Honkai Impact 3 Wiki

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We're still in the process of making fundamental changes to the battlesuits' skills template. However, all skill text should be displayed normally now, with only the associated icons missing.

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Valkyrie Triumph
Valkyrie Triumph
latest?format=originalA Rank
BIO Biologic
Valkyrie Triumph
Profile
Murata Himeko battlesuit added in Version 1.8.
Melee DPS with heavy and light attacks.
Good enemy suppressor.
Ultimate: Massive burst DMG, crowd control, and healing.
Valkyrie Triumph (Chart).png
Burst
Survival
Support
Ease
Control
DMG
Core Strengths
Core Physical.png
Physical
Core Heal.png
Heal
Core Time Mastery.png
Time Mastery
Core Stun.png
Stun
Core Heavy ATK.png
Heavy ATK
Items needed to unlock the battlesuit: Valkyrie Triumph Fragment (Icon).png Valkyrie Triumph Fragment ×30
Items needed to evolve the battlesuit: Valkyrie Triumph Fragment (Icon).png Valkyrie Triumph Fragment ×350 (Total amount)
Rank-up cost breakdown:

Valkyrie Triumph (Chinese: 女武神 · 凯旋) is a playable battlesuit in Honkai Impact 3rd.

Skills[]

Triumph

Leader Bonus:
Triumph: All characters in the team gain 15% Physical DMG at above 80% HP. BIO-type characters gain 25% DEF.

Triumph latest?format=originalS Rank

All characters in the team gain 30% Physical DMG at above 80% HP. BIO-type characters gain 40% DEF.

Valkyrie Charge

Unleash a Windmill Cleave attack when sprinting.
Tap the [ATK] button while sprinting to unleash a jumping cleave, dealing 450% ATK of Physical DMG.

Switch: Mutilate

Switch entry unleashes a horizontal slash, dealing 480% ATK of Physical DMG.

QTE: Mittelhau - Zorn latest?format=originalS Rank

QTE: Triggers when an enemy is frozen, unleashing a powerful horizontal slash that deals 800% ATK of Physical DMG.

Passive

Passive bonuses apply automatically.

By Victory

Increases Crit DMG done to frozen and stunned enemies by 50.0%.

Iron Wall latest?format=originalSS Rank

Upon exiting, team gains Ignore Interrupt and 70.0% DEF for 4.0s.

Blade Field

Creates a sword rain enchant.
Time Field: Lasts for 8s. Inflicts Time Slow to affected enemies.
Field Shatter: Explosion deals 800% ATK of Physical DMG.
SP Cost: 125

Shattering Field

Increases Physical DMG against enemies within the Enchant by 50.0%.

Healing Field latest?format=originalS Rank

For every enemy inside the Enchant, heal the team by 30.2 HP every 0.5s. Max stacks: 5.

Imploding Field latest?format=originalSSS Rank

Field Shatter deals additional 500% ATK of Physical DMG.

Shock Wave

Sideway dodge to evade enemy attacks. Can be triggered 2 times in a row.
Energy Charge: Directly unleash 1st Charged Attack after Ultimate Evasion.
Wave Blast: Releases a shock wave at original position after Ultimate Evasion, stunning all enemies within the AOE. Lasts for 2s. CD: 20s.

Rapid CD

Shortens CD of Wave Blast by 6.0s.

Wave Enhance latest?format=originalS Rank

Extends duration of Wave Blast by 2.0s.

Wave Defense latest?format=originalSS Rank

When triggering Wave Blast, increases Ignore Interruption and gains 50.0% Total DMG Reduction to self for 6.0s.

Charge: Heavy Sword (VT)

Basic ATK: 3-sequence Zweihander Fechten. Each sequence can be charged for enhanced power.
1st Sequence: 150% ATK of Physical DMG.
2nd Sequence: 180% ATK of Physical DMG.
3rd Sequence: 250% ATK of Physical DMG.
1st Charged Strike: 200%+300% ATK of Physical DMG.
2nd Charged Strike: 250%+400% ATK of Physical DMG.
3rd Charged Strike: 320%+440% ATK of Physical DMG.

Critical Cleave

Charged ATKs gain 21.0% Crit Rate. Deals additional 35.0% Physical DMG to unshielded enemies.

Perseverance

During Charged ATKs, gain Ignore Interrupt and take 64.0% less Physical DMG.

