Honkai Impact 3 Wiki

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Striker Fulminata
Striker Fulminata
latest?format=originalA Rank
BIO Biologic
Striker Fulminata
Profile
Raiden Mei battlesuit added in Version 3.0.
Augment Core upgrade of Valkyrie Bladestrike.
Core Strengths
Items needed to unlock the battlesuit: Fulminata Core (Small).png Fulminata Core ×30
Items needed to evolve the battlesuit: Fulminata Core (Small).png Fulminata Core ×237 + Smelted Core (Small).png Smelted Core ×20 (Total amount)

Striker Fulminata (Chinese: 破晓强袭) is a playable battlesuit in Honkai Impact 3rd.

Skills[]

Sakura Aura

Leader Bonus:.
Sakura Aura: Team gains 25% DEF in battle. BIO-type characters gain 5% Max HP.

Sakura Aura latest?format=originalThis skill is shared with Flame Sakitama

Team gains 40% DEF in battle. BIO-type characters gain 9% Max HP.

Combo: Void Edge

Slash flurry attack.
Tap the [ATK] button during Blade Flurry to keep triggering Blade Flurry (limit: 2 times).
Charges toward the enemy: 50% ATK of Physical DMG.
Flurry: 6x30% ATK of Physical DMG.
Fatal Slash: 2x80% + 100% ATK of Physical DMG.
Burst: Charges toward the enemy and deals 40%+30% ATK of Physical DMG.
Flurry: 4x40%+2x30% ATK of Physical DMG.
Fatal Slash:4x70% ATK of Physical DMG.

Blade Shower ★★

Enemies hit by Gotamashi Edge take 15.00% more Physical DMG from Blade Flurry for 3s. Trigger this again to reset the duration.

Gotamashi Edge ★

Burst: Gotamashi Edge deals another 100.0% ATK of Physical DMG.

QTE: Dancing Flames ★★

Entry: Blade Flurry. QTE: Triggers when an enemy is affected by Time Slow. Restores 1 EM Reserve, deals 3x150%+350% ATK of Physical DMG and knock enemies airborne.

Passive

Character automatically gains passive bonuses.
In both Normal and Burst modes, the 2nd, 3rd, and 5th sequence of Basic ATKs recovers 1, 1, and 2 EM Reserve(s) respectively upon hit.

Shinkage Aura ★

Attacks against unshielded enemies gain 20% Total DMG Multiplier. Burst: Deal 40% more DMG against shields.

Combo Keeper latest?format=originalS Rank latest?format=originalThis skill is shared with Flame Sakitama

Ignores combo interruption once. Can be triggered once every 30.0s. Applies for the whole team.

Current Converter ★★★

Gain 0.20% Crit Rate for each Combo Hit Count. Max Crit Rate Bonus: 20.00%.

Takemikazuchi

Enter Burst mode and recover 4 EM Reserves.
Burst: Deals 3x100%+550% ATK of Physical DMG to nearby enemies.
Continuous Burst: Consumes 20 SP to activate and 8 SP/s afterwards. Max duration: 10s.
Burst Basic ATK: 1st Sequence: 60%+40% ATK of Physical DMG.
2nd Sequence: 80%+40% ATK of Physical DMG.
3rd Sequence: 80%+40% ATK of Physical DMG.
4th Sequence: 100%+40% ATK of Physical DMG.
5th Sequence: 150%+3x80% ATK of Physical DMG, and paralyzes enemies hit for 1.5s.
At over 100 SP, consumes 20 SP to activate and 8 SP/s afterwards; max duration: 10s.

Martial Stream

Channels energy during Burst. Characters off the field gain 2.00 SP/s.

Ki Spirit latest?format=originalS Rank

Increases Crit Rate by 10.0% and Crit DMG by 75.0% during Burst.

Avatar of Blades ★★

Burst activation resets Combo Keeper CD and additionally deals DMG equal to Combo Hit Count (max 100) x 5.0% ATK of Physical DMG against nearby enemies. Takes 40% less Total DMG during Burst.

