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− | {{ |
+ | {{Battlesuit Page |
| character = Rita |
| character = Rita |
||
| rank = A |
| rank = A |
||
− | | type = |
+ | | type = mecha |
− | | obtain = [[Standard Supply]]<br>[[A Song of Frost |
+ | | obtain = [[Standard Supply]]<br>[[A Song of Frost & Lightning Expansion Supply]]<br>30 [[Phantom Iron Fragment]] |
− | | |
+ | | features = Melee DPS<br>Charged ATK converts Basic ATK DMG into buffed Lightning DMG<br>Ultimate: Summons Stalker Carbon to buff team Elemental DPS |
− | | |
+ | | primary = Lightning Paralyze |
| info = Red eyes shine in the dark against a wolf's howl. Watch out for her lightning fast attacks. |
| info = Red eyes shine in the dark against a wolf's howl. Watch out for her lightning fast attacks. |
||
− | | |
+ | | formation1 = Valkyrie Ranger |
| reason1 = '''EP Black Hole'''<br> |
| reason1 = '''EP Black Hole'''<br> |
||
Ultimate Evasion pulls in enemies across a large AOE. |
Ultimate Evasion pulls in enemies across a large AOE. |
||
− | | |
+ | | formation2 = Vermilion Knight - Eclipse |
| reason2 = '''Ultimate: Stalker Carbon'''<br> |
| reason2 = '''Ultimate: Stalker Carbon'''<br> |
||
Buffs teammate's Elemental DMG. Stalker Carbon also deals DMG. |
Buffs teammate's Elemental DMG. Stalker Carbon also deals DMG. |
||
− | | beginnerWeapon = |
+ | | beginnerWeapon = Azure Storm |
− | | beginnerTop = |
+ | | beginnerTop = Edison |
− | | beginnerMiddle = |
+ | | beginnerMiddle = Edison |
− | | beginnerBottom = |
+ | | beginnerBottom = Edison |
+ | | economicWeapon = Azure Storm |
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+ | | economicTop = Darwin |
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+ | | economicMiddle = Darwin |
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+ | | economicBottom = Darwin |
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| advancedWeapon = Genome Reaper |
| advancedWeapon = Genome Reaper |
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| advancedTop = Caravaggio |
| advancedTop = Caravaggio |
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| advancedMiddle = Caravaggio |
| advancedMiddle = Caravaggio |
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| advancedBottom = Caravaggio |
| advancedBottom = Caravaggio |
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− | | leader = |
+ | | leader = Ex Machina |
| leaderEffect = '''Leader Bonus:'''<br> |
| leaderEffect = '''Leader Bonus:'''<br> |
||
− | ''' |
+ | '''Ex Machina:''' Team takes 15.0% less Elemental DMG. MECH-type characters: Basic ATK gains 12.0% Total DMG Multiplier. |
− | | leader2 = |
+ | | leader2 = Ex Machina |
− | | leader2effect = |
+ | | leader2effect = Team takes <span class="increase">30.0%</span> less Elemental DMG. Basic ATKs (including Charged ATKs and Combo ATKs) of MECH-type battlesuits deal <span class="increase">21.0%</span> more Total DMG. |
| leader2unlock = S |
| leader2unlock = S |
||
− | | special = Charge |
+ | | special = Charge: Lightning Phantom |
− | | specialEffect = ''' |
+ | | specialEffect = '''Hold [ATK] during the 5-sequence Basic ATK to shuttle through the enemy and enter Supercharged mode.'''<br> |
+ | Charged ATK: Shuttles through the target, dealing 4x150% ATK of Lightning DMG, then enters Supercharged state.<br>Supercharged state: 5-sequence Basic ATK deals Lightning DMG instead (same amount). |
||
− | At full Umbra, tap and hold the [ATK] button during any attack to throw a spinning Thorny Scythe that deals up to 8x100% ATK of Physical DMG while consuming all Umbra 15% of the character's Max HP (Thorny Scythe HP loss will not lead to death, but will trigger Rosemary). The character then enters a Rosy State for 6s, during each hit of Basic ATK or Ultimate heal her for 0.5% HP. Rosy State ends after the character receives healing from 40 hits.<br> |
||
+ | | special1 = Extrasensory Intuition |
||
− | '''Switch:''' Performs an empowered form of the 3rd Sequence that deals 120%+180% ATK of Physical DMG. |
||
+ | | special1effect = Supercharged: Every enemy kill lowers Load by <span class="increase">119</span> |
