Honkai Impact 3 Wiki

Hello, Captains.

We're still in the process of making fundamental changes to the battlesuits' skills template. However, all skill text should be displayed normally now, with only the associated icons missing.

We'll solve it shortly. Thank you for your patience.

READ MORE

Honkai Impact 3 Wiki
Advertisement
Void Drifter
Void Drifter
latest?format=originalA Rank
MECH Mecha
Void Drifter
Profile
Kiana Kaslana battlesuit added in Version 3.3.
Augment Core upgrade of Valkyrie Ranger.
Core Strengths
Core Physical.png
Physical
Core Gather.png
Gather
Core Bleed.png
Bleed
Items needed to unlock the battlesuit: Epiphanion (Small).png Epiphanion ×30
Items needed to evolve the battlesuit: (Total amount)

Void Drifter (Chinese: 天穹游侠) is a playable battlesuit in Honkai Impact 3rd.

Skills[]

Flying Comet

Leader Bonus: Speed Boost: Team gains 10% Move Speed. MECH-type characters gain 5% Attack Speed.

Damage 1 Skill.png
Speed Boost latest?format=originalS Rank latest?format=originalThis skill is shared with Sundenjager

Team gains 25% Move Speed. MECH-type characters gain 14% Attack Speed.

Combo: Void Flechette

Attack the enemy with a Subspace Lance.
Combo ATK keys: Tap and hold the [ATK] button.
1st sequence: 200% ATK of Physical DMG.
2nd sequence: 150%+150% ATK of Physical DMG.
3rd sequence: 300% ATK of Physical DMG.
Each Combo ATK performed: +100 Herrscher Charge.

Control 3 Skill.png
Temporal Lag ★

If Combo ATK hits a Voidmarked enemy, then deal another 120% ATK of Physical DMG. 3rd Combo ATK sequence further inflicts a 3.0s Time Slow.

Damage 2 Skill.png
Rift Drifter ★★

For each Combo ATK performed, Combo ATK gains 10.0% Total DMG Multiplier for 10s. Max stacks: 5. Triggering this again resets the duration.

Damage 3 Skill.png
Falling Comet latest?format=originalSS Rank

When performing Combo ATKs, gain Ignore Interrupt and 60% DEF.

Passive

Passive bonuses apply automatically.
Herrscher Charge: Starts at 0 (Max: 600).
Character gains 50 Max SP. At full Herrscher Charge, character enters Inner Turmoil for 3s. Character cannot ATK, Evade, or use weapon skills for this duration. Nearby enemies are stunned for 3s. Stun CD: 10s. When Inner Turmoil ends, Herrscher Charge decays to ZERO (at 50 per 0.75s). Combo ATK can only be performed after Herrscher Charge decays to ZERO. Inner Turmoil can be canceled by switching characters or casting Ultimate.

Damage 2 Skill.png
Antimatter Rounds

Deal 60.0% more DMG against shields.

Enhance 3 Skill.png
Volatile Energy ★★★★

When character enters Inner Turmoil, teammates gain 12 SP and 20% Total DMG Multiplier buff for 12s. CD: 18s.

Damage 1 Skill.png
Tenacity ★

Character gains 10.0% Crit Rate and 15.0% Crit DMG.

Void Impact

Unleash Herrscher powers to attack nearby enemies.
Applies Time Slow to nearby enemies and deals 2000% ATK of Physical DMG and inflicts a 12s Voidmark.
Casting the Ultimate resets Herrscher Charge.
SP cost: 100. Base CD: 30s.

Control 1 Skill.png
Valkyrie Impact

The last hit of the Ultimate stuns enemy for 5.0s.

Enhance 3 Skill.png
Void Sync ★★★★★★

During Ultimate, character gains 20% Crit Rate for 7.0s.

Damage 3 Skill.png
Valkyrie Frenzy latest?format=originalSSS Rank

Ultimate gains 20.0% Crit DMG.

Zeitstrom

Quickly dodge enemy attacks. Can be performed 2 times in a row.
Zeitflux: Deals 300% ATK of Physical DMG against nearby enemies upon Ultimate Evasion and generates a 3s Enerstrom that pulls in enemies and inflicts a 12s Voidmark; CD: 10s.
Loses 50 Herrscher Charge when generating Enerstorm.

