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The unlock option can be accessed by clicking the Valkyrie button on the bridge and then selecting the battlesuit.
Skills[]
Rank-up Overview
Leader
Top Leader subskill Romantic Proof
increases its level cap at SS
increases its level cap to maximum at SSS
Passive
Top Passive subskill Memories and Personality
unlocks at S
Middle Passive subskill Life and Creation
increases its level cap to maximum at SS
Bottom Passive subskill Past and Future
increases its level cap to maximum at SSS
Evasion
Top Evasion subskill Selfless Prometheus
unlocks at S
Basic ATK
Middle Basic ATK subskill Incompleteness Theorem
increases its level cap to maximum at SS
Bottom Basic ATK subskill Set Paradox
unlocks at S
Ultimate
Top Ultimate subskill Intersection of Past and Present
increases its level cap to maximum at SSS
SP
Top SP subskill Recollections
unlocks at S
Middle SP subskill Continuation
unlocks at SS
Bottom SP subskill New Life
unlocks at SSS
※Any numbers shown are for MAX level skills.
Skill Inputs[]
Skill
Input
Special Combo: Simulation: Neural Network
With sufficient Enthalpy, hold
Ultimate Existence: Configuration Manifold
With sufficient SP, tap
Evasion Destiny: Renormalization Group
+ tap after holding
Basic Assertion: Transfinite Cardinal Number
SP Regen: Superpartner
When a golden circle appears, tap
Guides[]
Videos[]
Battlesuit Guide by miHoYo
BBS Equipment Builds[]
What is BBS and what do the meters mean?
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
Offensive Ability: How much does the build help the battlesuit deal more dmg?
Functionality: How functional the build is when put together?
Compatibility: How well does the build fit the battlesuit's role/kit?
Speculations Ahead, Let's Talk Them Out"Speculations" on this wiki refers to commentary or theories that seem plausible enough, but lack outright official confirmation. As this content might be questioned by the community, information from this section shouldn't be quoted or referenced as if it was factual on other pages and, when referenced, it should be placed under a Speculations header there as well.
In her Evasion, [Destiny: Renormalization Group], "Renormalization Group" refers to the renormalization group of theoretical physics that allows study of how things behave at different scales.