



Fu Hua battlesuit added in Version 2.6.
Stable melee DPS.
Deals massive Lightning DMG.
Ultimate: Creates a lightning zone to boost DPS.




Shadow Knight is a playable battlesuit in Honkai Impact 3rd.
Skills[]
Link Six Fists stances into Combo ATKs.
Ki Riptide: 140% + 180% ATK of Physical DMG.
Ki Pulverize: 200% + 220% ATK of Physical DMG.
Ki Seismic Slam: 100% ATK of Physical DMG.
Shi-Ki Crescent: 180% ATK of Physical DMG if not fully charged or if SP is too low to enter Eclipse Mode.
Ki Seismic Slam and Shi-Ki Crescent can knock back enemies. Enemies knocked against the wall are stunned for 2s (CD: 4s) and will bleed for 6.0s, taking 180 Physical DMG every 0.5s.
Unlocks Switch Skill. Unleash a ground smash in switch entry to deal 300.0% ATK of Lightning DMG.
QTE: Triggers when an enemy is frozen, dealing 400.0% ATK of Lightning DMG against enemies within a large AOE; additionally deals 300.0% ATK of Lightning DMG against the frozen enemy and other enemies nearby.
Passive bonuses apply automatically.


Under Eclipse Mode, there is a 20.0% chance to discharge electricity every second, paralyzing enemies within a 3.5-meter radius for 2.0s.
Deals 50.0% more Total DMG against slowed or bleeding enemies.
At over 60 SP, casting Shi-Ki Crescent procs Lunar Eclipse mode that lasts up to 60s, spending 6 SP/s and -100% attack SP recovery, but deals +40% Lightning DMG.
When Eclipse ends, recover 30% of initial SP when casting the skill.
Burst: Enters Lunar Eclipse (burst mode) and launches Shi-Ki Crescent dealing 480% ATK of Physical DMG.
Lunar Eclipse attacks:
Six Fists: total of 860% ATK of Physical DMG.
Shi-Ki Charged Palm: 180% + 240% ATK of Physical DMG.
Shi-Ki Onslaught: 260% + 5 x 50% per combo hit + 340% ATK of Physical DMG.
Shi-Ki Crescent: 320% ATK of Physical DMG.
Take 40% less Indirect Physical DMG (e.g. DMG caused by bleeding). In Eclipse Mode, gains 25% Total DMG Reduction for DMG taken; during the Shi-Ki Onslaught hit barrage, gain another 25% Total DMG Reduction. In Eclipse Mode, each Shi-Ki Onslaught hit additionally deals 80.0% ATK of Lightning DMG and slowly pulls enemies closer.


