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{{Battlesuit Skills |
{{Battlesuit Skills |
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|leader = Rosette Runners |
|leader = Rosette Runners |
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⚫ | |||
− | |leaderEffect = '''Leader Bonus:'''<br> |
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⚫ | |||
|leaderMiddle = Rosette Runners |
|leaderMiddle = Rosette Runners |
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|leaderMiddleEffect = Whole team gains <span class="inc">16.0%</span> faster attack speed. PSY-type character: Ultimate skills gain <span class="inc">21.0%</span> Total DMG Multiplier. |
|leaderMiddleEffect = Whole team gains <span class="inc">16.0%</span> faster attack speed. PSY-type character: Ultimate skills gain <span class="inc">21.0%</span> Total DMG Multiplier. |
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|leaderMiddleUnlock = S |
|leaderMiddleUnlock = S |
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+ | |leaderMiddleImage = Damage 2 |
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|special = Charge: Rosy Funeral |
|special = Charge: Rosy Funeral |
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|specialEffect = '''Throw a Spirit Scythe to deal ranged DMG by charging during any sequence of the Basic ATK.'''<br> |
|specialEffect = '''Throw a Spirit Scythe to deal ranged DMG by charging during any sequence of the Basic ATK.'''<br> |
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|specialTop = Edelweiss |
|specialTop = Edelweiss |
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|specialTopEffect = Enemy kill within 1s of throwing the spinning scythe additionally heals the character for 10% + <span class="inc">500</span> additional HP. |
|specialTopEffect = Enemy kill within 1s of throwing the spinning scythe additionally heals the character for 10% + <span class="inc">500</span> additional HP. |
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+ | |specialTopImage = Survival 2 |
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|specialMiddle = QTE: Mark the Weeds |
|specialMiddle = QTE: Mark the Weeds |
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|specialMiddleEffect = QTE: Triggered when an enemy is Impaired, dealing 100% + 3x<span class="inc">200.0%</span> ATK of Physical DMG. The last 3 strikes of the attack can directly add 2 Laceration stacks to the enemy. |
|specialMiddleEffect = QTE: Triggered when an enemy is Impaired, dealing 100% + 3x<span class="inc">200.0%</span> ATK of Physical DMG. The last 3 strikes of the attack can directly add 2 Laceration stacks to the enemy. |
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+ | |specialMiddleImage = Switch 3 |
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|specialBottom = Hardy Lilac |
|specialBottom = Hardy Lilac |
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|specialBottomEffect = Rosy State: Character gains <span class="inc">50.0%</span> Total DMG Reduction and takes <span class="inc">50.0%</span> less Indirect DMG. |
|specialBottomEffect = Rosy State: Character gains <span class="inc">50.0%</span> Total DMG Reduction and takes <span class="inc">50.0%</span> less Indirect DMG. |
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|specialBottomUnlock = SS |
|specialBottomUnlock = SS |
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+ | |specialBottomImage = Survival 3 |
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|passive = Passive Skill |
|passive = Passive Skill |
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|passiveEffect = '''Character automatically gain passive bonuses.'''<br> |
|passiveEffect = '''Character automatically gain passive bonuses.'''<br> |
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|passiveTopEffect = Auto-triggers before character dies, granting invincibility and recovering <span class="inc">5.0%</span> HP every 0.5s for 3s. Activates 1 time per battle only. |
|passiveTopEffect = Auto-triggers before character dies, granting invincibility and recovering <span class="inc">5.0%</span> HP every 0.5s for 3s. Activates 1 time per battle only. |
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|passiveTopUnlock = SS |
|passiveTopUnlock = SS |
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+ | |passiveTopImage = Survival 3 |
