Honkai Impact 3 Wiki

Hello, Captains.

We're still in the process of making fundamental changes to the battlesuits' skills template. However, all skill text should be displayed normally now, with only the associated icons missing.

We'll solve it shortly. Thank you for your patience.

READ MORE

Honkai Impact 3 Wiki
Advertisement
Phoenix
Phoenix
latest?format=originalS Rank
PSY Psychic
Phoenix
Profile
Fu Hua battlesuit added in Version 2.2.5.
Melee DPS.
Buffs Elemental DMG of team when tagged out.
Use different Combos to gain Prajna and buff her skills.
Phoenix (Chart).png
Burst
Survival
Support
Ease
Control
DMG
Core Strengths
Core Fire DMG.png
Fire DMG
Core Time Mastery.png
Time Mastery
Core Weaken.png
Weaken
Items needed to unlock the battlesuit: Phoenix Fragment (Icon).png Phoenix Fragment ×80
Items needed to evolve the battlesuit: Phoenix Fragment (Icon).png Phoenix Fragment ×300 (Total amount)
Rank-up cost breakdown:
latest?format=originalS Rank latest?format=originalSS Rank: Phoenix Fragment (Icon).png Phoenix Fragment ×100
latest?format=originalSS Rank latest?format=originalSSS Rank: Phoenix Fragment (Icon).png Phoenix Fragment ×200

Phoenix (Chinese: 炽翎) is a playable battlesuit in Honkai Impact 3rd.

Skills[]

Flaming Heart

Leader Bonus:
Flaming Heart: Team gains 10% Attack Speed. Teams with 3 PSY-type characters gain 28% Total DMG Multiplier to combo, charged, and ultimate attacks.

Flaming Heart latest?format=originalSS Rank

Team gains 16% Attack Speed. For teams with 3 PSY-type characters, combo, charged, and ultimate attacks gain 36% Total DMG Multiplier.

Combo: Flame Gust

Stances can be connected into different Combo ATKs.
Sen-Ki Simurgh: Up to 460% ATK of Physical DMG.
Sen-Ki Dashing Tern: Up to 660% ATK of Physical DMG.
Sen-Ki Moon Anseri: Up to 660% ATK of Physical DMG.
When using a different combo ATK move compared to last time (or when the attack move has been reset), then Sen-Ki Simurgh/Dashing Tern/Moon Anseri will gain 150/200/150 Prajna respectively.
Character can store up to 400 Prajna, and Prajna will slowly drain. Higher Prajna will improve

Switch: Red Sparrow

Deals 300.0% ATK of Physical DMG.

QTE: Thrush

QTE: Triggered when enemy is ignited, deals 800.0% ATK of Fire DMG to enemies in a large AOE, and recovers 100 Prajna.

Oriole latest?format=originalSS Rank

When exiting, if Prajna is greater than 100/300, then enemies take 12.0%/20.0% more Elemental DMG for 12.0 s.

Passive

Passive bonuses apply automatically.

Herald of Dawn Skill.png
Herald of Dawn

If the last hit of Sen-Ki Simurgh weakens enemies with a Firebrand, and reduces their ATK by 30.0% for 5s. If Sen-Ki Dashing Tern passes through enemies with a scorched mark, deal additional 120.0% ATK of Fire DMG in an AOE blast at the enemy location. When the last hit of Sen-Ki Moon Anseri hits an enemy with a scorched mark, they receive additional 200.0% ATK of Fire DMG.

Rainbow Pinion

When Prajna is over 200, and when last strike of Combo ATKs hit, character gains 50.0% Elemental DMG. Team also gains 30.0% Elemental DMG for 12.0s.

Crucible latest?format=originalSSS Rank

When Prajna is over 100, enemies hit by the last sequence of Basic or Combo ATK are stunned by 1.5s. The stun trigger has a 5s CD.

Spirit of Cinder

Transform into the Spirit of Cinder to deal large AOE damage.
Spirit of Cinder: 1500% ATK of Fire DMG to enemies in a large AOE.
Spirit of Cinder resets attack moves (any Combo ATK afterwards will gain Prajna).
SP Cost: 100

Carmine Down

During Burst, gain 50% Total DMG Multiplier for 8.0s, gain 200 Prajna, and inflicts Time Lock on hit enemies for 6.0s.

Diving Phoenix

During Burst, deal 750.0% ATK of Fire DMG to all enemies bearing the Firebrand in a large AOE.

Fire Raven latest?format=originalSS Rank

When Burst ends, ignite all enemies to deal 200 Fire DMG every 0.5s for 6.0s. When Prajna is 100/200/300 or higher, DMG dealt will be increased by 150%/200%/250% of the original DMG respectively.

