Honkai Impact 3 Wiki

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We're still in the process of making fundamental changes to the battlesuits' skills template. However, all skill text should be displayed normally now, with only the associated icons missing.

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White Comet
White Comet
latest?format=originalB Rank
MECH Mecha
White Comet
Profile
Kiana Kaslana battlesuit added in Version 1.8.
Melee attacker with stable DPS.
Good at interrupting the enemy.
High survivability.
White Comet (Chart).png
Burst
Survival
Support
Ease
Control
DMG
Core Strengths
Core Physical.png
Physical
Core Burst.png
Burst
Core Time Mastery.png
Time Mastery
Core Stun.png
Stun
Items needed to unlock the battlesuit: None. Unlocked upon starting the game.
Items needed to evolve the battlesuit: White Comet Fragment (Icon).png White Comet Fragment ×370 (Total amount)
Rank-up cost breakdown:
latest?format=originalB Rank latest?format=originalA Rank: White Comet Fragment (Icon).png White Comet Fragment ×20
latest?format=originalA Rank latest?format=originalS Rank: White Comet Fragment (Icon).png White Comet Fragment ×50
latest?format=originalS Rank latest?format=originalSS Rank: White Comet Fragment (Icon).png White Comet Fragment ×100
latest?format=originalSS Rank latest?format=originalSSS Rank: White Comet Fragment (Icon).png White Comet Fragment ×200

White Comet (Chinese: 领域装 · 白练) is a playable battlesuit in Honkai Impact 3. It is used during Kiana Kaslana's first appearance in the main story and became an iconic image of the game itself over time.

As the first battlesuit obtainable by Captains, it features fairly simple gameplay focused on slow-but-heavy combo attacks.

Skills[]

Comet Bless

Leader Bonus: Guider: Team gains 10% Max HP in battle.

Survival 1 Skill.png
Guider latest?format=originalThis skill is shared with Imayoh Ritual

Team gains 18% Max HP in battle.

Comet Fall Skill.png
Combo Skill: Comet Fall

Attacks enemy with a double-kick, punting it into the air and then bringing it down.
Punt: 50% of ATK of Physical DMG.
Bring Down: 275% of ATK of AOE Physical DMG.

Switch 1 Skill.png
Switch: Neko Stomp latest?format=originalThis skill is shared with Imayoh Ritual

Switch entry unleashes a crushing slam, dealing 275% ATK of physical DMG. Stuns enemy for 6.0s upon a successful interrupt.

Comet Fall Skill.png
Switch 3 Skill.png
QTE: Aerial Helix

QTE: Triggered when an enemy is knocked airborne, dealing 375% ATK + 2,250.0) of Physical DMG. Last hit of the QTE stuns the enemy for 3s.

Damage 1 Skill.png
Gravity Freak latest?format=originalS Rank

The 2nd strike of combo attacks and Neko Stomp deals an additional 1,125 Fire DMG against enemies with an unbroken Elite Shield.

Passive Skill

Passive bonuses apply automatically.

Damage 1 Skill.png
Antimatter Rounds latest?format=originalThis skill is shared with Imayoh Ritual

Deal 50.0% more DMG against shields.

Damage 2 Skill.png
Critical Mastery latest?format=originalSS Rank

Gain 40.0% Crit DMG at above 80% HP.

Neko-Charm! Skill.png
Neko-Charm!

Activates Valkyrie's burst mode and consumes SP.
Burst: Consumes SP continuously to gain Attack Speed and Ignore Interrupt.
Consumes 20 SP (at over 100 SP) to activate and 10 SP/s afterwards until SP is depleted; max duration: 60s.

Control 1 Skill.png
Valkyrie Impact latest?format=originalThis skill is shared with Imayoh Ritual

Burst activation stuns nearby enemies for 5.0s and deals 2,610.0 Physical DMG.

Neko-Charm! Skill.png
Enhance 3 Skill.png
Valkyrie Barrier latest?format=originalS Rank

The team gains Ignore Interrupt and 100% DEF during Burst.

Control 2 Skill.png
Valkyrie Charge

Receives an Energy Charge every 12.0s, the next attack consumes the charge and stuns the enemy for 3.0s.

Neko Cartwheel

Quickly cartwheels away to evade enemy attacks. Can be performed twice in a row.
Time Fracture: Triggers a 3s Time Fracture upon Ultimate Evasion; CD: 15s.

Damage 1 Skill.png
Time Bender latest?format=originalA Rank latest?format=originalThis skill is shared with Imayoh Ritual

Shortens CD of Time Fracture by 4.0s.

Damage 1 Skill.png
Temporal Flow

Additionally restores 5.0 SP for the team when Ultimate Evasion triggers Time Fracture.

Meteor Kata

5-sequence Gun Kata.
1st Sequence: 100% ATK of Physical DMG.
2nd Sequence: 100% ATK of Physical DMG.
3rd Sequence: 100% ATK of Physical DMG.
4th Sequence: 150% ATK of Physical DMG x2.
5th Sequence: 250% ATK of Physical DMG.

Damage 1 Skill.png
Comet Kata

Physical DMG dealt by each sequence of the 4-sequence Basic ATK increases by 143.0.

Damage 3 Skill.png
Comet Break latest?format=originalA Rank latest?format=originalThis skill is shared with Imayoh Ritual

When Basic/Combo ATKs breaks an enemy shield, additionally deals 220.0% ATK of Physical DMG against the target.

