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ELF has two Basic ATKs: Basic ATK 1: Launch two water projectiles each dealing 240% ATK of Ice DMG. Basic ATK 2: Swing the sword to emit a marching wave dealing 480% ATK of Ice DMG.
ATK Interval: 3.3s
Unlocked by default.
Pending Rain (Passive)
ELF restores 2.2 SP per second in battle.
Unlocks at Star Lv.
Imminent Storm (Passive)
ELF's Basic ATKs deal 30.0% bonus Total DMG.
Unlocks at Star Lv.
Purge of Evil (Ultimate)
Channel a formation to gather enemies in a large area dealing 800% + 5 x 100% + 800% ATK of Ice DMG over 7s. Enemies within become Sunken and take 10.0% bonus Ice DMG until the formation ends.
Dealing over 500 Ice DMG to enemies within the formation enhances the gathering for 1s. CD: 1s.
CD: 30s; SP cost: 75
Unlocked by default.
Refreshing Dew (Passive)
When the formation ends, enemies still within stay Sunken for 6.0s longer.
Unlocks at Star Lv.
Tainted Heart (Passive)
Sunken enemies take 6.0% further bonus Ice DMG.
Unlocks at Star Lv.
Clairvoyance (Passive)
ELF's Ultimate deals 30.0% bonus Total DMG.
Unlocks at Star Lv.
Shoreless (Passive)
[Team] With one or more Ice DMG dealers on the team, Sunken enemies take 8.0% bonus Ice DMG.
Unlocked by default.
Shapeless (Passive)
ELF has 50.0 bonus initial SP.
Unlocks at Star Lv.
Traceless (Passive)
[Team] With two or more Ice DMG dealers on the team, the Sunken status lasts for 3.0s longer additionally after the formation ends.
Unlocks at Star Lv.
Water's Bane (Team)
When a QTE hits, ELF launches a blade wave dealing 800.0% ATK of Ice DMG to enemies on its path. CD: 10s.
ELF has two Basic ATKs: Basic ATK 1: Launch two water projectiles each dealing 240% ATK of Ice DMG. Basic ATK 2: Swing the sword to emit a marching wave dealing 480% ATK of Ice DMG.
Channel a formation to gather enemies in a large area dealing 800% + 5 x 100% + 800% ATK of Ice DMG over 7s. Enemies within become Sunken and take 10.0% bonus Ice DMG until the formation ends.
Dealing over 500 Ice DMG to enemies within the formation enhances the gathering for 1s. CD: 1s.
CD: 30s; SP cost: 75
Unlocked by default.
Refreshing Dew (Passive)
When the formation ends, enemies still within stay Sunken for 6.0s longer.
Unlocks at Star Lv.
Tainted Heart (Passive)
Sunken enemies take 6.0% further bonus Ice DMG.
Unlocks at Star Lv.
Clairvoyance (Passive)
ELF's Ultimate deals 30.0% bonus Total DMG.
Unlocks at Star Lv.
3rd Skill Row
Shoreless (Passive)
[Team] With one or more Ice DMG dealers on the team, Sunken enemies take 8.0% bonus Ice DMG.
Unlocked by default.
Shapeless (Passive)
ELF has 50.0 bonus initial SP.
Unlocks at Star Lv.
Traceless (Passive)
[Team] With two or more Ice DMG dealers on the team, the Sunken status lasts for 3.0s longer additionally after the formation ends.
Unleashes Synergy Attack. AstralOp channels a formation at the target location to gather a large group of enemies, dealing 800.0% + 5 x 100.0 + 800.0% ATK of Ice DMG over 7s. Enemies within the formation become Sunken until Stellar Outburst ends.
Dealing over 500 Ice DMG to enemies within the formation enhances the formation's pull for 1s. CD: 1s.
Unlocked by default.
Refreshing Dew (Passive)
Increases AstralOp's Ice DMG by 30.0%.
Unlocked by default.
Tainted Heart (Passive)
AstralOp deals 30.0% more Total DMG.
Unlocks at Star Lv.
Clairvoyance (Passive)
AstralOp deals 30.0% more Total DMG.
Unlocks at Star Lv.
Water's Bane (Recharge)
In Astral Ring Charging state, landing an attack sends all team members into Intensity Recovery state for 1s, which restores 1Astral Ring Intensity per 0.5s. Start a battle with 40 more Astral Ring Intensity, which applies once every 10 min in Part 2's Open World and shares a CD with other AstralOps. Sunken enemies take 6.0% more Ice DMG.
Unlocked by default.
Roaring Tides (Passive)
During Stellar Outburst, Sunken enemies take 3.0% more Ice DMG.
Unlocks at Star Lv.
Unbridled Influx (Passive)
All team members recover 2.0 SP when any of their QTEs hit. CD: 10s.
Unlocks at Star Lv.
Shoreless (Passive)
[Team-triggered] With any Ice DMG dealer on the team, Sunken enemies further take 5.0% more Ice DMG.
Unlocked by default.
Traceless (Passive)
[Team-triggered] With 2 or more Ice DMG dealers on the team, Sunken enemies further take 2.0% more Ice DMG.
Unlocked by default.
1st Skill Row
Purge of Evil (Assist)
Unleashes Synergy Attack. AstralOp channels a formation at the target location to gather a large group of enemies, dealing 800.0% + 5 x 100.0 + 800.0% ATK of Ice DMG over 7s. Enemies within the formation become Sunken until Stellar Outburst ends.
Dealing over 500 Ice DMG to enemies within the formation enhances the formation's pull for 1s. CD: 1s.
In Astral Ring Charging state, landing an attack sends all team members into Intensity Recovery state for 1s, which restores 1Astral Ring Intensity per 0.5s. Start a battle with 40 more Astral Ring Intensity, which applies once every 10 min in Part 2's Open World and shares a CD with other AstralOps. Sunken enemies take 6.0% more Ice DMG.
[Official English] I'm Water's Edge, once one of the Xuanyuan Swords. I can control the flow to remove any barriers for you. Huh? You're interested in my martial arts? Just child's play. I can't even hold a candle to her...
[Official English] You... know me? No, I mean, do you know someone that looks like me? Sorry, this must sound weird. If you run into someone who looks a lot like me, could you please let me know? I'd love to meet her.
[Official English] I practiced sword fighting during the day, just like yesterday. And I made myself wonton noodles for dinner, just like yesterday. I don't know why, but I always cook an extra bowl every time... Ah, never mind, I'll try to remember next time...