Honkai Impact 3 Wiki

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We're still in the process of making fundamental changes to the battlesuits' skills template. However, all skill text should be displayed normally now, with only the associated icons missing.

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Wolf's Dawn
Wolf's Dawn
latest?format=originalA Rank
PSY Psychic
Wolf's Dawn
Profile
Bronya Zaychik battlesuit added in Version 2.2.2.
Diversionary ranged DPS.
Autonomous Project Bunny distracts the enemy.
Excels against solo enemies. Good survivability.
Wolf's Dawn (Chart).png
Burst
Survival
Support
Ease
Control
DMG
Core Strengths
Core Physical.png
Physical
Core Time Mastery.png
Time Mastery
Core Stun.png
Stun
Core Weaken.png
Weaken
Items needed to unlock the battlesuit: Wolf's Dawn Fragment (Icon).png Wolf's Dawn Fragment ×40
Items needed to evolve the battlesuit: Wolf's Dawn Fragment (Icon).png Wolf's Dawn Fragment ×910 (Total amount)
Rank-up cost breakdown:
latest?format=originalA Rank latest?format=originalS Rank: Wolf's Dawn Fragment (Icon).png Wolf's Dawn Fragment ×60
latest?format=originalS Rank latest?format=originalSS Rank: Wolf's Dawn Fragment (Icon).png Wolf's Dawn Fragment ×250
latest?format=originalSS Rank latest?format=originalSSS Rank: Wolf's Dawn Fragment (Icon).png Wolf's Dawn Fragment ×600

Wolf's Dawn (Chinese: 银狼的黎明) is a playable battlesuit in Honkai Impact 3rd.

Skills[]

Harmonic Resonance

Leader Bonus:
Harmonic Resonance: When Combo Hit Count exceeds 30, team gains 15% Crit Rate. PSY-type characters gain 20% Crit DMG.

Harmonic Resonance latest?format=originalS Rank latest?format=originalThis skill is shared with

When Combo Hit Count exceeds 30, team gains 26% Crit Rate. PSY-type characters gain 29% Crit DMG.

Switch-Burst Assault

Immediately unleashes Shield Charge upon entry.
Shield Charge: 250% ATK of Physical DMG.
Project Bunny (summoned entity) enters battle. Project Bunny stats: 40% ATK, 100% DEF and 400% HP of the Valkyrie; 50% Elemental DMG resistance; and immunity to most crowd controls. The Valkyrie loses 20% ATK during Project Bunny's presence.

Burst Assault latest?format=originalThis skill is shared with

Shield Charge additionally deals 170% ATK of Physical DMG. Project Bunny: Gains ATK equal to 20.0% of the Valkyrie's ATK.

QTE: Dilated Momentum latest?format=originalThis skill is shared with

QTE: Triggers when an enemy is affected by Time Slow. Unleashes combo skills. Project Bunny: Burst Assault. The Valkyrie: Deals 750% ATK of Physical DMG and stuns enemies for 5.0s.

Remote Control

Project Bunny stays in battle for 12.0s after the Valkyrie exits.

Passive Skill

Passive bonuses apply automatically.
Project Bunny will be paralyzed once its HP depleted. Project Bunny restores 5% HP per second. If the Valkyrie goes near Project Bunny to help, it additionally restores 30% HP per second. Project Bunny revives when its HP is fully restored.
Project Bunny: Knock surrounding enemies into the air upon revival. When Wolf's Dawn is nearby, Project Bunny gains 60% Physical DMG for 10s.

Bio Ward latest?format=originalThis skill is shared with

All team members have a particle shield that absorbs Elemental DMG. The shield has 1,000 HP which is fully restores if not attacked for 6.0s.

Prismatic Refraction latest?format=originalSS Rank

When the particle shield on, Valkyrie deals 30.0% bonus Elemental DMG. Project Bunny has bonus ATK equal to 5% of Valkyrie's ATK.

Quantum Survival latest?format=originalS Rank

With the particle shield on, Valkyrie has a 45.0% chance to be debuff-immune. Project Bunny has bonus DEF equal to 100% of Valkyrie's DEF.

GROM Slam

Activate powerful resonance with Project Bunny to have it unleash devastating attacks.
Resonance: Project Bunny smashes the ground 3 times to damage and stun enemies, and applies Time Lock on weakened enemies for 5s.
1st Smash: 275% Project Bunny's ATK of Physical DMG.
2nd Smash: 425% Project Bunny's ATK of Physical DMG.
3rd Smash: 575% Project Bunny's ATK of Physical DMG.
SP Cost: 55.