In Eclipse Mode, when Shi-Ki Crescent hits the ground, inflict Time Lock for 4s and bleeds the target, dealing 180 Physical DMG every 0.5s for 12.0s.
Eclipse Mode: Shi-Ki Crescent impacts generates a 6m-radius Lightning Field that lasts 20.0s, within which enemies take 200.0 Lightning DMG every 0.5s, while Valkyrie gains 5.0% Lightning DMG per second (max stacks: 10), and starts to lose Lightning DMG at the same rate after leaving the AOE for 3s. Only 1 Lightning Field can exist. Cast Shi-Ki Crescent in Eclipse Mode again to change the location of the Lightning Field.
Rapid evasive maneuver. Can be performed twice in a row.
Not in Eclipse Mode: Within a short duration after Ultimate Evasion, tap the Combo ATK button to dash to the enemy and unleash Ki Riptide.
Eclipse Mode: Within a short duration after Ultimate Evasion, tap the Combo ATK button to unleash Shi-Ki Onslaught.
Electrical Surge: Triggering an Ultimate Evasion deals 250% ATK of Lightning DMG against enemies within a large AOE; CD: 15s.
Shortens CD of Ultimate Evasion by 3.0s.
After Ultimate Evasion, Electrical Surge additionally deals 180.0% ATK of Lightning DMG. For each enemy damaged by the surge, the Valkyrie gains 2.0 SP and bleeds the enemies target to further deal 180 Physical DMG per second for 8s.
Use The Six Fists for battle.
The Six Fists:
1st Stance: 90% ATK of Physical DMG.
2nd Stance: 90% ATK of Physical DMG.
3rd Stance: 90% ATK of Physical DMG.
4th Stance: 2 x 60% ATK of Physical DMG.
5th Stance: 2 x 80% ATK of Physical DMG.
6th Stance: 180% ATK of Physical DMG.
Every hit of Six Fists additionally deals 50.0% ATK of Lightning DMG. In Eclipse Mode, every hit of Six Fists further deals another 50.0% ATK of Lightning DMG.
After the last hit of Ki Riptide, the last 2 hits of Shi-Ki Charged Palm, or for 18s after Shi-Ki Crescent activates Eclipse Mode, every 3rd attack deals 300.0% ATK of Lightning DMG in a 3-meter radius. When not in Eclipse Mode, each AOE Lightning DMG dealt recovers 3.0 SP.
When Ki Pulverize or Shi-Ki Onslaught hits, temporarily imprison the target and gain a 100.0% chance to make the target take 600 Lightning DMG every second for 5s.
Link Six Fists stances into Combo ATKs.
Ki Riptide: 140% + 180% ATK of Physical DMG.
Ki Pulverize: 200% + 220% ATK of Physical DMG.
Ki Seismic Slam: 100% ATK of Physical DMG.
Shi-Ki Crescent: 180% ATK of Physical DMG if not fully charged or if SP is too low to enter Eclipse Mode.
Ki Seismic Slam and Shi-Ki Crescent can knock back enemies. Enemies knocked against the wall are stunned for 2s (CD: 4s) and will bleed for 6.0s, taking 180 Physical DMG every 0.5s.
Unlocks Switch Skill. Unleash a ground smash in switch entry to deal 300.0% ATK of Lightning DMG.
QTE: Triggers when an enemy is frozen, dealing 400.0% ATK of Lightning DMG against enemies within a large AOE; additionally deals 300.0% ATK of Lightning DMG against the frozen enemy and other enemies nearby.
Passive bonuses apply automatically.


Under Eclipse Mode, there is a 20.0% chance to discharge electricity every second, paralyzing enemies within a 3.5-meter radius for 2.0s.
Deals 50.0% more Total DMG against slowed or bleeding enemies.
At over 60 SP, casting Shi-Ki Crescent procs Lunar Eclipse mode that lasts up to 60s, spending 6 SP/s and -100% attack SP recovery, but deals +40% Lightning DMG.
When Eclipse ends, recover 30% of initial SP when casting the skill.
Burst: Enters Lunar Eclipse (burst mode) and launches Shi-Ki Crescent dealing 480% ATK of Physical DMG.
Lunar Eclipse attacks:
Six Fists: total of 860% ATK of Physical DMG.
Shi-Ki Charged Palm: 180% + 240% ATK of Physical DMG.
Shi-Ki Onslaught: 260% + 5 x 50% per combo hit + 340% ATK of Physical DMG.
Shi-Ki Crescent: 320% ATK of Physical DMG.
Take 40% less Indirect Physical DMG (e.g. DMG caused by bleeding). In Eclipse Mode, gains 25% Total DMG Reduction for DMG taken; during the Shi-Ki Onslaught hit barrage, gain another 25% Total DMG Reduction. In Eclipse Mode, each Shi-Ki Onslaught hit additionally deals 80.0% ATK of Lightning DMG and slowly pulls enemies closer.


