(wrong astral flare dmg in basic atk 300% > 30%) Tag: Source edit |
HakazumiBot (talk | contribs) m (clean up) |
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|type = MECH |
|type = MECH |
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|core_strengths = Fire DMG, Ignite, Time Mastery, Gather |
|core_strengths = Fire DMG, Ignite, Time Mastery, Gather |
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− | |profile = Melee burst DMG dealer. |
+ | |profile = Melee burst DMG dealer. |
+ | |||
− | Charged ATK and Ultimate induce Astral Harness to enhance herself. |
+ | Charged ATK and Ultimate induce Astral Harness to enhance herself. |
+ | |||
Charged ATK deals high DMG in Astral Harness. |
Charged ATK deals high DMG in Astral Harness. |
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|unlock_cost = {{currency|Spina Astera Fragment|80}} |
|unlock_cost = {{currency|Spina Astera Fragment|80}} |
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|special = Charged ATK: Coma Berenices: Cluster |
|special = Charged ATK: Coma Berenices: Cluster |
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− | |specialEffect = Charged ATK unleashes Void Vortex. |
+ | |specialEffect = Charged ATK unleashes Void Vortex. |
+ | |||
− | At <span class="inc">600</span> Astrum, hold [ATK] to perform: |
+ | At <span class="inc">600</span> Astrum, hold [ATK] to perform: |
⚫ | |||
+ | |||
⚫ | |||
− | Charged ATK - Astral Flare: |
+ | Charged ATK - Astral Flare: Ignite: Induce Astral Harness state and unleash Void Vortex to deal '''12''' × <span class="inc">20%</span> + <span class="inc">200%</span> ATK of Fire DMG. |
+ | |||
⚫ | |||
⚫ | |||
+ | |||
⚫ | |||
+ | |||
⚫ | |||
+ | |||
Charged ATK - Astral Flare: Erupt: Drive Void Vortex forward to gather enemies in a large area dealing '''4''' × <span class="inc">20%</span> ATK of Fire DMG and unleash the final blow dealing <span class="inc">1300%</span> ATK of Fire DMG. Casting the Charged ATK ends Astral Harness and resets Astrum. |
Charged ATK - Astral Flare: Erupt: Drive Void Vortex forward to gather enemies in a large area dealing '''4''' × <span class="inc">20%</span> ATK of Fire DMG and unleash the final blow dealing <span class="inc">1300%</span> ATK of Fire DMG. Casting the Charged ATK ends Astral Harness and resets Astrum. |
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|specialTop = β Coma Berenices |
|specialTop = β Coma Berenices |
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|passive = Eridanus: Riverflow |
|passive = Eridanus: Riverflow |
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− | |passiveEffect = Passive bonuses apply automatically. |
+ | |passiveEffect = Passive bonuses apply automatically. |
+ | |||
⚫ | |||
− | In |
+ | In Normal state, recovers <span class="inc">80</span> Astrum per second (Max: <span class="inc">600</span>). |
+ | |||
+ | In Astral Harness state, loses '''50''' Astrum per second. Reverts to Normal state at '''0''' Astrum or switch-out. |
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+ | |||
Spina Astera's Charged ATK in Astral Harness state generates Void Vortex that pulls enemies over a small area. All enemies are affected by Starshine Circle simultaneously. |
Spina Astera's Charged ATK in Astral Harness state generates Void Vortex that pulls enemies over a small area. All enemies are affected by Starshine Circle simultaneously. |
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Upon exitig Astral Harness state, Void Vortex and Starshine Circle both cease. |
Upon exitig Astral Harness state, Void Vortex and Starshine Circle both cease. |
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|ultimate = Pisces: Alrescha |
|ultimate = Pisces: Alrescha |
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− | |ultimateEffect = Wield the might of the simulated Holy Blade to deal massive DMG. |
+ | |ultimateEffect = Wield the might of the simulated Holy Blade to deal massive DMG. |
+ | |||
− | Spina Astera restores <span class="inc">600</span> Astrum and enters Astral Harness. She unleashes a massive Void Vortex using the simulated Holy Blade to deal <span class="inc">1500%</span> + '''11''' × <span class="inc">20%</span> ATK of Fire DMG during which all skill timers and stage timer are paused. When Ultimate ends, a Void Vortex EX is created in front of Spina Astera. |
