Leader Bonus: Triumph: All characters in the team gain 15% Physical DMG at above 80% HP. BIO-type characters gain 25% DEF.
All characters in the team gain 30% Physical DMG at above 80% HP. BIO-type characters gain 40% DEF.
Unleash a Windmill Cleave attack when sprinting.
Tap the [ATK] button while sprinting to unleash a jumping cleave, dealing 450% ATK of Physical DMG.
Switch entry unleashes a horizontal slash, dealing X% ATK of Physical DMG.
QTE: Mittelhau - Zorn
Triggers QTE when enemy is frozen, unleashing a powerful horizontal slash that deals X% ATK of Physical DMG.
Passive bonuses apply automatically.
Increases Crit DMG done to frozen and stunned enemies by X%.
Upon exiting, team gains Ignore Interrupt and X% DEF for Xs.
Creates a sword rain enchant. Time Field: Lasts for 8s. Inflicts Time Slow to affected enemies. Field Shatter: Explosion deals 800% ATK of Physical DMG.
SP Cost: 125
Increases Physical DMG against enemies within the Enchant by X%.
For every enemy inside the Enchant, heal the team by X HP every 0.5s. Max stacks: X.
Field Shatter deals additional X% ATK of Physical DMG.
Sideway dodge to evade enemy attacks. Can be triggered 2 times in a row. Energy Charge: Directly unleash 1st Charged Attack after Ultimate Evasion. Wave Blast: Releases a shock wave at original position after Ultimate Evasion, stunning all enemies within the AOE. Lasts for 2s. CD: 20s.
Shortens CD of Wave Blast by Xs.
Extends duration of Wave Blast by X sec.
When triggering Wave Blast, increases Ignore Interruption and gains X% Total DMG Reduction to self for Xs.
Charge: Heavy Sword (VT)
Basic ATK: 3-sequence Zweihander Fechten. Each sequence can be charged for enhanced power. 1st Sequence: 150% ATK of Physical DMG. 2nd Sequence: 180% ATK of Physical DMG. 3rd Sequence: 250% ATK of Physical DMG. 1st Charged Strike: 200%+300% ATK of Physical DMG. 2nd Charged Strike: 250%+400% ATK of Physical DMG. 3rd Charged Strike: 320%+440% ATK of Physical DMG.
Charged ATKs gain 21.0% Crit Rate. Deals additional 35.0% Physical DMG to unshielded enemies.
During Charged ATKs, gain Ignore Interrupt and take X% less Physical DMG.
Valkyrie Triumph is Himeko's special Schicksal Far East Branch Valkyrie uniform. The instructor's uniform of St. Freya High features important differences in the details.
It is based on Himeko's battlesuit from her younger days. Her uniform was also designed to be lightweight and offer a better fit. The cape, however, was a feature that went against these aims. Since the uniform will be worn for formal situations, some combat features had to be sacrificed for aesthetics.
When Valkyries of the Far East Branch complete the Battlesuit Customization Request Form, they often refer to their instructor's uniform. Although Himeko was pleased with hers, many students lacked the confidence to copy certain design features.