Honkai Impact 3 Wiki

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Silverwing - N-EX (Thumbnail).png
latest?format=original
S Rank
BIO Biologic Silverwing: N-EX
Profile

Bronya Zaychik battlesuit added in Version 5.4.
Ranged Ice DPS.
Use Combo ATK and Ultimate to deploy a scatter barrier for burst ATKs and to boost DPS.

Silverwing - N-EX (Chart).png
Core Strengths
Core Ice DMG.png
Ice DMG
Core Time Mastery.png
Time Mastery
Core Gather.png
Gather
Core Fast ATK.png
Fast ATK
Core Aerial.png
Aerial

Items needed to unlock the battlesuit: Silverwing - N-EX Fragment (Icon).png Silverwing: N-EX Fragment ×80
Items needed to evolve the battlesuit: Silverwing - N-EX Fragment (Icon).png Silverwing: N-EX Fragment ×300 or File:Silverwing - N-EX Rank-up Stamp (Icon).png Silverwing: N-EX Rank-up Stamp ×30 (Total amount)
Rank-up cost breakdown:

Silverwing: N-EX is a playable battlesuit in Honkai Impact 3rd inspired by Bronya's appearance in A Post-Honkai Odyssey Chapter 2.

Skills[]

Hyper Proxy Skill.png
Hyper Proxy

Leader Bonus: Ice DMG dealt by team ranged attackers increases 24.0%; Total DMG dealt by team increases 20.0%.

Hyper Proxy Skill.png
Survival 3 Skill.png
Take the Helm latest?format=original
S3 Rank

Team ranged Ice DMG increases by 30.0%. Team Total DMG increases 26.0%.

Combo-Raze Effect Skill.png
Combo-Raze Effect

Attacks with rapid gun fire.
Able to use when the next threshold is more than halfway charged, deploying a scatter barrier and firing a hail of bullets to deal 12 x 20% Ice DMG. If the bullets pass through the scatter barrier, Ice DMG increases by 24 x 20%.
When a scatter barrier is present, the last blow of each Basic ATK grants a charge. If the barrier is broken, the charge is lost.
With 2 charges, tap the [ATK] button to follow the last blow of a Basic ATK with a special Combo ATK dealing 500% Ice DMG. Continue tapping [ATK] after the Combo finishes to follow with the second blow of Basic aerial ATK or fourth blow of a Basic ground ATK. If the special Combo passes through the barrier, it deals 600% + 10 x 20% Ice DMG. Special Combo ATK triggers a global Time Fracture for 2.5s.
Scatter barrier's duration doesn't decrease during the special Combo. Special Combo can be used twice while the barrier is present.

Damage 2 Skill.png
Cobalt Wings

Combo ATKs deal 50.0% more Ice DMG.

Combo-Raze Effect Skill.png
Damage 3 Skill.png
Plasma Squeeze

Increase Total DMG against PSY-type enemies by 10.0%. Ice DMG dealt by Combo ATKS increased by 40.0% for a 10 seconds after QTE.

N-EX Protocol Skill.png
N-EX Protocol

Automatically receive passive skill bonuses.
Deploy a max of 1 scatter barrier on the field. Next threshold is reduced 1 block/s while barrier is deployed. Regains 1 block/s while barrier is not present for a max 10 blocks.
Global Time Fracture triggered for 3.5s when barrier is deployed. Next threshold cleared when barrier is destroyed. User's ATKs passing through barrier double.
Barrier grants Basic ground ATKs the following enhancements:
First hit: 4 x 100% Ice DMG.
Second hit: 2 x 100% Ice DMG.
Third hit: 2 x 100% + 7 x 20% Ice DMG.
Fourth hit: 6 x 40% Ice DMG.
Fifth hit: 2 x 220% Ice DMG and summons a black hole pulling in enemies, dealing 80% Ice DMG.
Barrier grants Basic aerial ATKs the following enhancements:
First hit: Deals 2 x 100% Ice DMG.
Second hit: Deals 4 x 60% + 7 x 20% Ice DMG.
Third hit: Deals 18 x 30% + 2 x 220% Ice DMG and summons a black hole pulling in enemies, dealing 80% Ice DMG.
Scatter barrier can block monster's movement but not its ATK. When the duration timer finishes or Silverwing: N-EX leaves the field, the barrier is destroyed, increasing team Total QTE DMG by 30% for 8s.
Only one bird bomb can be summoned at a time after the third hit of a Basic ground ATK and second hit of a Basic aerial ATK. Only one black hole can be summoned at a time after the last hit of a Basic ground ATK and Basic aerial ATK.

