



Theresa Apocalypse battlesuit added in Version 2.2.1.
Flexible mid-ranged DPS.
Long range: AOE knock back.
Powerful passives. Synergizes with Bleeding debuff.



Violet Executer is a playable battlesuit in Honkai Impact 3rd.
Skills[]
Leader Bonus: Burst/Ultimate attacks deal 12% more Physical DMG. Teams formed by 3 battlesuits of at least two different types gains 8% Total DMG.


Team's Burst/Ultimate attacks deal 20% more Physical DMG. Teams formed by 3 battlesuits of at least two different types gains 12% Total DMG.
Charge during the 4-sequence attack to launch a multi-hit upward thrust attack.
Impaler: Charge by holding the [ATK] button during the 4-sequence Basic ATK. Reaches full charge in a short time, then release the [ATK] button to deal a 9-sequence attack that deals 100% ATK of Physical DMG per hit and knocks enemies airborne.
Each strike of Impaler has a 25.0% chance to bleed enemies, dealing 360 Physical DMG every 0.5s for 3s.
Switch: Unleashes a 9-sequence Impaler combo, each hit dealing 120% ATK of Physical DMG and knocking enemies airborne.
QTE: Triggered by Time Slow. Unleashes 2 crossed rows of 6-sequence impaling spears, each hit dealing 160% ATK of Physical DMG and knocking enemies airborne.
Passive bonuses apply automatically.
Gain 36.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World.
ATK against a bleeding target additionally deals 3x226% ATK of AOE Physical DMG. CD: 1.50s.


When cross is deployed, the entire team gains 60.0% Total DMG Reduction for 8.01s.
Execute Mode: Enters the Valkyrie state, transforming the 4-sequence Basic ATK into Burst ATKs with greater Interrupt ability.
Burst: Consumes 80 SP to enter an 8s burst mode with CC immunity.
1st Sequence: 2 x 75% ATK of Physical DMG.
2nd Sequence: 2 x 65% ATK of Physical DMG.
3rd Sequence: 2 x (50 + 70%) ATK of Physical DMG.
4th Sequence: 2 x (60% + 80% + 100%) ATK of Physical DMG.
Burst activation deals 300.0% ATK of Physical DMG against nearby enemies, knocks them airborne and bleeds them to deal 750 Physical DMG every 0.5s for 4s.
Each hit of the Ultimate has a 25.0% chance to bleed enemies, dealing 980 Physical DMG every 0.5s for 5s.


The 4th sequence of Burst ATK gains 50.0% Crit Rate.
Quick sideways dodge to evade enemy attack. Can be triggered 2 times in a row.
After Ultimate Evasion, gain 40% Move Speed for 3s.
Iron Maiden: Drops a giant halberd out of the air upon an Ultimate Evasion, dealing 200% ATK of Physical DMG to the attacker and surrounding enemies and knocking them down. CD: 15s.
Upon evasion, deal 82.0% Physical DMG to surrounding enemies.
CD of Ultimate Evasion skill is 4.00s shorter.
Giant halberd causes bleeding to enemies hit, dealing 750 Physical DMG every 0.5s for 4.50s.
Basic ATK: Mid-range 4-sequence attack with ethereal halberds.
1st Sequence: 3 x 30% ATK of Physical DMG.
2nd Sequence: 3 x 30% ATK of Physical DMG.
3rd Sequence: 4 x 45% ATK of Physical DMG.
4th Sequence: 6 x 45% ATK of Physical DMG against enemies within a mall AOE.
4th sequence of Basic/Ultimate ATKs has a 50.00% chance to stun the target for 2.00s when scoring a Crit hit.


Gains Ignore Interrupt during 4-sequence Basic/Ultimate ATK. When being attacked, there is a 35.0% chance to reduce 345 Total DMG taken and knock down nearby enemies to deal 250.0% ATK of Physical DMG.
Basic ATKs, 4-sequence Burst ATKs and 5-sequence Fervent ATKs gain 50.0% Physical DMG against unshielded enemies, and gain 50.0% Crit DMG against shielded enemies.
Leader Bonus: Burst/Ultimate attacks deal 12% more Physical DMG. Teams formed by 3 battlesuits of at least two different types gains 8% Total DMG.


