



Murata Himeko battlesuit added in Version 1.8.
Stable melee DPS.
Attack in special tempo for DMG buff.
Ultimate: Powerful Burst DMG and suppression.



Scarlet Fusion is a playable battlesuit in Honkai Impact 3rd.
Skills[]
Charging on the spot initiates a forward dash and upward slash that knocks the enemy airborne.
Sprinting Zornhut: Tap and hold the [ATK] button to start, and pushes the enemy forward, then release the [ATK] button to knock the enemy airborne and deal 400% ATK of Physical DMG.
Sprint ATK: During sprinting, tap the [ATK] button to launch a jump cleave that deals 500% ATK of Physical DMG.
Switch entry unleashes Onrush Slash, dealing 450% ATK of Physical DMG and knocking enemies airborne.


QTE: Triggers QTE when an enemy is affected by Time Slow. Knocks enemies airborne and deals 605% ATK of Physical DMG. Launches a Light Blade that deals 2,150 Lightning DMG and paralyzes enemies for 1.5s.
Passive bonuses apply automatically.
Enters the Valkyrie state, enhancing all attacks.
Burst: Enhances most attack moves, ATK Speed, and Interrupt ability.
At over 100 SP, consumes 20 SP to activate and 10 SP/s afterwards until SP is depleted; Max duration: 60s.
During Burst, each attack will launch a penetrating Light Blade that travels in a straight path, dealing 321% Lightning DMG to enemies hit.


Upon Burst Activation, deals 400.0% of Lightning DMG to surrounding enemies and paralyzes them for 3.00s.
Evasive roll. Can be triggered twice in a row.
Nuclear Propulsion: After Ultimate Evasion, Move Speed increases by 40% for 3s. Tap [ATK] button at the moment of Ultimate Evasion to immediately launch a Sprint ATK jump cleave.
Nuclear Charge: After an Ultimate Evasion, receives a 5s EM Charge that increases Ignore Interrupt; CD: 15s.
EM Blast: During EM Charge, hitting an enemy generates an EM Blast that deals 80% ATK of Lightning DMG to target and surrounding enemies, and paralyzes them for 3s.
Basic ATK: Tri-strike. Triggering Perfect Combo boosts Ignore Interrupt.
Tri-Strike: Each strike deals 150%, 180%, and 250% ATK of Physical DMG respectively.
Perfect Combo: Triggered by tapping [ATK] when a flashing circle appears on the Valkyrie to gain 15% Crit Rate for this attack.
When 2 consecutive (interval is less than 2s) Perfect Combos are triggered, charges the weapon briefly; within the 10s, the first Sprinting Zornhut unleashed will also launch a Spinning Blade that deals 3 x 200% ATK of Lightning DMG.
The attack that triggers Perfect Combo gains 15.0% Crit Rate and additionally deals 120% ATK of Lightning DMG. Lightning DMG of Spinning Blade increases to 500% ATK.
Gains Ignore Interrupt and 50% Total DMG Reduction after triggering Perfect Combo for 1.8s. Recovers 4.0 SP every time when Spinning Blade hits an enemy.


When triggering Perfect Combo on the 3rd sequence of the Basic ATK, gain Interrupt chance and 100.0% chance to paralyze the enemy for 3.2s. CD: 8s.
Charging on the spot initiates a forward dash and upward slash that knocks the enemy airborne.
Sprinting Zornhut: Tap and hold the [ATK] button to start, and pushes the enemy forward, then release the [ATK] button to knock the enemy airborne and deal 400% ATK of Physical DMG.
Sprint ATK: During sprinting, tap the [ATK] button to launch a jump cleave that deals 500% ATK of Physical DMG.
Switch entry unleashes Onrush Slash, dealing 450% ATK of Physical DMG and knocking enemies airborne.


QTE: Triggers QTE when an enemy is affected by Time Slow. Knocks enemies airborne and deals 605% ATK of Physical DMG. Launches a Light Blade that deals 2,150 Lightning DMG and paralyzes enemies for 1.5s.
Passive bonuses apply automatically.
Enters the Valkyrie state, enhancing all attacks.
Burst: Enhances most attack moves, ATK Speed, and Interrupt ability.
At over 100 SP, consumes 20 SP to activate and 10 SP/s afterwards until SP is depleted; Max duration: 60s.
During Burst, each attack will launch a penetrating Light Blade that travels in a straight path, dealing 321% Lightning DMG to enemies hit.


Upon Burst Activation, deals 400.0% of Lightning DMG to surrounding enemies and paralyzes them for 3.00s.
Evasive roll. Can be triggered twice in a row.
Nuclear Propulsion: After Ultimate Evasion, Move Speed increases by 40% for 3s. Tap [ATK] button at the moment of Ultimate Evasion to immediately launch a Sprint ATK jump cleave.
Nuclear Charge: After an Ultimate Evasion, receives a 5s EM Charge that increases Ignore Interrupt; CD: 15s.
EM Blast: During EM Charge, hitting an enemy generates an EM Blast that deals 80% ATK of Lightning DMG to target and surrounding enemies, and paralyzes them for 3s.
Basic ATK: Tri-strike. Triggering Perfect Combo boosts Ignore Interrupt.
Tri-Strike: Each strike deals 150%, 180%, and 250% ATK of Physical DMG respectively.
Perfect Combo: Triggered by tapping [ATK] when a flashing circle appears on the Valkyrie to gain 15% Crit Rate for this attack.
When 2 consecutive (interval is less than 2s) Perfect Combos are triggered, charges the weapon briefly; within the 10s, the first Sprinting Zornhut unleashed will also launch a Spinning Blade that deals 3 x 200% ATK of Lightning DMG.
The attack that triggers Perfect Combo gains 15.0% Crit Rate and additionally deals 120% ATK of Lightning DMG. Lightning DMG of Spinning Blade increases to 500% ATK.
Gains Ignore Interrupt and 50% Total DMG Reduction after triggering Perfect Combo for 1.8s. Recovers 4.0 SP every time when Spinning Blade hits an enemy.


When triggering Perfect Combo on the 3rd sequence of the Basic ATK, gain Interrupt chance and 100.0% chance to paralyze the enemy for 3.2s. CD: 8s.
※Any numbers shown are for MAX level skills.
Guides[]
BBS Equipment Builds[]
BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 60% |
Functionality | 90% |
Compatibility | 80% |
Auxiliary Equipment | |
Offensive Ability | 30% |
Functionality | 70% |
Compatibility | 70% |
Universal Equipment | |
Offensive Ability | 30% |
Functionality | 50% |
Compatibility | 60% |
Transitional Equipment | |
Offensive Ability | 20% |
Functionality | 30% |
Compatibility | 40% |
Other Languages[]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Scarlet Fusion | — |
Chinese (Simplified) |
融核装 · 深红 Róng Hé Zhuāng · Shēn Hóng |
|
Japanese | 核融装・深紅 Kaku Tōru Sō・Shinku |
Nuclear Fusion Dress - Scarlet |
German | Rubinfusion | Ruby Fusion |
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Scarlet Fusion | — |
Chinese (Simplified) |
融核装 · 深红 Róng Hé Zhuāng · Shēn Hóng |
|
Japanese | 核融装・深紅 Kaku Tōru Sō・Shinku |
Nuclear Fusion Dress - Scarlet |
German | Rubinfusion | Ruby Fusion |