Neurotoxin that inflicts Psycho on teammates and enemies.
Affected enemies: Deal +10% Elemental DMG, but have reduced Ignore Interrupt and take 10% more Total DMG from hits.
Affected teammates: Deal +15% Elemental DMG and gain Ignore Interrupt, but take 15% more Total DMG from hits.

CD: 18s. Min. SP: 35. Stalker Carbon consumes SP faster over time, lowers SP regen from attacks by 50%, and exits 3s after SP is depleted.

Damage 1 Skill.png
Command: Kill latest?format=original
S Rank

Attacks of Stalker Carbon deal 50.0% more Lightning DMG.

Stalker Carbon Skill.png
Enhance 3 Skill.png
Command: Frenzy latest?format=original
S Rank

Psycho teammates: Elemental DMG bonus is raised to 30.0%, but suffer 30.0% Total DMG Multiplier from hits taken.

Damage 2 Skill.png
Command: Sync

When Stalker Carbon is active, character gains 60.0% Total DMG Multiplier.

Lightning Reflex Skill.png
Lightning Reflex

Quickly evade enemy attacks. Can be performed twice in a row.
Upon Ultimate Evasion, reduce 30 Load and gains 40% Move Speed for 3s.
Lightning Reflex: Ultimate Evasion deals 300% ATK of Lightning DMG to the attacker and its nearby enemies, inflicts 5 Paralyze Trauma on them; and reduces 80 Load. Tap [ATK] immediately after to connect into Basic ATK SEQ 4.
CD: 15s.

Survival 1 Skill.png
EM Cape latest?format=original
SS Rank

Lightning Reflex CD reduces by 4.0s.

Lightning Reflex Skill.png
Damage 1 Skill.png
EMP Blast

Lightning Reflex AOE attack deals 600.0% ATK of Lightning DMG.

Enhance 2 Skill.png
Reflex Arc Augments

Lightning Reflex reduces Load by 150.0.

Iron Storm Skill.png
Iron Storm

5-sequence scythe sweeps.
1st Sequence: 80% ATK of Physical DMG.
2nd Sequence: 40% + 100% ATK of Physical DMG.
3rd Sequence: 40% + 100% ATK of Physical DMG.
4th Sequence: 50% + 120% + 150% ATK of Physical DMG.
5th Sequence: 4 x 40% + 200% ATK of Physical DMG.

Enhance 2 Skill.png
Rave of Carnage latest?format=original
SSS Rank

Supercharged: Gains Ignore Interrupt; 5-sequence Basic ATK gains 60.0% ATK of Lightning DMG and each sequence inflicts minor Paralyze Trauma; takes 30.0% less Physical and Elemental DMG.

Iron Storm Skill.png
Damage 2 Skill.png
Spark Discharge

Any hit from the 5-sequence Basic ATK has a 10.0% chance to deal 60.0% more ATK of Lightning DMG.

Leader
Ex Machina Skill.png
Ex Machina

Leader Bonus: Team takes 15.0% less Elemental DMG. MECH-type characters: Basic ATK gains 12.0% Total DMG Multiplier.

Ex Machina Skill.png
Enhance 3 Skill.png
Ex Machina latest?format=original
S Rank

Team takes 30.0% less Elemental DMG. Basic ATKs (including Charged ATKs and Combo ATKs) of MECH-type battlesuits deal 21.0% more Total DMG.

Special
Charge - Lightning Phantom Skill.png
Charge: Lightning Phantom

Hold [ATK] during the 5-sequence Basic ATK to shuttle through the target and enter Supercharged mode.
Charged ATK: Shuttles through the target, dealing 4 x 150% ATK of Lightning DMG, then enters Supercharged state.
Supercharged state: 5-sequence Basic ATK deals Lightning DMG instead (same amount).

Enhance 3 Skill.png
Extrasensory Intuition latest?format=original
S Rank

Supercharged: Every enemy kill lowers Load by 119.

Charge - Lightning Phantom Skill.png
Switch 3 Skill.png
QTE: Mental Torrent

QTE: Triggered when an enemy is Time-Slowed. Deals 60% + 240% ATK of Physical DMG + 2 x 300.0% ATK of Lightning DMG in a large area and knocks enemies airborne. Can be connected into Basic ATK SEQ 5. Inflicts 10 Paralyze Trauma (CD: 10s).

Damage 3 Skill.png
Superconductivity

Supercharged: Character deals 30.0% more Lightning DMG.

Passive
Super Discharge Skill.png
Super Discharge

Character automatically gain passive bonuses.
Load: Starts at (0). Maxes out at 200.
Supercharged: Gain 30% Move Speed but Load increases by 25/s.
Max Load (200): Becomes Depleted, with Move Speed becoming 20% slower.
Depleted: Load decreases by 15/s until zero (0).

Damage 2 Skill.png
Total Sterilization latest?format=original
SS Rank

Character attacks against Paralyzed or Ignited enemies gain 20.0% Total DMG Multiplier.

Super Discharge Skill.png
Survival 3 Skill.png
Pattern Recognition latest?format=original
S Rank

Team gains 15.0% Elemental DMG when attacking enemies with active shields.

Enhance 3 Skill.png
Hostile EWS

Depleted: Load reduces by another 10.0 per 0.4s when there are nearby enemies.

Ultimate
Stalker Carbon Skill.png
Stalker Carbon

Deploys Stalker Carbon (summoned entity) for 24s (no recast during this time).
Special moves release a Neurotoxin that inflicts Psycho on teammates and enemies.
Affected enemies: Deal +10% Elemental DMG, but have reduced Ignore Interrupt and take 10% more Total DMG from hits.
Affected teammates: Deal +15% Elemental DMG and gain Ignore Interrupt, but take 15% more Total DMG from hits.