Team's Burst/Ultimate attacks deal 20% more Physical DMG. Teams formed by 3 battlesuits of at least two different types gains 12% Total DMG.
Charge during the 4-sequence attack to launch a multi-hit upward thrust attack.
Impaler: Charge by holding the [ATK] button during the 4-sequence Basic ATK. Reaches full charge in a short time, then release the [ATK] button to deal a 9-sequence attack that deals 100% ATK of Physical DMG per hit and knocks enemies airborne.
Each strike of Impaler has a 25.0% chance to bleed enemies, dealing 360 Physical DMG every 0.5s for 3s.
Switch: Unleashes a 9-sequence Impaler combo, each hit dealing 120% ATK of Physical DMG and knocking enemies airborne.
QTE: Triggered by Time Slow. Unleashes 2 crossed rows of 6-sequence impaling spears, each hit dealing 160% ATK of Physical DMG and knocking enemies airborne.
Passive bonuses apply automatically.
Gain 36.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World.
ATK against a bleeding target additionally deals 3x226% ATK of AOE Physical DMG. CD: 1.50s.


When cross is deployed, the entire team gains 60.0% Total DMG Reduction for 8.01s.
Execute Mode: Enters the Valkyrie state, transforming the 4-sequence Basic ATK into Burst ATKs with greater Interrupt ability.
Burst: Consumes 80 SP to enter an 8s burst mode with CC immunity.
1st Sequence: 2 x 75% ATK of Physical DMG.
2nd Sequence: 2 x 65% ATK of Physical DMG.
3rd Sequence: 2 x (50 + 70%) ATK of Physical DMG.
4th Sequence: 2 x (60% + 80% + 100%) ATK of Physical DMG.
Burst activation deals 300.0% ATK of Physical DMG against nearby enemies, knocks them airborne and bleeds them to deal 750 Physical DMG every 0.5s for 4s.
Each hit of the Ultimate has a 25.0% chance to bleed enemies, dealing 980 Physical DMG every 0.5s for 5s.


The 4th sequence of Burst ATK gains 50.0% Crit Rate.
Quick sideways dodge to evade enemy attack. Can be triggered 2 times in a row.
After Ultimate Evasion, gain 40% Move Speed for 3s.
Iron Maiden: Drops a giant halberd out of the air upon an Ultimate Evasion, dealing 200% ATK of Physical DMG to the attacker and surrounding enemies and knocking them down. CD: 15s.
Upon evasion, deal 82.0% Physical DMG to surrounding enemies.
CD of Ultimate Evasion skill is 4.00s shorter.
Giant halberd causes bleeding to enemies hit, dealing 750 Physical DMG every 0.5s for 4.50s.
Basic ATK: Mid-range 4-sequence attack with ethereal halberds.
1st Sequence: 3 x 30% ATK of Physical DMG.
2nd Sequence: 3 x 30% ATK of Physical DMG.
3rd Sequence: 4 x 45% ATK of Physical DMG.
4th Sequence: 6 x 45% ATK of Physical DMG against enemies within a mall AOE.
4th sequence of Basic/Ultimate ATKs has a 50.00% chance to stun the target for 2.00s when scoring a Crit hit.


Gains Ignore Interrupt during 4-sequence Basic/Ultimate ATK. When being attacked, there is a 35.0% chance to reduce 345 Total DMG taken and knock down nearby enemies to deal 250.0% ATK of Physical DMG.
Basic ATKs, 4-sequence Burst ATKs and 5-sequence Fervent ATKs gain 50.0% Physical DMG against unshielded enemies, and gain 50.0% Crit DMG against shielded enemies.
※Any numbers shown are for MAX level skills.
Guides[]
BBS Equipment Builds[]
BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
- Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
- Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
- Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
- Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
- Offensive Ability: How much does the build help the battlesuit deal more dmg?
- Functionality: How functional the build is when put together?
- Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment | |
---|---|
Offensive Ability | 90% |
Functionality | 70% |
Compatibility | 80% |
Universal Equipment | |
Offensive Ability | 80% |
Functionality | 60% |
Compatibility | 70% |
Transitional Equipment | |
Offensive Ability | 50% |
Functionality | 30% |
Compatibility | 30% |
Other Languages[]
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Violet Executer | — |
Chinese (Simplified) |
处刑装 · 紫苑 Chǔxíng Zhuāng · Zǐyuàn |
|
Japanese | 処刑装・紫苑 Shokei Sō・Shion |
Execution Dress - Purple Aster |
German | Violetter Vollstrecker | Violet Executer |
Language | Official Name | Literal Translation (Unofficial) |
---|---|---|
English | Violet Executer | — |
Chinese (Simplified) |
处刑装 · 紫苑 Chǔxíng Zhuāng · Zǐyuàn |
|
Japanese | 処刑装・紫苑 Shokei Sō・Shion |
Execution Dress - Purple Aster |
German | Violetter Vollstrecker | Violet Executer |