



Theresa Apocalypse battlesuit added in Version 2.2.1.5.
Flexible mid-ranged DPS.
Suppresses solo enemies.
Massive Fire DMG during burst.



Sakuno Rondo (Japanese: 桜火輪舞曲 Sakura Ka Rondo; Chinese: 樱火轮舞 Yīng Huǒ Lún Wǔ) is a playable battlesuit in Honkai Impact 3rd.
Skills[]
Leader Bonus: For the team, attacks made against enemies knocked airborne gain 15% Total DMG Multiplier. Teams with 3 characters of different types gain 12% Elemental DMG.


For the team, attacks against enemies knocked airborne gain 24% Total DMG Multiplier. If team is composed of 3 characters of different types, gain 18% Elemental DMG.
Charge during the 5-sequence Basic ATK to unleash Foxfire.
Tap and hold the [ATK] button to charge during a 5-sequence Basic ATK or Ultimate to unleash Foxfire after a short charge, dealing 3 x 50% ATK of Fire DMG to target and its surrounding enemies.
Foxfire transforms Sakura Brand into Scorching Sakura Brand that then explodes after 1s, dealing 300% ATK of Fire DMG and knocking enemies airborne.
Switch: Launches 2 flying blades, each blade deals 3x250.0% ATK of Physical DMG and knocks down the enemy.
Scorching Sakura Brand explosions deal 621% ATK of Fire DMG. When not in Hijoyo Mode, recover 5.0 SP every time Foxfire scorches a Sakura Brand.


QTE: Triggered when enemy is paralyzed. Enters the battle near the target and unleashes 3-sequence sword ki, each hit dealing 324.0% ATK of Physical DMG and adding a Sakura Count.
Passive bonuses apply automatically.
Sakura Brand: Clears the Sakura Count on enemy once the count has reached 3 and inflicts a Sakura Brand. The Sakura Brand lasts for 10s.
Gain 30.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World.


Each hit against frozen / paralyzed enemies deals an additional 80% Fire DMG.


When cross is deployed, team gains 23.4% Elemental DMG for 7.50s.
Unleash Valkyrie burst to enter Hijoyo Mode and gain increased Ignore Interrupt.
Unleashes a 3-sequence combo slash to all targets in a large AOE when triggered, each hit dealing 100% ATK of Physical DMG and adding a Sakura Count.
Hijoyo Mode: Turns the 5-sequence combo into an Ultimate 5-sequence combo, dealing Fire DMG for more DMG and transforms the Sakura Brand.
The 3rd and 5th sequences add a Sakura Count on the target.
Continuous Burst: Consumes 20 SP to activate and 8 SP/s afterwards. Max duration: 60s.
SP Cost: 80.
In Hijoyo Mode, character deals 50.0% more Fire DMG.


3rd and 5th sequences of Ultimates apply 1 Sakura Counts on the target and deal additional 180.0% ATK of Physical DMG.


In Hijoyo Mode, gain 52.1% Total DMG Reduction, shorten the duration of most debuffs by 70%, and gain 45.1% Attack Speed.
Quick side-step to evade enemy attacks.
Ultimate Evasion: Generates a 3-sequence sword aura, each hit dealing 10% ATK of Physical DMG to surrounding enemies. Character gains 40% Move Speed for 3s.
Burning Kenbu: Each sword ki hit adds 1 Sakura Count to the target. Tap the [ATK] button within a short duration to directly unleash Foxfire. CD: 15s.
Enhances the sword aura triggered by Ultimate Evasions, each hit inflicting additional 50.1% ATK of Fire DMG.


Shortens CD of Ultimate Evasion by 3.40s. Each Sword Ki hit has a 18.5% chance to bleed enemies, dealing 152 Physical DMG every 0.5s for 3.5s.
Basic ATK: Mid-range 5-sequence attack with ethereal katanas.
1st Sequence: 3 x 40% ATK of Physical DMG.
2nd Sequence: 3 x 40% ATK of Physical DMG.
3rd Sequence: 150% ATK of Physical DMG.
4th Sequence: 2 katanas dealing 3 x 40% ATK of Physical DMG each.
5th Sequence: 180% ATK of Physical DMG.
The 3rd and 5th sequences add 1 Sakura Count to the target.
5-sequence Basic ATKs or Ultimates have a 20% chance to ignite enemies, dealing 199 Fire DMG every 0.5s for 4s. CD: 6s.
Basic & Ultimate ATKs additionally deal "28% ATK of Fire DMG. 3rd and 5th Sequences of Basic and Ultimate ATKs deal additional 3 x 60% ATK of Fire DMG.


Extends the duration of Sakura Brand to applied by self to 20.0s. When Combo Hit Count exceeds 30, gain 20% Total DMG Multiplier.
Leader Bonus: For the team, attacks made against enemies knocked airborne gain 15% Total DMG Multiplier. Teams with 3 characters of different types gain 12% Elemental DMG.


