



Fu Hua battlesuit added in Version 2.2.5.
Melee DPS.
Buffs Elemental DMG of team when tagged out.
Use different Combos to gain Prajna and buff her skills.



Phoenix is a playable battlesuit in Honkai Impact 3rd.
Skills[]
Leader Bonus: Team gains 10% Attack Speed. Teams with 3 PSY-type characters gain 28% Total DMG Multiplier to combo, charged, and ultimate attacks.
Stances can be connected into different Combo ATKs.
Sen-Ki Simurgh: Up to 460% ATK of Physical DMG.
Sen-Ki Dashing Tern: Up to 660% ATK of Physical DMG.
Sen-Ki Moon Anseri: Up to 660% ATK of Physical DMG.
When using a different combo ATK move compared to last time (or when the attack move has been reset), then Sen-Ki Simurgh/Dashing Tern/Moon Anseri will gain 150/200/150 Prajna respectively.
Character can store up to 400 Prajna, and Prajna will slowly drain. Higher Prajna will improve.
Deals 300.0% ATK of Physical DMG.
QTE: Triggered when enemy is ignited, deals 800.0% ATK of Fire DMG to enemies in a large AOE, and recovers 100 Prajna.
Passive bonuses apply automatically.
If the last hit of Sen-Ki Simurgh weakens enemies with a Firebrand, and reduces their ATK by 30.0% for 5s. If Sen-Ki Dashing Tern passes through enemies with a scorched mark, deal additional 120.0% ATK of Fire DMG in an AOE blast at the enemy location. When the last hit of Sen-Ki Moon Anseri hits an enemy with a scorched mark, they receive additional 200.0% ATK of Fire DMG.
When Prajna is over 200, and when last strike of Combo ATKs hit, character gains 50.0% Elemental DMG. Team also gains 30.0% Elemental DMG for 12.0s.


When Prajna is over 100, enemies hit by the last sequence of Basic or Combo ATK are stunned by 1.5s. The stun trigger has a 5s CD.
Transform into the Spirit of Cinder to deal large AOE damage.
Spirit of Cinder: 1,500% ATK of Fire DMG to enemies in a large AOE.
Spirit of Cinder resets attack moves (any Combo ATK afterwards will gain Prajna).
SP Cost: 100.
During Burst, gain 50% Total DMG Multiplier for 8.0s, gain 200 Prajna, and inflicts Time Lock on hit enemies for 6.0s.
During Burst, deal 750.0% ATK of Fire DMG to all enemies bearing the Firebrand in a large AOE.


When Burst ends, ignite all enemies to deal 200 Fire DMG every 0.5s for 6.0s. When Prajna is 100/200/300 or higher, DMG dealt will be increased by 150%/200%/250% of the original DMG respectively.
Quickly blinks to the enemy to attack.
Mass Immobilize: Ultimate Evasion inflicts Time Lock on the target and nearby enemies in a small AOE for 1.5s. CD: 15s.
Ultimate Evasion resets attack move (any Combo ATK afterwards will gain Prajna).
Tap [Ultimate] after Ultimate Evasion to directly perform Sen-Ki Dashing Tern's Shuttle ATK, during which and the following 1s, tap [Ultimate] again to unleash another Shuttle ATK (once only).
Ultimate Evasion gives 100 Prajna. Also extends duration of Ultimate Evasion Time Lock to 4.0s.
Shortens CD of Ultimate Evasion by 3.0s. Upon Ultimate Evasion, gain 30.0% Fire DMG for 8.0s.
Fight enemies using Punch Arts.
Sen-Ki Darting Swift: Up to 660% ATK of Physical DMG.
Sen-Ki Phoenix Soar: Up to 470% ATK of Physical DMG.
Last sequence of Basic ATK resets the attack move (any Combo ATK afterwards will gain Prajna).
Last hit of Sen-Ki Darting Swift or Sen-Ki Phoenix Roar deals 80.0% ATK of Fire DMG. Last hit of Sen-Ki Simurgh, Sen-Ki Dashing Tern, or Sen-Ki Moon Anseri deals an additional 40.0% ATK of Fire DMG. When Prajna is 100/200/300 or higher, DMG dealt will be increased to 150%/200%/250% of the original DMG respectively.
Combo and burst attacks add a Firebrand to enemies. Hitting a marked enemy deals an additional 150.0% ATK of Fire DMG (CD: 1.5s). Duration: 20.0s. When Prajna is 100/200/300 or higher, DMG dealt will be increased to 150%/200%/250% of the original DMG respectively.
If last strike of Sen-Ki Darting Swift or Sen-Ki Phoenix Soar hits an enemy marked by Firebrand, then drop an SP pack. CD: 20.0s.
Leader Bonus: Team gains 10% Attack Speed. Teams with 3 PSY-type characters gain 28% Total DMG Multiplier to combo, charged, and ultimate attacks.
Stances can be connected into different Combo ATKs.
Sen-Ki Simurgh: Up to 460% ATK of Physical DMG.
Sen-Ki Dashing Tern: Up to 660% ATK of Physical DMG.
Sen-Ki Moon Anseri: Up to 660% ATK of Physical DMG.
When using a different combo ATK move compared to last time (or when the attack move has been reset), then Sen-Ki Simurgh/Dashing Tern/Moon Anseri will gain 150/200/150 Prajna respectively.
Character can store up to 400 Prajna, and Prajna will slowly drain. Higher Prajna will improve.
Deals 300.0% ATK of Physical DMG.
QTE: Triggered when enemy is ignited, deals 800.0% ATK of Fire DMG to enemies in a large AOE, and recovers 100 Prajna.
Passive bonuses apply automatically.
If the last hit of Sen-Ki Simurgh weakens enemies with a Firebrand, and reduces their ATK by 30.0% for 5s. If Sen-Ki Dashing Tern passes through enemies with a scorched mark, deal additional 120.0% ATK of Fire DMG in an AOE blast at the enemy location. When the last hit of Sen-Ki Moon Anseri hits an enemy with a scorched mark, they receive additional 200.0% ATK of Fire DMG.
When Prajna is over 200, and when last strike of Combo ATKs hit, character gains 50.0% Elemental DMG. Team also gains 30.0% Elemental DMG for 12.0s.