||
− | | special1 = Edelweiss |
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+ | | special1unlock = S |
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− | | special1effect = Enemy kill within 1s of throwing the spinning scythe additionally heals the character for 10% + <span class="increase">''X''</span> additional HP. |
||
− | | special2 = QTE: |
+ | | special2 = QTE: Mental Torrent |
− | | special2effect = QTE: Triggered when |
+ | | special2effect = QTE: Triggered when enemy is in Time Slow to deal 60%+240% ATK of Physical + 2x<span class="increase">300.0%</span> ATK of AOE Lightning DMG and knock enemies airborne. Can be connected into the 5th Sequence of Basic ATK. Enemies hit by QTE are paralyzed. CD: 10s. |
− | | special3 = |
+ | | special3 = Superconductivity |
− | | special3effect = |
+ | | special3effect = Supercharged: Character deals <span class="increase">30.0%</span> more Lightning DMG. |
− | | special3unlock = |
+ | | special3unlock = A |
− | | passive = |
+ | | passive = Super Discharge |
| passiveEffect = '''Character automatically gain passive bonuses.'''<br> |
| passiveEffect = '''Character automatically gain passive bonuses.'''<br> |
||
− | ''' |
+ | '''Load:''' Starts at zero (0). Maxes out at 200.<br> |
− | ''' |
+ | '''Supercharged:''' Gain 30% Move Speed but Load increases by 25/s.<br> |
+ | '''Max Load (200):''' Becomes Depleted, with Move Speed becoming 20% slower.<br> |
||
− | Last strike of the 5th Basic ATK sequence: 120.<br> |
||
+ | '''Depleted:''' Load decreases by 15/s until zero (0). |
||
− | Last strike of the Ultimate: 160. |
||
− | | passive1 = |
+ | | passive1 = Total Sterilization |
− | | passive1effect = |
+ | | passive1effect = Character attacks against Paralyzed or Ignited enemies gain <span class="increase">20.0%</span> Total DMG Multiplier. |
| passive1unlock = SS |
| passive1unlock = SS |
||
− | | passive2 = |
+ | | passive2 = Pattern Recognition |
− | | passive2effect = |
+ | | passive2effect = Team gains <span class="increase">15.0%</span> Elemental DMG when attacking enemies with active shields. |
| passive2unlock = S |
| passive2unlock = S |
||
− | | passive3 = |
+ | | passive3 = Hostile EWS |
− | | passive3effect = |
+ | | passive3effect = Depleted: Load reduces by another <span class="increase">10.0</span> per 0.4s when there are nearby enemies. |
| passive3unlock = A |
| passive3unlock = A |
||
− | | ultimate = |
+ | | ultimate = Stalker Carbon |
+ | | ultimateEffect = Deploys Stalker Carbon (summoned entity) for 24s (no recast during this time).<br> |
||
− | | ultimateEffect = Attack the enemy with a 7-sequence Flash Attack that deals a total of 16x50% ATK AOE Physical DMG. Enemies hit suffer a short Time Slow. Then throw a spinning scythe to create a cyclone that deals 10x40% ATK of Physical DMG and adds 2 Laceration stacks to the enemy. Once the cyclone ends, the character then swings her scythe over a large AOE to deal 800% of ATK of Physical DMG.<BR> |
||
+ | Special moves release a Neurotoxin that inflicts Psycho on teammates and enemies.<br> |
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− | CD: 20s SP cost: 100 |
||
+ | '''Affected enemies:''' Deal +10% Elemental DMG, but have reduced Ignore Interrupt and take 10% more Total DMG from hits.<br> |
||
− | | ult1 = Rose of Jericho |
||
+ | '''Affected teammates:''' Deal +15% Elemental DMG and gain Ignore Interrupt, but take 15% more Total DMG from hits.<br> |
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− | | ult1effect = If every blink attack at the beginning of Ultimate hits an enemy, the character is healed for <span class="increase">''X''</span> HP. |
||
+ | CD: 18s. Min. SP: 35. Stalker Carbon consumes SP faster over time, lowers SP regen from attacks by 50%, and exits 3s after SP is depleted. |
||
+ | | ult1 = Command: Kill |
||
+ | | ult1effect = Attacks of Stalker Carbon deal <span class="increase">50.0%</span> more Lightning DMG. |
||
| ult1unlock = S |
| ult1unlock = S |
||
− | | ult2 = |
+ | | ult2 = Command: Frenzy |