Leader
Triumph

Leader Bonus:
Triumph: All characters in the team gain 15% Physical DMG at above 80% HP. BIO-type characters gain 25% DEF.

Triumph latest?format=originalS Rank

All characters in the team gain 30% Physical DMG at above 80% HP. BIO-type characters gain 40% DEF.

Special
Valkyrie Charge

Unleash a Windmill Cleave attack when sprinting.
Tap the [ATK] button while sprinting to unleash a jumping cleave, dealing 450% ATK of Physical DMG.

Switch: Mutilate

Switch entry unleashes a horizontal slash, dealing 480% ATK of Physical DMG.

QTE: Mittelhau - Zorn latest?format=originalS Rank

QTE: Triggers when an enemy is frozen, unleashing a powerful horizontal slash that deals 800% ATK of Physical DMG.

Passive
Passive

Passive bonuses apply automatically.

By Victory

Increases Crit DMG done to frozen and stunned enemies by 50.0%.

Iron Wall latest?format=originalSS Rank

Upon exiting, team gains Ignore Interrupt and 70.0% DEF for 4.0s.

Ultimate
Blade Field

Creates a sword rain enchant.
Time Field: Lasts for 8s. Inflicts Time Slow to affected enemies.
Field Shatter: Explosion deals 800% ATK of Physical DMG.
SP Cost: 125

Shattering Field

Increases Physical DMG against enemies within the Enchant by 50.0%.

Healing Field latest?format=originalS Rank

For every enemy inside the Enchant, heal the team by 30.2 HP every 0.5s. Max stacks: 5.

Imploding Field latest?format=originalSSS Rank

Field Shatter deals additional 500% ATK of Physical DMG.

Evasion
Shock Wave

Sideway dodge to evade enemy attacks. Can be triggered 2 times in a row.
Energy Charge: Directly unleash 1st Charged Attack after Ultimate Evasion.
Wave Blast: Releases a shock wave at original position after Ultimate Evasion, stunning all enemies within the AOE. Lasts for 2s. CD: 20s.

Rapid CD

Shortens CD of Wave Blast by 6.0s.

Wave Enhance latest?format=originalS Rank

Extends duration of Wave Blast by 2.0s.

Wave Defense latest?format=originalSS Rank

When triggering Wave Blast, increases Ignore Interruption and gains 50.0% Total DMG Reduction to self for 6.0s.

Basic
Charge: Heavy Sword (VT)

Basic ATK: 3-sequence Zweihander Fechten. Each sequence can be charged for enhanced power.
1st Sequence: 150% ATK of Physical DMG.
2nd Sequence: 180% ATK of Physical DMG.
3rd Sequence: 250% ATK of Physical DMG.
1st Charged Strike: 200%+300% ATK of Physical DMG.
2nd Charged Strike: 250%+400% ATK of Physical DMG.
3rd Charged Strike: 320%+440% ATK of Physical DMG.

Critical Cleave

Charged ATKs gain 21.0% Crit Rate. Deals additional 35.0% Physical DMG to unshielded enemies.

Perseverance

During Charged ATKs, gain Ignore Interrupt and take 64.0% less Physical DMG.

※Any numbers shown are for MAX level skills.

Guides[]

BBS Equipment Builds[]

What is BBS and what do the meters mean?

BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".

Tiers serve as means of separating all the different gear builds. Available tiers:

  • Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
  • Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
  • Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
  • Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.

Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:

  • Offensive Ability: How much does the build help the battlesuit deal more dmg?
  • Functionality: How functional the build is when put together?
  • Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment
Frame (Purple) (NoText).png
Blood Dance (5) (Icon).png
Frame (5 Stars) (NoText).png
Frame (Purple) (NoText).png
Turgenev (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Avogadro (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Turgenev (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
10%
Functionality
80%
Compatibility
50%
Universal Equipment
Frame (Purple) (NoText).png
Blood Dance (5) (Icon).png
Frame (5 Stars) (NoText).png
Frame (Purple) (NoText).png
Jin Shengtan (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Jin Shengtan (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Isaac Newton (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
10%
Functionality
70%
Compatibility
50%
Transitional Equipment
Frame (Purple) (NoText).png
Blood Dance (5) (Icon).png
Frame (5 Stars) (NoText).png
Frame (Purple) (NoText).png
Theresa - Gluttony (T) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Fu Hua Musician (M) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Fu Hua Musician (B) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
10%
Functionality
30%
Compatibility
50%
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