When Prajna is over 100, enemies hit by the last sequence of Basic or Combo ATK are stunned by 1.5s. The stun trigger has a 5s CD.
Transform into the Spirit of Cinder to deal large AOE damage.
Spirit of Cinder: 1,500% ATK of Fire DMG to enemies in a large AOE.
Spirit of Cinder resets attack moves (any Combo ATK afterwards will gain Prajna).
SP Cost: 100.
During Burst, gain 50% Total DMG Multiplier for 8.0s, gain 200 Prajna, and inflicts Time Lock on hit enemies for 6.0s.
During Burst, deal 750.0% ATK of Fire DMG to all enemies bearing the Firebrand in a large AOE.


When Burst ends, ignite all enemies to deal 200 Fire DMG every 0.5s for 6.0s. When Prajna is 100/200/300 or higher, DMG dealt will be increased by 150%/200%/250% of the original DMG respectively.
Quickly blinks to the enemy to attack.
Mass Immobilize: Ultimate Evasion inflicts Time Lock on the target and nearby enemies in a small AOE for 1.5s. CD: 15s.
Ultimate Evasion resets attack move (any Combo ATK afterwards will gain Prajna).
Tap [Ultimate] after Ultimate Evasion to directly perform Sen-Ki Dashing Tern's Shuttle ATK, during which and the following 1s, tap [Ultimate] again to unleash another Shuttle ATK (once only).
Ultimate Evasion gives 100 Prajna. Also extends duration of Ultimate Evasion Time Lock to 4.0s.
Shortens CD of Ultimate Evasion by 3.0s. Upon Ultimate Evasion, gain 30.0% Fire DMG for 8.0s.
Fight enemies using Punch Arts.
Sen-Ki Darting Swift: Up to 660% ATK of Physical DMG.
Sen-Ki Phoenix Soar: Up to 470% ATK of Physical DMG.
Last sequence of Basic ATK resets the attack move (any Combo ATK afterwards will gain Prajna).
Last hit of Sen-Ki Darting Swift or Sen-Ki Phoenix Roar deals 80.0% ATK of Fire DMG. Last hit of Sen-Ki Simurgh, Sen-Ki Dashing Tern, or Sen-Ki Moon Anseri deals an additional 40.0% ATK of Fire DMG. When Prajna is 100/200/300 or higher, DMG dealt will be increased to 150%/200%/250% of the original DMG respectively.
Combo and burst attacks add a Firebrand to enemies. Hitting a marked enemy deals an additional 150.0% ATK of Fire DMG (CD: 1.5s). Duration: 20.0s. When Prajna is 100/200/300 or higher, DMG dealt will be increased to 150%/200%/250% of the original DMG respectively.
If last strike of Sen-Ki Darting Swift or Sen-Ki Phoenix Soar hits an enemy marked by Firebrand, then drop an SP pack. CD: 20.0s.
※Any numbers shown are for MAX level skills.
Sen-Ki Darting Swift | |
---|---|
Sen-Ki Phoenix Soar | |
Sen-Ki Simurgh | First 2 hits of Sen-Ki Darting Swift + |
Sen-Ki Dashing Tern | First 3-4 hits of Sen-Ki Darting Swift + |
Sen-Ki Moon Anseri | First 2 hits of Sen-Ki Phoenix Soar + |
Guides[]
BBS Equipment Builds[]
BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 90% |
Functionality | 70% |
Compatibility | 70% |
Auxiliary Equipment | |
Offensive Ability | 70% |
Functionality | 90% |
Compatibility | 80% |
Universal Equipment | |
Offensive Ability | 50% |
Functionality | 60% |
Compatibility | 60% |
Transitional Equipment | |
Offensive Ability | 30% |
Functionality | 30% |
Compatibility | 30% |
Other Languages[]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Phoenix | — |
Chinese (Simplified) |
炽翎 Chì Líng |
|
Chinese (Traditional) |
熾翎 |
|
Japanese | 熾鳶 Oki Tonbi |
Fire Kite |
Korean | 치령 |
|
French | Phénix | Phoenix |
Thai | Phoenix |
|
Vietnamese | Phoenix | |
German | Phönix | Phoenix |
Indonesian | Phoenix |
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Phoenix | — |
Chinese (Simplified) |
炽翎 Chì Líng |
|
Chinese (Traditional) |
熾翎 |
|
Japanese | 熾鳶 Oki Tonbi |
Fire Kite |
Korean | 치령 |
|
French | Phénix | Phoenix |
Thai | Phoenix |
|
Vietnamese | Phoenix | |
German | Phönix | Phoenix |
Indonesian | Phoenix |