Fairy Dance

Quickly blinks to the enemy to attack.
Mass Immobilize: Ultimate Evasion inflicts Time Lock on the target and nearby enemies in a small AOE for 1.5s. CD: 15s. Ultimate Evasion resets attack move (any Combo ATK afterwards will gain Prajna).
Tap [Ultimate] after Ultimate Evasion to directly perform Sen-Ki Dashing Tern's Shuttle ATK, during which and the following 1s, tap [Ultimate] again to unleash another Shuttle ATK (once only).

Nightingale

Ultimate Evasion gives 100 Prajna. Also extends duration of Ultimate Evasion Time Lock to 4.0s.

Morning Wind

Shortens CD of Ultimate Evasion by 3.0s. Upon Ultimate Evasion, gain 30.0% Fire DMG for 8.0s.

Rectrix

Fight enemies using Punch Arts.
Sen-Ki Darting Swift: Up to 660% ATK of Physical DMG.
Sen-Ki Phoenix Soar: Up to 470% ATK of Physical DMG.
Last sequence of Basic ATK resets the attack move (any Combo ATK afterwards will gain Prajna).

Cuckoo Cry

Last hit of Sen-Ki Darting Swift or Sen-Ki Phoenix Roar deals 80.0% ATK of Fire DMG. Last hit of Sen-Ki Simurgh, Sen-Ki Dashing Tern, or Sen-Ki Moon Anseri deals an additional 40.0% ATK of Fire DMG. When Prajna is 100/200/300 or higher, DMG dealt will be increased to 150%/200%/250% of the original DMG respectively.

Hysteria

Combo and burst attacks add a Firebrand to enemies. Hitting a marked enemy deals an additional 150.0% ATK of Fire DMG (CD: 1.5s). Duration: 20.0s. When Prajna is 100/200/300 or higher, DMG dealt will be increased to 150%/200%/250% of the original DMG respectively.

Peregrine

If last strike of Sen-Ki Darting Swift or Sen-Ki Phoenix Soar hits an enemy marked by Firebrand, then drop an SP pack. CD: 20.0s.

Leader
Flaming Heart

Leader Bonus:
Flaming Heart: Team gains 10% Attack Speed. Teams with 3 PSY-type characters gain 28% Total DMG Multiplier to combo, charged, and ultimate attacks.

Flaming Heart latest?format=originalSS Rank

Team gains 16% Attack Speed. For teams with 3 PSY-type characters, combo, charged, and ultimate attacks gain 36% Total DMG Multiplier.

Special
Combo: Flame Gust

Stances can be connected into different Combo ATKs.
Sen-Ki Simurgh: Up to 460% ATK of Physical DMG.
Sen-Ki Dashing Tern: Up to 660% ATK of Physical DMG.
Sen-Ki Moon Anseri: Up to 660% ATK of Physical DMG.
When using a different combo ATK move compared to last time (or when the attack move has been reset), then Sen-Ki Simurgh/Dashing Tern/Moon Anseri will gain 150/200/150 Prajna respectively.
Character can store up to 400 Prajna, and Prajna will slowly drain. Higher Prajna will improve

Switch: Red Sparrow

Deals 300.0% ATK of Physical DMG.

QTE: Thrush

QTE: Triggered when enemy is ignited, deals 800.0% ATK of Fire DMG to enemies in a large AOE, and recovers 100 Prajna.

Oriole latest?format=originalSS Rank

When exiting, if Prajna is greater than 100/300, then enemies take 12.0%/20.0% more Elemental DMG for 12.0 s.

Passive
Passive

Passive bonuses apply automatically.

Herald of Dawn Skill.png
Herald of Dawn

If the last hit of Sen-Ki Simurgh weakens enemies with a Firebrand, and reduces their ATK by 30.0% for 5s. If Sen-Ki Dashing Tern passes through enemies with a scorched mark, deal additional 120.0% ATK of Fire DMG in an AOE blast at the enemy location. When the last hit of Sen-Ki Moon Anseri hits an enemy with a scorched mark, they receive additional 200.0% ATK of Fire DMG.

Rainbow Pinion

When Prajna is over 200, and when last strike of Combo ATKs hit, character gains 50.0% Elemental DMG. Team also gains 30.0% Elemental DMG for 12.0s.

Crucible latest?format=originalSSS Rank

When Prajna is over 100, enemies hit by the last sequence of Basic or Combo ATK are stunned by 1.5s. The stun trigger has a 5s CD.

Ultimate
Spirit of Cinder

Transform into the Spirit of Cinder to deal large AOE damage.
Spirit of Cinder: 1500% ATK of Fire DMG to enemies in a large AOE.
Spirit of Cinder resets attack moves (any Combo ATK afterwards will gain Prajna).
SP Cost: 100

Carmine Down

During Burst, gain 50% Total DMG Multiplier for 8.0s, gain 200 Prajna, and inflicts Time Lock on hit enemies for 6.0s.

Diving Phoenix

During Burst, deal 750.0% ATK of Fire DMG to all enemies bearing the Firebrand in a large AOE.

