Raiden Mei battlesuit added in Version 3.0.
Augment Core upgrade of Valkyrie Bladestrike.
Striker Fulminata is a playable battlesuit in Honkai Impact 3rd.
Sources[ | ]
- Augment Core - manually unlockable once Fulminata Core ×30 are obtained.
- The unlock option can be accessed by clicking the Valkyrie button on the bridge, selecting the battlesuit, and then opening the augment core menu.
Stats[ | ]
Rank | Lvl | HP | SP | ATK | DEF | CRT |
---|---|---|---|---|---|---|
80 | 1603 | 204 | 601 | 128 | 48 | |
80 | 1403 | 196 | 526 | 112 | 42 | |
80 | 1202 | 187 | 451 | 96 | 36 | |
80 | 1002 | 179 | 375 | 80 | 30 |
※All stats are taken from BBS.
Skills[ | ]
- Top Passive subskill Shinkage Aura
- unlocks at 1
- Middle Passive subskill Combo Keeper
- unlocks at S
- Bottom Passive subskill Current Converter
- unlocks at 3
- Middle Evasion subskill Lightning Flash
- unlocks at 6
- Middle Basic ATK subskill Spirit Aura
- unlocks at S
- Bottom Basic ATK subskill Ankage Jutsu
- unlocks at SS
- Middle Ultimate subskill Ki Spirit
- unlocks at S
- Bottom Ultimate subskill Avatar of Blades
- unlocks at 2
- Top Special Attack subskill Blade Shower
- unlocks at 2
- Middle Special Attack subskill Gotamashi Edge
- unlocks at 1
- Bottom Special Attack subskill QTE: Dancing Flames
- unlocks at 2
Leader Bonus: Team gains 25% DEF in battle. BIO-type characters gain 5% Max HP.
Team gains 40% DEF in battle. BIO-type characters gain 9% Max HP.
Character automatically gains passive bonuses.
In both Normal and Burst modes, the 2nd, 3rd, and 5th sequence of Basic ATKs recovers 1, 1, and 2 EM Reserve(s) respectively upon hit.
Attacks against unshielded enemies gain 20% Total DMG Multiplier. Burst: Deal 40% more DMG against shields.
Ignores combo interruption once. Can be triggered once every 30.0s. Applies for the whole team.
Gain 0.20% Crit Rate for each Combo Hit Count. Max Crit Rate Bonus: 20.00%.
Quickly evade enemy attacks. Can be performed twice in a row.
Raikage: Ultimate Evasions trigger a 3s Time Fracture and restores 1 EM Reserve. Duration: 3s; CD: 15s.
When the Valkyrie has any EM Reserve, tap [ATK] during Evasion to consume 1 EM Reserve and throw the Gotamashi Edge toward the enemy, dealing 120% ATK of AOE Physical DMG; restores 2 EM Reserves (in non-Burst mode) and charges toward the enemy, dealing 80% (130% + 30% in Burst mode) ATK of Physical DMG and triggering Blade Flurry.
Tap the [ATK] button after Ultimate Evasion to unleash Blade Flurry. Blade Flurry gains 40.0% Crit DMG when attacking enemies knocked airborne.
When triggering Raikage, character gains 60.0% Move Speed for 3+1.0s. Extends duration of Time Fracture triggered by Raikage by 1.0s. Gain another 1 EM Reserve.
AOE penta-slash.
1st Sequence: 80% ATK of Physical DMG.
2nd Sequence: 100% ATK of Physical DMG.
3rd Sequence: 100% ATK of Physical DMG.
4th Sequence: 120% ATK of Physical DMG.
5th Sequence: 120% + 2 x 75% ATK of AOE Physical DMG, and paralyzes enemies hit for 0.8s.
Basic ATKs gain 30.0% Attack Speed.
Gains higher Ignore Interrupt during Basic ATKs or Combo ATKs. Reduces Physical DMG taken by 30.0%.
