Rita Rossweisse battlesuit added in Version 1.8.
Melee AOE DPS.
Charged ATK costs HP but deals massive DMG.
Ultimate: High AOE Physical DMG and causes knockback.
[[Category:Rita Rossweisse Battlesuits|]]
Umbral Rose is a playable battlesuit in Honkai Impact 3rd.
Skills
Leader Bonus: Leader Bonus:
Rosette Runners: Whole Team gains 16.0% faster attack speed. PSY-type character: Ultimate skills gain 21.0% Total DMG Multiplier.
Character automatically gain passive bonuses.
Umbra: Start battle with 800 Umbra and recovers 50 Umbra per second up to a max of 800.
Umbra recovery. Last strike of the 2nd Basic ATK sequence: 80.
Last strike of the 5th Basic ATK sequence: 120.
Last strike of the Ultimate: 160.
Quickly evades enemy attacks. Can be performed twice in a row.
Recovers 50 Umbra upon performing an Ultimate Evasion and gains 40% Move Speed for 3s.
Iris Blink: Ultimate Evasions trigger a Time Fracture that slows all enemies for 2s. Tap [ATK] button to immediately perform a Shuttle ATK (the 4th Sequence of the Basic ATK) and recover up to 150 Umbra; CD: 15s
5-sequence scythe sweeps.
1st Sequence: 80% ATK of Physical DMG.
2nd Sequence: 50% + (4x18%) + 120% ATK of Physical DMG.
3rd Sequence: 50% + 60% ATK of Physical DMG.
4th Sequence: (3x40%) + (5x30%) ATK of Physical DMG.
5th Sequence: 150% + 200% ATK of Physical DMG.
The last hit of the 2nd and 5th Sequences adds a Laceration status to the enemy for 5s. Laceration can stack up to 2 times.; gaining additional stacks resets the duration. Attacks against an enemy with 1/2 Laceration stack(s) deal 10%/20% more Total DMG.
Attack the enemy with a 7-sequence Flash Attack that deals a total of 16x50% ATK AOE Physical DMG. Enemies hit suffer a short Time Slow. Then throw a spinning scythe to create a cyclone that deals 10x40% ATK of Physical DMG and adds 2 Laceration stacks to the enemy. Once the cyclone ends, the character then swings her scythe over a large AOE to deal 800% of ATK of Physical DMG.
CD: 20s SP cost: 100
Throw a Spirit Scythe to deal ranged DMG by charging during any sequence of the Basic ATK.
At full Umbra, tap and hold the [ATK] button during any attack to throw a spinning Thorny Scythe that deals up to 8x100% ATK of Physical DMG while consuming all Umbra 15% of the character's Max HP (Thorny Scythe HP loss will not lead to death, but will trigger Rosemary). The character then enters a Rosy State for 6s, during each hit of Basic ATK or Ultimate heal her for 0.5% HP. Rosy State ends after the character receives healing from 40 hits.
Switch: Performs an empowered form of the 3rd Sequence that deals 120%+180% ATK of Physical DMG.
Leader Bonus: Leader Bonus:
Rosette Runners: Whole Team gains 16.0% faster attack speed. PSY-type character: Ultimate skills gain 21.0% Total DMG Multiplier.
Character automatically gain passive bonuses.
Umbra: Start battle with 800 Umbra and recovers 50 Umbra per second up to a max of 800.
Umbra recovery. Last strike of the 2nd Basic ATK sequence: 80.
Last strike of the 5th Basic ATK sequence: 120.
Last strike of the Ultimate: 160.
Quickly evades enemy attacks. Can be performed twice in a row.
Recovers 50 Umbra upon performing an Ultimate Evasion and gains 40% Move Speed for 3s.
Iris Blink: Ultimate Evasions trigger a Time Fracture that slows all enemies for 2s. Tap [ATK] button to immediately perform a Shuttle ATK (the 4th Sequence of the Basic ATK) and recover up to 150 Umbra; CD: 15s
5-sequence scythe sweeps.
1st Sequence: 80% ATK of Physical DMG.
2nd Sequence: 50% + (4x18%) + 120% ATK of Physical DMG.
3rd Sequence: 50% + 60% ATK of Physical DMG.
4th Sequence: (3x40%) + (5x30%) ATK of Physical DMG.
5th Sequence: 150% + 200% ATK of Physical DMG.
The last hit of the 2nd and 5th Sequences adds a Laceration status to the enemy for 5s. Laceration can stack up to 2 times.; gaining additional stacks resets the duration. Attacks against an enemy with 1/2 Laceration stack(s) deal 10%/20% more Total DMG.
Attack the enemy with a 7-sequence Flash Attack that deals a total of 16x50% ATK AOE Physical DMG. Enemies hit suffer a short Time Slow. Then throw a spinning scythe to create a cyclone that deals 10x40% ATK of Physical DMG and adds 2 Laceration stacks to the enemy. Once the cyclone ends, the character then swings her scythe over a large AOE to deal 800% of ATK of Physical DMG.
CD: 20s SP cost: 100
Throw a Spirit Scythe to deal ranged DMG by charging during any sequence of the Basic ATK.
At full Umbra, tap and hold the [ATK] button during any attack to throw a spinning Thorny Scythe that deals up to 8x100% ATK of Physical DMG while consuming all Umbra 15% of the character's Max HP (Thorny Scythe HP loss will not lead to death, but will trigger Rosemary). The character then enters a Rosy State for 6s, during each hit of Basic ATK or Ultimate heal her for 0.5% HP. Rosy State ends after the character receives healing from 40 hits.
Switch: Performs an empowered form of the 3rd Sequence that deals 120%+180% ATK of Physical DMG.
※Any numbers shown are for MAX level skills.
Recommendations
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