



Kallen Kaslana battlesuit added in Version 2.2.8.
Mid-to-close range AOE DPS.
Stores Kinetic Energy for Physical DMG skill.
Ultimate summons a turret for DPS spike.



Ritual Imayoh is a playable battlesuit in Honkai Impact 3rd.
Skills[]
Tap and hold after the 1st Sequence of the Basic ATK to unleash Combo ATK.
Kinetic Energy (KE) maxes out at 900 (3 stacks of 300 KE each) and slowly regenerates when character is deployed. Combo ATK effect is based on amount of KE stacks filled.
0 KE: 2 x 60% ATK of Physical DMG.
1 stack (1-300 KE): 3 x 170% ATK of Physical DMG.
2 stacks (301-600 KE): 5 x 200% ATK of Physical DMG.
3 stacks (601-900 KE): 2-stack effect plus homing missiles that deal up to 4 x 250% ATK of Physical DMG.
Switch entry directly unleashes the 3rd hit (upper kick), dealing 160% ATK of Physical DMG.


QTE: Triggered when enemy is frozen: directly launch a powerful Cannon ATK, dealing 5x160% ATK of Physical DMG.


When hitting an enemy with an unbroken elite shield with a Combo ATK, ignite said enemy, dealing 330 Fire DMG every 0.5s for 3.01s.
Summon a gun turret for battle.
Deploys the Eljudnir gun turret [Summoned] that fires 40 penetrating light bullets, dealing 35% Physical DMG for each shot.
SP Cost: 60.
Turret summoning grants 300.0 Kinetic Energy immediately. When the turret deploys, character deals 450.0% ATK of Physical DMG to nearby enemies.


For 6s after summoning the turret, team gains 35.0% Move Speed and 30.0% Attack Speed.


Each time the turret fires a projectile, deal an additional 15.0% ATK of Physical DMG.
Quickly evades enemy attack. Can be performed twice in a row.
Within a short duration after Ultimate Evasion, tap [ATK] to quickly dash to the enemy and unleash a Flying Kick that can be linked to the 4th sequence of the Basic ATK.
Time Fracture: Triggered upon an Ultimate Evasion and slows the speed of all enemies for 3s. CD: 15s.
Shortens CD of Time Fracture by 4.0s.
Regen 80.0 kinetic energy.
6-sequence Gun Kata.
Mechanically enhanced 6-sequence Gun Kata:
1st Sequence: 2 x 50% ATK of Physical DMG.
2nd Sequence: 3 x 40% ATK of Physical DMG.
3rd Sequence: 3 x 50% + 50% ATK of Physical DMG.
4th Sequence: 100% x 150% ATK of Physical DMG.
5th Sequence: 10 x 50% + 100% ATK of Physical DMG.
6th Sequence: 3 x 100% ATK of Physical DMG.
The 6-sequence Basic ATK gains 50.0% Crit DMG and restores 20.0 Kinetic Energy for the Valkyrie when scoring a Crit hit.
When Basic/Combo ATK breaks a shield, additionally deals 180.1% ATK of Physical DMG against enemies within a small AOE and stuns them for 3.00s.
Tap and hold after the 1st Sequence of the Basic ATK to unleash Combo ATK.
Kinetic Energy (KE) maxes out at 900 (3 stacks of 300 KE each) and slowly regenerates when character is deployed. Combo ATK effect is based on amount of KE stacks filled.
0 KE: 2 x 60% ATK of Physical DMG.
1 stack (1-300 KE): 3 x 170% ATK of Physical DMG.
2 stacks (301-600 KE): 5 x 200% ATK of Physical DMG.
3 stacks (601-900 KE): 2-stack effect plus homing missiles that deal up to 4 x 250% ATK of Physical DMG.
Switch entry directly unleashes the 3rd hit (upper kick), dealing 160% ATK of Physical DMG.


QTE: Triggered when enemy is frozen: directly launch a powerful Cannon ATK, dealing 5x160% ATK of Physical DMG.


When hitting an enemy with an unbroken elite shield with a Combo ATK, ignite said enemy, dealing 330 Fire DMG every 0.5s for 3.01s.
Summon a gun turret for battle.
Deploys the Eljudnir gun turret [Summoned] that fires 40 penetrating light bullets, dealing 35% Physical DMG for each shot.
SP Cost: 60.
Turret summoning grants 300.0 Kinetic Energy immediately. When the turret deploys, character deals 450.0% ATK of Physical DMG to nearby enemies.


For 6s after summoning the turret, team gains 35.0% Move Speed and 30.0% Attack Speed.


Each time the turret fires a projectile, deal an additional 15.0% ATK of Physical DMG.
Quickly evades enemy attack. Can be performed twice in a row.
Within a short duration after Ultimate Evasion, tap [ATK] to quickly dash to the enemy and unleash a Flying Kick that can be linked to the 4th sequence of the Basic ATK.
Time Fracture: Triggered upon an Ultimate Evasion and slows the speed of all enemies for 3s. CD: 15s.
Shortens CD of Time Fracture by 4.0s.
Regen 80.0 kinetic energy.
6-sequence Gun Kata.
Mechanically enhanced 6-sequence Gun Kata:
1st Sequence: 2 x 50% ATK of Physical DMG.
2nd Sequence: 3 x 40% ATK of Physical DMG.
3rd Sequence: 3 x 50% + 50% ATK of Physical DMG.
4th Sequence: 100% x 150% ATK of Physical DMG.
5th Sequence: 10 x 50% + 100% ATK of Physical DMG.
6th Sequence: 3 x 100% ATK of Physical DMG.
The 6-sequence Basic ATK gains 50.0% Crit DMG and restores 20.0 Kinetic Energy for the Valkyrie when scoring a Crit hit.
When Basic/Combo ATK breaks a shield, additionally deals 180.1% ATK of Physical DMG against enemies within a small AOE and stuns them for 3.00s.
※Any numbers shown are for MAX level skills.
Guides[]
BBS Equipment Builds[]
BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 90% |
Functionality | 80% |
Compatibility | 80% |
Auxiliary Equipment | |
Offensive Ability | 20% |
Functionality | 50% |
Compatibility | 50% |
Universal Equipment | |
Offensive Ability | 80% |
Functionality | 40% |
Compatibility | 70% |
Transitional Equipment | |
Offensive Ability | 50% |
Functionality | 50% |
Compatibility | 80% |
Other Languages[]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Ritual Imayoh | — |
Chinese (Simplified) |
圣仪装·今样 Shèng Yí Zhuāng · Jīn Yàng |
|
Chinese (Traditional) |
聖儀裝·今樣 |
|
Japanese | 聖儀装・今様 Hijiri Gisō・Imayō |
Holy Ritual Dress - Modern Style |
Korean | 성결 예장·금양 |
|
French | Ritual Imayoh | |
Thai | Ritual Imayoh |
|
Vietnamese | Ritual Imayoh | |
German | Ritual Imayoh | — |
Indonesian | Ritual Imayoh |
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Ritual Imayoh | — |
Chinese (Simplified) |
圣仪装·今样 Shèng Yí Zhuāng · Jīn Yàng |
|
Chinese (Traditional) |
聖儀裝·今樣 |
|
Japanese | 聖儀装・今様 Hijiri Gisō・Imayō |
Holy Ritual Dress - Modern Style |
Korean | 성결 예장·금양 |
|
French | Ritual Imayoh | |
Thai | Ritual Imayoh |
|
Vietnamese | Ritual Imayoh | |
German | Ritual Imayoh | — |
Indonesian | Ritual Imayoh |