− | | ult2effect = |
+ | | ult2effect = Psycho teammates: Elemental DMG bonus is raised to <span class="increase">30.0%</span>, but suffer <span class="increase">30.0%</span> Total DMG Multiplier from hits taken. |
− | | ult2unlock = |
+ | | ult2unlock = S |
− | | ult3 = |
+ | | ult3 = Command: Sync |
− | | ult3effect = |
+ | | ult3effect = When Stalker Carbon is active, character gains <span class="increase">60.0%</span> Total DMG Multiplier. |
⚫ | |||
− | | ult3unlock = A |
||
⚫ | |||
⚫ | |||
+ | Upon Ultimate Evasion, reduce 30 Load and gains 40% Move Speed for 3s.<br> |
||
⚫ | |||
+ | '''Lightning Reflex:''' Upon Ultimate Evasion, deals 300% ATK of Lightning DMG against the attacker and nearby enemies and paralyzes them for 2s; reduces 80 Load; immediately tap [ATK] to directly unleash the 4th Sequence of Basic ATK.<br> |
||
− | Recovers 50 Umbra upon performing an Ultimate Evasion and gain 40% faster move speed for 3s.<br> |
||
+ | CD: 15s. |
||
− | '''Iris Blink:''' Ultimate Evasions trigger a Time Fracture that slows the movement of all enemies for 2s. Tap the [ATK] button to immediately perform a Shuttle ATK (4th hit of the 5th sequence of the Basic ATK) and recover up to 150 Umbra. CD: 15s |
||
− | | eva1 = |
+ | | eva1 = EM Cape |
− | | eva1effect = |
+ | | eva1effect = Lightning Reflex CD shortened by <span class="increase">4.0</span>s, and duration of Paralyze is extended to <span class="increase">3.6</span>s. |
| eva1unlock = SS |
| eva1unlock = SS |
||
− | | eva2 = |
+ | | eva2 = EMP Blast |
− | | eva2effect = |
+ | | eva2effect = Lightning Reflex AOE attack deals <span class="increase">600.0%</span> ATK of Lightning DMG. |
+ | | eva3 = Reflex Arc Augments |
||
− | | eva2unlock = S |
||
+ | | eva3effect = Lightning Reflex reduces Load by <span class="increase">150.0</span>. |
||
− | | basic = |
+ | | basic = Iron Storm |
− | | basicEffect = '''5-sequence scythe sweeps.< |
+ | | basicEffect = '''5-sequence scythe sweeps.<br> |
'''1st Sequence:''' 80% ATK of Physical DMG.<br> |
'''1st Sequence:''' 80% ATK of Physical DMG.<br> |
||
− | '''2nd Sequence:''' |
+ | '''2nd Sequence:''' 40% + 100% ATK of Physical DMG.<br> |
− | '''3rd Sequence:''' |
+ | '''3rd Sequence:''' 40% + 100% ATK of Physical DMG.<br> |
− | '''4th Sequence:''' |
+ | '''4th Sequence:''' 50% + 120% + 150% ATK of Physical DMG.<br> |
− | '''5th Sequence:''' |
+ | '''5th Sequence:''' 4x40% + 200% ATK of Physical DMG. |
+ | | basic1 = Rave of Carnage |
||
− | The last hit of the 2nd and 5th Sequences adds a Laceration status to the enemy for 5s. Laceration can stack up to 2 times. Gaining additional stacks resets the duration. Attacks on an enemy with 1 or 2 Laceration stacks gain 10% or 20% Total DMG Multiplier respectively. |
||
+ | | basic1effect = Supercharged: Gains Ignore Interrupt; 5-sequence Basic ATK gains <span class="increase">60.0%</span> ATK of Lightning DMG and each sequence inflicts minor Parayze Trauma; takes <span class="increase">30.0%</span> less Physical and Elemental DMG. |
||
− | | basic1 = Hardened Prickles |
||
⚫ | |||
− | | basic1effect = Character gains <span class="increase">''X''%</span>, <span class="increase">''X''%</span> Total DMG Multiplier against enemies with 1 or 2 Laceration stacks. |
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⚫ | |||
⚫ | |||
+ | | basic2effect = Any hit from the 5-sequence Basic ATK has a <span class="increase">10.0%</span> chance to deal <span class="increase">60.0%</span> more ATK of Lightning DMG. |
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⚫ | |||
− | | basic2effect = If the 4th shuttle attack hits an enemy, character recovers an additional <span class="increase">''X''</span> SP. |
||
}} |
}} |
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+ | ==Dorm Chibi== |
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+ | {{:Phantom Iron Chibi}} |
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{{Template:Valkyrie Navbox}} |
{{Template:Valkyrie Navbox}} |
Revision as of 21:53, 3 February 2021
Template:Battlesuit Page
Dorm Chibi
Phantom Iron Chibi