Enhance 3 Skill.png
Buddy System latest?format=original
SSS Rank

When the scatter barrier's duration time is finished or Silverwing: N-EX has left the field and ends a barrier, a global Time Fracture is triggered for 2.5s.

N-EX Protocol Skill.png
Damage 3 Skill.png
Rear Echelon Dev latest?format=original
SS Rank

While charging next threshold, Restore 1.0 SP per second while Silverwing: N-EX is exits the field.

Razing Chrome Skill.png
Razing Chrome

Launches a powerful laser through a regulator for massive AoE DMG.
When tapped:
If grounded, get airborne dealing 100% Ice DMG. Tap ATK afterwards to follow with the second blow of a Basic ATK.
Aerial: Return to the ground dealing 100% Ice DMG. Tap ATK afterwards to follow with the third blow of a Basic ATK.
Getting airborne or grounded moves scatter barrier between you and the enemy hit last.
If held: Perform Ultimate for 2500% Ice DMG.
During Ultimate, user and enemy skill timers and stage timer are paused. Destroys barriers present on field. A scatter barrier is redeployed, lasts for 10s.

CD: 15s. SP cost: 75.

Damage 3 Skill.png
Vigilant Procession

While a scatter barrier is on the field, enemies take 20.0% bonus Ice DMG from the host (independent effect)

Razing Chrome Skill.png
Survival 2 Skill.png
Aerial Salvo

Bullets passing through a scatter barrier deal 30.0% more Total DMG

Stealth Mode Skill.png
Stealth Mode

Quickly dodges enemy ATKs, up to twice in a row. When dodging, the scatter barrier can be moved between the user and the last enemy hit. Scatter Barrier duration timer is paused while moved. CD: 0.5s. If dodging interrupts a basic ATK, tap ATK to continue basic ATK. When performing an Ultimate Evasion, use Ultimate Evasion Skill to open fire, dealing 10 x 20% Ice DMG. Bullets deal 20 x 20% Ice DMG passing through a scatter barrier. CD: 15s.

Stealth Mode Skill.png
Enhance 2 Skill.png
Production Assist

Other teammates' QTE, triggers Silverwing: N-EX's QTE.

Multi-Unit Arm 0019 Skill.png
Multi-Unit Arm 0019

Ranged attacks which inflict minor Rime Trauma.
First Ground ATK deals 2 x 100% Ice DMG.
Second Ground ATK deals 100% Ice DMG.
Third Ground ATK deals 100% + 7 x 20% Ice DMG.
Fourth Ground ATK deals 3 x 20% Ice DMG.
Fifth Ground ATK deals 100% Ice DMG.
First Aerial ATK Deals 100% Ice DMG.
Second Aerial ATK Deals 50% + 50% + 7 x 20% Ice DMG.
Third Aerial ATK Deals 9 x 20% + 100% Ice DMG. You can move during this time.
During Basic ATKs and Combo ATKs, resistance to interruption increases while DMG received decreases by 50%.

Damage 1 Skill.png
Bunny Refit

Total DMG Increases by 30.0%, Basic ATK Ice DMG Increases by 80.0%

Multi-Unit Arm 0019 Skill.png
Switch 3 Skill.png
QTE-Project X

QTE: Triggered when enemies are Time Slowed or Frozen. Restores 5.0 SP, triggers a global Time Fracture for 2s and deals 6 x 200.0% Ice DMG. After QTE, CD of the next switch is reduced by 4s.

Leader
Hyper Proxy Skill.png
Hyper Proxy

Leader Bonus: Ice DMG dealt by team ranged attackers increases 24.0%; Total DMG dealt by team increases 20.0%.

Hyper Proxy Skill.png
Survival 3 Skill.png
Take the Helm latest?format=original
S3 Rank

Team ranged Ice DMG increases by 30.0%. Team Total DMG increases 26.0%.