Switch 1 Skill.png
Rift Aegis ★★★

After Ultimate Evasion or switch entry, character gains Ignore Interrupt and 40.0% Total DMG Reduction for 8.0s.

Survival 3 Skill.png
Time Bender

Shortens CD of Ultimate Evasion by 3.0s.

Enhance 1 Skill.png
Rift Siphon ★★

Creating the Enerstrom restores 8.0 SP.

Void Kata

Gun kata attack.
1st sequence: 100% ATK of Physical DMG.
2nd sequence: 3x50% ATK of Physical DMG.
3rd sequence: 2x80% ATK of Physical DMG.
4th sequence: 150% ATK of Physical DMG and inflicts a 12s Voidmark on the enemy.
If 4th sequence hits, then create a 3s Enerstrom to pull in enemies. Enerstrom CD: 10s.
Enemies hit by 4th sequence or pulled in by Enerstrom are Voidmarked for 12s.
Performing the 4th Basic ATK sequence and Enerstrom: Lose 50 Herrscher Charge.

Damage 2 Skill.png
Concentrate Fire

Each repeated attacks against the same target gains 2% ATK Speed (max 35%). Effect resets if not attacking for 2s or switching targets.

Damage 3 Skill.png
Bleeding Shot

Crit hits of Basic ATKs has a 80% chance to bleed enemies, dealing 255 Physical DMG every 0.5s for 4.0s.

Switch 2 Skill.png
QTE: Twilight Ranger ★★

QTE: Triggers when enemy is impaired or weakened. Deals 750% ATK of Physical DMG, knocks enemies airborne, and inflicts a 12s Voidmark.

Leader
Flying Comet

Leader Bonus: Speed Boost: Team gains 10% Move Speed. MECH-type characters gain 5% Attack Speed.

Damage 1 Skill.png
Speed Boost latest?format=originalS Rank latest?format=originalThis skill is shared with Sundenjager

Team gains 25% Move Speed. MECH-type characters gain 14% Attack Speed.

Special
Combo: Void Flechette

Attack the enemy with a Subspace Lance.
Combo ATK keys: Tap and hold the [ATK] button.
1st sequence: 200% ATK of Physical DMG.
2nd sequence: 150%+150% ATK of Physical DMG.
3rd sequence: 300% ATK of Physical DMG.
Each Combo ATK performed: +100 Herrscher Charge.

Control 3 Skill.png
Temporal Lag ★

If Combo ATK hits a Voidmarked enemy, then deal another 120% ATK of Physical DMG. 3rd Combo ATK sequence further inflicts a 3.0s Time Slow.

Damage 2 Skill.png
Rift Drifter ★★

For each Combo ATK performed, Combo ATK gains 10.0% Total DMG Multiplier for 10s. Max stacks: 5. Triggering this again resets the duration.

Damage 3 Skill.png
Falling Comet latest?format=originalSS Rank

When performing Combo ATKs, gain Ignore Interrupt and 60% DEF.

Passive
Passive

Passive bonuses apply automatically.
Herrscher Charge: Starts at 0 (Max: 600).
Character gains 50 Max SP. At full Herrscher Charge, character enters Inner Turmoil for 3s. Character cannot ATK, Evade, or use weapon skills for this duration. Nearby enemies are stunned for 3s. Stun CD: 10s. When Inner Turmoil ends, Herrscher Charge decays to ZERO (at 50 per 0.75s). Combo ATK can only be performed after Herrscher Charge decays to ZERO. Inner Turmoil can be canceled by switching characters or casting Ultimate.

Damage 2 Skill.png
Antimatter Rounds

Deal 60.0% more DMG against shields.

Enhance 3 Skill.png
Volatile Energy ★★★★

When character enters Inner Turmoil, teammates gain 12 SP and 20% Total DMG Multiplier buff for 12s. CD: 18s.

Damage 1 Skill.png
Tenacity ★

Character gains 10.0% Crit Rate and 15.0% Crit DMG.