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|passiveMiddle = Jagged Splinters |
|passiveMiddle = Jagged Splinters |
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|passiveMiddleEffect = Thorny Scythe and the last strike of Ultimate Skill gain <span class="inc">35.0%</span> or <span class="inc">50.0%</span> Total DMG Multiplier against enemies with 1 or 2 laceration stacks respectively. |
|passiveMiddleEffect = Thorny Scythe and the last strike of Ultimate Skill gain <span class="inc">35.0%</span> or <span class="inc">50.0%</span> Total DMG Multiplier against enemies with 1 or 2 laceration stacks respectively. |
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|passiveMiddleUnlock = S |
|passiveMiddleUnlock = S |
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+ | |passiveMiddleImage = Damage 2 |
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|passiveBottom = Relentless Skullcap |
|passiveBottom = Relentless Skullcap |
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− | |passiveBottomEffect = When Combo Hit Count exceeds 40 or 80, gain <span class="inc">20.0%</span> or <span class="inc">40.0%</span> Physical DMG respectively. |
+ | |passiveBottomEffect = When Combo Hit Count exceeds 40 or 80, gain <span class="inc">20.0%</span> or <span class="inc">40.0%</span> Physical DMG respectively. |
+ | |passiveBottomImage = Damage 2 |
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|ultimate = Reaper of Weeds |
|ultimate = Reaper of Weeds |
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|ultimateEffect = Attack the enemy with a 7-sequence Flash Attack that deals a total of 16x50% ATK AOE Physical DMG. Enemies hit suffer a short Time Slow. Then throw a spinning scythe to create a cyclone that deals 10x40% ATK of Physical DMG and adds 2 Laceration stacks to the enemy. Once the cyclone ends, the character then swings her scythe over a large AOE to deal 800% of ATK of Physical DMG.<br> |
|ultimateEffect = Attack the enemy with a 7-sequence Flash Attack that deals a total of 16x50% ATK AOE Physical DMG. Enemies hit suffer a short Time Slow. Then throw a spinning scythe to create a cyclone that deals 10x40% ATK of Physical DMG and adds 2 Laceration stacks to the enemy. Once the cyclone ends, the character then swings her scythe over a large AOE to deal 800% of ATK of Physical DMG.<br> |
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|ultTopEffect = If every blink attack at the beginning of Ultimate hits an enemy, the character is healed for <span class="inc">60</span> HP. |
|ultTopEffect = If every blink attack at the beginning of Ultimate hits an enemy, the character is healed for <span class="inc">60</span> HP. |
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|ultTopUnlock = S |
|ultTopUnlock = S |
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+ | |ultTopImage = Survival 1 |
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|ultMiddle = Vile Mustard |
|ultMiddle = Vile Mustard |
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|ultMiddleEffect = Ultimate skill gains <span class="inc">30.0%</span> Total DMG Multiplier against bleeding or impaired enemies. |
|ultMiddleEffect = Ultimate skill gains <span class="inc">30.0%</span> Total DMG Multiplier against bleeding or impaired enemies. |
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|ultMiddleUnlock = SSS |
|ultMiddleUnlock = SSS |
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+ | |ultMiddleImage = Damage 3 |
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|ultBottom = Double Swirls |
|ultBottom = Double Swirls |
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|ultBottomEffect = Every strike of the Ultimate cyclone gains <span class="inc">50.0%</span> ATK of Physical DMG. The last strike deals an additional <span class="inc">300.0%</span> ATK of Physical DMG. |
|ultBottomEffect = Every strike of the Ultimate cyclone gains <span class="inc">50.0%</span> ATK of Physical DMG. The last strike deals an additional <span class="inc">300.0%</span> ATK of Physical DMG. |
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+ | |ultBottomImage = Damage 2 |
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|evasion = Iris Blink |
|evasion = Iris Blink |
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|evasionEffect = '''Quickly evades enemy attacks. Can be performed twice in a row.'''<br> |
