



Kallen Kaslana battlesuit added in Version 2.6.5.
Mid-range AOE DPS.
Strong DPS potential.
Excellent self-healing.



Sündenjäger is a playable battlesuit in Honkai Impact 3rd.
Skills[]
Unleash a powerful shot after the 1st sequence of the Basic ATK:
Power Shot: 300% ATK of Physical DMG against targets along a straight line; targets hit will be marked with a Hunted Brand for 13s.


Deal 35.0% more DMG against shields.
Under Holy Salve, Basic ATKs that hit an unignited enemy have a 11.0% chance to ignite said enemy to deal 35.0% ATK of Fire DMG every 0.5s for 5s.
Character automatically gains passive bonuses.
Upon performing an Ultimate Evasion, character gains a continuous Holy Brand effect for 60s. If another Ultimate Evasion is triggered during that duration, the mark will be cleared and the character will receive a Holy Salve effect for 10s. If the character HP is below 30% of max HP, then quickly heal 200 HP/s.
Suit up in a powered battlesuit to unleash raw devastation.
Powered Battlesuit: Tap and hold the [ATK] button to continuously attack enemies in front of you.
Autorifle Attack: Deals 50% ATK of Physical DMG and impairs enemies (if not yet impaired), reducing their DEF by 50% for 10s.
Missile Attack: Deals 50% ATK of Physical DMG.
Restructure: During Ultimate, if character HP is below 25% max HP, then heal 200 HP/s. Character cannot be killed throughout the skill duration, but will also be unable to switch for other characters.
SP cost: 125; CD: 30s; Ultimate Skill duration: 10s.


Summons orbital bombardment attacks (lasts 15s) upon Ultimate activation, dealing 150% ATK of Physical DMG per second and inflicting a 13s Hunted Mark. Effect ceases immediately when the Valkyrie leaves the battlefield.
Ultimate gains 15.0% Total DMG Multiplier against enemies marked by the Hunted Brand.


For 15s after casting Ultimate, continuously ignite enemies within a large AOE to deal 80.0% ATK of Fire DMG every 0.5s. Skill effects ends once the character exits.
Quickly evade enemy attacks. Can be performed twice in a row.
Shadow: Upon performing an Ultimate Evasion, deals 200% ATK of Physical DMG against nearby enemies and inflicts a 13s Hunted Mark.
Holy Brand: Gained upon an Ultimate Evasion, boosting Physical DMG by 15% for 10s; CD: 15s.
Follow-up: Tap [ATK] within 3s after an Ultimate Evasion to immediately cast Sturmgeschütz.
After evasion of switch entry, character takes 30.0% less Physical DMG and Elemental DMG for 6.0. CD: 15s.
After Ultimate Evasion, character's Physical DMG skill effects gain 30.0%.
Activates Sturmgeschütz attack after the 3 Basic ATK sequences.
The direction of Sturmgeschütz can be controlled using the joystick.
1st sequence: 2 x 40% ATK of Physical DMG.
2nd sequence: 2 x 40% ATK of Physical DMG.
3rd sequence: 2 x 50% ATK of Physical DMG.
Sturmgeschütz: Deals 4 x 50% ATK of Physical DMG and impairs the targets (if not yet impaired), reducing their DEF by 50% for 10s.
Sturmgeschütz deals 100% x 2 ATK of Physical DMG against all enemies with a Hunted Brand within a 10m range. If there are no more than 3 enemies on the battlefield, Sturmgeschütz will deal 200% x 2 ATK of Physical DMG instead.
During the 3rd sequence of the Basic ATK and Sturmgeschütz, the Valkyrie gains Iron Body and takes 70.0% less Physical and Elemental DMG.


Each time Sturmgeschütz is activated, the Valkyrie's Basic ATKs and Ultimate ATKs gain 8.00% Total DMG for 13s. Effect can be stacked up to 6 times. Triggering this effect again resets the duration. The Valkyrie loses 2 stacks of said buff effect when attacked outside the skill duration of Sturmgeschütz or Ultimate.
QTE: Triggered when enemy is knocked airborne or shield break. Deals 7x140% ATK of Physical DMG to nearby enemies and gain 1 stack of Sanguine Feast buff. Tap the [ATK] button within 3s after using QTE to unleash Sturmgeschütz.
Unleash a powerful shot after the 1st sequence of the Basic ATK:
Power Shot: 300% ATK of Physical DMG against targets along a straight line; targets hit will be marked with a Hunted Brand for 13s.


