Honkai Impact 3 Wiki

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We're still in the process of making fundamental changes to the battlesuits' skills template. However, all skill text should be displayed normally now, with only the associated icons missing.

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Violet Executer
Violet Executer
latest?format=originalS Rank
MECH Mecha
Violet Executer
Profile
Theresa Apocalypse battlesuit added in Version 2.2.1.
Flexible mid-ranged DPS.
Long range: AOE knock back.
Powerful passives. Synergizes with Bleeding debuff.
Violet Executer (Chart).png
Burst
Survival
Support
Ease
Control
DMG
Core Strengths
Core Physical.png
Physical
Core Burst.png
Burst
Core Fast ATK.png
Fast ATK
Core Bleed.png
Bleed
Core Heavy ATK.png
Heavy ATK
Items needed to unlock the battlesuit: Violet Executer Fragment (Icon).png Violet Executer Fragment ×80
Items needed to evolve the battlesuit: Violet Executer Fragment (Icon).png Violet Executer Fragment ×300 (Total amount)
Rank-up cost breakdown:
latest?format=originalS Rank latest?format=originalSS Rank: Violet Executer Fragment (Icon).png Violet Executer Fragment ×100
latest?format=originalSS Rank latest?format=originalSSS Rank: Violet Executer Fragment (Icon).png Violet Executer Fragment ×200

Violet Executer (Chinese: 处刑装 · 紫苑) is a playable battlesuit in Honkai Impact 3rd.

Skills[]

Execution Time

Leader Bonus:
Execution Time: Burst/Ultimate attacks deal 12% more Physical DMG. Teams formed by 3 battlesuits of at least two different types gains 8% Total DMG.

Execution Time latest?format=originalSS Rank

Team's Burst/Ultimate attacks deal 20% more Physical DMG. Teams formed by 3 battlesuits of at least two different types gains 12% Total DMG.

Charge: Impaler

Charge during the 4-sequence attack to launch a multi-hit upward thrust attack.
Impaler: Charge by holding the [ATK] button during the 4-sequence Basic ATK. Reaches full charge in a short time, then release the [ATK] button to deal a 9-sequence attack that deals 100% ATK of Physical DMG per hit and knocks enemies airborne.

Vicious Impaler

Each strike of Impaler has a 25.0% chance to bleed enemies, dealing 360 Physical DMG every 0.5s for 3s.

Switch: Instant Impalement

Switch: Unleashes a 9-sequence Impaler combo, each hit dealing 120% ATK of Physical DMG and knocking enemies airborne.

QTE: Cross Spears

QTE: Triggered by Time Slow: Unleashes 2 crossed rows of 6-sequence impaling spears, each hit dealing 160% ATK of Physical DMG and knocking enemies airborne.

Passive

Passive bonuses apply automatically.

World's #1 Cutie

Gain 36.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World.

Salt for the Wound

ATK against a bleeding target additionally deals 3x226% ATK of AOE Physical DMG. CD: 1.50s.

No Touching latest?format=originalSS Rank

When cross is deployed, the entire team gains 60.0% Total DMG Reduction for 8.01s.

Execute Mode

Execute Mode: Enters the Valkyrie state, transforming the 4-sequence Basic ATK into Burst ATKs with greater Interrupt ability.
Burst: Consumes 80 SP to enter an 8s burst mode with CC immunity.
1st Sequence: 2x75% ATK of Physical DMG.
2nd Sequence: 2x65% ATK of Physical DMG.
3rd Sequence: 2x (50+70%) ATK of Physical DMG.
4th Sequence: 2x (60%+80%+100%) ATK of Physical DMG.

Execution Start

Burst activation deals 300.0% ATK of Physical DMG against nearby enemies, knocks them airborne and bleeds them to deal 750 Physical DMG every 0.5s for 4s.

Hemorrhagic Shock

Each hit of the Ultimate has a 25.0% chance to bleed enemies, dealing 980 Physical DMG every 0.5s for 5s.

Arbiter latest?format=originalSSS Rank

The 4th sequence of Burst ATK gains 50.0% Crit Rate.

Iron Maiden (Evasion)

Quick sideways dodge to evade enemy attack. Can be triggered 2 times in a row.
After Ultimate Evasion, gain 40% Move Speed for 3s.
Iron Maiden: Drops a giant halberd out of the air upon an Ultimate Evasion, dealing 200% ATK of Physical DMG to the attacker and surrounding enemies and knocking them down. CD: 15s.

Iron Maiden

Upon evasion, deal 82.0% Physical DMG to surrounding enemies.

Rapid CD (VE)

CD of Ultimate Evasion skill is 4.00s shorter.

Blood Magdalene

Giant halberd causes bleeding to enemies hit, dealing 750 Physical DMG every 0.5s for 4.50s.

Lance of Longinus

Basic ATK: Mid-range 4-sequence attack with ethereal halberds.
1st Sequence: 3x30% ATK of Physical DMG.
2nd Sequence: 3x30% ATK of Physical DMG.
3rd Sequence: 4x45% ATK of Physical DMG.
4th Sequence: 6x45% ATK of Physical DMG against enemies within a mall AOE.

Steel Tempest

4th sequence of Basic/Ultimate ATKs has a 50.00% chance to stun the target for 2.00s when scoring a Crit hit.

Spiked Skirt latest?format=originalSS Rank

Gains Ignore Interrupt during 4-sequence Basic/Ultimate ATK. When being attacked, there is a 35.0% chance to reduce 345 Total DMG taken and knock down nearby enemies to deal 250.0% ATK of Physical DMG.

Flesh Raker

Basic ATKs, 4-sequence Burst ATKs and 5-sequence Fervent ATKs gain 50.0% Physical DMG against unshielded enemies, and gain 50.0% Crit DMG against shielded enemies.

