Honkai Impact 3 Wiki

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Honkai Impact 3 Wiki
Duration
Jan 26, 2024 ~ Feb 29, 2024
Party's Over, Back to Sleep... ZZZ...
This page contains content that is no longer available. It may or may not return in the future but its return, at least in its original form, is highly unlikely.

"What happened, you ask? Isn't it obvious? I was just out cycling and singing with Old Timer when out of the blue, our camper got hijacked by Phoenixes!"

Featured event Wild Phoenix Chase coming soon! Team up with Fu Hua, Herrscher of Sentience and others to deal damage and defeat enemies by shooting marbles and hitting mechanisms! Play the event to get  Reverist Calico's new outfit  Meowtose Macchiato,  Bossy Jingwei Emblem,  Crystals,  Energy Devices and more.

Featured Event Wild Phoenix Chase[]

Time[]

10:00, JAN 26 ~ 04:00, FEB 29

Required Level[]

30 or higher

Details[]

  1. This event features marble mode, allowing Captains to use different Valkyries to deal damage to enemies by hitting mechanisms with marbles.
    • Furthermore, you can collect different souvenirs that can impact every single battle. The deployed Valkyries have different skills and strengths. You can select suitable marbles and souvenirs for them to form different strategies in battle.
    • The event will be released over 3 phases. The schedule is as follows:
      1. Town Travels: 10:00, JAN 26, 2024
      2. Academy Adventure: 10:00, JAN 30, 2024
      3. Village Excursion: 10:00, FEB 2, 2024
  2. Clear event story stages to get event Valkyries, EXP item  Divine Phoenix Charm, and shop token  Phoenix Feather.
    • You can use  Divine Phoenix Charms to level up Valkyries, hence enhancing their active skills, unlocking passive skills and granting them more exclusive marbles.
  3. Clear Town Travels 1-4 to unlock Scenic Journey. In this mode, you can quickly determine the marbles and souvenirs that you will need for battle before the battle begins. The higher damage you deal to enemies in battle, the more  Divine Phoenix Charms you will get.
  4. Clear Town Travels 1-11 to unlock Endless Scenery. In this mode, you must bear in mind a long-term strategy because marbles and souvenirs will be gradually selected by you. Make good use of them to hit mechanisms in battle to refine your strategy of unleashing every Valkyrie's maximum potential. Clear Endless Scenery stages to get  Divine Phoenix Charms and  Phoenix Feathers. Besides, you can clear stage 13 to get  Bossy Jingwei Emblem, on which you can see the highest stage cleared.

Gameplay Info[]

Mechanisms[]

Unlock when encountered in stage.

# Mechanism Effect
1 Basic Mechanism Mediocre.
2 Gold Mechanism A golden mechanism. It grants 1 Souvenir Coin when destroyed.
3 Energy Mechanism When destroyed, 3 other mechanisms within range all gain 1 stack of Shield (Mechanisms cannot be destroyed when they have a Shield. When a shielded mechanism is hit, 1 stack of Shield will be removed, and no Hit Damage will be accumulated).
4 Shield Mechanism Has 1 stack of shield. Destroy the shield to destroy the mechanism it protects.
Shield: Blocks 1 hit. Doesn't deal DMG but counts as hit when hit.
5 Obstacle Mechanism that cannot be destroyed, changed, and does not trigger marble skills.
6 Might Mechanism When destroyed, the round enters Burst Mode and accumulates DMG based on Burst DMG.
7 Reset Mechanism Resets the board when destroyed. All empty spaces will be filled with Basic Mechanisms.
8 Explosive Mechanism Endurance: 2
When destroyed, throws a bomb this round upon finalization, dealing 75 DMG to all enemies.
9 Fan Club Fan club that came for ☆Kirastar☆. When destroyed, this round's finalization DMG increases +35.
10 Treasure It grants 7 Souvenir Coins when destroyed.