+ | Spina Astera restores <span class="inc">600</span> Astrum and enters Astral Harness. She unleashes a massive Void Vortex using the simulated Holy Blade to deal <span class="inc">1500%</span> + '''11''' × <span class="inc">20%</span> ATK of Fire DMG during which all skill timers and stage timer are paused. When Ultimate ends, a Void Vortex EX is created in front of Spina Astera. |
+ | |||
SP cost: <span class="inc">100</span>. CD: <span class="inc">20s</span>. |
SP cost: <span class="inc">100</span>. CD: <span class="inc">20s</span>. |
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|ultTop = η Pisces |
|ultTop = η Pisces |
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|evasion = Andromeda: Nebula |
|evasion = Andromeda: Nebula |
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− | |evasionEffect = Evade enemy attacks up to twice in a row. |
+ | |evasionEffect = Evade enemy attacks up to twice in a row. |
+ | |||
− | Ultimate Evasion Skill: Triggers <span class="inc">3s</span> of global Time Fracture and grants <span class="inc">5</span> stacks of Blazar if in Astral Harness. Also restores <span class="inc">200</span> HP if there are ignites enemies within Starshine Circle. CD: '''15s'''. |
+ | Ultimate Evasion Skill: Triggers <span class="inc">3s</span> of global Time Fracture and grants <span class="inc">5</span> stacks of Blazar if in Astral Harness. Also restores <span class="inc">200</span> HP if there are ignites enemies within Starshine Circle. CD: '''15s'''. |
+ | |||
Tap [ATK] immediately after Ultimate Evasion to connect into Basic ATK SEQ '''3'''. |
Tap [ATK] immediately after Ultimate Evasion to connect into Basic ATK SEQ '''3'''. |
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|evasionTop = α Andromedae |
|evasionTop = α Andromedae |
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|basic = Canis Major: Sirius |
|basic = Canis Major: Sirius |
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− | |basicEffect = 'Wields a scythe to attack and ignite enemies with the might of stars. |
+ | |basicEffect = 'Wields a scythe to attack and ignite enemies with the might of stars. |
+ | |||
− | Normal state: |
+ | Normal state: |
⚫ | |||
+ | |||
⚫ | |||
− | SEQ |
+ | SEQ 1: Deals <span class="inc">80%</span> ATK of Fire DMG and restores '''10''' Astrum. |
+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
⚫ | |||
− | SEQ |
+ | SEQ 3: Deals <span class="inc">40%</span> + <span class="inc">100%</span> ATK of Fire DMG and restores '''10''' + '''15''' Astrum. |
+ | |||
⚫ | |||
− | SEQ 4: ''' |
+ | SEQ 4: Deals '''3''' × <span class="inc">20%</span> + <span class="inc">100%</span> ATK of Fire DMG and restores '''3''' × '''5''' + '''20''' Astrum. |
+ | |||
⚫ | |||
+ | |||
− | Astral Flare deals <span class="inc">30%</span> ATK of Fire DMG each time.<br><br> |
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⚫ | |||
⚫ | In Astral Harness, Basic ATK grants one stack of Blazar on hit and each stack makes the Astral Flare: Erupt thrust deal <span class="inc">30%</span> ATK of Fire DMG. SEQ '''1'''/'''2'''/'''3'''/'''4''' of Basic ATK each grants <span class="inc">1</span> stack, and SEQ '''5''' grants <span class="inc">5</span> stacks. <span class="inc">20</span> stacks max. Casting Ultimate grants full stacks. |
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+ | |||
⚫ | |||
+ | |||
⚫ | |||
+ | |||
⚫ | |||
+ | |||
⚫ | |||
+ | |||
⚫ | |||
+ | |||
+ | |||
⚫ | |||
+ | |||
+ | |||
⚫ | In Astral Harness, Basic ATK grants one stack of Blazar on hit and each stack makes the Astral Flare: Erupt thrust deal <span class="inc">30%</span> ATK of Fire DMG. SEQ '''1'''/'''2'''/'''3'''/'''4''' of Basic ATK each grants <span class="inc">1</span> stack, and SEQ '''5''' grants <span class="inc">5</span> stacks. <span class="inc">20</span> stacks max. Casting Ultimate grants full stacks. |
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+ | |||
Casting Astral Flare: Erupt or exiting Astral Harness resets Blazar. |
Casting Astral Flare: Erupt or exiting Astral Harness resets Blazar. |
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|basicTop = α Canis Major |
|basicTop = α Canis Major |
Revision as of 03:46, 16 May 2022
Rita Rossweisse battlesuit added in Version 5.5.