CD: 18s. Min. SP: 35. Stalker Carbon consumes SP faster over time, lowers SP regen from attacks by 50%, and exits 3s after SP is depleted.

Damage 1 Skill.png
Command: Kill latest?format=original
S Rank

Attacks of Stalker Carbon deal 50.0% more Lightning DMG.

Stalker Carbon Skill.png
Enhance 3 Skill.png
Command: Frenzy latest?format=original
S Rank

Psycho teammates: Elemental DMG bonus is raised to 30.0%, but suffer 30.0% Total DMG Multiplier from hits taken.

Damage 2 Skill.png
Command: Sync

When Stalker Carbon is active, character gains 60.0% Total DMG Multiplier.

Evasion
Lightning Reflex Skill.png
Lightning Reflex

Quickly evade enemy attacks. Can be performed twice in a row.
Upon Ultimate Evasion, reduce 30 Load and gains 40% Move Speed for 3s.
Lightning Reflex: Ultimate Evasion deals 300% ATK of Lightning DMG to the attacker and its nearby enemies, inflicts 5 Paralyze Trauma on them; and reduces 80 Load. Tap [ATK] immediately after to connect into Basic ATK SEQ 4.
CD: 15s.

Survival 1 Skill.png
EM Cape latest?format=original
SS Rank

Lightning Reflex CD reduces by 4.0s.

Lightning Reflex Skill.png
Damage 1 Skill.png
EMP Blast

Lightning Reflex AOE attack deals 600.0% ATK of Lightning DMG.

Enhance 2 Skill.png
Reflex Arc Augments

Lightning Reflex reduces Load by 150.0.

Basic
Iron Storm Skill.png
Iron Storm

5-sequence scythe sweeps.
1st Sequence: 80% ATK of Physical DMG.
2nd Sequence: 40% + 100% ATK of Physical DMG.
3rd Sequence: 40% + 100% ATK of Physical DMG.
4th Sequence: 50% + 120% + 150% ATK of Physical DMG.
5th Sequence: 4 x 40% + 200% ATK of Physical DMG.

Enhance 2 Skill.png
Rave of Carnage latest?format=original
SSS Rank

Supercharged: Gains Ignore Interrupt; 5-sequence Basic ATK gains 60.0% ATK of Lightning DMG and each sequence inflicts minor Paralyze Trauma; takes 30.0% less Physical and Elemental DMG.

Iron Storm Skill.png
Damage 2 Skill.png
Spark Discharge

Any hit from the 5-sequence Basic ATK has a 10.0% chance to deal 60.0% more ATK of Lightning DMG.

※Any numbers shown are for MAX level skills.

Guides[]

BBS Equipment Builds[]

What is BBS and what do the meters mean?

BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".

Tiers serve as means of separating all the different gear builds. Available tiers:

  • Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
  • Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
  • Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
  • Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.

Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:

  • Offensive Ability: How much does the build help the battlesuit deal more dmg?
  • Functionality: How functional the build is when put together?
  • Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment
Genome Reaper (5) (Icon).png
Frame (5 Stars) (NoText).png
Caravaggio (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Caravaggio (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Otto Apocalypse (Stigmata) (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
70%
Functionality
60%
Compatibility
95%
Auxiliary Equipment
Undine's Tale (5) (Icon).png
Frame (5 Stars) (NoText).png
Turgenev (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Turgenev (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Turgenev (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
30%
Functionality
80%
Compatibility
85%
Universal Equipment
Genome Reaper (5) (Icon).png
Frame (5 Stars) (NoText).png
Shakespeare (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Nagamitsu (Stigmata) (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Isaac Newton (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
80%
Functionality
30%
Compatibility
80%
Transitional Equipment
Carmine Steel (4) (Icon).png
Frame (4 Stars) (NoText).png
Darwin (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Darwin (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Darwin (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
50%
Functionality
20%
Compatibility
50%

Other Languages[]

Language Official Name Literal Translation (Unofficial)
English Phantom Iron
Chinese
(Simplified)
猎袭装·影铁
Liè Xí Zhuāng · Yǐng Tiě
Chinese
(Traditional)
獵襲裝·影鐵
Japanese 追走装・影鉄
Tsuisō Sō・Kage Tetsu
Pursuit Dress - Shadow Iron
Korean 헌트 슈트·팬텀 아이언
French Harceleuse : Fer Fantôme
Thai Stalker: Phantom Iron
Vietnamese Thợ Săn·Ảnh Thiết
German Phantom EisenPhantom Iron
Indonesian Stalker: Phantom Iron
Language Official Name Literal Translation (Unofficial)
English Phantom Iron
Chinese
(Simplified)
猎袭装·影铁
Liè Xí Zhuāng · Yǐng Tiě
Chinese
(Traditional)
獵襲裝·影鐵
Japanese 追走装・影鉄
Tsuisō Sō・Kage Tetsu
Pursuit Dress - Shadow Iron
Korean 헌트 슈트·팬텀 아이언
French Harceleuse : Fer Fantôme
Thai Stalker: Phantom Iron
Vietnamese Thợ Săn·Ảnh Thiết
German Phantom EisenPhantom Iron
Indonesian Stalker: Phantom Iron

Navigation[]

Navigation table cannot be enabled for mobile due to technical difficulties, please browse Category:Playable_Characters or Category:Battlesuits instead.
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