Weakens Enemies

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Weapons[edit | edit source]

Weapon Rarity Effect
Silver Reaper (5) (Icon).png
Silver Reaper
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png [SP: 15][CD: 14s] Deploys the weapon to automatically slash enemies within range 3 times per second for the next 6s, with each hit dealing 900 Physical DMG and weakening enemies, reducing their ATK by 50% for 5s.
Attacks against weakened enemies gain 35% Total DMG Multiplier.
Shennong's Guardians (5) (Icon).png
Shennong's Guardians
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png [SP: 20][CD: 20s] Generates a global aura that affects all enemies. Impairs target enemy (does not work on bosses), reducing its ATK by 46%. Immobilizes all other enemies besides target and inflicts Time Freeze. All other enemies except for the target cannot be targeted and take greatly reduced DMG. This aura lasts for 7.60s.
Attacks against weakened enemies gain 30% Total DMG Multiplier.
Ai-chan's Cannon (4) (Icon).png
Ai-chan's Cannon
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Charged Cannon.
  • 1st Sequence: Single shot.
  • 2nd Sequence: Empowered double shot.
  • 3rd Sequence: Super-powered triple shot.
Last hit of the 3rd charge sequence has a 66.7% chance of randomly inflicting one of the following effects on the target for 5.00s: weaken, slower Move Speed, or increased Move Speed.
Usurpers (5) (Icon).png
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png [SP: 15][CD: 15s] Generates infrasound waves that deal 380% ATK of Physical DMG to nearby enemies. Affected enemies are also weakened, reducing their ATK by 60% for 6.0s.
Increases Ranged Physical DMG by 40%, however, the further away an enemy is, the less Physical DMG it'll receive. Damage is decreased by 10% per meter (up to 80%). Character gains 15.0% Move Speed.
Star Shatterer - Vikrant (5) (Icon).png
Star Shatterer - Vikrant
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies take more DMG. DMG is maximized at a range within 3 meters. Wielder gains 15.0% Max HP during battle. Entire team gains 15% Total DMG Multiplier when attacking weakened enemies.
[SP: 21][CD: 30s] Generate a field lasting 7s that inflicts upon enemies 50.0% Move Slow, 150% ATK of Physical DMG per second, and slowly drags them towards the center of the field. If not weakened, the enemy also suffers Weaken (ATK is reduced by 10%) for 3s.

Stigmata[edit | edit source]

Rarity Icon Type HP ATK DEF CRIT Effect
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Otto Apocalypse (M) (Icon).png Stigmata Middle.png 507 0 158 9 An enemy hit by Basic ATKs (excluding Charged and Combo ATKs) is weakened for 4s and loses 30% ATK. CD: 2s. This effect cannot stack.
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Nobel (B) (Icon).png Stigmata Bottom.png 435 64 66 8 When Combo/Charged ATK hits the enemy, enter Absorbed State. Absorbed State: enemies hit by Combo/Charged ATKs are weakened for 3s (ATK is reduced by 30.0%). Absorbed State ends and enters a 15s CD when host fails to hit an enemy using Combo/Charged ATK within 4s.

2 Set Effects[edit | edit source]

Rarity Icons Set Effect
Star (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).pngStar (Icon).png Isaac Newton (T) (Icon).pngIsaac Newton (M) (Icon).pngIsaac Newton (B) (Icon).png Basic ATKs (including Combo and Charged ATKs) have a 10% chance to inflict one the following debuffs for 6.0s: paralyze, freeze, stun, slow, ignite, impair, and weaken. CD: 2.0s.

3 Set Effects[edit | edit source]

Rarity Icons Set Effect