Melee burst DMG dealer.
Charged ATK and Ultimate induce Astral Harness to enhance herself.
Charged ATK deals high DMG in Astral Harness.
Spina Astera (Japanese: 繚乱のスタースピーナ Ryōran no Sutā Supīna; Chinese: 缭乱星棘 Liáoluàn Xīng Jí) is a playable battlesuit in Honkai Impact 3rd.
Skills
Leader Bonus: Combo/Charged ATKs from any team member deal 28.0% bonus Total DMG. With at least one non-MECH Valkyrie on the tam, team deals 34.0% bonus Fire DMG.
Passive bonuses apply automatically.
In Normal state, recovers 80 Astrum per second (Max: 600).
In Astral Harness state, loses 50 Astrum per second. Reverts to Normal state at 0 Astrum or switch-out.
Spina Astera's Charged ATK in Astral Harness state generates Void Vortex that pulls enemies over a small area. All enemies are affected by Starshine Circle simultaneously.
Upon exitig Astral Harness state, Void Vortex and Starshine Circle both cease.
Evade enemy attacks up to twice in a row.
Ultimate Evasion Skill: Triggers 3s of global Time Fracture and grants 5 stacks of Blazar if in Astral Harness. Also restores 200 HP if there are ignites enemies within Starshine Circle. CD: 15s.
Tap [ATK] immediately after Ultimate Evasion to connect into Basic ATK SEQ 3.
'Wields a scythe to attack and ignite enemies with the might of stars.
Normal state:
SEQ 1: Deals 80% ATK of Fire DMG and restores 10 Astrum.
SEQ 2: Deals 40% + 100% ATK of Fire DMG and restores 5 + 15 Astrum.
SEQ 3: Deals 40% + 100% ATK of Fire DMG and restores 10 + 15 Astrum.
SEQ 4: Deals 3 × 20% + 100% ATK of Fire DMG and restores 3 × 5 + 20 Astrum.
Astral Harness state:
SEQ 1: 80% ATK of Fire DMG and bonus Astral Flare DMG once.
SEQ 2: 40% + 100% ATK of Fire DMG and bonus Astral Flare DMG once.
SEQ 3: 40% + 150% ATK of Fire DMG and bonus Astral Flare DMG twice.
SEQ 4: 4 × 20% + 100% ATK of Fire DMG.
SEQ 5: 150% + 300% ATK of Fire DMG.
Astral Flare deals 30% ATK of Fire DMG each time.
In Astral Harness, Basic ATK grants one stack of Blazar on hit and each stack makes the Astral Flare: Erupt thrust deal 30% ATK of Fire DMG. SEQ 1/2/3/4 of Basic ATK each grants 1 stack, and SEQ 5 grants 5 stacks. 20 stacks max. Casting Ultimate grants full stacks.
Casting Astral Flare: Erupt or exiting Astral Harness resets Blazar.
Wield the might of the simulated Holy Blade to deal massive DMG.
Spina Astera restores 600 Astrum and enters Astral Harness. She unleashes a massive Void Vortex using the simulated Holy Blade to deal 1500% + 11 × 20% ATK of Fire DMG during which all skill timers and stage timer are paused. When Ultimate ends, a Void Vortex EX is created in front of Spina Astera.
SP cost: 100. CD: 20s.
Charged ATK unleashes Void Vortex.
At 600 Astrum, hold [ATK] to perform:
Charged ATK - Astral Flare: Ignite: Induce Astral Harness state and unleash Void Vortex to deal 12 × 20% + 200% ATK of Fire DMG.
In Astral Harness and with Void Vortex present, hold [ATK] to perform:
Charged ATK - Astral Flare: Combust: Deal 4 × 30% ATK of Fire DMG and unleash Void Vortex EX to deal 12 × 30% ATK of Fire DMG.
In Astral Harness and with Void Vortex EX present, hold [ATK] to perform:
Charged ATK - Astral Flare: Erupt: Drive Void Vortex forward to gather enemies in a large area dealing 4 × 20% ATK of Fire DMG and unleash the final blow dealing 1300% ATK of Fire DMG. Casting the Charged ATK ends Astral Harness and resets Astrum.