|evasionEffect = '''Quickly evades enemy attacks. Can be performed twice in a row.'''<br> |
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|evasionTopEffect = Shortens the CD of Iris Blink by <span class="inc">4.0</span>s and extends the duration of Time Fracture by <span class="inc">1.5</span>s. |
|evasionTopEffect = Shortens the CD of Iris Blink by <span class="inc">4.0</span>s and extends the duration of Time Fracture by <span class="inc">1.5</span>s. |
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|evasionTopUnlock = SS |
|evasionTopUnlock = SS |
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+ | |evasionTopImage = Enhance 3 |
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|evasionMiddle = Rush Renewal |
|evasionMiddle = Rush Renewal |
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|evasionMiddleEffect = Iris Blink now regains <span class="inc">300.0</span> Umbra. |
|evasionMiddleEffect = Iris Blink now regains <span class="inc">300.0</span> Umbra. |
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|evasionMiddleUnlock = S |
|evasionMiddleUnlock = S |
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+ | |evasionMiddleImage = Enhance 2 |
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|basic = Thorns |
|basic = Thorns |
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|basicEffect = '''5-sequence scythe sweeps.'''<br> |
|basicEffect = '''5-sequence scythe sweeps.'''<br> |
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|basicTopEffect = Character gains <span class="inc">20.0%</span>, <span class="inc">40.0%</span> Total DMG Multiplier against enemies with 1 or 2 Laceration stacks. |
|basicTopEffect = Character gains <span class="inc">20.0%</span>, <span class="inc">40.0%</span> Total DMG Multiplier against enemies with 1 or 2 Laceration stacks. |
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|basicTopUnlock = S |
|basicTopUnlock = S |
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+ | |basicTopImage = Damage 2 |
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|basicMiddle = Queen of Mauve |
|basicMiddle = Queen of Mauve |
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|basicMiddleEffect = If the Shuttle ATK (the 4th Sequence of the Basic ATK) hits an enemy, the Valkyrie additionally recovers <span class="inc">6.0</span> SP. |
|basicMiddleEffect = If the Shuttle ATK (the 4th Sequence of the Basic ATK) hits an enemy, the Valkyrie additionally recovers <span class="inc">6.0</span> SP. |
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+ | |basicMiddleImage = Enhance 1 |
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}} |
}} |
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+ | |||
==Guides== |
==Guides== |
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===BBS Equipment Builds=== |
===BBS Equipment Builds=== |
Revision as of 19:52, 30 April 2022
Rita Rossweisse battlesuit added in Version 2.8.
Melee AOE DPS.
Charged ATK costs HP but deals massive DMG.
Ultimate: High AOE Physical DMG and causes knockback.
Umbral Rose (Chinese: 黯蔷薇) is a playable battlesuit in Honkai Impact 3rd.
Skills
Leader Bonus: Whole Team gains 16.0% faster attack speed. PSY-type character: Ultimate skills gain 21.0% Total DMG Multiplier.
Character automatically gain passive bonuses.
Umbra: Start battle with 800 Umbra and recovers 50 Umbra per second up to a max of 800.
Umbra recovery. Last strike of the 2nd Basic ATK sequence: 80.
Last strike of the 5th Basic ATK sequence: 120.
Last strike of the Ultimate: 160.
Quickly evades enemy attacks. Can be performed twice in a row.
Recovers 50 Umbra upon performing an Ultimate Evasion and gains 40% Move Speed for 3s.
Iris Blink: Ultimate Evasions trigger a Time Fracture that slows all enemies for 2s. Tap [ATK] button to immediately perform a Shuttle ATK (the 4th Sequence of the Basic ATK) and recover up to 150 Umbra; CD: 15s
5-sequence scythe sweeps.
1st Sequence: 80% ATK of Physical DMG.
2nd Sequence: 50% + (4x18%) + 120% ATK of Physical DMG.
3rd Sequence: 50% + 60% ATK of Physical DMG.
4th Sequence: (3x40%) + (5x30%) ATK of Physical DMG.
5th Sequence: 150% + 200% ATK of Physical DMG.
The last hit of the 2nd and 5th Sequences adds a Laceration status to the enemy for 5s. Laceration can stack up to 2 times.; gaining additional stacks resets the duration. Attacks against an enemy with 1/2 Laceration stack(s) deal 10%/20% more Total DMG.