Raikage

Quickly evade enemy attacks. Can be performed twice in a row.
Raikage: Ultimate Evasions trigger a 3s Time Fracture and restores 1 EM Reserve. Duration: 3s; CD: 15s.
When the Valkyrie has any EM Reserve, tap [ATK] during Evasion to consume 1 EM Reserve and throw the Gotamashi Edge toward the enemy, dealing 120% ATK of AOE Physical DMG; restores 2 EM Reserves (in non-Burst mode) and charges toward the enemy, dealing 80% (130%+30% in Burst mode) ATK of Physical DMG and triggering Blade Flurry.

Gozan Raimei

AOE penta-slash.
1st Sequence: 80% ATK of Physical DMG.
2nd Sequence: 100% ATK of Physical DMG.
3rd Sequence: 100% ATK of Physical DMG.
4th Sequence: 120% ATK of Physical DMG.
5th Sequence: 120%+2x75% ATK of AOE Physical DMG, and paralyzes enemies hit for 0.8s.

Kinetic Aura latest?format=originalThis skill is shared with Flame Sakitama

Basic ATKs gain 30.0% Attack Speed.

Spirit Aura latest?format=originalS Rank

Gains higher Ignore Interrupt during Basic ATKs or Combo ATKs. Reduces Physical DMG taken by 30.0%.

Ankage Jutsu latest?format=originalSS Rank

Basic and Combo ATKs gain 30.0% SP Recovery.

Leader
Sakura Aura

Leader Bonus:.
Sakura Aura: Team gains 25% DEF in battle. BIO-type characters gain 5% Max HP.

Sakura Aura latest?format=originalThis skill is shared with Flame Sakitama

Team gains 40% DEF in battle. BIO-type characters gain 9% Max HP.

Special
Combo: Void Edge

Slash flurry attack.
Tap the [ATK] button during Blade Flurry to keep triggering Blade Flurry (limit: 2 times).
Charges toward the enemy: 50% ATK of Physical DMG.
Flurry: 6x30% ATK of Physical DMG.
Fatal Slash: 2x80% + 100% ATK of Physical DMG.
Burst: Charges toward the enemy and deals 40%+30% ATK of Physical DMG.
Flurry: 4x40%+2x30% ATK of Physical DMG.
Fatal Slash:4x70% ATK of Physical DMG.

Blade Shower ★★

Enemies hit by Gotamashi Edge take 15.00% more Physical DMG from Blade Flurry for 3s. Trigger this again to reset the duration.

Gotamashi Edge ★

Burst: Gotamashi Edge deals another 100.0% ATK of Physical DMG.

QTE: Dancing Flames ★★

Entry: Blade Flurry. QTE: Triggers when an enemy is affected by Time Slow. Restores 1 EM Reserve, deals 3x150%+350% ATK of Physical DMG and knock enemies airborne.

Passive
Passive

Character automatically gains passive bonuses.
In both Normal and Burst modes, the 2nd, 3rd, and 5th sequence of Basic ATKs recovers 1, 1, and 2 EM Reserve(s) respectively upon hit.

Shinkage Aura ★

Attacks against unshielded enemies gain 20% Total DMG Multiplier. Burst: Deal 40% more DMG against shields.

Combo Keeper latest?format=originalS Rank latest?format=originalThis skill is shared with Flame Sakitama

Ignores combo interruption once. Can be triggered once every 30.0s. Applies for the whole team.

Current Converter ★★★

Gain 0.20% Crit Rate for each Combo Hit Count. Max Crit Rate Bonus: 20.00%.