Marbles[]

# Marble Normal DMG Burst DMG Effect Description Unlock Requirement
★★ ★★★ ★★ ★★★
1 Normal Marble 3 4 6 6 9 12 Always targets the foremost enemy. Just as its name suggests, this is just a regular ol' marble. N/A
2 Blasting Marble 2 3 4 4 6 8 Targets the first 2 enemies.
Finalization damage +30% if Explosive Mechanisms are destroyed.
Less talking, more blowing things up!
3 Bounce Marble 2 4 6 4 6 8 Can choose 1 enemy as the target.
Rapid firing speed with strong bouncing impact.
The harder your press, the stronger its release.
4 Gigantic Marble 2 3 4 5 7 10 Targets the first 2 enemies.
Has a large diameter.
Increases SPD by 15 after Concentrate, but reduces 5 HP.
If a sword has no edge, size becomes the most important thing.
5 Healing Marble ? ? ? ? ? ? Always targets the foremost enemy.
Each mechanism hit restores 1 HP, up to 8/12/16.
Is it a capsule that looks like a marble, or a marble that looks like a capsule?
6 Decisive Marble 2 3 4 6 9 12 Targets the first 2 enemies.
Add 1 stack of Split for every 25/20/15 hits landed during Concentrate.
Split: Consumes 1 stack upon hitting a mechanism, then generates 1 identical marble (Stacks of Split are shared).
Nothing can't be solved with a little perseverance.
7 Breaking Marble 8 10 12 16 20 24 Targets all enemies.
Deals massive DMG but will self-destruct after hitting mechanisms 15/20/25 times. This counter resets when a Reset Mechanism is destroyed.
The price for getting everyone's attention was a fragile body.
8 Normal One Punch Marble 2 3 4 15 22 30 Always targets the foremost enemy.
Enters Burst Mode when HP drops below 40%.
No need to be nervous. Like it's name suggests, this is just a regular ol' punch.
9 Magnetic Marble 2 3 4 4 6 8 Can choose 1 enemy as the target.
Within 4 seconds after Concentrate, it will be attracted to the nearest explosive, reset, or might mechanism in a medium range; unable to pass through walls, obstacles, or jumping boards.
This marble always goes where it needs to go.
10 Firebrand Exorcism 5 7 10 12 18 24 Targets the foremost enemy.
Deals great DMG, but deducts 5% of current HP upon firing.
Flames will cleanse the world and evil shall retreat.
11 Fiery Rebirth 5 7 10 8 12 16 Targets the foremost enemy.
Deducts 5% of current HP upon firing, +15% Finalization DMG, recovers 10%/15%/20% HP if an enemy is defeated in the current round.
Shatter through the molten rock and sing to the heavens above.
12 Phoenix Soaring ? ? ? ? ? ? Targets the foremost enemy.
Deducts 5% of current HP upon firing. At finalization, for each 1% HP lost, DMG increases by 1%/1.5%/2%.
Enters Burst Mode when HP drops below 50% during Concentrate.
The phoenix sores into the sky, bringing with it the crimson light of the morning sun.
13 Bad Temper ? ? ? 8 12 16 Targets the foremost enemy.
For each Explosive Mechanism destroyed, subsequent Hit DMG during this round +1, up to +3/+4/+6.
"I can't take it anymore! I'm blowin' it up in one punch!"
14 Don't Mess With Me ? ? ? 4 6 8 Targets the foremost enemy.
Generates 1 Explosive Mechanism at a random empty location for every 20/15/10 mechanisms hit.
"You've only yourselves to blame!"
15 This is You ? ? ? 5 7 10 Targets all enemies.