In Eclipse Mode, when Shi-Ki Crescent hits the ground, inflict Time Lock for 4s and bleeds the target, dealing 180 Physical DMG every 0.5s for 12.0s.
Eclipse Mode: Shi-Ki Crescent impacts generates a 6m-radius Lightning Field that lasts 20.0s, within which enemies take 200.0 Lightning DMG every 0.5s, while Valkyrie gains 5.0% Lightning DMG per second (max stacks: 10), and starts to lose Lightning DMG at the same rate after leaving the AOE for 3s. Only 1 Lightning Field can exist. Cast Shi-Ki Crescent in Eclipse Mode again to change the location of the Lightning Field.
Rapid evasive maneuver. Can be performed twice in a row.
Not in Eclipse Mode: Within a short duration after Ultimate Evasion, tap the Combo ATK button to dash to the enemy and unleash Ki Riptide.
Eclipse Mode: Within a short duration after Ultimate Evasion, tap the Combo ATK button to unleash Shi-Ki Onslaught.
Electrical Surge: Triggering an Ultimate Evasion deals 250% ATK of Lightning DMG against enemies within a large AOE; CD: 15s.
Shortens CD of Ultimate Evasion by 3.0s.
After Ultimate Evasion, Electrical Surge additionally deals 180.0% ATK of Lightning DMG. For each enemy damaged by the surge, the Valkyrie gains 2.0 SP and bleeds the enemies target to further deal 180 Physical DMG per second for 8s.
Use The Six Fists for battle.
The Six Fists:
1st Stance: 90% ATK of Physical DMG.
2nd Stance: 90% ATK of Physical DMG.
3rd Stance: 90% ATK of Physical DMG.
4th Stance: 2 x 60% ATK of Physical DMG.
5th Stance: 2 x 80% ATK of Physical DMG.
6th Stance: 180% ATK of Physical DMG.
Every hit of Six Fists additionally deals 50.0% ATK of Lightning DMG. In Eclipse Mode, every hit of Six Fists further deals another 50.0% ATK of Lightning DMG.
After the last hit of Ki Riptide, the last 2 hits of Shi-Ki Charged Palm, or for 18s after Shi-Ki Crescent activates Eclipse Mode, every 3rd attack deals 300.0% ATK of Lightning DMG in a 3-meter radius. When not in Eclipse Mode, each AOE Lightning DMG dealt recovers 3.0 SP.
When Ki Pulverize or Shi-Ki Onslaught hits, temporarily imprison the target and gain a 100.0% chance to make the target take 600 Lightning DMG every second for 5s.
※Any numbers shown are for MAX level skills.
The Six Fists | |
---|---|
Ki Riptide | First 2 Six Fists forms + |
Ki Pulverize | Six Fists forms 3 to 6 + |
Ki Seismic Slam | |
Shi-Ki Crescent | Hold |
Shi-Ki Charged Palm | In Eclipse Mode, first 2 Six Fists forms + |
Shi-Ki Onslaught | In Eclipse Mode, Six Fists forms 3 to 6 + |
Guides[]
BBS Equipment Builds[]
BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 100% |
Functionality | 30% |
Compatibility | 100% |
Auxiliary Equipment | |
Offensive Ability | 20% |
Functionality | 80% |
Compatibility | 70% |
Universal Equipment | |
Offensive Ability | 80% |
Functionality | 60% |
Compatibility | 90% |
Transitional Equipment | |
Offensive Ability | 60% |
Functionality | 40% |
Compatibility | 60% |
Other Languages[]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Shadow Knight | — |
Chinese (Simplified) |
影骑士·月轮 Yǐng Qíshì · Yuè Lún |
|
Chinese (Traditional) |
影騎士·月輪 |
|
Japanese | 影騎士・月輪 Kage Kishi・Getsurin |
Shadow Knight - Full Moon |
Korean | 영기사·월륜 |
|
French | Chevaleresse d'Ombre | |
Thai | Shadow Knight |
|
Vietnamese | Shadow Knight Moon | |
German | Schattenritter | Shadow Knight |
Indonesian | Shadow Knight |
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Shadow Knight | — |
Chinese (Simplified) |
影骑士·月轮 Yǐng Qíshì · Yuè Lún |
|
Chinese (Traditional) |
影騎士·月輪 |
|
Japanese | 影騎士・月輪 Kage Kishi・Getsurin |
Shadow Knight - Full Moon |
Korean | 영기사·월륜 |
|
French | Chevaleresse d'Ombre | |
Thai | Shadow Knight |
|
Vietnamese | Shadow Knight Moon | |
German | Schattenritter | Shadow Knight |
Indonesian | Shadow Knight |