Ultimate
Takemikazuchi

Enter Burst mode and recover 4 EM Reserves.
Burst: Deals 3x100%+550% ATK of Physical DMG to nearby enemies.
Continuous Burst: Consumes 20 SP to activate and 8 SP/s afterwards. Max duration: 10s.
Burst Basic ATK: 1st Sequence: 60%+40% ATK of Physical DMG.
2nd Sequence: 80%+40% ATK of Physical DMG.
3rd Sequence: 80%+40% ATK of Physical DMG.
4th Sequence: 100%+40% ATK of Physical DMG.
5th Sequence: 150%+3x80% ATK of Physical DMG, and paralyzes enemies hit for 1.5s.
At over 100 SP, consumes 20 SP to activate and 8 SP/s afterwards; max duration: 10s.

Martial Stream

Channels energy during Burst. Characters off the field gain 2.00 SP/s.

Ki Spirit latest?format=originalS Rank

Increases Crit Rate by 10.0% and Crit DMG by 75.0% during Burst.

Avatar of Blades ★★

Burst activation resets Combo Keeper CD and additionally deals DMG equal to Combo Hit Count (max 100) x 5.0% ATK of Physical DMG against nearby enemies. Takes 40% less Total DMG during Burst.

Evasion
Raikage

Quickly evade enemy attacks. Can be performed twice in a row.
Raikage: Ultimate Evasions trigger a 3s Time Fracture and restores 1 EM Reserve. Duration: 3s; CD: 15s.
When the Valkyrie has any EM Reserve, tap [ATK] during Evasion to consume 1 EM Reserve and throw the Gotamashi Edge toward the enemy, dealing 120% ATK of AOE Physical DMG; restores 2 EM Reserves (in non-Burst mode) and charges toward the enemy, dealing 80% (130%+30% in Burst mode) ATK of Physical DMG and triggering Blade Flurry.

Basic
Gozan Raimei

AOE penta-slash.
1st Sequence: 80% ATK of Physical DMG.
2nd Sequence: 100% ATK of Physical DMG.
3rd Sequence: 100% ATK of Physical DMG.
4th Sequence: 120% ATK of Physical DMG.
5th Sequence: 120%+2x75% ATK of AOE Physical DMG, and paralyzes enemies hit for 0.8s.

Kinetic Aura latest?format=originalThis skill is shared with Flame Sakitama

Basic ATKs gain 30.0% Attack Speed.

Spirit Aura latest?format=originalS Rank

Gains higher Ignore Interrupt during Basic ATKs or Combo ATKs. Reduces Physical DMG taken by 30.0%.

Ankage Jutsu latest?format=originalSS Rank

Basic and Combo ATKs gain 30.0% SP Recovery.

※Any numbers shown are for MAX level skills.

Guides[]

BBS Equipment Builds[]

What is BBS and what do the meters mean?

BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".

Tiers serve as means of separating all the different gear builds. Available tiers:

  • Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
  • Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
  • Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
  • Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.

Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:

  • Offensive Ability: How much does the build help the battlesuit deal more dmg?
  • Functionality: How functional the build is when put together?
  • Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment
Frame (Purple) (NoText).png
Dawn Breaker - Talwar (5) (Icon).png
Frame (5 Stars) (NoText).png
Frame (Purple) (NoText).png
Dirac (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Dirac (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Dirac (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
100%
Functionality
60%
Compatibility
100%
Auxiliary Equipment
Frame (Purple) (NoText).png
Nue of the Shadow (5) (Icon).png
Frame (5 Stars) (NoText).png
Frame (Purple) (NoText).png
Shuijing (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Avogadro (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Isaac Newton (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
20%
Functionality
70%
Compatibility
40%
Universal Equipment
Frame (Purple) (NoText).png
Nue of the Shadow (5) (Icon).png
Frame (5 Stars) (NoText).png
Frame (Purple) (NoText).png
Schrodinger Band (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Ekaterina (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Schrodinger Band (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
80%
Functionality
40%
Compatibility
70%
Transitional Equipment
Frame (Purple) (NoText).png
Jizo Mitama (5) (Icon).png
Frame (5 Stars) (NoText).png
Frame (Purple) (NoText).png
Marco Polo (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Marco Polo (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Marco Polo (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
60%
Functionality
40%
Compatibility
80%
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