Ultimate
Void Impact

Unleash Herrscher powers to attack nearby enemies.
Applies Time Slow to nearby enemies and deals 2000% ATK of Physical DMG and inflicts a 12s Voidmark.
Casting the Ultimate resets Herrscher Charge.
SP cost: 100. Base CD: 30s.

Control 1 Skill.png
Valkyrie Impact

The last hit of the Ultimate stuns enemy for 5.0s.

Enhance 3 Skill.png
Void Sync ★★★★★★

During Ultimate, character gains 20% Crit Rate for 7.0s.

Damage 3 Skill.png
Valkyrie Frenzy latest?format=originalSSS Rank

Ultimate gains 20.0% Crit DMG.

Evasion
Zeitstrom

Quickly dodge enemy attacks. Can be performed 2 times in a row.
Zeitflux: Deals 300% ATK of Physical DMG against nearby enemies upon Ultimate Evasion and generates a 3s Enerstrom that pulls in enemies and inflicts a 12s Voidmark; CD: 10s.
Loses 50 Herrscher Charge when generating Enerstorm.

Switch 1 Skill.png
Rift Aegis ★★★

After Ultimate Evasion or switch entry, character gains Ignore Interrupt and 40.0% Total DMG Reduction for 8.0s.

Survival 3 Skill.png
Time Bender

Shortens CD of Ultimate Evasion by 3.0s.

Enhance 1 Skill.png
Rift Siphon ★★

Creating the Enerstrom restores 8.0 SP.

Basic
Void Kata

Gun kata attack.
1st sequence: 100% ATK of Physical DMG.
2nd sequence: 3x50% ATK of Physical DMG.
3rd sequence: 2x80% ATK of Physical DMG.
4th sequence: 150% ATK of Physical DMG and inflicts a 12s Voidmark on the enemy.
If 4th sequence hits, then create a 3s Enerstrom to pull in enemies. Enerstrom CD: 10s.
Enemies hit by 4th sequence or pulled in by Enerstrom are Voidmarked for 12s.
Performing the 4th Basic ATK sequence and Enerstrom: Lose 50 Herrscher Charge.

Damage 2 Skill.png
Concentrate Fire

Each repeated attacks against the same target gains 2% ATK Speed (max 35%). Effect resets if not attacking for 2s or switching targets.

Damage 3 Skill.png
Bleeding Shot

Crit hits of Basic ATKs has a 80% chance to bleed enemies, dealing 255 Physical DMG every 0.5s for 4.0s.

Switch 2 Skill.png
QTE: Twilight Ranger ★★

QTE: Triggers when enemy is impaired or weakened. Deals 750% ATK of Physical DMG, knocks enemies airborne, and inflicts a 12s Voidmark.

※Any numbers shown are for MAX level skills.

Guides[]

BBS Equipment Builds[]

What is BBS and what do the meters mean?

BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".

Tiers serve as means of separating all the different gear builds. Available tiers:

  • Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
  • Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
  • Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
  • Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.

Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:

  • Offensive Ability: How much does the build help the battlesuit deal more dmg?
  • Functionality: How functional the build is when put together?
  • Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment
Frame (Yellow) (NoText).png
Domain of the Void (6) (Icon).png
Frame (6 Stars) (NoText).png
Frame (Purple) (NoText).png
Schrodinger (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Shuijing (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Shuijing (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
90%
Functionality
85%
Compatibility
85%
Auxiliary Equipment
Frame (Purple) (NoText).png
Twins of Eden (5) (Icon).png
Frame (5 Stars) (NoText).png
Frame (Purple) (NoText).png
Gustav Klimt (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Gustav Klimt (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Isaac Newton (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
75%
Functionality
90%
Compatibility
70%
Universal Equipment
Frame (Purple) (NoText).png
Tranquil Arias (5) (Icon).png
Frame (5 Stars) (NoText).png
Frame (Purple) (NoText).png
Michelangelo (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Planck (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Michelangelo (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
80%
Functionality
70%
Compatibility
85%
Transitional Equipment
Frame (Purple) (NoText).png
Judgment of Shamash (5) (Icon).png
Frame (5 Stars) (NoText).png
Frame (Purple) (NoText).png
Jingwei (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Dark Jixuanyuan (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Lier (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
60%
Functionality
65%
Compatibility
75%
Advertisement