Basic and Combo ATKs gain 30.0% SP Recovery.
Enter Burst mode and recover 4 EM Reserves.
Burst: Deals 3 x 100% + 550% ATK of Physical DMG to nearby enemies.
Continuous Burst: Consumes 20 SP to activate and 8 SP/s afterwards. Max duration: 10s.
Burst Basic ATK:
1st Sequence: 60% + 40% ATK of Physical DMG.
2nd Sequence: 80% + 40% ATK of Physical DMG.
3rd Sequence: 80% + 40% ATK of Physical DMG.
4th Sequence: 100% + 40% ATK of Physical DMG.
5th Sequence: 150% + 3 x 80% ATK of Physical DMG, and paralyzes enemies hit for 1.5s.
At over 100 SP, consumes 20 SP to activate and 8 SP/s afterwards; max duration: 10s.
Channels energy during Burst. Characters off the field gain 2.00 SP/s.
Increases Crit Rate by 10.0% and Crit DMG by 75.0% during Burst.
Burst activation resets Combo Keeper CD and additionally deals DMG equal to Combo Hit Count (max 100) x 5.0% ATK of Physical DMG against nearby enemies. Takes 40% less Total DMG during Burst.
Slash flurry attack.
Tap the [ATK] button during Blade Flurry to keep triggering Blade Flurry (limit: 2 times).
Charges toward the enemy: 50% ATK of Physical DMG.
Flurry: 6 x 30% ATK of Physical DMG.
Fatal Slash: 2 x 80% + 100% ATK of Physical DMG.
Burst: Charges toward the enemy and deals 40% + 30% ATK of Physical DMG.
Flurry: 4 x 40% + 2 x 30% ATK of Physical DMG.
Fatal Slash: 4 x 70% ATK of Physical DMG.
Enemies hit by Gotamashi Edge take 15.00% more Physical DMG from Blade Flurry for 3s. Trigger this again to reset the duration.
Burst: Gotamashi Edge deals another 100.0% ATK of Physical DMG.
Entry: Blade Flurry. QTE: Triggers when an enemy is affected by Time Slow. Restores 1 EM Reserve, deals 3 x 150% + 350% ATK of Physical DMG and knock enemies airborne.
Leader Bonus: Team gains 25% DEF in battle. BIO-type characters gain 5% Max HP.
Team gains 40% DEF in battle. BIO-type characters gain 9% Max HP.
Character automatically gains passive bonuses.
In both Normal and Burst modes, the 2nd, 3rd, and 5th sequence of Basic ATKs recovers 1, 1, and 2 EM Reserve(s) respectively upon hit.
Attacks against unshielded enemies gain 20% Total DMG Multiplier. Burst: Deal 40% more DMG against shields.
Ignores combo interruption once. Can be triggered once every 30.0s. Applies for the whole team.
Gain 0.20% Crit Rate for each Combo Hit Count. Max Crit Rate Bonus: 20.00%.
Quickly evade enemy attacks. Can be performed twice in a row.
Raikage: Ultimate Evasions trigger a 3s Time Fracture and restores 1 EM Reserve. Duration: 3s; CD: 15s.
When the Valkyrie has any EM Reserve, tap [ATK] during Evasion to consume 1 EM Reserve and throw the Gotamashi Edge toward the enemy, dealing 120% ATK of AOE Physical DMG; restores 2 EM Reserves (in non-Burst mode) and charges toward the enemy, dealing 80% (130% + 30% in Burst mode) ATK of Physical DMG and triggering Blade Flurry.
Tap the [ATK] button after Ultimate Evasion to unleash Blade Flurry. Blade Flurry gains 40.0% Crit DMG when attacking enemies knocked airborne.
When triggering Raikage, character gains 60.0% Move Speed for 3+1.0s. Extends duration of Time Fracture triggered by Raikage by 1.0s. Gain another 1 EM Reserve.
AOE penta-slash.
1st Sequence: 80% ATK of Physical DMG.