Fire Raven latest?format=originalSS Rank

When Burst ends, ignite all enemies to deal 200 Fire DMG every 0.5s for 6.0s. When Prajna is 100/200/300 or higher, DMG dealt will be increased by 150%/200%/250% of the original DMG respectively.

Evasion
Fairy Dance

Quickly blinks to the enemy to attack.
Mass Immobilize: Ultimate Evasion inflicts Time Lock on the target and nearby enemies in a small AOE for 1.5s. CD: 15s. Ultimate Evasion resets attack move (any Combo ATK afterwards will gain Prajna).
Tap [Ultimate] after Ultimate Evasion to directly perform Sen-Ki Dashing Tern's Shuttle ATK, during which and the following 1s, tap [Ultimate] again to unleash another Shuttle ATK (once only).

Nightingale

Ultimate Evasion gives 100 Prajna. Also extends duration of Ultimate Evasion Time Lock to 4.0s.

Morning Wind

Shortens CD of Ultimate Evasion by 3.0s. Upon Ultimate Evasion, gain 30.0% Fire DMG for 8.0s.

Basic
Rectrix

Fight enemies using Punch Arts.
Sen-Ki Darting Swift: Up to 660% ATK of Physical DMG.
Sen-Ki Phoenix Soar: Up to 470% ATK of Physical DMG.
Last sequence of Basic ATK resets the attack move (any Combo ATK afterwards will gain Prajna).

Cuckoo Cry

Last hit of Sen-Ki Darting Swift or Sen-Ki Phoenix Roar deals 80.0% ATK of Fire DMG. Last hit of Sen-Ki Simurgh, Sen-Ki Dashing Tern, or Sen-Ki Moon Anseri deals an additional 40.0% ATK of Fire DMG. When Prajna is 100/200/300 or higher, DMG dealt will be increased to 150%/200%/250% of the original DMG respectively.

Hysteria

Combo and burst attacks add a Firebrand to enemies. Hitting a marked enemy deals an additional 150.0% ATK of Fire DMG (CD: 1.5s). Duration: 20.0s. When Prajna is 100/200/300 or higher, DMG dealt will be increased to 150%/200%/250% of the original DMG respectively.

Peregrine

If last strike of Sen-Ki Darting Swift or Sen-Ki Phoenix Soar hits an enemy marked by Firebrand, then drop an SP pack. CD: 20.0s.

※Any numbers shown are for MAX level skills.

Sen-Ki Darting Swift
Fu Hua Basic Attack 2.png
Fu Hua Basic Attack 2.png
Fu Hua Basic Attack 2.png
Fu Hua Basic Attack 2.png
Fu Hua Basic Attack 2.png
Sen-Ki Phoenix Soar
Phoenix Ultimate.png
Phoenix Ultimate.png
Phoenix Ultimate.png
Sen-Ki Simurgh First 2 hits of Sen-Ki Darting Swift +
Phoenix Ultimate.png
Phoenix Ultimate.png
Sen-Ki Dashing Tern First 3-4 hits of Sen-Ki Darting Swift +
Phoenix Ultimate.png
Phoenix Ultimate.png
Sen-Ki Moon Anseri First 2 hits of Sen-Ki Phoenix Soar +
Fu Hua Basic Attack 2.png
Fu Hua Basic Attack 2.png

Guides[]

BBS Equipment Builds[]

What is BBS and what do the meters mean?

BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".

Tiers serve as means of separating all the different gear builds. Available tiers:

  • Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
  • Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
  • Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
  • Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.

Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:

  • Offensive Ability: How much does the build help the battlesuit deal more dmg?
  • Functionality: How functional the build is when put together?
  • Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment
Frame (Yellow) (NoText).png
Oblivion Down (6) (Icon).png
Frame (6 Stars) (NoText).png
Frame (Purple) (NoText).png
Leeuwenhoek (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Thales (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Leeuwenhoek (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
90%
Functionality
70%
Compatibility
70%
Auxiliary Equipment
Frame (Yellow) (NoText).png
Cosmic Duality (6) (Icon).png
Frame (6 Stars) (NoText).png
Frame (Purple) (NoText).png
Fu Hua - Margrave (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Fu Hua - Margrave (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Fu Hua - Margrave (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
70%
Functionality
90%
Compatibility
80%
Universal Equipment
Frame (Purple) (NoText).png
Grips of Tai Xuan (5) (Icon).png
Frame (5 Stars) (NoText).png
Frame (Purple) (NoText).png
Theresa - Gluttony (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Fu Hua Musician (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Fu Hua Musician (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
50%
Functionality
60%
Compatibility
60%
Transitional Equipment
Frame (Purple) (NoText).png
Grips of Tai Xuan (5) (Icon).png
Frame (5 Stars) (NoText).png
Frame (Purple) (NoText).png
Wang Zhaojun (T) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Wang Zhaojun (M) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Wang Zhaojun (B) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
30%
Functionality
30%
Compatibility
30%
Advertisement