Special
Combo-Raze Effect Skill.png
Combo-Raze Effect

Attacks with rapid gun fire.
Able to use when the next threshold is more than halfway charged, deploying a scatter barrier and firing a hail of bullets to deal 12 x 20% Ice DMG. If the bullets pass through the scatter barrier, Ice DMG increases by 24 x 20%.
When a scatter barrier is present, the last blow of each Basic ATK grants a charge. If the barrier is broken, the charge is lost.
With 2 charges, tap the [ATK] button to follow the last blow of a Basic ATK with a special Combo ATK dealing 500% Ice DMG. Continue tapping [ATK] after the Combo finishes to follow with the second blow of Basic aerial ATK or fourth blow of a Basic ground ATK. If the special Combo passes through the barrier, it deals 600% + 10 x 20% Ice DMG. Special Combo ATK triggers a global Time Fracture for 2.5s.
Scatter barrier's duration doesn't decrease during the special Combo. Special Combo can be used twice while the barrier is present.

Damage 2 Skill.png
Cobalt Wings

Combo ATKs deal 50.0% more Ice DMG.

Combo-Raze Effect Skill.png
Damage 3 Skill.png
Plasma Squeeze

Increase Total DMG against PSY-type enemies by 10.0%. Ice DMG dealt by Combo ATKS increased by 40.0% for a 10 seconds after QTE.

Passive
N-EX Protocol Skill.png
N-EX Protocol

Automatically receive passive skill bonuses.
Deploy a max of 1 scatter barrier on the field. Next threshold is reduced 1 block/s while barrier is deployed. Regains 1 block/s while barrier is not present for a max 10 blocks.
Global Time Fracture triggered for 3.5s when barrier is deployed. Next threshold cleared when barrier is destroyed. User's ATKs passing through barrier double.
Barrier grants Basic ground ATKs the following enhancements:
First hit: 4 x 100% Ice DMG.
Second hit: 2 x 100% Ice DMG.
Third hit: 2 x 100% + 7 x 20% Ice DMG.
Fourth hit: 6 x 40% Ice DMG.
Fifth hit: 2 x 220% Ice DMG and summons a black hole pulling in enemies, dealing 80% Ice DMG.
Barrier grants Basic aerial ATKs the following enhancements:
First hit: Deals 2 x 100% Ice DMG.
Second hit: Deals 4 x 60% + 7 x 20% Ice DMG.
Third hit: Deals 18 x 30% + 2 x 220% Ice DMG and summons a black hole pulling in enemies, dealing 80% Ice DMG.
Scatter barrier can block monster's movement but not its ATK. When the duration timer finishes or Silverwing: N-EX leaves the field, the barrier is destroyed, increasing team Total QTE DMG by 30% for 8s.
Only one bird bomb can be summoned at a time after the third hit of a Basic ground ATK and second hit of a Basic aerial ATK. Only one black hole can be summoned at a time after the last hit of a Basic ground ATK and Basic aerial ATK.

Enhance 3 Skill.png
Buddy System latest?format=original
SSS Rank

When the scatter barrier's duration time is finished or Silverwing: N-EX has left the field and ends a barrier, a global Time Fracture is triggered for 2.5s.

N-EX Protocol Skill.png
Damage 3 Skill.png
Rear Echelon Dev latest?format=original
SS Rank

While charging next threshold, Restore 1.0 SP per second while Silverwing: N-EX is exits the field.

Ultimate
Razing Chrome Skill.png
Razing Chrome

Launches a powerful laser through a regulator for massive AoE DMG.
When tapped:
If grounded, get airborne dealing 100% Ice DMG. Tap ATK afterwards to follow with the second blow of a Basic ATK.
Aerial: Return to the ground dealing 100% Ice DMG. Tap ATK afterwards to follow with the third blow of a Basic ATK.
Getting airborne or grounded moves scatter barrier between you and the enemy hit last.
If held: Perform Ultimate for 2500% Ice DMG.
During Ultimate, user and enemy skill timers and stage timer are paused. Destroys barriers present on field. A scatter barrier is redeployed, lasts for 10s.

CD: 15s. SP cost: 75.

