Twilight Paladin is Violet Executer's Core Augment, boasting swift combos and powerful charge attacks. Landing Basic ATKs increase her Fervor, and when full, using a Charged ATK will allow Twilight Paladin to enter Fervent state, greatly empowering her attacks. While in Fervent state, using a Charged ATK with Combo Count above 100 will unleash a very powerful attack!
Leader Bonus: Execution Time: During Burst/Ultimate, gain 12% Physical DMG. A team with 3 battlesuits of different types gains 8% Total DMG Multiplier.
Burst / Ultimate gives a 20% Physical DMG buff. A team with 3 battlesuits of different types gains 12% Total DMG Multiplier.
At max Fervor, tap and hold [ATK] to leech blood and enter Fervent state. Activation: Dashes towards enemies, deals 4x160% ATK of Physical DMG, and knocks enemies airborne. Fervent buffs: Ignore Interrupt and 40% Total DMG Reduction. 1st Sequence: 4x50% ATK of Physical DMG. 2nd Sequence: 4x50% ATK of Physical DMG. 3rd Sequence: 4x(45%+30%) ATK of Physical DMG. 4th Sequence: 180%+Hit count (Max: 12) x 60% ATK of Physical DMG. 5th Sequence: 4x70%+150%+3x100%+190% ATK of Physical DMG, inflicts 5s Bleeding that deals 50 Physical DMG per 0.5s. Fervent Charged ATK: Dashes to enemies and deals 4x120% ATK of Physical DMG.
At 100+ Combo Hits, Charged ATK turns into an enhanced Tri-Strike that deals 120%+60%+480% ATK of Physical DMG and knocks down targets. The last sequence gains 100% Total DMG Multiplier and deals Hit Count (max: 200) x 4% ATK of Physical DMG and resets Hit Count to 0.
Upon scoring a Crit with Basic ATKs/Fervent ATKs sequences, gains 0.2 SP and 15 Fervor. CD: 0.1s.
Passive bonuses apply automatically. Fervor: Starts at 0 and maxes at 500. At max Fervor, tap and hold [ATK] to turn Fervent. Fervent state Fervor consumption:
0-6s: 5 per 0.1s
6-12s: 7.5 per 0.1s
12+s: 10 per 0.1s.
Fervent ends once Fervor is depleted.
World's #1 Cutie
Gain 36.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World.
Fervent state: Gains 1% faster Attack Speed with each Attack Speed with each attack (Max at 60% bonus). Effect disappears when Fervent state ends.
Each repeated hit against the same target gains 2% Crit DMG (max: 80%). Effect resets if not attacking for 10s or switching targets.
The execution starts now!
Fangs of Dusk knock enemies in the AOE airborne, dealing 4x80% ATK of AOE Physical DMG. Then split 4 Fangs of Dusk into a shower of microblades that deal 10x120% ATK of Physical DMG. Ends by summoning a giant Cross that smashes enemies and deals 600% ATK of Physical DMG.
When Ultimate ends, Theresa gains 15% Crit Rate for 15s.
CD: 15s. SP cost: 100.
When Ultimate ends, gains max Fervor, resets Fervor consumption rate, and enters Fervent state.
When Ultimate ends, generates a 15s Blood Tide. The caster gains 40.0% more Physical DMG in the Blood Tide AOE.
Last strike of the Ultimate deals 200% more DMG against shields.
Saint of Edda
Quick side-step evasion. Can be triggered twice in a row.
Ultimate Evasion triggers Fang Execution that gives 40% faster Movement Speed for 3s. Fang Execution: Triggers 3s Time Fracture, gives 100 Fervor, and launches spinning Fangs of Dusk at targets that deal 19x8% ATK of Physical DMG in normal mode (Fervent state: 19x16% ATK of Physical DMG). Hits bleed targets, dealing 50 Physical DMG per 0.5s for 5s.
Fang Execution CD: 15s.
Upon evasion, deal 82.0% Physical DMG to surrounding enemies.
Rapid CD (VE)
CD of Ultimate skill is 4.00s shorter.
Fangs of Dusk
Basic ATK: Mid-range 4-sequence flying blades attack. 1st Sequence: 3x40% ATK of Physical DMG. 2nd Sequence: 3x45% ATK of Physical DMG. 3rd Sequence: 6x30% ATK of Physical DMG. 4th Sequence: 11x45% ATK of small AOE Physical DMG.
Each hit on enemies gives 7 Fervor.
The 4th Sequence inflicts 5s Bleeding that deals 50 Physical DMG per 0.5s.
QTE: Wolf's Hour
QTE: Triggered by Shieldbreak or Impair. Unleashes a Sword Ki slash that deals 600% + Hit Count (max: 12)x50% ATK of Physical DMG and gives 150 Fervor.
Basic ATKs / 4-sequence Burst ATKs / 5-sequence Fervent ATKs gain 50.0% Physical DMG against unshielded enemies, and gain 50.0% Crit DMG against shielded enemies.
This page was last edited on 18 February 2020, at 06:01.
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