Synchronized Frenzy

Upon Ultimate activation, Project Bunny recovers 60.0% HP. The Valkyrie and Project Bunny both gain 30.0% Physical DMG for 10.0s.

EM Counter

Each ground slam additionally deals 8,000 fixed DMG against enemy shields. During Ultimate, Project Bunny deals 100.0% more DMG against shields, and 180.0% more Physical DMG against weakened enemies.

Gravity Traction latest?format=originalSSS Rank

Upon slamming the ground, pulls enemies surrounding Project Bunny towards it and deals an additional 400.0% ATK of Physical DMG.

Simulated Flicker

Enters temporary Dimension Shift to evade enemy attacks.
Simulated Flicker: Summons Project Bunny to attack enemies upon an Ultimate Evasion, dealing 350% Project Bunny's ATK of Physical DMG and triggering Time Fracture for 3s on hit. CD: 15s.
If Project Bunny is paralyzed, Ultimate Evasions will heal it for 50% HP.

Tactical MOD

When Simulated Flicker is triggered, Project Bunny recovers 25.0% HP and gains 30.0% Physical DMG for 10s.

Counter Protocols

Shortens CD of Simulated Flicker by 4.0s.

Field Supplies latest?format=originalSS Rank latest?format=originalThis skill is shared with

Ultimate Evasions recover 5.0 SP for the whole team.

Charge: Particle Cannon

Charged ATK using a cannon. Higher charge sequence deals more DMG.
Arm Switch: Changes the way of charging based on the weapon equipped.
Uncharged attacks order Project Bunny to unleash special attacks on the target.

Crippling Blast latest?format=originalThis skill is shared with

Uncharged attacks weakens the target and other enemies nearby, reducing their ATK by 50.0% for 6.0s.

Precise Targeting latest?format=originalS Rank

Project Bunny deals an additional 60.0% Physical DMG to weakened enemies.

Leader
Harmonic Resonance

Leader Bonus:
Harmonic Resonance: When Combo Hit Count exceeds 30, team gains 15% Crit Rate. PSY-type characters gain 20% Crit DMG.

Harmonic Resonance latest?format=originalS Rank latest?format=originalThis skill is shared with

When Combo Hit Count exceeds 30, team gains 26% Crit Rate. PSY-type characters gain 29% Crit DMG.

Special
Switch-Burst Assault

Immediately unleashes Shield Charge upon entry.
Shield Charge: 250% ATK of Physical DMG.
Project Bunny (summoned entity) enters battle. Project Bunny stats: 40% ATK, 100% DEF and 400% HP of the Valkyrie; 50% Elemental DMG resistance; and immunity to most crowd controls. The Valkyrie loses 20% ATK during Project Bunny's presence.

Burst Assault latest?format=originalThis skill is shared with

Shield Charge additionally deals 170% ATK of Physical DMG. Project Bunny: Gains ATK equal to 20.0% of the Valkyrie's ATK.

QTE: Dilated Momentum latest?format=originalThis skill is shared with

QTE: Triggers when an enemy is affected by Time Slow. Unleashes combo skills. Project Bunny: Burst Assault. The Valkyrie: Deals 750% ATK of Physical DMG and stuns enemies for 5.0s.

Remote Control

Project Bunny stays in battle for 12.0s after the Valkyrie exits.

Passive
Passive Skill

Passive bonuses apply automatically.
Project Bunny will be paralyzed once its HP depleted. Project Bunny restores 5% HP per second. If the Valkyrie goes near Project Bunny to help, it additionally restores 30% HP per second. Project Bunny revives when its HP is fully restored.
Project Bunny: Knock surrounding enemies into the air upon revival. When Wolf's Dawn is nearby, Project Bunny gains 60% Physical DMG for 10s.

Bio Ward latest?format=originalThis skill is shared with

All team members have a particle shield that absorbs Elemental DMG. The shield has 1,000 HP which is fully restores if not attacked for 6.0s.

Prismatic Refraction latest?format=originalSS Rank

When the particle shield on, Valkyrie deals 30.0% bonus Elemental DMG. Project Bunny has bonus ATK equal to 5% of Valkyrie's ATK.