Destroying an Explosive Mechanism will be counted as destroying 2/2/3.
DMG +30% when destroying an Explosive Mechanism within 2s of using Concentrate.
"What a weakling!"
16 Another One 3 4 6 5 7 10 Can choose 1 enemy as the target.
When destroyed, it doesn't end the round but returns to the top and is fired in a random direction. Effective 1 time every round.
I'm all out of energy, but I have to do my encore.
17 Center of Spotlight 4 6 8 6 9 12 Can choose 1 enemy as the target.
Resets the board immediately for every 12/9/6 mechanisms hit.
It shines like a star in the light.
18 Kirastar! Kirastar! 5 7 10 8 12 16 Can choose 1 enemy as the target.
Converts 2/3/4 random Normal Mechanisms into Fan Clubs upon firing.
DMG +10 when destroying a Fan Club within 5s after using Concentrate.
The product of everyone's support!
19 Sword Shadow 4 6 8 4 6 8 Targets the foremost enemy.
Has 1 stack of Split.
Split: Consumes 1 stack upon hitting a mechanism, then generates 1 identical marble.
The blade is unseen, slicing in the shadows.
20 Sword Array 3 4 6 5 7 10 Targets the first 2 enemies.
Not Split initially, but generates 1 additional marble if a split occurs.
Split: Consumes 1 stack upon hitting a mechanism, then generates 1 identical marble (Stacks of Split are shared).
The blade draws close, there is no escape.
21 Blade Mantra ? ? ? ? ? ? Targets all enemies.
Has a large diameter and triggers 1 additional hit on hit (Does not count toward the hit count).
Gains 1 stack of Split when using Concentrate.
Split: Consumes 1 stack upon hitting a mechanism, then generates 1 identical marble (Stacks of Split are shared).
The blade is pure, with nothing to fear.
22 Money-Obsessed 4 6 8 6 9 12 Targets the foremost enemy.
Very bouncy. Gain 1/1/2 extra Souvenir Coin(s) when destroying Gold Mechanisms and 3/4/6 Souvenir Coins when destroying Treasure.
"Is that it? Bring it on!"
23 Wealth Management 4 6 8 7 10 14 Targets the foremost enemy.
Hit DMG +10% for every 25 Souvenir Coins you have upon firing, up to 50%/60%/70%.
"That's how you make money!"
24 Big Spender ? ? ? ? ? ? Targets all enemies.
Converts 1 Normal Mechanism into Treasure for every 50 Souvenir Coins collected upon firing, up to 2/3/4 Treasures.
Destroying a Treasure within 2s of using Concentrate causes it to detonate, granting a speed boost and throwing a bomb.
"Haack... I want the most expensive... Blockhead..."
25 Locked Marble ? ? ? 7 10 14 Can choose 1 enemy as the target.
DMG -50% when throwing a bomb, but Finalization DMG +100/+125/+150 for each Explosive Mechanism destroyed.
You're within range.
26 Bounty Marble ? ? ? 6 9 12 Can choose 1 enemy as the target.
Earn 1 Souvenir Coin for every 8 mechanisms hit, up to 8/12/16 Coins.
With the bounty hunter on your tail, death is guaranteed.
27 Alchemy Marble 2 3 4 5 7 10 Targets the foremost enemy.
When the board is reset for the first time, each empty location has a 3%/4%/6% chance to generate a Gold Mechanism.
Watch closely and witness the magic of alchemy.
28 Army Assault Marble 2 3 4 4 6 8 Targets all enemies.
Hit DMG +2/+3/+4 for every 1 Normal Marble you have.
A thousand warriors march behind this marble.

