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|type = MECH |
|type = MECH |
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|core_strengths = Physical, Time Mastery, Aerial, Gather, Stun |
|core_strengths = Physical, Time Mastery, Aerial, Gather, Stun |
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− | |profile = MECH-type melee Physical support. |
+ | |profile = MECH-type melee Physical support. |
+ | |||
− | Charged ATK dealshigh DMG to shields. |
+ | Charged ATK dealshigh DMG to shields. |
+ | |||
Ultimate buffs teammates on the field after she is switched out. |
Ultimate buffs teammates on the field after she is switched out. |
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|unlock_cost = {{currency|Sweet 'n' Spicy Fragment|40}} |
|unlock_cost = {{currency|Sweet 'n' Spicy Fragment|40}} |
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|special = Charged ATK: Kissy Pillow Serious Punch |
|special = Charged ATK: Kissy Pillow Serious Punch |
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− | |specialEffect = Charge for varying durations to perform different attacks. |
+ | |specialEffect = Charge for varying durations to perform different attacks. |
+ | |||
− | Hold [ATK] to charge, during which Valkyrie takes '''80%''' less Total DMG and has Iron Body. Short charge and long charge result in different attacks. |
+ | Hold [ATK] to charge, during which Valkyrie takes '''80%''' less Total DMG and has Iron Body. Short charge and long charge result in different attacks. |
⚫ | |||
+ | |||
⚫ | |||
− | Charged ATK |
+ | Charged ATK I: '''300%''' ATK of Physical DMG. |
+ | |||
⚫ | |||
− | + | Charged ATK II: '''450%''' ATK of Physical DMG. |
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+ | |||
⚫ | |||
+ | |||
⚫ | |||
+ | |||
⚫ | |||
+ | |||
Aerial Charged ATK II: '''700%''' ATK of Physical DMG. |
Aerial Charged ATK II: '''700%''' ATK of Physical DMG. |
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|specialTop = The Harder the Better |
|specialTop = The Harder the Better |
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|passive = Amazing Carole |
|passive = Amazing Carole |
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− | |passiveEffect = Passive bonuses apply automatically. |
+ | |passiveEffect = Passive bonuses apply automatically. |
+ | |||
At '''3''' stacks of Armor Shredder, the next Charged ATK consumes all stacks and induces Amazing Carole state for '''15s'''. Triggering it again resets the duration. When Sweet 'n' Spicy is switched out in Amazing Carole state, the switched-in teammate obtains the same enhancements. |
At '''3''' stacks of Armor Shredder, the next Charged ATK consumes all stacks and induces Amazing Carole state for '''15s'''. Triggering it again resets the duration. When Sweet 'n' Spicy is switched out in Amazing Carole state, the switched-in teammate obtains the same enhancements. |
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|passiveTop = Amazing Mode |
|passiveTop = Amazing Mode |
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|ultimate = Kissy Pillow ☆ Burst |
|ultimate = Kissy Pillow ☆ Burst |
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− | |ultimateEffect = Bash enemies twice and leap up to deal AoE DMG. |
+ | |ultimateEffect = Bash enemies twice and leap up to deal AoE DMG. |
+ | |||
− | Hold ULT to use your Ultimate, triggering a global Time Fracture for '''5''' seconds. During that time, bash enemies twice dealing '''1200%''' ATK of Physical DMG and leap up to slam the ground dealing '''1000%''' ATK of Physical DMG in a large area and knocking enemies airborne. Can be cast in mid-air. |
+ | Hold ULT to use your Ultimate, triggering a global Time Fracture for '''5''' seconds. During that time, bash enemies twice dealing '''1200%''' ATK of Physical DMG and leap up to slam the ground dealing '''1000%''' ATK of Physical DMG in a large area and knocking enemies airborne. Can be cast in mid-air. |
+ | |||
SP cost: '''50'''. CD: '''20s'''. |
SP cost: '''50'''. CD: '''20s'''. |
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|ultTop = Serious Mode |
|ultTop = Serious Mode |
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|evasion = Arahato Mobility |