Leader Bonus: Combo/Charged ATKs from any team member deal 28.0% bonus Total DMG. With at least one non-MECH Valkyrie on the tam, team deals 34.0% bonus Fire DMG.
Passive bonuses apply automatically.
In Normal state, recovers 80 Astrum per second (Max: 600).
In Astral Harness state, loses 50 Astrum per second. Reverts to Normal state at 0 Astrum or switch-out.
Spina Astera's Charged ATK in Astral Harness state generates Void Vortex that pulls enemies over a small area. All enemies are affected by Starshine Circle simultaneously.
Upon exitig Astral Harness state, Void Vortex and Starshine Circle both cease.
Evade enemy attacks up to twice in a row.
Ultimate Evasion Skill: Triggers 3s of global Time Fracture and grants 5 stacks of Blazar if in Astral Harness. Also restores 200 HP if there are ignites enemies within Starshine Circle. CD: 15s.
Tap [ATK] immediately after Ultimate Evasion to connect into Basic ATK SEQ 3.
'Wields a scythe to attack and ignite enemies with the might of stars.
Normal state:
SEQ 1: Deals 80% ATK of Fire DMG and restores 10 Astrum.
SEQ 2: Deals 40% + 100% ATK of Fire DMG and restores 5 + 15 Astrum.
SEQ 3: Deals 40% + 100% ATK of Fire DMG and restores 10 + 15 Astrum.
SEQ 4: Deals 3 × 20% + 100% ATK of Fire DMG and restores 3 × 5 + 20 Astrum.
Astral Harness state:
SEQ 1: 80% ATK of Fire DMG and bonus Astral Flare DMG once.
SEQ 2: 40% + 100% ATK of Fire DMG and bonus Astral Flare DMG once.
SEQ 3: 40% + 150% ATK of Fire DMG and bonus Astral Flare DMG twice.
SEQ 4: 4 × 20% + 100% ATK of Fire DMG.
SEQ 5: 150% + 300% ATK of Fire DMG.
Astral Flare deals 30% ATK of Fire DMG each time.
In Astral Harness, Basic ATK grants one stack of Blazar on hit and each stack makes the Astral Flare: Erupt thrust deal 30% ATK of Fire DMG. SEQ 1/2/3/4 of Basic ATK each grants 1 stack, and SEQ 5 grants 5 stacks. 20 stacks max. Casting Ultimate grants full stacks.
Casting Astral Flare: Erupt or exiting Astral Harness resets Blazar.
Wield the might of the simulated Holy Blade to deal massive DMG.
Spina Astera restores 600 Astrum and enters Astral Harness. She unleashes a massive Void Vortex using the simulated Holy Blade to deal 1500% + 11 × 20% ATK of Fire DMG during which all skill timers and stage timer are paused. When Ultimate ends, a Void Vortex EX is created in front of Spina Astera.
SP cost: 100. CD: 20s.
Charged ATK unleashes Void Vortex.
At 600 Astrum, hold [ATK] to perform:
Charged ATK - Astral Flare: Ignite: Induce Astral Harness state and unleash Void Vortex to deal 12 × 20% + 200% ATK of Fire DMG.
In Astral Harness and with Void Vortex present, hold [ATK] to perform:
Charged ATK - Astral Flare: Combust: Deal 4 × 30% ATK of Fire DMG and unleash Void Vortex EX to deal 12 × 30% ATK of Fire DMG.
In Astral Harness and with Void Vortex EX present, hold [ATK] to perform:
Charged ATK - Astral Flare: Erupt: Drive Void Vortex forward to gather enemies in a large area dealing 4 × 20% ATK of Fire DMG and unleash the final blow dealing 1300% ATK of Fire DMG. Casting the Charged ATK ends Astral Harness and resets Astrum.
※Any numbers shown are for MAX level skills.
Guides
BBS Equipment Builds
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 100% |
Functionality | 100% |
Compatibility | 100% |
Universal Equipment | |
Offensive Ability | 72% |
Functionality | 50% |
Compatibility | 70% |
Transitional Equipment | |
Offensive Ability | 45% |
Functionality | 40% |
Compatibility | 30% |