Leader
Execution Time

Leader Bonus:
Execution Time: Burst/Ultimate attacks deal 12% more Physical DMG. Teams formed by 3 battlesuits of at least two different types gains 8% Total DMG.

Execution Time latest?format=originalSS Rank

Team's Burst/Ultimate attacks deal 20% more Physical DMG. Teams formed by 3 battlesuits of at least two different types gains 12% Total DMG.

Special
Charge: Impaler

Charge during the 4-sequence attack to launch a multi-hit upward thrust attack.
Impaler: Charge by holding the [ATK] button during the 4-sequence Basic ATK. Reaches full charge in a short time, then release the [ATK] button to deal a 9-sequence attack that deals 100% ATK of Physical DMG per hit and knocks enemies airborne.

Vicious Impaler

Each strike of Impaler has a 25.0% chance to bleed enemies, dealing 360 Physical DMG every 0.5s for 3s.

Switch: Instant Impalement

Switch: Unleashes a 9-sequence Impaler combo, each hit dealing 120% ATK of Physical DMG and knocking enemies airborne.

QTE: Cross Spears

QTE: Triggered by Time Slow: Unleashes 2 crossed rows of 6-sequence impaling spears, each hit dealing 160% ATK of Physical DMG and knocking enemies airborne.

Passive
Passive

Passive bonuses apply automatically.

World's #1 Cutie

Gain 36.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World.

Salt for the Wound

ATK against a bleeding target additionally deals 3x226% ATK of AOE Physical DMG. CD: 1.50s.

No Touching latest?format=originalSS Rank

When cross is deployed, the entire team gains 60.0% Total DMG Reduction for 8.01s.

Ultimate
Execute Mode

Execute Mode: Enters the Valkyrie state, transforming the 4-sequence Basic ATK into Burst ATKs with greater Interrupt ability.
Burst: Consumes 80 SP to enter an 8s burst mode with CC immunity.
1st Sequence: 2x75% ATK of Physical DMG.
2nd Sequence: 2x65% ATK of Physical DMG.
3rd Sequence: 2x (50+70%) ATK of Physical DMG.
4th Sequence: 2x (60%+80%+100%) ATK of Physical DMG.

Execution Start

Burst activation deals 300.0% ATK of Physical DMG against nearby enemies, knocks them airborne and bleeds them to deal 750 Physical DMG every 0.5s for 4s.

Hemorrhagic Shock

Each hit of the Ultimate has a 25.0% chance to bleed enemies, dealing 980 Physical DMG every 0.5s for 5s.

Arbiter latest?format=originalSSS Rank

The 4th sequence of Burst ATK gains 50.0% Crit Rate.

Evasion
Iron Maiden (Evasion)

Quick sideways dodge to evade enemy attack. Can be triggered 2 times in a row.
After Ultimate Evasion, gain 40% Move Speed for 3s.
Iron Maiden: Drops a giant halberd out of the air upon an Ultimate Evasion, dealing 200% ATK of Physical DMG to the attacker and surrounding enemies and knocking them down. CD: 15s.

Iron Maiden

Upon evasion, deal 82.0% Physical DMG to surrounding enemies.

Rapid CD (VE)

CD of Ultimate Evasion skill is 4.00s shorter.

Blood Magdalene

Giant halberd causes bleeding to enemies hit, dealing 750 Physical DMG every 0.5s for 4.50s.

Basic
Lance of Longinus

Basic ATK: Mid-range 4-sequence attack with ethereal halberds.
1st Sequence: 3x30% ATK of Physical DMG.
2nd Sequence: 3x30% ATK of Physical DMG.
3rd Sequence: 4x45% ATK of Physical DMG.
4th Sequence: 6x45% ATK of Physical DMG against enemies within a mall AOE.

Steel Tempest

4th sequence of Basic/Ultimate ATKs has a 50.00% chance to stun the target for 2.00s when scoring a Crit hit.

Spiked Skirt latest?format=originalSS Rank

Gains Ignore Interrupt during 4-sequence Basic/Ultimate ATK. When being attacked, there is a 35.0% chance to reduce 345 Total DMG taken and knock down nearby enemies to deal 250.0% ATK of Physical DMG.

Flesh Raker

Basic ATKs, 4-sequence Burst ATKs and 5-sequence Fervent ATKs gain 50.0% Physical DMG against unshielded enemies, and gain 50.0% Crit DMG against shielded enemies.

※Any numbers shown are for MAX level skills.

Guides[]

BBS Equipment Builds[]

What is BBS and what do the meters mean?

BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".

Tiers serve as means of separating all the different gear builds. Available tiers:

  • Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
  • Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
  • Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
  • Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.

Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:

  • Offensive Ability: How much does the build help the battlesuit deal more dmg?
  • Functionality: How functional the build is when put together?
  • Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment
Frame (Purple) (NoText).png
Hekate's Gloom (5) (Icon).png
Frame (5 Stars) (NoText).png
Frame (Purple) (NoText).png
Kafka (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Kafka (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Kafka (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
90%
Functionality
70%
Compatibility
80%
Universal Equipment
Frame (Purple) (NoText).png
Blood Embrace (5) (Icon).png
Frame (5 Stars) (NoText).png
Frame (Purple) (NoText).png
Dracula (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Dark Jixuanyuan (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Dark Jixuanyuan (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
80%
Functionality
60%
Compatibility
70%
Transitional Equipment
Frame (Purple) (NoText).png
Lightning Angel (4) (Icon).png
Frame (4 Stars) (NoText).png
Frame (Purple) (NoText).png
Marco Polo (T) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Marco Polo (M) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Marco Polo (B) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
50%
Functionality
30%
Compatibility
30%
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