|evasion = Arahato Mobility |
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− | |evasionEffect = Quickly dodge enemy attacks. |
+ | |evasionEffect = Quickly dodge enemy attacks. |
+ | |||
− | Can be connected into Thrust Punch dealing '''75%''' ⨯ '''2''' ATK of Physical DMG, and further connected into the Basic ATK SEQ 3.<br> |
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− | + | Can be connected into Thrust Punch dealing '''75%''' ⨯ '''2''' ATK of Physical DMG, and further connected into the Basic ATK SEQ 3. |
|
+ | |||
+ | Ultimate Evasions trigger Ultimate Evasion Skill: Thrust Punch EX, which triggers '''3s''' of global Time Fracture and can be connected into Ultimate Evasion ATK to deal '''150%''' ⨯ '''2''' ATK of Physical DMG. |
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+ | |||
Up to '''2''' evasions in a row on the ground. CD: '''15s'''. Only '''1''' evasion allowed in mid-air but it resets aerial Charged ATK. |
Up to '''2''' evasions in a row on the ground. CD: '''15s'''. Only '''1''' evasion allowed in mid-air but it resets aerial Charged ATK. |
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|evasionTop = Stroll Mode |
|evasionTop = Stroll Mode |
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|basic = Kissy Pillow Strikes |
|basic = Kissy Pillow Strikes |
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− | |basicEffect = Fist attacks. |
+ | |basicEffect = Fist attacks. |
+ | |||
− | SEQ 3 grants '''1''' stack of Armor Shredder ('''3''' stacks max).<br> |
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− | 3 |
+ | SEQ 3 grants '''1''' stack of Armor Shredder ('''3''' stacks max). |
+ | |||
⚫ | |||
+ | 3-hit ground Basic ATK: '''150''' + '''150%''' + '''250%''' ATK of Physical DMG. |
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+ | |||
⚫ | |||
+ | |||
Downward slam: '''150%''' + '''200%''' ⨯ '''2''' ATK of Physical DMG. |
Downward slam: '''150%''' + '''200%''' ⨯ '''2''' ATK of Physical DMG. |
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|basicTop = Leave the Tough Nuts to Me |
|basicTop = Leave the Tough Nuts to Me |
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|sp = Sweet Kohai |
|sp = Sweet Kohai |
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− | |spEffect = Teammates can be switched in during Ultimate. |
+ | |spEffect = Teammates can be switched in during Ultimate. |
+ | |||
If a teammate is switched in during Sweet 'n' Spicy's Ultimate, she will stay on the field until she finishes her Ultimate. |
If a teammate is switched in during Sweet 'n' Spicy's Ultimate, she will stay on the field until she finishes her Ultimate. |
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|spTop = My Hands Are Burning |
|spTop = My Hands Are Burning |
Revision as of 03:46, 16 May 2022
Carole Pepper battlesuit added in Version 5.3.
MECH-type melee Physical support.
Charged ATK dealshigh DMG to shields.
Ultimate buffs teammates on the field after she is switched out.
Sweet 'n' Spicy (Japanese: 甘辛ガール Amakara Gāru; Chinese: 甜辣女孩 Tián Là Nǚhái) is a playable battlesuit in Honkai Impact 3rd inspired by Carole's appearance in A Post-Honkai Odyssey.
Skills
Leader Bonus: Charged ATKs deal 10.0% bonus Total DMG. Team's melee Physical DMG increase by 10.0%.
Passive bonuses apply automatically.
At 3 stacks of Armor Shredder, the next Charged ATK consumes all stacks and induces Amazing Carole state for 15s. Triggering it again resets the duration. When Sweet 'n' Spicy is switched out in Amazing Carole state, the switched-in teammate obtains the same enhancements.
Quickly dodge enemy attacks.
Can be connected into Thrust Punch dealing 75% ⨯ 2 ATK of Physical DMG, and further connected into the Basic ATK SEQ 3.
Ultimate Evasions trigger Ultimate Evasion Skill: Thrust Punch EX, which triggers 3s of global Time Fracture and can be connected into Ultimate Evasion ATK to deal 150% ⨯ 2 ATK of Physical DMG.
Up to 2 evasions in a row on the ground. CD: 15s. Only 1 evasion allowed in mid-air but it resets aerial Charged ATK.
Fist attacks.
SEQ 3 grants 1 stack of Armor Shredder (3 stacks max).
3-hit ground Basic ATK: 150 + 150% + 250% ATK of Physical DMG.