Attack the enemy with a 7-sequence Flash Attack that deals a total of 16x50% ATK AOE Physical DMG. Enemies hit suffer a short Time Slow. Then throw a spinning scythe to create a cyclone that deals 10x40% ATK of Physical DMG and adds 2 Laceration stacks to the enemy. Once the cyclone ends, the character then swings her scythe over a large AOE to deal 800% of ATK of Physical DMG.
CD: 20s SP cost: 100
Throw a Spirit Scythe to deal ranged DMG by charging during any sequence of the Basic ATK.
At full Umbra, tap and hold the [ATK] button during any attack to throw a spinning Thorny Scythe that deals up to 8x100% ATK of Physical DMG while consuming all Umbra 15% of the character's Max HP (Thorny Scythe HP loss will not lead to death, but will trigger Rosemary). The character then enters a Rosy State for 6s, during each hit of Basic ATK or Ultimate heal her for 0.5% HP. Rosy State ends after the character receives healing from 40 hits.
Switch: Performs an empowered form of the 3rd Sequence that deals 120%+180% ATK of Physical DMG.
Leader Bonus: Whole Team gains 16.0% faster attack speed. PSY-type character: Ultimate skills gain 21.0% Total DMG Multiplier.
Character automatically gain passive bonuses.
Umbra: Start battle with 800 Umbra and recovers 50 Umbra per second up to a max of 800.
Umbra recovery. Last strike of the 2nd Basic ATK sequence: 80.
Last strike of the 5th Basic ATK sequence: 120.
Last strike of the Ultimate: 160.
Quickly evades enemy attacks. Can be performed twice in a row.
Recovers 50 Umbra upon performing an Ultimate Evasion and gains 40% Move Speed for 3s.
Iris Blink: Ultimate Evasions trigger a Time Fracture that slows all enemies for 2s. Tap [ATK] button to immediately perform a Shuttle ATK (the 4th Sequence of the Basic ATK) and recover up to 150 Umbra; CD: 15s
5-sequence scythe sweeps.
1st Sequence: 80% ATK of Physical DMG.
2nd Sequence: 50% + (4x18%) + 120% ATK of Physical DMG.
3rd Sequence: 50% + 60% ATK of Physical DMG.
4th Sequence: (3x40%) + (5x30%) ATK of Physical DMG.
5th Sequence: 150% + 200% ATK of Physical DMG.
The last hit of the 2nd and 5th Sequences adds a Laceration status to the enemy for 5s. Laceration can stack up to 2 times.; gaining additional stacks resets the duration. Attacks against an enemy with 1/2 Laceration stack(s) deal 10%/20% more Total DMG.
Attack the enemy with a 7-sequence Flash Attack that deals a total of 16x50% ATK AOE Physical DMG. Enemies hit suffer a short Time Slow. Then throw a spinning scythe to create a cyclone that deals 10x40% ATK of Physical DMG and adds 2 Laceration stacks to the enemy. Once the cyclone ends, the character then swings her scythe over a large AOE to deal 800% of ATK of Physical DMG.
CD: 20s SP cost: 100
Throw a Spirit Scythe to deal ranged DMG by charging during any sequence of the Basic ATK.
At full Umbra, tap and hold the [ATK] button during any attack to throw a spinning Thorny Scythe that deals up to 8x100% ATK of Physical DMG while consuming all Umbra 15% of the character's Max HP (Thorny Scythe HP loss will not lead to death, but will trigger Rosemary). The character then enters a Rosy State for 6s, during each hit of Basic ATK or Ultimate heal her for 0.5% HP. Rosy State ends after the character receives healing from 40 hits.
Switch: Performs an empowered form of the 3rd Sequence that deals 120%+180% ATK of Physical DMG.
※Any numbers shown are for MAX level skills.
Guides
BBS Equipment Builds
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
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Offensive Ability | 90% |
Functionality | 0% |
Compatibility | 90% |
Universal Equipment | |
Offensive Ability | 70% |
Functionality | 0% |
Compatibility | 80% |
Transitional Equipment | |
Offensive Ability | 40% |
Functionality | 0% |
Compatibility | 90% |