Hello, Captain! Since mid Dec of 2022, discussion tab and comments under article pages are enabled. Log in and share your thoughts with us! Our Discord Server is also waiting for you~
ELF's Basic ATKs restore 5.0 bonus SP on hit for itself. CD: 2s.
Unlocks at Star Lv.
Disruptive Punch (Passive)
ELF's attacks have a 20.0% chance to deal 150.0% bonus Physical DMG. CD: 10s.
Unlocks at Star Lv.
Smelter Knuckle (Passive)
ELF deals 6.0% bonus Total DMG for 10s after landing a hit. 3 stacks max. CD: 1s.
Unlocks at Star Lv.
Power: ULTRA (Passive)
ELF enters burst mode and launches fast attacks in midair for 10s. Each sequence deals 100.0% ATK of Physical DMG. ELF's Crit Rate increases by 12.0% every second (5 stacks max) until burst mode ends. ELF skill button is lit up at max stacks.
CD: 35s; SP cost: 75
Unlocked by default.
Super RAD (Passive)
The 1st attack in burst mode inflicts 6 Bleed Trauma on enemies. Meanwhile, enemies hit take 600% ATK of Physical DMG in 10.0s, and ELF deals 12.0% bonus Total DMG to bleeding enemies for 10.0s.
Unlocks at Star Lv.
Fine Tuning (Passive)
ELF's initial SP increases by 50.
Unlocks at Star Lv.
Super Critical (Passive)
ELF's Ultimate deals 20.0% bonus Total DMG.
Unlocks at Star Lv.
Harmonic Link (Passive)
[Team] Team deals 3.0% bonus Physical DMG and an additional 2.0% bonus Physical DMG if all 3 members are the same type.
Unlocked by default.
Rapid Harmonics (Passive)
[Team] With at least 1 Fast ATK Valkyrie, team deals 4.0% bonus Physical DMG and the last hit of ELF's Ultimate become Heavy ATK with strong trauma charge.
Unlocks at Star Lv.
Super Overdrive (Passive)
[Team] With at least 1 Burst Valkyrie, team deals 4.0% bonus Physical DMG and every hit of ELF's Ultimate deals 50.0% ATK of bonus Physical DMG.
Unlocks at Star Lv.
Hard Trauma (Team)
When ELF skill is cast again during burst mode or when burst mode ends, ELF leaps up to deal 1,800.0%x2 ATK of Physical DMG and ELF skill enters cooldown.
Unlocked by default.
Burst Charge (Passive)
When the last hit of Ultimate crits, ELF restores 1.5 SP per second for 5s.
Unlocks at Star Lv.
Particle Stream (Passive)
The last sequence of Ultimate makes enemies take 6.0% bonus Physical DMG for 10s.
ELF deals 6.0% bonus Total DMG for 10s after landing a hit. 3 stacks max. CD: 1s.
Unlocks at Star Lv.
2nd Skill Row
Power: ULTRA (Passive)
ELF enters burst mode and launches fast attacks in midair for 10s. Each sequence deals 100.0% ATK of Physical DMG. ELF's Crit Rate increases by 12.0% every second (5 stacks max) until burst mode ends. ELF skill button is lit up at max stacks.
CD: 35s; SP cost: 75
Unlocked by default.
Super RAD (Passive)
The 1st attack in burst mode inflicts 6 Bleed Trauma on enemies. Meanwhile, enemies hit take 600% ATK of Physical DMG in 10.0s, and ELF deals 12.0% bonus Total DMG to bleeding enemies for 10.0s.
Unlocks at Star Lv.
Fine Tuning (Passive)
ELF's initial SP increases by 50.
Unlocks at Star Lv.
Super Critical (Passive)
ELF's Ultimate deals 20.0% bonus Total DMG.
Unlocks at Star Lv.
3rd Skill Row
Harmonic Link (Passive)
[Team] Team deals 3.0% bonus Physical DMG and an additional 2.0% bonus Physical DMG if all 3 members are the same type.
Unlocked by default.
Rapid Harmonics (Passive)
[Team] With at least 1 Fast ATK Valkyrie, team deals 4.0% bonus Physical DMG and the last hit of ELF's Ultimate become Heavy ATK with strong trauma charge.
Unlocks at Star Lv.
Super Overdrive (Passive)
[Team] With at least 1 Burst Valkyrie, team deals 4.0% bonus Physical DMG and every hit of ELF's Ultimate deals 50.0% ATK of bonus Physical DMG.
Unlocks at Star Lv.
4th Skill Row
Hard Trauma (Team)
When ELF skill is cast again during burst mode or when burst mode ends, ELF leaps up to deal 1,800.0%x2 ATK of Physical DMG and ELF skill enters cooldown.
Unlocked by default.
Burst Charge (Passive)
When the last hit of Ultimate crits, ELF restores 1.5 SP per second for 5s.