Upward Thrust: 250% + 75% ⨯ 3 ATK of Physical DMG.
Downward slam: 150% + 200% ⨯ 2 ATK of Physical DMG.
Bash enemies twice and leap up to deal AoE DMG.
Hold ULT to use your Ultimate, triggering a global Time Fracture for 5 seconds. During that time, bash enemies twice dealing 1200% ATK of Physical DMG and leap up to slam the ground dealing 1000% ATK of Physical DMG in a large area and knocking enemies airborne. Can be cast in mid-air.
SP cost: 50. CD: 20s.
Charge for varying durations to perform different attacks.
Hold [ATK] to charge, during which Valkyrie takes 80% less Total DMG and has Iron Body. Short charge and long charge result in different attacks.
Charged ATK I: 300% ATK of Physical DMG.
Charged ATK II: 450% ATK of Physical DMG.
Charged ATK III: 700% ATK of Physical DMG.
When casting Charged ATK in mid-air, enemies nearby are gathered and take 20% ATK of Physical DMG during charging.
Aerial Charged ATK I: 225% ATK of Physical DMG.
Aerial Charged ATK II: 700% ATK of Physical DMG.
Teammates can be switched in during Ultimate.
If a teammate is switched in during Sweet 'n' Spicy's Ultimate, she will stay on the field until she finishes her Ultimate.
Leader Bonus: Charged ATKs deal 10.0% bonus Total DMG. Team's melee Physical DMG increase by 10.0%.
Passive bonuses apply automatically.
At 3 stacks of Armor Shredder, the next Charged ATK consumes all stacks and induces Amazing Carole state for 15s. Triggering it again resets the duration. When Sweet 'n' Spicy is switched out in Amazing Carole state, the switched-in teammate obtains the same enhancements.
Quickly dodge enemy attacks.
Can be connected into Thrust Punch dealing 75% ⨯ 2 ATK of Physical DMG, and further connected into the Basic ATK SEQ 3.
Ultimate Evasions trigger Ultimate Evasion Skill: Thrust Punch EX, which triggers 3s of global Time Fracture and can be connected into Ultimate Evasion ATK to deal 150% ⨯ 2 ATK of Physical DMG.
Up to 2 evasions in a row on the ground. CD: 15s. Only 1 evasion allowed in mid-air but it resets aerial Charged ATK.
Fist attacks.
SEQ 3 grants 1 stack of Armor Shredder (3 stacks max).
3-hit ground Basic ATK: 150 + 150% + 250% ATK of Physical DMG.
Upward Thrust: 250% + 75% ⨯ 3 ATK of Physical DMG.
Downward slam: 150% + 200% ⨯ 2 ATK of Physical DMG.
Bash enemies twice and leap up to deal AoE DMG.
Hold ULT to use your Ultimate, triggering a global Time Fracture for 5 seconds. During that time, bash enemies twice dealing 1200% ATK of Physical DMG and leap up to slam the ground dealing 1000% ATK of Physical DMG in a large area and knocking enemies airborne. Can be cast in mid-air.
SP cost: 50. CD: 20s.
Charge for varying durations to perform different attacks.
Hold [ATK] to charge, during which Valkyrie takes 80% less Total DMG and has Iron Body. Short charge and long charge result in different attacks.
Charged ATK I: 300% ATK of Physical DMG.
Charged ATK II: 450% ATK of Physical DMG.
Charged ATK III: 700% ATK of Physical DMG.
When casting Charged ATK in mid-air, enemies nearby are gathered and take 20% ATK of Physical DMG during charging.
Aerial Charged ATK I: 225% ATK of Physical DMG.
Aerial Charged ATK II: 700% ATK of Physical DMG.
Teammates can be switched in during Ultimate.
If a teammate is switched in during Sweet 'n' Spicy's Ultimate, she will stay on the field until she finishes her Ultimate.
※Any numbers shown are for MAX level skills.
Guides
BBS Equipment Builds
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 90% |
Functionality | 100% |
Compatibility | 100% |
Universal Equipment | |
Offensive Ability | 65% |
Functionality | 80% |
Compatibility | 80% |
Transitional Equipment | |
Offensive Ability | 50% |
Functionality | 60% |
Compatibility | 60% |