Flexible mid-ranged DPS.
Long range: AOE knock back.
Powerful passives. Synergizes with Bleeding debuff.
Airborne Bleed Charge Stun
[Violet Executor] is the world's cutest Battlesuit, so far. The black and purple outfit contrasts nicely with the white detailing, and the spikes give away Theresa's abilities to make enemies bleed. Don't cross this principal... When gracing the battlefield, [Violet Executor] sends devastating lances towards enemies in a fan shape, and knocks them high into the air. As a mid-range [Mecha] her basic attacks quickly build towards higher damage. Building combos with [Execute Spear] not only deals progressively greater damage, it also has a chance to stun enemies upon landing a critical strike. When Theresa uses her ultimate ability, [Execute Mode], her cross enters a ghostly form to float enemies and bleed them dry.
Provides Violet Executer bleeding, triggering Violet Executer's QTE
MECH-type. May benefit from leader skill.
Chariot's ultimate sets enemies up for attacks.
Provides Violet Executer with a long-lasting bleeding effect.
Leader Bonus: Execution Time: During Burst, gain 12% Physical DMG. For teams with 3 characters of different types, attacks gain 8% Total DMG Multiplier.
During Burst, gain 20% Physical DMG. If team has 3 characters of different types, gain 12% Total DMG Multiplier.
Charge during the 4-sequence attack to launch a multi-hit upward thrust attack. Impaler: Charge by holding the [ATK] button during the 4-sequence Basic ATK. Reaches full charge in a short time, then release the [ATK] button to deal a 9-sequence attack that deals 100% ATK of Physical DMG per hit and knocks enemies airborne.
Each strike of Impaler has a X% chance to bleed enemies, dealing X Physical DMG every 0.5s for 3s.
Switch: Instant Impalement
Switch: Unleashes a 9-sequence Impaler combo, each hit dealing X% ATK of Physical DMG and knocking enemies airborne.
QTE: Cross Spears
QTE: Triggered by Time Slow: Unleashes 2 crossed rows of 6-sequence impaling spears, each hit dealing X% ATK of Physical DMG and knocking enemies airborne.
Passive bonuses apply automatically.
World's #1 Cutie
Gain X initial SP in battle. This bonus triggers once every 10 minutes in Open World.
Salt for the Wound
When attacking a bleeding target, deal 3xX% ATK of Physical DMG to said target and nearby enemies. CD: Xs.
When cross is deployed, character and team gains X% Total DMG Reduction for Xs.
Enters the Valkyrie state - Execute Mode, transforming 4-sequence Basic ATK into Burst ATKs with greater Interrupt chance. 1st Sequence: 2x75% ATK of Physical DMG. 2nd Sequence: 2x65% ATK of Physical DMG. 3rd Sequence: 2x (50+70%) ATK of Physical DMG. 4th Sequence: 2x (60%+80%+100%) ATK of Physical DMG. Continuous Burst: SP cost: 80. Valkyrie Mode duration: 8s. Immune to common debuffs during this period.
Upon Burst, deals X% ATK of Physical DMG to all surrounding enemies. Bleeds the enemies and knocks them airborne, dealing X Physical DMG every 0.5s for 4s.
Each hit of the Ultimate has a X% chance to bleed enemies, dealing X Physical DMG every 0.5s for 5s.
4th hit of the Ultimate gains X% Crit Rate when hit.
Iron Maiden (Evasion)
Quick sideways dodge to evade enemy attack. Can be triggered 2 times in a row.
After Ultimate Evasion, gain 40% Move Speed for 3s. Iron Maiden: Drops a giant halberd out of the air upon an Ultimate Evasion, dealing 200% ATK of Physical DMG to the attacker and surrounding enemies and knocking them down. CD: 15s.
Upon evasion, deal X% Physical DMG to surrounding enemies.
Rapid CD (VE)
Shortens CD of Ultimate Evasion by Xs.
Giant halberd causes bleeding to enemies hit, dealing X Physical DMG every 0.5s for Xs.
Lance of Longinus
Basic ATK: Mid-range 4-sequence attack with ethereal halberds. 1st Sequence: 3x30% ATK of Physical DMG. 2nd Sequence: 3x30% ATK of Physical DMG. 3rd Sequence: 4x45% ATK of Physical DMG. 4th Sequence: 6x45% ATK of small AOE Physical DMG.
4th sequence of Basic ATKs and Ultimates has a X% chance to stun enemies for Xs upon scoring a crit.
Increases Ignore Interrupt during 4-sequence Basic ATK or Ultimates. Being attached has a X% chance of gaining X Total DMG Reduction and knockdown nearby enemies to deal X% ATK of Physical DMG.
4-sequence Basic ATKs or Ultimates gain X% Physical DMG against enemies with no shield.
Theresa's Valkyrie battlesuit. Nobody knows when it was made, but it was specifically designed to improve her combat potential. Theresa was often seen wearing her Sister Habit. The origins of this battlesuit remained a mystery.
The upper section is constructed using highly elastic materials. The armored skirt is constructed using heavy plating. The spikes on the skirt could eviscerate enemies when Theresa moves across the battlefield. Such designs, however, seemed a little off when compared to Theresa's usual (or more normal) fighting style.
An objective for developing this battlesuit is to collect more combat data to manufacture Theresa's personal 4th generation Godsbane battlesuit: Blood Knight: Moonlight. Moonlight is designed to activate the genes of Honkai Beast Vishnu within Theresa, allowing her to unleash tremendous burst damage. In this mode, the armor itself would give off a flowing red glow as though blood circulates within it.