Deal 35.0% more DMG against shields.
Under Holy Salve, Basic ATKs that hit an unignited enemy have a 11.0% chance to ignite said enemy to deal 35.0% ATK of Fire DMG every 0.5s for 5s.
Character automatically gains passive bonuses.
Upon performing an Ultimate Evasion, character gains a continuous Holy Brand effect for 60s. If another Ultimate Evasion is triggered during that duration, the mark will be cleared and the character will receive a Holy Salve effect for 10s. If the character HP is below 30% of max HP, then quickly heal 200 HP/s.
Suit up in a powered battlesuit to unleash raw devastation.
Powered Battlesuit: Tap and hold the [ATK] button to continuously attack enemies in front of you.
Autorifle Attack: Deals 50% ATK of Physical DMG and impairs enemies (if not yet impaired), reducing their DEF by 50% for 10s.
Missile Attack: Deals 50% ATK of Physical DMG.
Restructure: During Ultimate, if character HP is below 25% max HP, then heal 200 HP/s. Character cannot be killed throughout the skill duration, but will also be unable to switch for other characters.
SP cost: 125; CD: 30s; Ultimate Skill duration: 10s.


Summons orbital bombardment attacks (lasts 15s) upon Ultimate activation, dealing 150% ATK of Physical DMG per second and inflicting a 13s Hunted Mark. Effect ceases immediately when the Valkyrie leaves the battlefield.
Ultimate gains 15.0% Total DMG Multiplier against enemies marked by the Hunted Brand.


For 15s after casting Ultimate, continuously ignite enemies within a large AOE to deal 80.0% ATK of Fire DMG every 0.5s. Skill effects ends once the character exits.
Quickly evade enemy attacks. Can be performed twice in a row.
Shadow: Upon performing an Ultimate Evasion, deals 200% ATK of Physical DMG against nearby enemies and inflicts a 13s Hunted Mark.
Holy Brand: Gained upon an Ultimate Evasion, boosting Physical DMG by 15% for 10s; CD: 15s.
Follow-up: Tap [ATK] within 3s after an Ultimate Evasion to immediately cast Sturmgeschütz.
After evasion of switch entry, character takes 30.0% less Physical DMG and Elemental DMG for 6.0. CD: 15s.
After Ultimate Evasion, character's Physical DMG skill effects gain 30.0%.
Activates Sturmgeschütz attack after the 3 Basic ATK sequences.
The direction of Sturmgeschütz can be controlled using the joystick.
1st sequence: 2 x 40% ATK of Physical DMG.
2nd sequence: 2 x 40% ATK of Physical DMG.
3rd sequence: 2 x 50% ATK of Physical DMG.
Sturmgeschütz: Deals 4 x 50% ATK of Physical DMG and impairs the targets (if not yet impaired), reducing their DEF by 50% for 10s.
Sturmgeschütz deals 100% x 2 ATK of Physical DMG against all enemies with a Hunted Brand within a 10m range. If there are no more than 3 enemies on the battlefield, Sturmgeschütz will deal 200% x 2 ATK of Physical DMG instead.
During the 3rd sequence of the Basic ATK and Sturmgeschütz, the Valkyrie gains Iron Body and takes 70.0% less Physical and Elemental DMG.


Each time Sturmgeschütz is activated, the Valkyrie's Basic ATKs and Ultimate ATKs gain 8.00% Total DMG for 13s. Effect can be stacked up to 6 times. Triggering this effect again resets the duration. The Valkyrie loses 2 stacks of said buff effect when attacked outside the skill duration of Sturmgeschütz or Ultimate.
QTE: Triggered when enemy is knocked airborne or shield break. Deals 7x140% ATK of Physical DMG to nearby enemies and gain 1 stack of Sanguine Feast buff. Tap the [ATK] button within 3s after using QTE to unleash Sturmgeschütz.
※Any numbers shown are for MAX level skills.
Guides[]
BBS Equipment Builds[]
BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 90% |
Functionality | 90% |
Compatibility | 100% |
Universal Equipment | |
Offensive Ability | 70% |
Functionality | 70% |
Compatibility | 80% |
Transitional Equipment | |
Offensive Ability | 50% |
Functionality | 50% |
Compatibility | 70% |
Other Languages[]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Sündenjäger | — |
Chinese (Simplified) |
原罪猎人 Yuánzuì Lièrén |
|
Chinese (Traditional) |
原罪獵人 |
|
Japanese | 原罪の狩人 Genzai no Kariudo |
Hunter of Original Sin |
Korean | 원죄 사냥꾼 |
|
French | Sündenjäger | |
Thai | Sündenjäger |
|
Vietnamese | Sündenjäger | |
German | Sündenjäger | Sin Hunter |
Indonesian | Sündenjäger |
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Sündenjäger | — |
Chinese (Simplified) |
原罪猎人 Yuánzuì Lièrén |
|
Chinese (Traditional) |
原罪獵人 |
|
Japanese | 原罪の狩人 Genzai no Kariudo |
Hunter of Original Sin |
Korean | 원죄 사냥꾼 |
|
French | Sündenjäger | |
Thai | Sündenjäger |
|
Vietnamese | Sündenjäger | |
German | Sündenjäger | Sin Hunter |
Indonesian | Sündenjäger |