For the team, attacks against enemies knocked airborne gain 24% Total DMG Multiplier. If team is composed of 3 characters of different types, gain 18% Elemental DMG.
Charge during the 5-sequence Basic ATK to unleash Foxfire.
Tap and hold the [ATK] button to charge during a 5-sequence Basic ATK or Ultimate to unleash Foxfire after a short charge, dealing 3 x 50% ATK of Fire DMG to target and its surrounding enemies.
Foxfire transforms Sakura Brand into Scorching Sakura Brand that then explodes after 1s, dealing 300% ATK of Fire DMG and knocking enemies airborne.
Switch: Launches 2 flying blades, each blade deals 3x250.0% ATK of Physical DMG and knocks down the enemy.
Scorching Sakura Brand explosions deal 621% ATK of Fire DMG. When not in Hijoyo Mode, recover 5.0 SP every time Foxfire scorches a Sakura Brand.


QTE: Triggered when enemy is paralyzed. Enters the battle near the target and unleashes 3-sequence sword ki, each hit dealing 324.0% ATK of Physical DMG and adding a Sakura Count.
Passive bonuses apply automatically.
Sakura Brand: Clears the Sakura Count on enemy once the count has reached 3 and inflicts a Sakura Brand. The Sakura Brand lasts for 10s.
Gain 30.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World.


Each hit against frozen / paralyzed enemies deals an additional 80% Fire DMG.


When cross is deployed, team gains 23.4% Elemental DMG for 7.50s.
Unleash Valkyrie burst to enter Hijoyo Mode and gain increased Ignore Interrupt.
Unleashes a 3-sequence combo slash to all targets in a large AOE when triggered, each hit dealing 100% ATK of Physical DMG and adding a Sakura Count.
Hijoyo Mode: Turns the 5-sequence combo into an Ultimate 5-sequence combo, dealing Fire DMG for more DMG and transforms the Sakura Brand.
The 3rd and 5th sequences add a Sakura Count on the target.
Continuous Burst: Consumes 20 SP to activate and 8 SP/s afterwards. Max duration: 60s.
SP Cost: 80.
In Hijoyo Mode, character deals 50.0% more Fire DMG.


3rd and 5th sequences of Ultimates apply 1 Sakura Counts on the target and deal additional 180.0% ATK of Physical DMG.


In Hijoyo Mode, gain 52.1% Total DMG Reduction, shorten the duration of most debuffs by 70%, and gain 45.1% Attack Speed.
Quick side-step to evade enemy attacks.
Ultimate Evasion: Generates a 3-sequence sword aura, each hit dealing 10% ATK of Physical DMG to surrounding enemies. Character gains 40% Move Speed for 3s.
Burning Kenbu: Each sword ki hit adds 1 Sakura Count to the target. Tap the [ATK] button within a short duration to directly unleash Foxfire. CD: 15s.
Enhances the sword aura triggered by Ultimate Evasions, each hit inflicting additional 50.1% ATK of Fire DMG.


Shortens CD of Ultimate Evasion by 3.40s. Each Sword Ki hit has a 18.5% chance to bleed enemies, dealing 152 Physical DMG every 0.5s for 3.5s.
Basic ATK: Mid-range 5-sequence attack with ethereal katanas.
1st Sequence: 3 x 40% ATK of Physical DMG.
2nd Sequence: 3 x 40% ATK of Physical DMG.
3rd Sequence: 150% ATK of Physical DMG.
4th Sequence: 2 katanas dealing 3 x 40% ATK of Physical DMG each.
5th Sequence: 180% ATK of Physical DMG.
The 3rd and 5th sequences add 1 Sakura Count to the target.
5-sequence Basic ATKs or Ultimates have a 20% chance to ignite enemies, dealing 199 Fire DMG every 0.5s for 4s. CD: 6s.
Basic & Ultimate ATKs additionally deal "28% ATK of Fire DMG. 3rd and 5th Sequences of Basic and Ultimate ATKs deal additional 3 x 60% ATK of Fire DMG.


Extends the duration of Sakura Brand to applied by self to 20.0s. When Combo Hit Count exceeds 30, gain 20% Total DMG Multiplier.
※Any numbers shown are for MAX level skills.
Guides[]
BBS Equipment Builds[]
BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 100% |
Functionality | 40% |
Compatibility | 90% |
Auxiliary Equipment | |
Offensive Ability | 40% |
Functionality | 100% |
Compatibility | 90% |
Universal Equipment | |
Offensive Ability | 70% |
Functionality | 40% |
Compatibility | 70% |
Transitional Equipment | |
Offensive Ability | 40% |
Functionality | 0% |
Compatibility | 50% |