2nd Sequence: 100% ATK of Physical DMG.
3rd Sequence: 100% ATK of Physical DMG.
4th Sequence: 120% ATK of Physical DMG.
5th Sequence: 120% + 2 x 75% ATK of AOE Physical DMG, and paralyzes enemies hit for 0.8s.
Basic ATKs gain 30.0% Attack Speed.
Gains higher Ignore Interrupt during Basic ATKs or Combo ATKs. Reduces Physical DMG taken by 30.0%.
Basic and Combo ATKs gain 30.0% SP Recovery.
Enter Burst mode and recover 4 EM Reserves.
Burst: Deals 3 x 100% + 550% ATK of Physical DMG to nearby enemies.
Continuous Burst: Consumes 20 SP to activate and 8 SP/s afterwards. Max duration: 10s.
Burst Basic ATK:
1st Sequence: 60% + 40% ATK of Physical DMG.
2nd Sequence: 80% + 40% ATK of Physical DMG.
3rd Sequence: 80% + 40% ATK of Physical DMG.
4th Sequence: 100% + 40% ATK of Physical DMG.
5th Sequence: 150% + 3 x 80% ATK of Physical DMG, and paralyzes enemies hit for 1.5s.
At over 100 SP, consumes 20 SP to activate and 8 SP/s afterwards; max duration: 10s.
Channels energy during Burst. Characters off the field gain 2.00 SP/s.
Increases Crit Rate by 10.0% and Crit DMG by 75.0% during Burst.
Burst activation resets Combo Keeper CD and additionally deals DMG equal to Combo Hit Count (max 100) x 5.0% ATK of Physical DMG against nearby enemies. Takes 40% less Total DMG during Burst.
Slash flurry attack.
Tap the [ATK] button during Blade Flurry to keep triggering Blade Flurry (limit: 2 times).
Charges toward the enemy: 50% ATK of Physical DMG.
Flurry: 6 x 30% ATK of Physical DMG.
Fatal Slash: 2 x 80% + 100% ATK of Physical DMG.
Burst: Charges toward the enemy and deals 40% + 30% ATK of Physical DMG.
Flurry: 4 x 40% + 2 x 30% ATK of Physical DMG.
Fatal Slash: 4 x 70% ATK of Physical DMG.
Enemies hit by Gotamashi Edge take 15.00% more Physical DMG from Blade Flurry for 3s. Trigger this again to reset the duration.
Burst: Gotamashi Edge deals another 100.0% ATK of Physical DMG.
Entry: Blade Flurry. QTE: Triggers when an enemy is affected by Time Slow. Restores 1 EM Reserve, deals 3 x 150% + 350% ATK of Physical DMG and knock enemies airborne.
※Any numbers shown are for MAX level skills.
Guides[ | ]
BBS Equipment Builds[ | ]
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 100% |
Functionality | 60% |
Compatibility | 100% |
Auxiliary Equipment | |
Offensive Ability | 20% |
Functionality | 70% |
Compatibility | 40% |
Universal Equipment | |
Offensive Ability | 80% |
Functionality | 40% |
Compatibility | 70% |
Transitional Equipment | |
Offensive Ability | 60% |
Functionality | 40% |
Compatibility | 80% |
Gallery[ | ]
Trivia[ | ]
- In Version 7.1, her skills received new icons.
Other Languages[ | ]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Striker Fulminata | — |
Chinese (Simplified) |
破晓强袭 Pòxiǎo Qiáng Xí |
|
Chinese (Traditional) |
破曉強襲 |
|
Japanese | 払暁強襲 Futsugyō Kyōshū |
Dawn Assault |
Korean | 새벽의 스트라이크 새벽의 스트라이커 |
|
French | Fulminata percutrice | |
Thai | Striker Fulminata |
— |
Vietnamese | Tập kích sáng sớm | |
German | Stürmer Fulminata | Striker Fulminata |
Indonesian | Striker Fulminata | — |