Damage 3 Skill.png
Vigilant Procession

While a scatter barrier is on the field, enemies take 20.0% bonus Ice DMG from the host (independent effect)

Razing Chrome Skill.png
Survival 2 Skill.png
Aerial Salvo

Bullets passing through a scatter barrier deal 30.0% more Total DMG

Evasion
Stealth Mode Skill.png
Stealth Mode

Quickly dodges enemy ATKs, up to twice in a row. When dodging, the scatter barrier can be moved between the user and the last enemy hit. Scatter Barrier duration timer is paused while moved. CD: 0.5s. If dodging interrupts a basic ATK, tap ATK to continue basic ATK. When performing an Ultimate Evasion, use Ultimate Evasion Skill to open fire, dealing 10 x 20% Ice DMG. Bullets deal 20 x 20% Ice DMG passing through a scatter barrier. CD: 15s.

Stealth Mode Skill.png
Enhance 2 Skill.png
Production Assist

Other teammates' QTE, triggers Silverwing: N-EX's QTE.

Basic
Multi-Unit Arm 0019 Skill.png
Multi-Unit Arm 0019

Ranged attacks which inflict minor Rime Trauma.
First Ground ATK deals 2 x 100% Ice DMG.
Second Ground ATK deals 100% Ice DMG.
Third Ground ATK deals 100% + 7 x 20% Ice DMG.
Fourth Ground ATK deals 3 x 20% Ice DMG.
Fifth Ground ATK deals 100% Ice DMG.
First Aerial ATK Deals 100% Ice DMG.
Second Aerial ATK Deals 50% + 50% + 7 x 20% Ice DMG.
Third Aerial ATK Deals 9 x 20% + 100% Ice DMG. You can move during this time.
During Basic ATKs and Combo ATKs, resistance to interruption increases while DMG received decreases by 50%.

Damage 1 Skill.png
Bunny Refit

Total DMG Increases by 30.0%, Basic ATK Ice DMG Increases by 80.0%

Multi-Unit Arm 0019 Skill.png
Switch 3 Skill.png
QTE-Project X

QTE: Triggered when enemies are Time Slowed or Frozen. Restores 5.0 SP, triggers a global Time Fracture for 2s and deals 6 x 200.0% Ice DMG. After QTE, CD of the next switch is reduced by 4s.

※Any numbers shown are for MAX level skills.

Guides[]

Videos[]

Battlesuit Guide by miHoYo

BBS Equipment Builds[]

What is BBS and what do the meters mean?

BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".

Tiers serve as means of separating all the different gear builds. Available tiers:

  • Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
  • Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
  • Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
  • Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.

Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:

  • Offensive Ability: How much does the build help the battlesuit deal more dmg?
  • Functionality: How functional the build is when put together?
  • Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment
Falcon Flare - FINAL (6) (Icon).png
Frame (6 Stars) (NoText).png
Bronya - N-EX (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Bronya - N-EX (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Bronya - N-EX (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
100%
Functionality
100%
Compatibility
100%
Universal Equipment
Falcon Flare 0019 (5) (Icon).png
Frame (5 Stars) (NoText).png
Robert Peary (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Robert Peary (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Robert Peary (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
70%
Functionality
40%
Compatibility
80%
Transitional Equipment
Markov Type A (4) (Icon).png
Frame (4 Stars) (NoText).png
Scott (T) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Top.png
Scott (M) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Middle.png
Scott (B) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
60%
Functionality
40%
Compatibility
75%

Other Languages[]

Language Official Name Literal Translation (Unofficial)
English Silverwing: N-EX
Chinese
(Simplified)
次生银翼
Cì Shēng Yín Yì
Japanese 新生の銀翼
Shinsei no Gin'yoku
Newborn Silver Wings
Vietnamese Thứ Sinh Ngân Dực
German Silberflügel: N-EXSilverwing: N-EX
Language Official Name Literal Translation (Unofficial)
English Silverwing: N-EX
Chinese
(Simplified)
次生银翼
Cì Shēng Yín Yì
Japanese 新生の銀翼
Shinsei no Gin'yoku
Newborn Silver Wings
Vietnamese Thứ Sinh Ngân Dực
German Silberflügel: N-EXSilverwing: N-EX

Trivia[]

  • There are instances where the battlesuit and many items related to it are incorrectly written in-game in full caps as SILVERWING: N-EX.

Navigation[]

Navigation table cannot be enabled for mobile due to technical difficulties, please browse Category:Playable_Characters or Category:Battlesuits instead.
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