Unlocks at Star Lv.
Particle Stream (Passive)
The last sequence of Ultimate makes enemies take 6.0% bonus Physical DMG for 10s.
Unlocks at Star Lv.
※Any numbers shown are for MAX level skills.
Astral Ring Skills[]
Power: ULTRA (Assist)
Unleashes Synergy Attack. AstralOp leaps up to deal 2 x 1,800.0% ATK of Physical DMG. AstralOp's Crit Rate increases by 60%.
Unlocked by default.
Super RAD (Passive)
AstralOp's attacks inflict 6 Bleed Trauma on enemies. Meanwhile, those enemies take an additional 600.0% ATK of Physical DMG in total over 10s. AstralOp also deals 12.0% more Total DMG to bleeding enemies.
Unlocked by default.
Fine Tuning (Passive)
AstralOp deals 25.0% more Total DMG.
Unlocks at Star Lv.
Super Critical (Passive)
AstralOp deals 25.0% more Total DMG.
Unlocks at Star Lv.
EM Haymaker (Recharge)
In Astral Ring Charging state, landing an attack sends all team members into Intensity Recovery state for 1s, which restores 1Astral Ring Intensity per 0.5s. Start a battle with 35 more Astral Ring Intensity, which applies once every 10 min in Part 2's Open World and shares a CD with other AstralOps.
Unlocked by default.
Disruptive Punch (Passive)
During Stellar Outburst, enemies take 5.0% more Physical DMG.
Unlocks at Star Lv.
Harmonic Link (Passive)
[Team-triggered] All team members deal 3.0% more Physical DMG. If all three of them are of the same element, they further deal 2.0% more Physical DMG.
Unlocked by default.
Rapid Harmonics (Passive)
[Team-triggered] With any Fast-attacking character on the team, all team members deal 4.0% more Physical DMG, and the last hit of AstralOp's Synergy Attack becomes a Heavy ATK with high trauma charge.
Unlocks at Star Lv.
Moon Touch (Passive)
[Team-triggered] With any Burst character on the team, all team members deal 4.0% more Physical DMG.
Unlocks at Star Lv.
1st Skill Row
Power: ULTRA (Assist)
Unleashes Synergy Attack. AstralOp leaps up to deal 2 x 1,800.0% ATK of Physical DMG. AstralOp's Crit Rate increases by 60%.
Unlocked by default.
Super RAD (Passive)
AstralOp's attacks inflict 6 Bleed Trauma on enemies. Meanwhile, those enemies take an additional 600.0% ATK of Physical DMG in total over 10s. AstralOp also deals 12.0% more Total DMG to bleeding enemies.
Unlocked by default.
Fine Tuning (Passive)
AstralOp deals 25.0% more Total DMG.
Unlocks at Star Lv.
Super Critical (Passive)
AstralOp deals 25.0% more Total DMG.
Unlocks at Star Lv.
2nd Skill Row
EM Haymaker (Recharge)
In Astral Ring Charging state, landing an attack sends all team members into Intensity Recovery state for 1s, which restores 1Astral Ring Intensity per 0.5s. Start a battle with 35 more Astral Ring Intensity, which applies once every 10 min in Part 2's Open World and shares a CD with other AstralOps.
Unlocked by default.
Disruptive Punch (Passive)
During Stellar Outburst, enemies take 5.0% more Physical DMG.
Unlocks at Star Lv.
3rd Skill Row
Harmonic Link (Passive)
[Team-triggered] All team members deal 3.0% more Physical DMG. If all three of them are of the same element, they further deal 2.0% more Physical DMG.
Unlocked by default.
Rapid Harmonics (Passive)
[Team-triggered] With any Fast-attacking character on the team, all team members deal 4.0% more Physical DMG, and the last hit of AstralOp's Synergy Attack becomes a Heavy ATK with high trauma charge.
Unlocks at Star Lv.
Moon Touch (Passive)
[Team-triggered] With any Burst character on the team, all team members deal 4.0% more Physical DMG.
[Official English] Item No.0 of the Dark Science Index, a masterpiece from a master scientist, the key to unlock the forbidden... This is me, Tesla ZERO. Of course, you can still call me "T" like you did in the future. But seriously, your sloppiness hasn't changed a bit. Skipper, so who do I punch next?
[Official English] For the millionth time, these are not stupid HOMU ears! They're antennas! And get your hands off them! Hey, skipper, this is the final warning! Don't get any clo... Hmm... it actually felt good... I'll let you off this time. This... this time only! Remember your place... and stop testing my patience!
[Official English] Back on Hyperion, everything feels so strange. I know the ship inside out: every facility, every room, and everyone... but they have yet to become how I remembered them to be. Fortune teller, skipper, and everyone else... Well, guess it's not too bad after all.