Quantum Survival latest?format=originalS Rank

With the particle shield on, Valkyrie has a 45.0% chance to be debuff-immune. Project Bunny has bonus DEF equal to 100% of Valkyrie's DEF.

Ultimate
GROM Slam

Activate powerful resonance with Project Bunny to have it unleash devastating attacks.
Resonance: Project Bunny smashes the ground 3 times to damage and stun enemies, and applies Time Lock on weakened enemies for 5s.
1st Smash: 275% Project Bunny's ATK of Physical DMG.
2nd Smash: 425% Project Bunny's ATK of Physical DMG.
3rd Smash: 575% Project Bunny's ATK of Physical DMG.
SP Cost: 55.

Synchronized Frenzy

Upon Ultimate activation, Project Bunny recovers 60.0% HP. The Valkyrie and Project Bunny both gain 30.0% Physical DMG for 10.0s.

EM Counter

Each ground slam additionally deals 8,000 fixed DMG against enemy shields. During Ultimate, Project Bunny deals 100.0% more DMG against shields, and 180.0% more Physical DMG against weakened enemies.

Gravity Traction latest?format=originalSSS Rank

Upon slamming the ground, pulls enemies surrounding Project Bunny towards it and deals an additional 400.0% ATK of Physical DMG.

Evasion
Simulated Flicker

Enters temporary Dimension Shift to evade enemy attacks.
Simulated Flicker: Summons Project Bunny to attack enemies upon an Ultimate Evasion, dealing 350% Project Bunny's ATK of Physical DMG and triggering Time Fracture for 3s on hit. CD: 15s.
If Project Bunny is paralyzed, Ultimate Evasions will heal it for 50% HP.

Tactical MOD

When Simulated Flicker is triggered, Project Bunny recovers 25.0% HP and gains 30.0% Physical DMG for 10s.

Counter Protocols

Shortens CD of Simulated Flicker by 4.0s.

Field Supplies latest?format=originalSS Rank latest?format=originalThis skill is shared with

Ultimate Evasions recover 5.0 SP for the whole team.

Basic
Charge: Particle Cannon

Charged ATK using a cannon. Higher charge sequence deals more DMG.
Arm Switch: Changes the way of charging based on the weapon equipped.
Uncharged attacks order Project Bunny to unleash special attacks on the target.

Crippling Blast latest?format=originalThis skill is shared with

Uncharged attacks weakens the target and other enemies nearby, reducing their ATK by 50.0% for 6.0s.

Precise Targeting latest?format=originalS Rank

Project Bunny deals an additional 60.0% Physical DMG to weakened enemies.

※Any numbers shown are for MAX level skills.

Guides[]

BBS Equipment Builds[]

What is BBS and what do the meters mean?

BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".

Tiers serve as means of separating all the different gear builds. Available tiers:

  • Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
  • Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
  • Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
  • Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.

Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:

  • Offensive Ability: How much does the build help the battlesuit deal more dmg?
  • Functionality: How functional the build is when put together?
  • Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment
Frame (Purple) (NoText).png
Crusher Bunny 19C (5) (Icon).png
Frame (5 Stars) (NoText).png
Frame (Purple) (NoText).png
Turgenev (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Avogadro (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Turgenev (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
20%
Functionality
90%
Compatibility
85%
Auxiliary Equipment
Frame (Purple) (NoText).png
Star Shatterer - Vikrant (5) (Icon).png
Frame (5 Stars) (NoText).png
Frame (Purple) (NoText).png
Caravaggio (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Caravaggio (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Irene Adler (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
20%
Functionality
85%
Compatibility
80%
Universal Equipment
Frame (Purple) (NoText).png
Quantum Destroyer Type-II (5) (Icon).png
Frame (5 Stars) (NoText).png
Frame (Purple) (NoText).png
Jin Shengtan (T) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Jin Shengtan (M) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Jin Shengtan (B) (Icon).png
Frame (5 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
20%
Functionality
85%
Compatibility
80%
Transitional Equipment
Frame (Purple) (NoText).png
Cathode Type-07 (4) (Icon).png
Frame (4 Stars) (NoText).png
Frame (Purple) (NoText).png
Roald Amundsen (T) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Top.png
Frame (Purple) (NoText).png
Roald Amundsen (M) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Middle.png
Frame (Purple) (NoText).png
Roald Amundsen (B) (Icon).png
Frame (4 Stars) (NoText).png
Stigmata Bottom.png
Offensive Ability
10%
Functionality
65%
Compatibility
80%
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