Souvenirs[]

Obtained and unlocked by completing events and elite battles in stage.

Obtained Souvenirs can be viewed in collection. They can be unlocked in any order.

# Souvenir Effect Description
1 Specialty The firing direction will automatically rotate in a 360-degree range and cannot be manually adjusted. All marbles' Hit DMG +2. Refrain from calling our product a concoction of ready-to-expire ingredients. It's a secret recipe!
2 Iron Wing No.7 Significantly increases all marbles' firing speed. Hit DMG +1. They want to fly right into the sky, right into space to dance among the stars... and meet fluffy alien puppies.
3 Underwater Friend Marbles bounce with high elasticity upon hitting walls and bottom blocks. Even when it's not in water, it'll still be your best bud.
4 Energy Drink In the next 2 battle nodes, all marbles' Hit DMG +4, and then this souvenir will expire. An elixir to boost your spirits. The only drawback is, it doesn't last as long as advertised.
5 Energy-Gathering Battery All marbles' Hit DMG +2 for every souvenir you have that has a valid number of attempts. It's a shame, there's no charging coils on this product.
6 A Glass of Elegant Restores 20% HP upon completing 2 nodes consecutively, and then this souvenir will expire. Elegance is something to be appreciated with care.
7 Golden Statue Receive 30 Souvenir Coins upon completing 2 nodes consecutively, and then this souvenir will expire. May this golden barge take me sea.
8 Fountain of Bliss All marbles are not affected by gravity for the first 2 seconds after firing. Hit DMG +1. The happiest memories are made after school.
9 Stubborn Rock Add 1 stack of Split upon firing for every 2 Normal Marbles in your pouch (up to 6 stacks): Consumes 1 stack upon hitting a mechanism, then generates 1 identical marble. Even a stone can serve as a memento.
10 Childhood Finalization DMG +35% for rounds in which Concentrate was not used. When will my paper plane fly back to me?
11 True Chivalry Increases the diameter of Normal Marbles and Army Assault Marbles. A good knight mustn't run from adversity.
12 Magic Stone After using Concentrate, all marbles are destroyed after hitting a mechanism 5 times, but their Hit DMG +500%. A splash of color will give this stone some magic.
13 Combat Codex For each 1 Normal Marble in the pouch, finalization DMG +20, up to +100. Wow, an aura is shooting out from the top of your head! Did you notice it!?
14 Feather Fan Normal Marbles target all enemies. Counterfeit souvenir with a timeless story.
15 Broken Sword When firing, if HP is below 80%, Hit DMG +50%. The sword shatters while the will remains strong.
16 Ryuka If you have lost HP during your round, finalization DMG +50%. The flames purify completely.
17 Flame Plume Restores 3 HP at the start of each round, up to 3 times. If the current character is Fu Hua, this node's DMG increases 30% each time triggered. The flame burns eternal.
18 Ward Off Evil Each destroyed Explosive Mechanism makes each subsequent Explosive Mechanism's DMG +20% this round, up to +60%. Listen! Crackle, crackle, pop! That's the sound of celebration!
19 Reverse the Tide At the beginning of a battle, converts 7 random Normal Mechanisms on the board to Explosive Mechanisms. Don't get me started!
20 Friendly Exchange Resets the board when destroying an Explosive Mechanism, up to 2 times per round. If the current character is Herrscher of Sentience, there is a 2% chance to generate Explosive Mechanisms in each empty location when the board resets. No need to worry, it's just a little friendly exchange.
21 Encore When a round begins, converts 2 random Normal Mechanisms to a Reset Mechanism. Another song? R-Really?
22 Cheer for Me Each board reset makes this round's finalization DMG +50. Raise those glow sticks and cheer with me!
23 Shining Moment When firing, each Normal Mechanism has a 5% chance to be immediately destroyed, making finalization DMG +10. If the current character is Shigure Kira, the board resets immediately after all Normal Mechanisms are processed. Are you ready? We're on!
24 Self-Spinning Wheel The first marble loaded after each reload gains 1 stack of Split (up to 6 stacks). Consumes 1 stack upon hitting a mechanism, then generates 1 identical marble. Nothing is impossible with the right tools.
25 Sky Wrecker Hits on walls and bottom blocks are also counted toward the hit count and accumulate Hit DMG. There's no weapon I haven't mastered.
26 Shadowless Sword Resets the board immediately upon hitting 20 mechanisms, up to 2 times per round. If the current character is Li Sushang, the current marble's subsequent Hit DMG +1. A skillful hand can cut without leaving a mark.
27 Treasure Map When a round begins, converts 1 random Normal Mechanism or Gold Mechanism on the board to a Treasure. There's no telling what the treasure is until it's found.
28 Millionaire For every 50 Souvenir Coins obtained, Hit DMG increases +1, up to +5. Money is power.
29 Gold-Hungry Jingwei Obtain 10 Souvenir Coins immediately when firing marbles, up to 3 times for each node. If the current character is Book of Fuxi, obtain 10 additional Souvenir Coins. The trick to saving money is not spending it.

Event Shop Divine Phoenix Souvenirs[]

"I, a Shenzhou celestial, am stranded here for my steed was stolen! With a heavy heart, I'm selling off these legendary relics, in the hope that you will avenge me... Old Timer, I ain't lying!"

Time[]

10:00, JAN 26 ~ 04:00, MAR 7

Required Level[]

30 or higher

Shop Items[]

Play the event to get shop token  Phoenix Feather, which can be used in the event shop Divine Phoenix Souvenirs to exchange for  Reverist Calico's new outfit  Meowtose Macchiato,  Crystals,  Energy Devices,  Honkai Shards and more.

Ai-chan's Reminders[]

  1. You can obtain enough  Phoenix Feathers from the event to exchange for all the rewards in event shop Divine Phoenix Souvenirs.
  2. From 04:00, FEB 29 to 04:00, MAR 7, every  Phoenix Feather ×40 can be purchased with  Crystals ×25 in Divine Phoenix Souvenirs. Limited to 99 purchases per Captain.
  3.  Phoenix Feathers will expire at 04:00, MAR 7 and return  Coins ×500 each.