Damage 3 Skill.png
Comet Impact latest?format=originalSSS Rank latest?format=originalThis skill is shared with Imayoh Ritual

The 4-sequence Basic ATK has a 40.0% chance to stun the target for 2.0s when interrupting the target.

Leader
Comet Bless

Leader Bonus: Guider: Team gains 10% Max HP in battle.

Survival 1 Skill.png
Guider latest?format=originalThis skill is shared with Imayoh Ritual

Team gains 18% Max HP in battle.

Special
Comet Fall Skill.png
Combo Skill: Comet Fall

Attacks enemy with a double-kick, punting it into the air and then bringing it down.
Punt: 50% of ATK of Physical DMG.
Bring Down: 275% of ATK of AOE Physical DMG.

Switch 1 Skill.png
Switch: Neko Stomp latest?format=originalThis skill is shared with Imayoh Ritual

Switch entry unleashes a crushing slam, dealing 275% ATK of physical DMG. Stuns enemy for 6.0s upon a successful interrupt.

Comet Fall Skill.png
Switch 3 Skill.png
QTE: Aerial Helix

QTE: Triggered when an enemy is knocked airborne, dealing 375% ATK + 2,250.0) of Physical DMG. Last hit of the QTE stuns the enemy for 3s.

Damage 1 Skill.png
Gravity Freak latest?format=originalS Rank

The 2nd strike of combo attacks and Neko Stomp deals an additional 1,125 Fire DMG against enemies with an unbroken Elite Shield.

Passive
Passive Skill

Passive bonuses apply automatically.

Damage 1 Skill.png
Antimatter Rounds latest?format=originalThis skill is shared with Imayoh Ritual

Deal 50.0% more DMG against shields.

Damage 2 Skill.png
Critical Mastery latest?format=originalSS Rank

Gain 40.0% Crit DMG at above 80% HP.

Ultimate
Neko-Charm! Skill.png
Neko-Charm!

Activates Valkyrie's burst mode and consumes SP.
Burst: Consumes SP continuously to gain Attack Speed and Ignore Interrupt.
Consumes 20 SP (at over 100 SP) to activate and 10 SP/s afterwards until SP is depleted; max duration: 60s.

Control 1 Skill.png
Valkyrie Impact latest?format=originalThis skill is shared with Imayoh Ritual

Burst activation stuns nearby enemies for 5.0s and deals 2,610.0 Physical DMG.

Neko-Charm! Skill.png
Enhance 3 Skill.png
Valkyrie Barrier latest?format=originalS Rank

The team gains Ignore Interrupt and 100% DEF during Burst.

Control 2 Skill.png
Valkyrie Charge

Receives an Energy Charge every 12.0s, the next attack consumes the charge and stuns the enemy for 3.0s.

Evasion
Neko Cartwheel

Quickly cartwheels away to evade enemy attacks. Can be performed twice in a row.
Time Fracture: Triggers a 3s Time Fracture upon Ultimate Evasion; CD: 15s.

Damage 1 Skill.png
Time Bender latest?format=originalA Rank latest?format=originalThis skill is shared with Imayoh Ritual

Shortens CD of Time Fracture by 4.0s.

Damage 1 Skill.png
Temporal Flow

Additionally restores 5.0 SP for the team when Ultimate Evasion triggers Time Fracture.

Basic
Meteor Kata

5-sequence Gun Kata.
1st Sequence: 100% ATK of Physical DMG.
2nd Sequence: 100% ATK of Physical DMG.
3rd Sequence: 100% ATK of Physical DMG.
4th Sequence: 150% ATK of Physical DMG x2.
5th Sequence: 250% ATK of Physical DMG.

Damage 1 Skill.png
Comet Kata

Physical DMG dealt by each sequence of the 4-sequence Basic ATK increases by 143.0.

Damage 3 Skill.png
Comet Break latest?format=originalA Rank latest?format=originalThis skill is shared with Imayoh Ritual

When Basic/Combo ATKs breaks an enemy shield, additionally deals 220.0% ATK of Physical DMG against the target.

Damage 3 Skill.png
Comet Impact latest?format=originalSSS Rank latest?format=originalThis skill is shared with Imayoh Ritual

The 4-sequence Basic ATK has a 40.0% chance to stun the target for 2.0s when interrupting the target.

※Any numbers shown are for MAX level skills.

Guides[]

BBS Equipment Builds[]

What is BBS and what do the meters mean?

BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".

Tiers serve as means of separating all the different gear builds. Available tiers:

  • Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
  • Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
  • Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
  • Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.

Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:

  • Offensive Ability: How much does the build help the battlesuit deal more dmg?
  • Functionality: How functional the build is when put together?
  • Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment
Frame (Yellow) (NoText).png
Domain of the Void (6) (Icon).png
Frame (6 Stars) (NoText).png
Frame (Purple) (NoText).png
Dirac (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Dirac (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Dirac (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
90%
Functionality
60%
Compatibility
80%
Universal Equipment
Frame (Purple) (NoText).png
Thunder Kikaku (5) (Icon).png
Frame (5 Stars) (NoText).png
Frame (Purple) (NoText).png
Schrodinger Band (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Schrodinger Band (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Schrodinger Band (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
80%
Functionality
50%
Compatibility
70%
Transitional Equipment
Frame (Purple) (NoText).png
Jingwei's Wings (5) (Icon).png
Frame (5 Stars) (NoText).png
Frame (Purple) (NoText).png
Marco Polo (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Marco Polo (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Marco Polo (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
60%
Functionality
50%
Compatibility
60%
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